Au contrarie. It is in the interests of freeform storytelling that we must contrive to stuff hyperlanes into the setting. Hyperlanes enable the formation of Sectors (which would otherwise have little permanence and physical structure), provide reasons for slow, sector-scale operational warfare (multi-system campaigns and strategic sieges and envelopments) amongst the stars, and allow for piracy and commerce raiding.Crazedwraith wrote: ↑2021-01-05 06:47am
Hyperlanes are EU horseshit and I did look for that kind of horseshit but the map is so busy I couldn't make out there was a route going that way under the territory blobs.
Modifications to the hyperlane system, such as the ones outlined in my post on the possible Fractal Bush Model viewtopic.php?f=3&t=170376, allow for arbitrary instant travel between well-trafficked areas (with complete ignorance of the hyperlane system) or even arbitrarily defined jumps under arbitrarily defined conditions while still permitting hyperlanes to exist for other stories. By adding variable and continuous criteria for properties of hyperlanes and hyperspace, we can keep Star Wars fun and flexible for all the family while setting up interesting scenarios!