That's an interesting idea, yeah.Adam Reynolds wrote: ↑2020-04-09 09:15pm I was planning a target for a Star Wars based heist in an RPG, and was having trouble figuring out what types of security systems would be in place. What sorts of things are generally present? There were a few cameras and other sensors in ANH, which Han and Luke blasted when they rescue Leia, but I'm not really sure about specifics.
One relevant idea I really like, largely based on R2's hacking in the OT, is that hacking in SW is generally a contest between droid intelligences. Thus it is often about motivations and desires of the protective system as much as it is about finding technical flaws. Which is vastly more dramatically interesting than trying to deal with technical issues.
Using the Death Star as an example, typical high-end security seems to include:
-Patrols by blaster-armed guards, possibly augmented by patrol droids.
-Blast doors protecting certain areas.
-High-security areas with only one entry/exit point (the cell block).
-Sensors/cameras in high-security areas.
-Codes/passwords (Han is asked for his after things go haywire in the detention block, the strike team also needs one to land on Endor).
Retinal or fingerprint scanners (or both) wouldn't be implausible. Internal ray shields are another option, as deployed on the Invisible Hand to trap Anakin and Obi-wan early in RotS. If detected, an adversary might also play around with the life support or gravity controls to neutralize an intruder.
Ships and stations will likely have tractor beams to secure in-bound vessels/prevent escapes, and fighter patrols. Any unauthorized in-bound ship will likely be destroyed or searched on landing.
Beyond that, a very high-value target might have additional security, including elite combat droids or Force users. You sometimes see various creatures used as guards as well. Pick your favorite alien beast.