[STGOD] ORBAT Declaration
Moderator: Thanas
[STGOD] ORBAT Declaration
Post you order of battle here as with the specifications of your ships. I don't want someone pulling something out of their ass in combat (e.g. "I roll the ship and unmask a 288-cell VLS array, effortlessly saturating the enemy missile defenses.")
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
- StarshipTitanic
- Sith Marauder
- Posts: 4475
- Joined: 2002-07-03 09:41pm
- Location: Massachusetts
Errrrrrr, how am I supposed to find reliable figures on a basestar? Or raider...
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
- StarshipTitanic
- Sith Marauder
- Posts: 4475
- Joined: 2002-07-03 09:41pm
- Location: Massachusetts
I'll just use the stats for sizes from here: http://www.tecr.com/galactica/capships/capships.htm
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
What kind of FTL speed in terms of C and megatonnage are we talking?phongn wrote:New one for SD. Roughly DS9-level tech, though not many colonies.Sea Skimmer wrote:What STGOD is this?
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- StarshipTitanic
- Sith Marauder
- Posts: 4475
- Joined: 2002-07-03 09:41pm
- Location: Massachusetts
Keep in mind that while Cylon ships are large and carry a multitude of fighters, they are unshielded and extremely predictable. I also require a large amount of Tanker/Cargo ships to service my equally large amount of fighters and to establish colonies.
Cylon Expeditionary Forces
Fleet Composition:
1 Battlestar
400 Baseships
5000 General Cargo Ships (Fuel Tankers)
810 Troop Dropships
12,012 Shuttles
120,500 Raider-Class Heavy Fighters
Flagship: Battlestar Pegasus, IL-Series Archaikon commanding
Weaponry:
1 Laser Beam (Composed of two converging beams)
50 Blaster Turrets (Duel-barreled)
12 20-megaton solonite missiles (anti-capital ship)
2 400-megaton solonite bombs (planetary bombardment)
Fighters:
500 Raider-class Heavy Fighters
10 Dropships
12 Shuttles
Crew:
20 Officers
2,000 Centurians
1,500 Pilots
Troops:
600 Officers
6,000 Centurians
History:
The derelict Battlestar Pegasus was discovered by Expeditionary forces in a galactic void. All fighters and landing craft were missing and the ship appeared to have been abandoned for at least a yharin. The Expedition Leader Archaikon decided to refit the ship to Cylon standards to satisfy his eccentric preoccupation with antiquities. The Laser weapon has been uprated to have the power of a standard Mega-Pulsar cannon aboard a Basestar.
Basestar: 5 Officers commanding each
Dropship:
Crew of 4 Centurians.
Can hold 1,000 Centurians
Shuttle:
Crew of 2 Centurians
Rest to be completed after I sleep and then crunch numbers...
Cylon Expeditionary Forces
Fleet Composition:
1 Battlestar
400 Baseships
5000 General Cargo Ships (Fuel Tankers)
810 Troop Dropships
12,012 Shuttles
120,500 Raider-Class Heavy Fighters
Flagship: Battlestar Pegasus, IL-Series Archaikon commanding
Weaponry:
1 Laser Beam (Composed of two converging beams)
50 Blaster Turrets (Duel-barreled)
12 20-megaton solonite missiles (anti-capital ship)
2 400-megaton solonite bombs (planetary bombardment)
Fighters:
500 Raider-class Heavy Fighters
10 Dropships
12 Shuttles
Crew:
20 Officers
2,000 Centurians
1,500 Pilots
Troops:
600 Officers
6,000 Centurians
History:
The derelict Battlestar Pegasus was discovered by Expeditionary forces in a galactic void. All fighters and landing craft were missing and the ship appeared to have been abandoned for at least a yharin. The Expedition Leader Archaikon decided to refit the ship to Cylon standards to satisfy his eccentric preoccupation with antiquities. The Laser weapon has been uprated to have the power of a standard Mega-Pulsar cannon aboard a Basestar.
Basestar: 5 Officers commanding each
Dropship:
Crew of 4 Centurians.
Can hold 1,000 Centurians
Shuttle:
Crew of 2 Centurians
Rest to be completed after I sleep and then crunch numbers...
Last edited by StarshipTitanic on 2003-04-21 01:04pm, edited 2 times in total.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
- The Duchess of Zeon
- Gözde
- Posts: 14566
- Joined: 2002-09-18 01:06am
- Location: Exiled in the Pale of Settlement.
