Basically these folks lived in a parallel universe of magic. There history is a long one with kingdoms rising and falling, times of trade and peace and war and terror, of unity under Empires and squabbling city states and kingdoms playing the game of thrones. Armies clashed, as did heroes and villains. But what they did not see coming was what they called "The Sky Mountain". Basically an asteroid about 10 kilometers in diameter which crashed into their planet and throwing their ecosystem off kilter a year ago. Millions died from the impact itself, but the real killer is the Ice Age that's settling in and the cloud of ash that is enveloping their world. Forest are dying and famine is settling in. Even with the Dwarves, Gnomes, catfolk and the more civilized orcs building Greenhouses as quickly as they can and the Elves casting winter spells day and night over their domains, things are looking bleak. Especially since many people in the areas that were not comparitively well off are turning tot attacking those that are. And so many great mages came together for the gateway project as a way of saving lives both by transferring people to a more hospitable place is an option and by taking pressure off those which stay behind.
- Elves: 1.8 to 2.1 meters tall on average, mobile pointed ears, gracile build. Lives for 500 years on average, takes 40 years to reach maturity. Tied for Greatest command of magic with the Naga.
- Dwarves: 1 to 1.3 meters tall on average, robust build and skeletal structure, three times the upper body strength of a human of comparable size. Lives for 250 years on average, takes 30 years to reach maturity. Tied with Catfolk and Dwarves for being the least magical species.
- Gnomes: 0.9 to 1.1 meters tall on average. The smallest species on the planet average capacity for magic. Can live up to 150 years, reaches maturity at age 25.
- Naga: About 5 meters long on average and weighs 250 kg on average. They look roughly like scaled humans (with hair) with stilted eyes above the wast and like large snakes from the waste down. Naga have a capacity for magic comparable only to elves and are excellent swimmers, but they also are more susceptible to cold and need to eat more. About seven out of eight Naga are female. Naga can live for up to 120 years, reach maturity at age 18 and don't age much after that until year 100.
- Catfolk: 1.7 to 1.9 meters talll on average. Furred beings with feline features, more carnivorously oriented, digigrade legs and the ability to run faster and jump further than any other species. Catfolk have roughly human lifespans and maturation rates.
- Orcs: 1.3 to 1.6 meters tall on average with green skin, sharp teeth, strong jaws, clawed hands, pointed ears and disproportionately long arms. Orcs were created to serve as soldiers for a long dead dark lord's army about 5,000 years ago and have gone on to found clans and kingdoms since then. They are twice as strong as a human, but need about 3,000 to 4,000 calories a day. Orcs are somewhat more aggressive than humans, especially young adult males, but this can be dealt with using medication. Orcs live for up to 45 years on average and reach maturity at age 10. Tied with Catfolk and Dwarves as the least magical.
- Merfolk: 2.5 to 3 meters long on average, rather human like down to the waste with a powerful fluke below, all of which covered in scales (baring their head hair). Merfolk have gills as well as a basic lung and are fully aquatic. All the Merfolk are coming out through the underwater gate, along with a few Mervampires.
- Vampires: Sapient undead of all races save for Catfolk, Naga and Orcs. Vampires look much like the other races, but are paler and have retractable fangs for drinking blood. The blood of any mammal will do in a pinch as simple sustenance but the blood of other sapient beings is more potent, tastes better and strengthens them. Not all vampire feedings are fatal. Failure to eat for a month results in them getting touchy and unstable until they've gorged their fill for about a week, culminating into a blood mad feral creature and finally them crumbling into a pile of ash. Vampires also have twice the strength of the species that. Vampires don't breed, but they can make more Vampire if they feel like it. Vampires are reticent to do this because A: even though a newly created Vampire is under the sway of it's sire for a period of time and B: it means less blood to go around. Vampires have a tendency towards sociopathy and (for what of a better word) dehumanizing non vampires though this is not universal. Vampires have a vulnerability to sunlight (though it usually takes a few hours exposure to kill them), garlic, incineration, decapitation and having their hearts destroyed. They are allowed to go through as food is getting scarce and they did help in the rituals to open up the wormholes. Vampires are immortal and are as good with magic as they were in life.
What should be done in such a situation?
Zor