MUDs, MUSHs, etc

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Exonerate
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MUDs, MUSHs, etc

Post by Exonerate »

Anybody here play them, or did? I used to play them a lot a few years ago, but don't really play them now... Mostly GodWars baseds MUDs (PK! WHEE!), but a few CircleMUD ones... Lots of college students seemed to play before.

Maybe if we found a good PK one, we could have a little tourney... :D

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Post by Newtonian Fury »

I play Mozart MUD. I quit two years ago, but I came back recently :D
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Post by Straha »

DISCWORLD!!!!!

I used to play dragonsquest on AOL too.
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Post by Anarchist Bunny »

I use to play on Alanthia, but after so long, it just went to shit. I just go around being a jackass.
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Post by Utsanomiko »

I played a MUD titled Federation for about two months while it was free three or four years ago. God, if they implemented that kind of gameplay depth into Escape Velocity, I'd cream my pants. :lol:

But for the most part, I dislike MUD/MUSHes, as a lot of them don't have any large amount of gameplay or rules. I stumbled upon this Dune MUD one time and found out combat was 100% role-played. What a drag.
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Post by Ryoga »

Well, as my sig (now) attests, I'm a MUSHer. Woo, yeah! Videoland MUSH > j00!

*coughs*

Okay, I'm done now. :wink:

Seriously, though, MUSHing is a lot of fun. I think everybody should at least try it. :)
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Post by KhyronTheBackstabber »

I used to play Star Wars Reach of The Empire, but it got boring after a while. I was a bounty hunter, and the people who ended up with a bounty on their heads would stop playing.
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Post by Straha »

Whats the difference between a mud and a mush?
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Post by Exonerate »

There's not really any difference, except the name...

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Post by Spanky The Dolphin »

People just keep making up newer names in an attempt to give the genre the dumbest sounding acronym. :P
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Post by Joe »

I played a Final Fantasy MUD called Esperville years ago...it was fun for a while, but after a few days of play it was reduced to endlessly whacking Nagas and Ogres, waiting for the new material to be added to the MUD.
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Post by Cyborg Stan »

I'm in the middle of beta-testing Fortharlin, although it's getting near the end of the semester and I haven't played in a few weeks. It should be pretty interesting when it's fully finished, given that they seem to be both making interesting features to make it feel like a world in both character generation, political intrigue, etc in short, they seem to expend quite a bit in making feel like a world.

I also played GalaxyWeb : Stellar Epoch and Star Conquest, both made by the same people which are interesting in their own right. I noticed espically with the former that it probably is much more fun and the game makes much more sense when playing with and against a group of people.
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Post by Faram »

Used to be into Medievia, huge mud but the gods are on a powertrip and I got bored after 4 years....
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Post by The Dark »

I used to play Mystical MUD, but I'm pretty sure my character's been deleted by now. He was a level 27 single remort, which means I'd gotten up to level 109 and been recreated as a new, more powerful race at level 1. I was the only character I know of to go through Hell alone and kill Satan with no outside help. I know of one Dragon, which was the quadruple remort. She was a total bitch, though.

I also killed Raistlin once...
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Post by haas mark »

I used to be really into Wheel of Time MUDs... until they stopped operating the websites that they linked the MUDs on..
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Post by SirNitram »

I currently admin on a Star Wars MUSH, and play on an originally-themed one..
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Post by phongn »

Straha wrote:Whats the difference between a mud and a mush?
Just different names, really.
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Post by SirNitram »

phongn wrote:
Straha wrote:Whats the difference between a mud and a mush?
Just different names, really.
Not quite. A MUD is coded hacknslash, a MUSH is roleplaying. To anyone who does both, that's a notable difference.
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Post by Ryoga »

Actually, there's a world of difference between a MUD and a MUSH.

A MUD is more like an online RPG, where you wander around fighting monsters and levelling up...occasionally fighting with other players, who typically can't spell to save their lives. :roll:

A MUSH is more like a cooperative story, like the V:tM thread running here. Typically, it requires an application and a willingness to actually work with others.
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Post by RogueIce »

I've never really heard too much about either one of them. Can someone give a broader explanation please?
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Post by SirNitram »

RogueIce wrote:I've never really heard too much about either one of them. Can someone give a broader explanation please?
The simple one is this: Think text-based MMORPG. MUDs are those that are just hacknslash, and MUSHes are RP-servers. There are literally hundreds, maybe thousands across the net.
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Post by Exonerate »

Cyborg Stan wrote:I'm in the middle of beta-testing Fortharlin, although it's getting near the end of the semester and I haven't played in a few weeks. It should be pretty interesting when it's fully finished, given that they seem to be both making interesting features to make it feel like a world in both character generation, political intrigue, etc in short, they seem to expend quite a bit in making feel like a world.

I also played GalaxyWeb : Stellar Epoch and Star Conquest, both made by the same people which are interesting in their own right. I noticed espically with the former that it probably is much more fun and the game makes much more sense when playing with and against a group of people.
Hmm, the Fortharlin one looks interesting...

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Post by UltraViolence83 »

The greatest MUD I've ever (and still) play is called MUME. Multi-Users in Middle-Earth. It's based on dikuMUD code, but it's evolved to a much deeper level. mume.pvv.org if you want to try it out. My character's name is Lodas. Though I haven't played all week since I got Freelancer. :D
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Post by aphexmonster »

I used to play in a place called " mudgik " for a long while. It was a magic the Gathering mud ... i think it was bassed around PK, because the majority of things revolved around that. It had a small player base, and was generally a small mud, but like all muds, this one had its share of mindless character drama. PK was pretty cool on it, because the HP wasn't too terribly high in that game. Unless you got to immortal status ( 5k Hp, MP, MV) , you pretty much had around 300 HP or so, and a backstab did 100dmg ... some people were fortunate enough to have HP in the 500's+ ... those were considered strong characters :lol: anywho, the drama got so bad with the characters and the admin, because the head of the mud began to atempt to make a living off of the circle mud code, he was soon reported to the creaters of the code, and legal action was threatened. Shortly afterwords the mud was shut down, and alot of obsessed players who spent litteraly $100's of dollers on the game were left crying in their computer chairs with nothing to show for their spendings.

The funny thing was, the characters from the mud hatted the admin so badly, that they got onto the staff themselves just so they could have hands on access to the code so they could recreate their own mudgik without the " tyrant " admin. It had all the elements of some kind of movie. War, espionage, backstabbing, and double agents xD. To this day, i know people from the mud still working on recreated the text ground that they so dearly played on, and it was closed down more than two years ago... sadly enough, they're not finished -_- ...
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Post by Exonerate »

I used to play a GodWars based one... Dystopia (Pure PK!)
Got about 50k hp, 30k mana, 10k move, which was considered mediocre. In other Dystopia based MUDs, I got about 220k hp though... Each hit did about 4k, and any where from 14-24 hits a round.

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