The Taloran Armed Forces:
The Taloran armed forces are a central part of the Taloran culture and way of life in this chaotic time of expansion and social upheaval which has never really ended or stabilized for the Taloran people; they turned to expansion as a temporary fix, and one that turned out to be not so termporary after all. However, in a way, the society of the ancien regime, if we may borrow a phrase, lent its self well to modification into that of the new, and ancient feudal values have carried over into the honour and dignities of military service.
The Taloran Imperial Navy and the Imperial Taloran Army comprise of the principle forces of Empire. There are many lesser fleets and armies in the Empire, though the principle one is the Royal Grenyan Navy, and even the Grenyan Army still exists, though without Royal title to the name. The lesser service of the Royal Marines, attached to the navy, likewise endures, and a Coast Guard service handles wet navy ships.
In the Imperial Taloran Army are the Era'shatok yn Vera Initarai, or the "Guards of the Empire", the genetically engineered elite who guard the Empress, and serve as the core of the Army. They are descended in terms of honours from the cavalry and foot regiments of the Royal Guard of the Great Queens of Grenya Colenta, and claim the honours also of the mounted guard that protected Valera during her campaigns against Moloyr, which is as illustrious as it is tenuous.
In theory, the Imperial Guard fields only two light infantry divisions (with full 'mech support) active and two reserve; however, the total number of genetically modified Talorans who could serve is around a hundred thousand and the Empress might be able to mobilize that many in a critical situation, which one might expect would be more suitable for internal strife than an external war.
However, the Army has one more notable incorporated function which seems more properly the navy's and gives it considerable power; indeed, the TIN is mainly the principle service not by funding, but by glamour. The reason for this is that the ITA, in the tradition of coastal fortresses in Grenya belonging under Army control, has authority over and crews all space fortresses in the Taloran Star Empire. In a way, this has been good for the ITA, because they train more in vacuum-enviroment combat than other armies might due to their responsibilities over Fortress Command.
This system is one that is understandably confusing; However, the ranks can be made sense of, and they can be relatively easily translated into their Terran equivlants as follows:
Chain of Command:
Military Ranks:
Officers: A senior enlisted person can become an officer by exemplary duty and service or by battlefield promotion. Such officers will start at Lieutenant or its equivalent in the other branches but normally cannot get to general or 'flag' rank.
Army:
Marshal of Talora
Field Marshal
General
Lieutenant General
Major General
Brigadier
Colonel
Lieutenant Colonel
Major
Captain
Lieutenant First Class
Lieutenant Second Class
Cornet
Cadet
Navy:
Admiral of the Taloran Coasts
Admiral
Vice Admiral
Rear Admiral
Commodore
Vice Commodore
Captain First Rank.
Captain Second Rank.
Corvette Captain
Senior Lieutenant
Lieutenant
Lieutenant Junior Grade
Ensign
Midshipman (Both training ranks.)
Enlisted/WO:
Army:
Master Chief Warrant Officer
Chief Warrant Officer
Warrant Officer
Sergeant Major
Master Sergeant
Chief Sergeant
Senior Sergeant
Sergeant
Lance Corporal
Corporal
Private First Class
Private Second Class
Private Third Class
Enlistee
Navy:
Senior Chief Warrant Officer
Chief Warrant Officer
Warrant Officer
Master Chief Petty Officer
Senior Chief Petty Officer
Chief Petty Officer
Senior Petty Officer
Petty Officer
Able Spacer
Spacer
Senior Rating
Rating
Junior Rating
Enlistee
(It should be noted the Marines use Army ranks.)
Uniforms:
Imperial Taloran Army:
Dress Uniforms consist of a long black kilt with a khaki uniform jacket over a white undershirt; And then a metallic bronze shash over the uniform jacket. Enlisted men wear a black headdress roughly described as a beret, and officers wear a silvered helmet called a Gheri which is plumed with a line of Effavsur feathers. Officers also have white gloves, and both officers and enlisted wear knee-high black boots for occasions warranting dress uniform, along with all medals, ceremonial sabre and etc.
Battle Kit normally consists of a specially designed full body suit; It however comes in seven pieces, the two main ones of which are designed to be one's jacket and trousers. This unit, when fully worn and connected, serves as NBC gear, and when hooked up to an oxygen supply allows the soldier to operate in hostile atmosphere enviroments including space.
