The most insanely addictive Flash game ever
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The most insanely addictive Flash game ever
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I know it's not a flash game, but I got hooked on Helicopter Game at http://www.addictinggames.com
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That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
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You want addicting? I'll show you addicting...
http://www.kurumi.com/roads/signmaker/signmaker.html
I'm such a dork.
http://www.kurumi.com/roads/signmaker/signmaker.html
Now doesn't that sound like something to while away an afternoon.....?Signmaker wrote:SignMaker
This Java applet formats freeway signs for you. You provide the route numbers, town names, exits, and your choice of arrows - and SignMaker draws a sign for you. Since SignMaker uses the authentic "freeway font" (FHWA E(M)), provides over 40 route markers to choose from, and mounts the sign on metal supports against a blue sky, the effect is quite realistic.
I'm such a dork.
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*pinches Phong* NERD!phongn wrote:The nerd part of my is yelling that the naming conventions are all wrong for the Interstate numbers
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I don't know about addictive, but somepeople have told me this is really hard. I think the balls have a pattern of some sort, so I'm just posting what I got the first time I played it(once I got used to the feel of it), 58 before I lost a point.
I don't know about addictive, but somepeople have told me this is really hard. I think the balls have a pattern of some sort, so I'm just posting what I got the first time I played it(once I got used to the feel of it), 58 before I lost a point.
//This Line Blank as of 7/15/07\\
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What's wrong with them? 666 and 495 are both valid numbers for loops off a major interstate (I-66 and I-95) respectively. There's nothing saying one couldn't cross the other. Of course, in real life, 66 and 95 don't run anywhere near each other, but in real life, Stardestroyer.net doesn't have its own exit on the interstate, either.[/nerd]phongn wrote:The nerd part of my is yelling that the naming conventions are all wrong for the Interstate numbers
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
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My fellow Long Island (and maybe even NYC) denizens would probably get the joke. 495 is the number of the Long Island Expressway...and can sometimes be the Highway to Hell.
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Ahhhhhhhh...I knew there was a 495 up there, but I'm not familiar with NYC traffic conditions, save a vague idea that it's pretty much horrible all the time.Dalton wrote:My fellow Long Island (and maybe even NYC) denizens would probably get the joke. 495 is the number of the Long Island Expressway...and can sometimes be the Highway to Hell.
Our hellish highway would be I-76 during rush hour. Or off-peak hours. Or when there's an accident. Or it's raining. Or it's a nice day. Or a bird farts sideways. You get the idea.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
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NYC and points east. It gets real ugly during rush hour...despite the fact that the Northern State Parkway runs parallel to it and intersects at several points.RedImperator wrote:Ahhhhhhhh...I knew there was a 495 up there, but I'm not familiar with NYC traffic conditions, save a vague idea that it's pretty much horrible all the time.
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Re: The most insanely addictive Flash game ever
HeheheOberleutnant wrote:Alien Hominid, a side scrolling platform shooter game.
http://www.rudeplay.com/alien.htm
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That seems a lot like that flash thing I was talking about the other day. Which there was some helacious AI and fucking wicked controls. The dude could aim up and down. If he was close he slashed. He could drop on someone's head and fuck em up from above. Then the FBI agents fucking roll in and duck. Some jump at you. If I had a controller, it would have been hella sweet. I stopped at the robot, which was way to cheap. A huge beam that hit up then down, but you had no escape really to me from it. Then when he runs, he's hard to dodge. Other than that, it's pretty fucking sound. Lot of hard work I can tell.
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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Wow, that game's awesome. The robot's not that hard, Cal...you can jump up onto the ledge on that building, where you can escape his beam and his running.
The thing that sucks is that even after you get pretty far into it, once you get a game over, you have to start at the beginning (obviously).
The thing that sucks is that even after you get pretty far into it, once you get a game over, you have to start at the beginning (obviously).
And you may ask yourself, 'Where does that highway go to?'
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I-35 is weird because it splits into 35E and 35W at several points along its length from Duluth to (I believe) Dallas-Ft. Worth.
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Can't stop playing........long enough to make two sentence post..............
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