Super Star Destroyer
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Super Star Destroyer
Hey all...here are some shots of my first scifi mesh. It's a work in progress that has been posted in the scifi-meshes.com WIP forum, but someone suggested I post here as well. I've followed the proportions of the original Lucasfilm model pretty closely, and have done all of the modeling (greebles included) manually, beginning in January and proceeding intermittently up till now. Comments and suggestions would be appreciated.
http://www.geocities.com/wac13_borders/ ... amera4.jpg
http://www.geocities.com/wac13_borders/ ... mera13.jpg
http://www.geocities.com/wac13_borders/ ... mera19.jpg
http://www.geocities.com/wac13_borders/ ... mera11.jpg
http://www.geocities.com/wac13_borders/ ... angar3.jpg
You can't inline pictures from Geocities. Please read the board FAQ in the Announcements forum. ~Dalton
http://www.geocities.com/wac13_borders/ ... amera4.jpg
http://www.geocities.com/wac13_borders/ ... mera13.jpg
http://www.geocities.com/wac13_borders/ ... mera19.jpg
http://www.geocities.com/wac13_borders/ ... mera11.jpg
http://www.geocities.com/wac13_borders/ ... angar3.jpg
You can't inline pictures from Geocities. Please read the board FAQ in the Announcements forum. ~Dalton
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Got to see all pics exept:
http://www.geocities.com/wac13_borders/ ... angar3.jpg
Anyways looks really good!
http://www.geocities.com/wac13_borders/ ... angar3.jpg
Stupid Geosites.The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
Access to this site will be restored within an hour. Please try again later.
http://www.geocities.com/wac13_borders/ ... angar3.jpg
Anyways looks really good!
[img=right]http://hem.bredband.net/b217293/warsaban.gif[/img]
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"Either God wants to abolish evil, and cannot; or he can, but does not want to. ... If he wants to, but cannot, he is impotent. If he can, but does not want to, he is wicked. ... If, as they say, God can abolish evil, and God really wants to do it, why is there evil in the world?" -Epicurus
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Your site is over allocated data transfer though, I have the same problems.
*poke!*
Your site is over allocated data transfer though, I have the same problems.
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It is, but you just have to delete the http:// from the picture's URL and hit enter.Darth Pounder wrote:The page is not available
Edit: If it's unavailable because the site has exceeded allocated data transfer, it's a different thing.
@ fractal
Your model looks absolutely marvellous, especially in the first pic!
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No...all you have to do is click on the address bar again and hit enter. The reason why you can't direct-link it is that using Javascript - probably something like:Oberleutnant wrote:It is, but you just have to delete the http:// from the picture's URL and hit enter.
Code: Select all
if (referrer != "www.geocities.com/xyz") window.location.href = "404.html" else window.location.href = url
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I like it. I would perfer better lighting for the pictures of the bottom part of the Executor though, I can hardly see anything.
I also want to see it with all the little blue lights and blowing up several dozen rebel cruisers too.
I also want to see it with all the little blue lights and blowing up several dozen rebel cruisers too.
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The background could be lighter so you can see all the details. That and the Executor class was more blue than dark gray.
But that is a totally bitching model. Can't wait until you add all the pretty lights.
EDIT: Nevermind about the colour comment. I just realised that this is probably a skinless model and that dark gray could be the default colour for your software.
But that is a totally bitching model. Can't wait until you add all the pretty lights.
EDIT: Nevermind about the colour comment. I just realised that this is probably a skinless model and that dark gray could be the default colour for your software.
Last edited by Spanky The Dolphin on 2003-04-12 03:16pm, edited 2 times in total.
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Re: Super Star Destroyer
Wow, but that really gives the sense of scale on the SSD. Nice job, can't wait to see the textured version.fractalsponge wrote:Hey all...here are some shots of my first scifi mesh. It's a work in progress that has been posted in the scifi-meshes.com WIP forum, but someone suggested I post here as well. I've followed the proportions of the original Lucasfilm model pretty closely, and have done all of the modeling (greebles included) manually, beginning in January and proceeding intermittently up till now. Comments and suggestions would be appreciated.
http://www.geocities.com/wac13_borders/ ... amera4.jpg
Nice, this really gives a clear idea of the rear Dome placements, I never realised how much they were offset to the side like that.fractalsponge wrote:http://www.geocities.com/wac13_borders/ ... mera19.jpg
Incidentally, you did all the bits manually!!! You are definitely in the running for Alan Harts position of most masochistic detailer.
Kojikun mentioned you might be tempted to model all the TIE Racks and other details in the hangars... If it doesn't drive you mad then go for it, make yours the reference work on the SSD. It'll be LTL and MTL positions next.fractalsponge wrote:http://www.geocities.com/wac13_borders/ ... angar3.jpg
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I said the IDC wants him to ;PKojikun mentioned you might be tempted to model all the TIE Racks and other details in the hangars... If it doesn't drive you mad then go for it, make yours the reference work on the SSD. It'll be LTL and MTL positions next.