The suits are fully self-sealing against minor to moderate punctures which are not overwhelming in number or concentrated in a single area; If that happens, the suit's (highly) limited process can cut off support to the affected area if it is a limb to save the soldier if the soldier is unable to manually apply patches. Naturally such protocols are unnecessary in the enviroment unless very lethal chemical or biological agents have been released.
The suits are available in a wide variety of camoflauge colours suitable for virtually any enviroment depending on the choice. Their main limitation is that they are not capable of doing everything, and they generally need a different and bulkier head attachment, which they can fit, to provide more substantial water reserves instead of a small 'sipping pouch', and some liquified nutrients as well, which is necessary for extended space combat operations (Though the Talorans do have some special mechanised vehicles for operation on vacuum/hostile atmosphere planets; However, their numbers are rather limited.)
For armour, there are pouches that armour plates can be slipped into along the suit, and for additional though bulkier protection, certain armour pieces, and of course a helmet, are issued to troops as standard. It should be noted that in normal combat ITA troops do not of course of course wear this full gear; Though considerably more efficient and less bulky than old NBC gear it is still illogical to do so, and instead they are trained to enter the unused portions and seal them all together as quickly as possible.
Fortress Command wears as their standard uniforms khaki trousers and jacket with a black undershirt. Peaked caps for the officers, black berets for the enlisted personnel, and officers also wear black gloves. All personnel wear knee-high black boots. Only certain medals are worn with these uniforms.
When condition two or condition one is sounded, Fortress Command personnel enter a suit similiar to the army combat suit, but personalized for a better fit (Over the standard uniform, if necessary, however), and always with an oxygen supply, and also an available connection to a nearby oxygen supply jack so as not to excessively drain the supply attached to the suit when they're 'buttoned up'. The main difference is that all the suits are coloured solid khaki. Also, instead of a collapsable rubber-like headgear for the army's suits, Fortress Command suits have a proper helmet.
Taloran Imperial Navy:
Dress uniforms for the TIN consist of dark blue trousers and jacket with white undershirt, and white gloves for the officers along with gold braid; Also shoulderboards for the appropriate ranks. Boots are black, but shorter than those of the Army, and have a red pinstripe. Finally, there is a silver (or silvered) sash for all ranks.
Full medals are worn for all ranks when in dress uniform. Cap for officers is a dark blue and peaked with only some variations from the army style. Enlisted personnel wear roughly again a headdress similiar to a beret, but in blue. Officers also carry ceremonial sabre.
The Imperial Marines dress uniform is similiar, but has pale blue trousers, no gold braid, and a metallic-bronze sash instead of a silver sash.
Standard duty uniform consists of white trousers with a dark blue uniform jacket and white undershirt. Boots are without red pinstripe, no gloves are worn, no sash, etc. Cap is the same as for dress uniform in make for all ranks. Gold braid is lighter for officers. The Royal Marines simply wear their battle kit with necessary and discreet rank indentifiers.
For condition two or condition one the Royal Marines finish 'buttoning up' as necessary; The Navy has their own uniforms for such cases, suits identical to those of Fortress Command, except that they are white instead of khaki, and of course with the appropriately different rank identifiers.
The Naval Aviation Service have slightly different flight suits.
The Taloran Imperial Navy:
The traditional Starfleet of the Taloran Star Empire and heirs of the tradition of wet navy combat, the Taloran Imperial Navy's main component is the Royal Grenyan Navy, where Grenya Colenta emphasizes the foremost place, just as the British Empire was truly the United Kingdom, or Prussia, the German Empire. It's lesser components in the Midelan and Lelolan navies comprise not unimpressive parts, but are organized as part of the TIN in whole. The RGN is the foremost of the services in the Taloran Star Empire after the Sixty Years War.
Doctrine in the TIN has over time developed to form a hard-hitting force on principles that Rear Admiral Alfred Thayer Mahan would be proud of, concentrating the maximum possible strength of that force into Capital Ships. The heavy line of the TIN is built to survive and engage in combat over a sustained period, surviving heavy blows.
And, similiar, again, to the Mahanian concept of concentrated firepower while disdaining a ship which may be unable to stand up in the Wall of Battle against a Superdreadnought of a more technologically advanced opponent, the TIN likewise does not possess a single Battleship, instead having a Wall of Battle consisting entirely of Dreadnoughts.
