RTS Suggestions
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- Captain tycho
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RTS Suggestions
IF you could create your own real time strategy game, what would it be?
For me, I'd love a Star Wars game much like Rebellion, but on a much vaster scale, with thousands of systems under my control, and woop ass grpahics to mactch. You would be able to create customized super weapons, employ BDZs, establish trade routes, build shipyards, control fleets of thousands of ships at once in huge pitched battles,...*drool*
Not to mention the ground combat, in which you could call down turbolaser strikes, use every Imperial vehicle imaginable and crush pathetic rebel forces, all to the Imperial March.
A Culture strategy game would be cool too...
For me, I'd love a Star Wars game much like Rebellion, but on a much vaster scale, with thousands of systems under my control, and woop ass grpahics to mactch. You would be able to create customized super weapons, employ BDZs, establish trade routes, build shipyards, control fleets of thousands of ships at once in huge pitched battles,...*drool*
Not to mention the ground combat, in which you could call down turbolaser strikes, use every Imperial vehicle imaginable and crush pathetic rebel forces, all to the Imperial March.
A Culture strategy game would be cool too...
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A realistic one using 1990s technology, with some hypothetical USSR vs. Western world type dealie.
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I wouldn't mind a SW RTS game, but on a smaller, tactical level.
And with one really interesting thing, the POV would be first person. You as the general, in your AT-AT or whatever directing the battle from there. Voice commands, pointing to targets for your gunners or designating waypoints on a tactical map.
Maybe have a few missions where you are circling above in your command ship (a converted sentinel, or a skipray).
Any comments on that idea?
And with one really interesting thing, the POV would be first person. You as the general, in your AT-AT or whatever directing the battle from there. Voice commands, pointing to targets for your gunners or designating waypoints on a tactical map.
Maybe have a few missions where you are circling above in your command ship (a converted sentinel, or a skipray).
Any comments on that idea?
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I'd have to go for Star Wars. Somehow working with Star Destroyers and a few Super Star Destroyers. If your Empire of course. Something though, that if you hit planetside and didn't or couldn't BDZ the bastard, you would have a GB type mission going on. That would be one vast mother fucker.
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I'd also like to see something similar to Medieval: Total War, except Warhammer 40,000, with space and ground battles of all different types, a strategic space map, which can be zoomed to system level, then to planetary level, continental level, etc. You should have control over many different styles of tactical engagements, ranging from almost-strategic regiment/company-size forces like in Gettysburg, which could be zoomed all the way down to a platoon or squad, like Close Combat. That would be uber.
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weemadando wrote:Force21 was pretty good for that.JediNeophyte wrote:A realistic one using 1990s technology, with some hypothetical USSR vs. Western world type dealie.
RealWar (snicker) was not. At all.
I played the demo to that. *shudder*
Yes, A-10s have dual machineguns mounted on their vertical stabilizers
RealWar my ass.
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I remember playing the demo with a few friends watching.JediNeophyte wrote: I played the demo to that. *shudder*
Yes, A-10s have dual machineguns mounted on their vertical stabilizers :roll:
RealWar my ass.
One of them looked at an ad for it in a games mag and commented:
"Based on the official training simulation of the joint chiefs of staff? No wonder the American military sucks..."
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Something like 'Syndicate', toss in some opposing crime organizations hungry to take over the city, toss in the police force as a random factor in the game. At the beginning you are a street level gangster with some punks, resources come from minor crime and you mainly use easy-to-get weapons like bats/daggers, as the missions go on you begin to gain power, run illegal business for money and use better weapons with hitmen of some kind, on the top level you not only have illegal business but also have corporates to laundry your money, the crime level raises and you have hordes of hitmen with special characteristics.
And although it has been done over 100 times, in the end you take over your own boss, bag the vixen and punish your pain-in-the-ass.
And although it has been done over 100 times, in the end you take over your own boss, bag the vixen and punish your pain-in-the-ass.
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Well, Once I finish my WC3 mod, Alien vs Predator: Warcraft, I've got a RTS game in the works that I'd like to get produced.
Right now, the working title is still simply Fourteen Sages, and it has an extensive backstory, taking place 9000 years after forces in Hell invade Earth during the uprising of sentient machines against humanity. The remenants demonic forces struggle to regain control over a shattered Earth, against the reconstructing human civilizations and the machine race. I've got a lot of details sorted out, and the mythology behind it bears little resemblance to biblical mythology (though it's heavilly based on it. In this story, Angels are deists, Bezelbub, Baal, and Leviathan are high demons who who originally martians that lead a war against heaven, and robots follow a 25th century form of Jewish mysticism. Yeah, it all works out in the end. ).
