So a large advancing army would lose tanks to the babylonian empire, like we lost tanks the Iraqis, scoff scoff.Graeme Dice wrote:The army wouldn't lose. Individual tanks might be lost once in a while, which is exactly what it represents.Straha wrote:A. We see statistics when it isn't supposed to happen AT ALL! Let's be honnest about this now, in real life how often do you think the army that tore through bagdhad would lose to the Babylonian Empire in the same region? One out every thousand times? Or every damn frieken time, even if they just run over the damn guys?
So you say that without the combat part of the game Civ would be just as popular? Or are you defending a stupid, and undefensible point? let's be realistic here, Caesar II had a option where you could play just the infra-structure and city building part of the game instead of the whole thing. You know how many friends of mine who played the game (which were many) in that mode after their first try? Zer0 times!Combat isn't what made Civ great. Civilization was made great by every aspect other than combat. Namely the infrastructure building.B. The Game DOES depend on Combat, I've played hndreds of individual games of Civ, and not once have I ever not used combat to help me kick ass all over the game. The Fact is that Combat is what made Civ Great, and when you screw that up when you had a much better system in Civ II well what do you expect?
Or to be more pertinent on Civ I challenge one person to honnestly say that they would play Civ games if it was only the infra-structure, and the Combat was a total piece of crap (like it isn't in Civ III)
By that logic the Babylonian army should beat the American army 0.2% of the time. That idea just brings up the giggles in me.Yes, 0.2% is small enough to be statistically ignored.C. No it's not small enough to be ignored, but you missed the point of my statement.
Hmm... from what I have heard and experienced it really does matter. And in fact happens all the time, STFU if that's all you are going to say over and over and over again.Because the problem is so rare that it doesn't really matter.THey fixed combat so they would not have this exact same problem, and yet they returned it to this system when they knew there would be a prolem.
So you would die when you have the ability to lock yourself in the tank, and then can machine gun the Pre-Bronze age men away with your tank? And more over you expect a whole tank batallion to lose to 500 pre-bronze age men as happens in the game? I rest my case.Me alone in a tank? I would expect that if they had good leadership I would simply not wake up one morning. And you still haven't shown what numerical ratio the units represent.Also I would like to ask you how do you think you alone in a tank would fare against 500 pre-bronze age men?