The TIN in terms of organization is a bizzare sort of anarchonism, because it is organized into the Green Squadron, Red Squadron, and White Squadron, at least in theory, and there are Admirals of the Green, Admirals of the Red, and Admirals of the White, in descending seniority thereof. At the top of the pile is the Admiral of the Taloran Coasts, who's rank is an anarchonism if there ever was one in the history of space combat, and has no squadron affiliation.
At the same time, there are the four Knights Commander of the Navy, as their mutual title would roughly translate. These are the positions of the four principle offices of the navy, and their holds are generally full Admirals who work under the coordination of the Admiral of the Taloran Coasts, who is supreme commander in both military and bureaucratic affairs. The Admiral of the Taloran Coasts in turn reports to the Intendant of the Navy, the civilian head of the TIN, and from there to the Empress.
It should be noted that there can be more than one Admiral of the Taloran Coasts at a time, but only one on active duty in peacetime.
In addition to the four Knights Commander, the navy also has the Naval Rintil, Fersa'overe, which is the Taloran equivlant of a naval Oberkommando. The Taloran name for their organization literally translates as Staff, Central Planning (Or more properly Naval Staff, Planning-Central), and so the Naval Staff, Central Planning is responsible for 'oversight over implementation of tactics' and development of 'Strategy and War Plans.'
Naturally the Rintil, Fersa'overe's Chief of Staff has influence nearly as great as that of the four Knights Commander and sometimes greater. When Admiral Lictor, Countess Kriesdale, was Chief of Staff, she used the position to veritably revolutionize TIN tactical thought along the line of her own concepts.
Taloran Imperial Navy Order of Battle:
(The Imperial Starfleet.)
Wall of Battle:
Empress Saverana II class Dreadnoughts: Two (Construction Continuing.)
Kavarae's Ring class Dreadnoughts: Six
Grenya Colenta class Dreadnoughts: One
Helishna class Dreadnoughts: Four
Ralsimas class Dreadnoughts: Three
Hydranic class Dreadnoughts: Eight
Cruising Ships:
Princess Sikala class Heavy Cruisers: 20.
Halaknar class Heavy Cruisers: 19.
Marchioness Kavarae class Heavy Cruisers: 18.
Catum Ferzbitar class Heavy Cruisers: 16.
Countess Kriesdale class Heavy Cruisers: 8. (Construction Continuing.)
Leaders and Light Cruising Ships:
Queen Tilashi class Light Cruisers: 24. (Construction Continuing.)
Honaki class Light Cruisers: 18
Uruna class Light Cruisers: 20
Fury class Destroyer Leaders: 15. (two batches.) (Construction Continuing.)
Destroyers:
Trumpet class Destroyers, First Batch: 26.
Trumpet class Destroyers, Second Batch: 28.
Swift class Destroyers, First Batch: 20.
Swift class Destroyers, Second Batch: 18.
Swift class Destroyers, Third Batch: 24.
Javelineer class Destroyers, First Batch: 27.
Javelineer class Destroyers, Second Batch: 9.
Javelineer class Destroyers, Third Batch: 22.
Javelineer class Destroyers, Fourth Batch: 12.
Slingshot class Destroyers, First Batch: 17.
Slingshot class Destroyers, Second Batch: 15. (Construction continuing.)
Fleet Train:
Communications Ships: 24
AOEs: 160.
Oilers: 195.
RSDs: 24.
Survey ships: 24
Hospital ships: 15
Troop Transports: 130
Planetary Assault Ships: 90
The Taloran armed forces are a central part of the Taloran culture and way of life in this chaotic time of expansion and social upheaval which has never really ended or stabilized for the Taloran people; they turned to expansion as a temporary fix, and one that turned out to be not so termporary after all. However, in a way, the society of the ancien regime, if we may borrow a phrase, lent its self well to modification into that of the new, and ancient feudal values have carried over into the honour and dignities of military service.
The Taloran Imperial Navy and the Imperial Taloran Army comprise of the principle forces of Empire. There are many lesser fleets and armies in the Empire, though the principle one is the Royal Grenyan Navy, and even the Grenyan Army still exists, though without Royal title to the name. The lesser service of the Royal Marines, attached to the navy, likewise endures, and a Coast Guard service handles wet navy ships.