Anywho, the gameplay has a lot of variety, where your armies/forces occupy and control towns, which automatically build new buildings and give resoruces. Many units are built custom; their armor, weapons, skills, names, and training level is set through in-game menus or done beforehand to provide players with a totally customized roster. Machines have more emphasis on higher-tech stuff, though they scrounge for equipment and are often run more like a supply-starved militia (somewhat like Soldiers of Anarchy). The Hellspawn, depending on which arch-demon you're gaining favor from, get a hirearchy of units stemming from specific types of creatures, beings, and spellcasters, serving under a handful of actual demons, who are extremely powerful.
There would be 3 single-player campaigns for the game, each playing out more like a large-scale turn-based war strategy. You play on a map untill you meet a certain goal or time limit, then you go to the world map, and chose to either stay on the current location and continue to hold that ground/expand on your currnet missions, or move to new maps with new objectives, easilly letting your army or force span the known world. It still has a lot of timed sequences of events, but it's overall a very non-linear design.
This is all a really brief summary of what I have on the game, but it gives at least an idea of the game.
Right now, the working title is still simply Fourteen Sages, and it has an extensive backstory, taking place 9000 years after forces in Hell invade Earth during the uprising of sentient machines against humanity. The remenants demonic forces struggle to regain control over a shattered Earth, against the reconstructing human civilizations and the machine race. I've got a lot of details sorted out, and the mythology behind it bears little resemblance to biblical mythology (though it's heavilly based on it. In this story, Angels are deists, Bezelbub, Baal, and Leviathan are high demons who who originally martians that lead a war against heaven, and robots follow a 25th century form of Jewish mysticism. Yeah, it all works out in the end. ).
Anywho, the gameplay has a lot of variety, where your armies/forces occupy and control towns, which automatically build new buildings and give resoruces. Many units are built custom; their armor, weapons, skills, names, and training level is set through in-game menus or done beforehand to provide players with a totally customized roster. Machines have more emphasis on higher-tech stuff, though they scrounge for equipment and are often run more like a supply-starved militia (somewhat like Soldiers of Anarchy). The Hellspawn, depending on which arch-demon you're gaining favor from, get a hirearchy of units stemming from specific types of creatures, beings, and spellcasters, serving under a handful of actual demons, who are extremely powerful.
There would be 3 single-player campaigns for the game, each playing out more like a large-scale turn-based war strategy. You play on a map untill you meet a certain goal or time limit, then you go to the world map, and chose to either stay on the current location and continue to hold that ground/expand on your currnet missions, or move to new maps with new objectives, easilly letting your army or force span the known world. It still has a lot of timed sequences of events, but it's overall a very non-linear design.
This is all a really brief summary of what I have on the game, but it gives at least an idea of the game.
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Ah, but will one of them be 6'1", bald with a barcode on the back of his head and wearing a very expensive suit?Grand Moff Yenchin wrote:Something like 'Syndicate', toss in some opposing crime organizations hungry to take over the city, toss in the police force as a random factor in the game. At the beginning you are a street level gangster with some punks, resources come from minor crime and you mainly use easy-to-get weapons like bats/daggers, as the missions go on you begin to gain power, run illegal business for money and use better weapons with hitmen of some kind, on the top level you not only have illegal business but also have corporates to laundry your money, the crime level raises and you have hordes of hitmen with special characteristics.
You could try Hooligans: Storm Over Europe. Its kinda like what you describe.And although it has been done over 100 times, in the end you take over your own boss, bag the vixen and punish your pain-in-the-ass. :D
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er....I don't get this jokeweemadando wrote: Ah, but will one of them be 6'1", bald with a barcode on the back of his head and wearing a very expensive suit?
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"People can't see Buddha so they say he doesn't have a body, since his body is formed of atoms, of course you can't see it. Saying he doesn't have a body is correct"- Li HongZhi
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Fool! 47 > all!!!!!!Grand Moff Yenchin wrote:er....I don't get this jokeweemadando wrote: Ah, but will one of them be 6'1", bald with a barcode on the back of his head and wearing a very expensive suit?
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"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
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I think i would Make one based on the Sci-Fi Universe that I am Writing
Spacewolf
Spacewolf Central
it would be a RTS ground forces game.
The Sides
The Republic of Vega
The Kingdom of Taurus
The Republic of Planet Earth
The Krajickian Empire
The Krajickian Pirates
The Bernard's Star Co-Op
The Othropatarians
The Vamperian Empire
The Game would have a C&C type engine and each side has its own unique characteristics. They all would be able to call down orbital strikes on enemy positions from starships in orbit or call down Starfighter strikes.
Spacewolf
Spacewolf Central
it would be a RTS ground forces game.
The Sides
The Republic of Vega
The Kingdom of Taurus
The Republic of Planet Earth
The Krajickian Empire
The Krajickian Pirates
The Bernard's Star Co-Op
The Othropatarians
The Vamperian Empire
The Game would have a C&C type engine and each side has its own unique characteristics. They all would be able to call down orbital strikes on enemy positions from starships in orbit or call down Starfighter strikes.