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Thanks for the feedback and keep it coming
I'm putting new updates on the scifi-meshes.com forum thread I started this ship at, since it seems like people are having trouble with geocities (what a surprise for geocities )
A few questions though: 1) What is the IDC?, 2) What are LTL and MTL?, 3) Who is Alan Harts?
As far as the TIE racks and cubbyholes (what are these?) go, I will take a bit from what I wrote in teh scifi-meshes thread:
http://forums.scifi-meshes.com/showthre ... genumber=1
"If I didn't think my computer would crash every render if I added tie racks, I probably would Another problem is no one seems to know where the TIE racks are. The model from lucasfilm has several large box-like structures in the main hangar bay (which I have reproduced) that could be TIE hangars, as well as the hangar bay on the fantail, but it doesn't show how they open out into space.
If anyone finds these details, let me know and I'll see if I can put them in without hard-locking 3dsmax "
In short, I can't find reference shots for TIE hangars or hangar bay cavities inside the walls of the hangar bays. What is on the wip model (and it is very much a wip on many levels) is what I can see from reference shots of the lucasfilm model. If anyone has better references than the ones posted here: http://www.theforce.net/swtc/exhibit/executor.html
then I'll be more than happy to look at them and incorporate the hangar details. Till then, I will work on refining the greebles around the "tongue" of the hangar, and getting the damn lights right. The main superstructure I think is about done at this level of detail (greeble-ing the greebles will come later)
I'm putting new updates on the scifi-meshes.com forum thread I started this ship at, since it seems like people are having trouble with geocities (what a surprise for geocities )
A few questions though: 1) What is the IDC?, 2) What are LTL and MTL?, 3) Who is Alan Harts?
As far as the TIE racks and cubbyholes (what are these?) go, I will take a bit from what I wrote in teh scifi-meshes thread:
http://forums.scifi-meshes.com/showthre ... genumber=1
"If I didn't think my computer would crash every render if I added tie racks, I probably would Another problem is no one seems to know where the TIE racks are. The model from lucasfilm has several large box-like structures in the main hangar bay (which I have reproduced) that could be TIE hangars, as well as the hangar bay on the fantail, but it doesn't show how they open out into space.
If anyone finds these details, let me know and I'll see if I can put them in without hard-locking 3dsmax "
In short, I can't find reference shots for TIE hangars or hangar bay cavities inside the walls of the hangar bays. What is on the wip model (and it is very much a wip on many levels) is what I can see from reference shots of the lucasfilm model. If anyone has better references than the ones posted here: http://www.theforce.net/swtc/exhibit/executor.html
then I'll be more than happy to look at them and incorporate the hangar details. Till then, I will work on refining the greebles around the "tongue" of the hangar, and getting the damn lights right. The main superstructure I think is about done at this level of detail (greeble-ing the greebles will come later)
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IDC, haven't a clue. LTL and MTL are Light and Medium TurboLasers respectively. Alan Hart is a 3-D Modeller who spent a lot of time detailing all the fine stuff on my design in this thread, hence my comments.fractalsponge wrote:Thanks for the feedback and keep it coming
I'm putting new updates on the scifi-meshes.com forum thread I started this ship at, since it seems like people are having trouble with geocities (what a surprise for geocities )
A few questions though: 1) What is the IDC?, 2) What are LTL and MTL?, 3) Who is Alan Harts?
The Cubbyholes might be the Box-structures you mention below, hangars for TIE's.fractalsponge wrote:As far as the TIE racks and cubbyholes (what are these?) go, I will take a bit from what I wrote in teh scifi-meshes thread:
Well if you have a copy of the Star Wars Incredible Cross-sections (or know someone that has one and a scanner), it has a cutaway of the Main Hangar of an ISD showing the Rack arrangements. There used to be a cheat you could use to see all the Pages at DK.com, but apparently they've fixed that hole now.fractalsponge wrote:http://forums.scifi-meshes.com/showthre ... genumber=1
"If I didn't think my computer would crash every render if I added tie racks, I probably would Another problem is no one seems to know where the TIE racks are. The model from lucasfilm has several large box-like structures in the main hangar bay (which I have reproduced) that could be TIE hangars, as well as the hangar bay on the fantail, but it doesn't show how they open out into space.
If anyone finds these details, let me know and I'll see if I can put them in without hard-locking 3dsmax "
In short, I can't find reference shots for TIE hangars or hangar bay cavities inside the walls of the hangar bays. What is on the wip model (and it is very much a wip on many levels) is what I can see from reference shots of the lucasfilm model. If anyone has better references than the ones posted here: http://www.theforce.net/swtc/exhibit/executor.html
ADDENDUM : Here's a scan of the Picture from the SWTC site. Also there is the view here from one of the ISD's sidebays.
Also if you go here, you'llget all Dr. Saxtons notes on Hangar Bays.
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"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
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AAhhh!!!! The grebbles!!! They are abso-fucking-lutely awesome.
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Amazing effort in modeling all of those details.
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