In the Imperial Taloran Army are the Era'shatok yn Vera Initarai, or the "Guards of the Empire", the genetically engineered elite who guard the Empress, and serve as the core of the Army. They are descended in terms of honours from the cavalry and foot regiments of the Royal Guard of the Great Queens of Grenya Colenta, and claim the honours also of the mounted guard that protected Valera during her campaigns against Moloyr, which is as illustrious as it is tenuous.
In theory, the Imperial Guard fields only two light infantry divisions (with full 'mech support) active and two reserve; however, the total number of genetically modified Talorans who could serve is around a hundred thousand and the Empress might be able to mobilize that many in a critical situation, which one might expect would be more suitable for internal strife than an external war.
However, the Army has one more notable incorporated function which seems more properly the navy's and gives it considerable power; indeed, the TIN is mainly the principle service not by funding, but by glamour. The reason for this is that the ITA, in the tradition of coastal fortresses in Grenya belonging under Army control, has authority over and crews all space fortresses in the Taloran Star Empire. In a way, this has been good for the ITA, because they train more in vacuum-enviroment combat than other armies might due to their responsibilities over Fortress Command.
This system is one that is understandably confusing; However, the ranks can be made sense of, and they can be relatively easily translated into their Terran equivlants as follows:
Chain of Command:
Military Ranks:
Officers: A senior enlisted person can become an officer by exemplary duty and service or by battlefield promotion. Such officers will start at Lieutenant or its equivalent in the other branches but normally cannot get to general or 'flag' rank.
Army:
Marshal of Talora
Field Marshal
General
Lieutenant General
Major General
Brigadier
Colonel
Lieutenant Colonel
Major
Captain
Lieutenant First Class
Lieutenant Second Class
Cornet
Cadet
Navy:
Admiral of the Taloran Coasts
Admiral
Vice Admiral
Rear Admiral
Commodore
Vice Commodore
Captain First Rank.
Captain Second Rank.
Corvette Captain
Senior Lieutenant
Lieutenant
Lieutenant Junior Grade
Ensign
Midshipman (Both training ranks.)
Enlisted/WO:
Army:
Master Chief Warrant Officer
Chief Warrant Officer
Warrant Officer
Sergeant Major
Master Sergeant
Chief Sergeant
Senior Sergeant
Sergeant
Lance Corporal
Corporal
Private First Class
Private Second Class
Private Third Class
Enlistee
Navy:
Senior Chief Warrant Officer
Chief Warrant Officer
Warrant Officer
Master Chief Petty Officer
Senior Chief Petty Officer
Chief Petty Officer
Senior Petty Officer
Petty Officer
Able Spacer
Spacer
Senior Rating
Rating
Junior Rating
Enlistee
(It should be noted the Marines use Army ranks.)
Uniforms:
Imperial Taloran Army:
Dress Uniforms consist of a long black kilt with a khaki uniform jacket over a white undershirt; And then a metallic bronze shash over the uniform jacket. Enlisted men wear a black headdress roughly described as a beret, and officers wear a silvered helmet called a Gheri which is plumed with a line of Effavsur feathers. Officers also have white gloves, and both officers and enlisted wear knee-high black boots for occasions warranting dress uniform, along with all medals, ceremonial sabre and etc.
Battle Kit normally consists of a specially designed full body suit; It however comes in seven pieces, the two main ones of which are designed to be one's jacket and trousers. This unit, when fully worn and connected, serves as NBC gear, and when hooked up to an oxygen supply allows the soldier to operate in hostile atmosphere enviroments including space.
The suits are fully self-sealing against minor to moderate punctures which are not overwhelming in number or concentrated in a single area; If that happens, the suit's (highly) limited process can cut off support to the affected area if it is a limb to save the soldier if the soldier is unable to manually apply patches. Naturally such protocols are unnecessary in the enviroment unless very lethal chemical or biological agents have been released.
The suits are available in a wide variety of camoflauge colours suitable for virtually any enviroment depending on the choice. Their main limitation is that they are not capable of doing everything, and they generally need a different and bulkier head attachment, which they can fit, to provide more substantial water reserves instead of a small 'sipping pouch', and some liquified nutrients as well, which is necessary for extended space combat operations (Though the Talorans do have some special mechanised vehicles for operation on vacuum/hostile atmosphere planets; However, their numbers are rather limited.)
