Boba Fett wrote:
...and those advanced guns will fire GPS guided ammo!!!
The Extended Range Guided Munition is .... uncertain at this point.
1: It costs $50,000 per round.
2: Very complicated and failure prone due to the high pressures invovled when it is fired from the 'Advanced Gun System'
3: Rounds are falling far short of the program objective of 63 miles.
4: $2 billion wasted on it so far, delivery date extended from 2001 to 2005.
5: Barrel overheats due to the powerful charges involved
"the development and testing of an extended-range guided munition for this gun has again been delayed by technical and contractor performance problems, and the achievement of an initial operational capability has slipped by 4 years to fiscal year 2005. Recent flight tests of this munition have achieved some success, but it is still too soon to know if its development will be successful. For example, it is still not certain that the munition can meet range and lethality requirements. Even if this munition is successfully developed, it will not provide the capabilities needed by the Marine Corps."
General Accounting Office Report.
- Assuming the barrel heating problem can be solved, it can only be fired at half the rate of current ballistic rounds because the ERGM missile requires double ramming.
- Since it is twice the length of ballistic rounds, fewer rounds can be carried in each ship's magazine.
- ERGMs are fired at high angles to allow accurate GPS reception, but this hurts responsiveness. The ERGM operational requirement document specifies the need to respond within 10 minutes to a call for fire (i.e., ordnance must be on the target no later than 10 minutes after the FO initiates the call for fire). At maximum range, ERGM flight can be up to 7 minutes, leaving no more than 3 minutes to prosecute a call for fire. By contrast, the Marine Corps requirement for artillery fires responsiveness is 2.5 minutes. This means that Marines 40 miles ashore must wait at least 5 minutes for an ERGM round to impact. A charging horde infantrymen can can cover half a mile in 5 minutes, and vehicles can move miles during that time.
- The ERGM will prove inaccurate in windy conditions because it is designed to explode and release it submuntions 300 meters above earth. The Navy is considering a unitary warhead to compensate for this and provide the ability of penetrate small bunkers. However, a 19lbs warhead doesn't seem worth the effort, which is why ERGM salesmen stick with the 72 submuntions angle.
- The cost of ERGMs have been estimated from $35,000 a round to $60,000, although the Navy uses low-ball estimates based on a screwy "FY9? dollars" formula to confuse people. An expert in a recent article in "National Defense" magazine noted that: "When it comes to cost, ERGM is no different than any other guided munitions program", said Don Kennedy, a warhead designer who worked on the ERGM project during the early stages of the program, when it was managed by Texas Instruments. He added: “Every program I’ve ever worked on starts out as ‘low-cost ammunition,’ and then it turns out to cost 10 times as much.”