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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*gulps...though still confused about the bald guy, decides to forget it and think of another RTS idea....*
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"People can't see Buddha so they say he doesn't have a body, since his body is formed of atoms, of course you can't see it. Saying he doesn't have a body is correct"- Li HongZhi
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"People can't see Buddha so they say he doesn't have a body, since his body is formed of atoms, of course you can't see it. Saying he doesn't have a body is correct"- Li HongZhi
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Grand Moff Yenchin wrote:*gulps...though still confused about the bald guy, decides to forget it and think of another RTS idea....*
47!!!!!! Forty-seven!!!!111 (<- note extraneous ones, signifying extra l33tness) HITMAN!!! Clone #47!!!!!1
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*searches TFW, finds the bald guy, bashes himself for seeing this guy over 100 times and not knowing him, then comes back with an innocent face *
1st Plt. Comm. of the Warwolves
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"People can't see Buddha so they say he doesn't have a body, since his body is formed of atoms, of course you can't see it. Saying he doesn't have a body is correct"- Li HongZhi
Member of Justice League
"People can't see Buddha so they say he doesn't have a body, since his body is formed of atoms, of course you can't see it. Saying he doesn't have a body is correct"- Li HongZhi
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Heh, Master Chief would kick 47's bald ass for him...JediNeophyte wrote:Fool! 47 > all!!!!!!Grand Moff Yenchin wrote:er....I don't get this jokeweemadando wrote: Ah, but will one of them be 6'1", bald with a barcode on the back of his head and wearing a very expensive suit?
As to ideas for an RTS....how about an SD.NET RTS? You could have n00bs as basic infantry, Padawan Learners as slightly more effective troops (and so on), and trolls and Fivers as the enemy units...
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3rd Impact wrote:Heh, Master Chief would kick 47's bald ass for him...JediNeophyte wrote:Fool! 47 > all!!!!!!Grand Moff Yenchin wrote: er....I don't get this joke
As to ideas for an RTS....how about an SD.NET RTS? You could have n00bs as basic infantry, Padawan Learners as slightly more effective troops (and so on), and trolls and Fivers as the enemy units...
I'd pay to play that
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Cool, I can be the heavy unit of the Fiver army.3rd Impact wrote:Heh, Master Chief would kick 47's bald ass for him...JediNeophyte wrote:Fool! 47 > all!!!!!!Grand Moff Yenchin wrote: er....I don't get this joke
As to ideas for an RTS....how about an SD.NET RTS? You could have n00bs as basic infantry, Padawan Learners as slightly more effective troops (and so on), and trolls and Fivers as the enemy units...
Have a very nice day.
-fgalkin
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Well there is always the ASVS RPG, available from the FUQ. The necessary Game files (RTP1.0 and 1.32 add-on) to run the ASVS file can be found here rather than having to E-mail Dalton for them.3rd Impact wrote:
As to ideas for an RTS....how about an SD.NET RTS? You could have n00bs as basic infantry, Padawan Learners as slightly more effective troops (and so on), and trolls and Fivers as the enemy units...
Play it, love it, live it. and there's even an SD.net connection towards the end.
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Have you ever played Moonbase? It's a nice idea but plays badly. That said, does anyone know what happened to the SW mod for Starcraft? That looked so promising and then vanished.weemadando wrote:I wouldn't mind a SW RTS game, but on a smaller, tactical level.
And with one really interesting thing, the POV would be first person. You as the general, in your AT-AT or whatever directing the battle from there. Voice commands, pointing to targets for your gunners or designating waypoints on a tactical map.
Maybe have a few missions where you are circling above in your command ship (a converted sentinel, or a skipray).
Any comments on that idea?
Maybe a Mod that had STvsSW with Trolls taking the Zerg part?
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
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Re: RTS Suggestions
I want a MMORTS.
The setting can be anything -- medieval, WW2, sci-fi, or whatever. The idea is to have a simulation as close to a real full-scale war as possible -- armies of millions of men, thousands of miles of front. Since, except on a superficial scale, no one can handle this alone, we expand the number of players to several hundred on each side. Each person is responsible for a particular sector/group of units, and there is a chain of command, including a supreme commander. So some people are only playing rather standard RTS, but others are responsible for coordinating the actions of these players into a coherent strategy.
The setting can be anything -- medieval, WW2, sci-fi, or whatever. The idea is to have a simulation as close to a real full-scale war as possible -- armies of millions of men, thousands of miles of front. Since, except on a superficial scale, no one can handle this alone, we expand the number of players to several hundred on each side. Each person is responsible for a particular sector/group of units, and there is a chain of command, including a supreme commander. So some people are only playing rather standard RTS, but others are responsible for coordinating the actions of these players into a coherent strategy.
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