For armour, there are pouches that armour plates can be slipped into along the suit, and for additional though bulkier protection, certain armour pieces, and of course a helmet, are issued to troops as standard. It should be noted that in normal combat ITA troops do not of course of course wear this full gear; Though considerably more efficient and less bulky than old NBC gear it is still illogical to do so, and instead they are trained to enter the unused portions and seal them all together as quickly as possible.
Fortress Command wears as their standard uniforms khaki trousers and jacket with a black undershirt. Peaked caps for the officers, black berets for the enlisted personnel, and officers also wear black gloves. All personnel wear knee-high black boots. Only certain medals are worn with these uniforms.
When condition two or condition one is sounded, Fortress Command personnel enter a suit similiar to the army combat suit, but personalized for a better fit (Over the standard uniform, if necessary, however), and always with an oxygen supply, and also an available connection to a nearby oxygen supply jack so as not to excessively drain the supply attached to the suit when they're 'buttoned up'. The main difference is that all the suits are coloured solid khaki. Also, instead of a collapsable rubber-like headgear for the army's suits, Fortress Command suits have a proper helmet.
Taloran Imperial Navy:
Dress uniforms for the TIN consist of dark blue trousers and jacket with white undershirt, and white gloves for the officers along with gold braid; Also shoulderboards for the appropriate ranks. Boots are black, but shorter than those of the Army, and have a red pinstripe. Finally, there is a silver (or silvered) sash for all ranks.
Full medals are worn for all ranks when in dress uniform. Cap for officers is a dark blue and peaked with only some variations from the army style. Enlisted personnel wear roughly again a headdress similiar to a beret, but in blue. Officers also carry ceremonial sabre.
The Imperial Marines dress uniform is similiar, but has pale blue trousers, no gold braid, and a metallic-bronze sash instead of a silver sash.
Standard duty uniform consists of white trousers with a dark blue uniform jacket and white undershirt. Boots are without red pinstripe, no gloves are worn, no sash, etc. Cap is the same as for dress uniform in make for all ranks. Gold braid is lighter for officers. The Royal Marines simply wear their battle kit with necessary and discreet rank indentifiers.
For condition two or condition one the Royal Marines finish 'buttoning up' as necessary; The Navy has their own uniforms for such cases, suits identical to those of Fortress Command, except that they are white instead of khaki, and of course with the appropriately different rank identifiers.
The Naval Aviation Service have slightly different flight suits.
The Taloran Imperial Navy:
The traditional Starfleet of the Taloran Star Empire and heirs of the tradition of wet navy combat, the Taloran Imperial Navy's main component is the Royal Grenyan Navy, where Grenya Colenta emphasizes the foremost place, just as the British Empire was truly the United Kingdom, or Prussia, the German Empire. It's lesser components in the Midelan and Lelolan navies comprise not unimpressive parts, but are organized as part of the TIN in whole. The RGN is the foremost of the services in the Taloran Star Empire after the Sixty Years War.
Doctrine in the TIN has over time developed to form a hard-hitting force on principles that Rear Admiral Alfred Thayer Mahan would be proud of, concentrating the maximum possible strength of that force into Capital Ships. The heavy line of the TIN is built to survive and engage in combat over a sustained period, surviving heavy blows.
And, similiar, again, to the Mahanian concept of concentrated firepower while disdaining a ship which may be unable to stand up in the Wall of Battle against a Superdreadnought of a more technologically advanced opponent, the TIN likewise does not possess a single Battleship, instead having a Wall of Battle consisting entirely of Dreadnoughts.
The TIN in terms of organization is a bizzare sort of anarchonism, because it is organized into the Green Squadron, Red Squadron, and White Squadron, at least in theory, and there are Admirals of the Green, Admirals of the Red, and Admirals of the White, in descending seniority thereof. At the top of the pile is the Admiral of the Taloran Coasts, who's rank is an anarchonism if there ever was one in the history of space combat, and has no squadron affiliation.
At the same time, there are the four Knights Commander of the Navy, as their mutual title would roughly translate. These are the positions of the four principle offices of the navy, and their holds are generally full Admirals who work under the coordination of the Admiral of the Taloran Coasts, who is supreme commander in both military and bureaucratic affairs. The Admiral of the Taloran Coasts in turn reports to the Intendant of the Navy, the civilian head of the TIN, and from there to the Empress.
It should be noted that there can be more than one Admiral of the Taloran Coasts at a time, but only one on active duty in peacetime.
In addition to the four Knights Commander, the navy also has the Naval Rintil, Fersa'overe, which is the Taloran equivlant of a naval Oberkommando. The Taloran name for their organization literally translates as Staff, Central Planning (Or more properly Naval Staff, Planning-Central), and so the Naval Staff, Central Planning is responsible for 'oversight over implementation of tactics' and development of 'Strategy and War Plans.'
Naturally the Rintil, Fersa'overe's Chief of Staff has influence nearly as great as that of the four Knights Commander and sometimes greater. When Admiral Lictor, Countess Kriesdale, was Chief of Staff, she used the position to veritably revolutionize TIN tactical thought along the line of her own concepts.
Taloran Imperial Navy Order of Battle:
(The Imperial Starfleet.)
Wall of Battle:
Empress Saverana II class Dreadnoughts: Two (Construction Continuing.)
Kavarae's Ring class Dreadnoughts: Six
Grenya Colenta class Dreadnoughts: One
Helishna class Dreadnoughts: Four
Ralsimas class Dreadnoughts: Three
Hydranic class Dreadnoughts: Eight
Cruising Ships:
Princess Sikala class Heavy Cruisers: 20.
Halaknar class Heavy Cruisers: 19.
Marchioness Kavarae class Heavy Cruisers: 18.
Catum Ferzbitar class Heavy Cruisers: 16.
Countess Kriesdale class Heavy Cruisers: 8. (Construction Continuing.)
Leaders and Light Cruising Ships:
Queen Tilashi class Light Cruisers: 24. (Construction Continuing.)
Honaki class Light Cruisers: 18
Uruna class Light Cruisers: 20
Fury class Destroyer Leaders: 15. (two batches.) (Construction Continuing.)
Destroyers:
Trumpet class Destroyers, First Batch: 26.
Trumpet class Destroyers, Second Batch: 28.
Swift class Destroyers, First Batch: 20.
Swift class Destroyers, Second Batch: 18.
Swift class Destroyers, Third Batch: 24.
Javelineer class Destroyers, First Batch: 27.
Javelineer class Destroyers, Second Batch: 9.
Javelineer class Destroyers, Third Batch: 22.
Javelineer class Destroyers, Fourth Batch: 12.
Slingshot class Destroyers, First Batch: 17.
Slingshot class Destroyers, Second Batch: 15. (Construction continuing.)
Fleet Train:
Communications Ships: 24
AOEs: 160.
Oilers: 195.
RSDs: 24.
Survey ships: 24
Hospital ships: 15
Troop Transports: 130
Planetary Assault Ships: 90
The threshold for inclusion in Wikipedia is verifiability, not truth. -- Wikipedia's No Original Research policy page.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
- The Duchess of Zeon
- Gözde
- Posts: 14566
- Joined: 2002-09-18 01:06am
- Location: Exiled in the Pale of Settlement.
The Imperial Taloran Army:
The Imperial Taloran Army is the backbone of the Empire, and is an organized and disciplined army on the western style. This force fully coordinates heavy hovertanks (Ground Effect Vehicles) in the Main Battle role, with some mecha used for scouting and light support purposes in rough terrain, hover-APCs for troop transport, and a variety of other hover vehicles also filling other roles in the military. Artillery is fully mechanised and fills an important and extensive roll in the ITA's TOEs.
Soldiers are typically issued lightweight composite body armours and NBC gear, and elite units and Special Forces have access to power armour. (Special Forces, of course, use it only for certain missions). The standard ITA issue weapon is the REQ-49B, a railgun assault rifle with 200 rounds of 4.6mm hypervelocity tungsten penetrator ammunition per clip and an advanced recoil dampening system.
The railgun is designed to be used by basically an idiot, or more precisely, idiot-proof, and hence allows the Talorans to rapidly build up a conscript infantry army with some chance of actually having effect in modern combat, along with other such weapons generally engineered to be foolproof - Essentially, a great deal of engineering has gone into making the very advanced components of this weapon easy to service, or at least replace, when easy plug-in parts are available nearby, thereby trying to in some ways reduce the technological profiency required to be a soldier.
Technical profiency for the professional army is high anyway; However, the Talorans sometimes try to look for very old solutions to problems and have made an ongoing attempt to keep the conscript rifleman remotely effective as a soldier so they can have a reserve built into their mobilization system.
It should be noted that the 4.6mm tungsten round is much more lethal than it sounds, because at the velocities that it travels, when it pierces armour (Or, for instance, an exoskeleton) the friction causes part or even the majority of it to turn molten by the time it strikes the flesh inside a target, and an expanding packet of molten tungsten inside of any biological organism naturally makes up for the small size of the round.
More advanced weapons are used as vehicle mounted weaponry; Generally plasma weaponry of a cartridge-fed type. Squad Assault weapons, crew served weapons, etc, can be railguns or of a plasma type, and more advanced rifles exist for special units, or even sniper rifles which are still chemical weapons, or other railguns, etc, in addition to the normal run of grenades and such.
The army is organized with quadrilateral divisions, and a Corps consists of three divisions, with an Army Group consisting of three Corps. There are also Theatre Groups, which are not fixed in size, though have at least two Army Groups in theory, but they are rare formations except in an invasion of a heavily defended planet.
Generally, a division with four regiments will have three regiments of the appropriate type, IE, either mechanised infantry or armour, and one artillery regiment. However, all non-mechanised infantry divisions are considered 'light' infantry and do not have heavy artillery support; Instead they have a single 'composite' regiment which contains battalions both of light artillery pieces and mech battalions of scout and light support mecha (ideal for rugged terrain where light infantry would normally be committed).
Artillery consists both of direct-fire railguns or plasma weapons and an assortment of conventional artillery pieces, cannons and howitzers, and some heavier vehicle-mounted mortars as well, in addition to those light mortars used by infantry. Finally, missile artillery is principally used in the anti-aircraft and anti-spacecraft role, however, some specialist strategic missile units can be deployed outside of the normal TOEs of the divisions. There is also a variety of triple-A, principle rapid-fire point defense plasma weaponry and plasma flak weaponry.
The ITA is run by a group of five Lords Lieutenant, unlike the system of the TIN with the Admiral of the Taloran Coasts over the four Knights Commander of the Navy. In principle the ranking officer of the ITA holds the position of the First Lord Lieutenant of the Army, however, since the position confers automatic seniority it is not always the case. But, if a Marshal of Talora is on active duty, that Marshal is always the First Lord Lieutenant.
The other four Lord Lieutenancies in the Army's bureaucracy may be filled by Marshals or Generals alike, and since the positions generally preclude the holders from combat, Field Marshals not holding a position as one of the Lords Lieutenant usually command the largest Imperial Taloran Army formations in the field.
In addition to the five Lords Lieutenant, the army also has the Army Rintil, Fersa'overe, which is the Taloran equivlant of, of course, the infamous Prussian Oberkommando. As stated above, this name translates as 'Staff Central Planning' and the Rintil, Fersa'overe is responsible for 'oversight of implementation of tactics' and development of 'Strategy and War Plans.'
Naturally the Rintil Fersa'overe's Chief of Staff has influence comparable to the Lords Lieutenant who are lower in seniority, and the Army Staff, Central Planning is both an incredible force for innovation and a concept which dominates the planning of the ITA with a rigid efficiency.
ITA Organisation:
(Regimental level and higher)
|
Theatre Group: Two + Army Groups.
|
|
Army Group: Three Corps, any combination thereof.
|
|
Corps: Standard is three Divisions, Typically being 2 Mechanised Infantry + 1 Armour (Though this can be reversed), or 1 Light Infantry (Mountain Infantry), 1 Mechanised Infantry, and 1 Armour. Alternatively, a Light Corps can include 1 Mechanised Infantry Div and 2 Light Infantry Divs. Some other elite Corps exist.
|
|
________________________________
Armoured Division: Three Tank Regiments and one Artillery
Regiment.
Mechanised Infantry Division: Three Mechanised Infantry Regiments and one Artillery Regiment.
Light Infantry Division: Three Infantry Regiments (Or Mountain Infantry Regiments) and one Composite Regiment.
__________________________________________
Imperial Taloran Army ORBAT:
Forces in the Talora System:
The Army of Talora Prime:
The Army of Talora Prime is detailed below to give the typical unit information, numbering system, etc, of a major Taloran army planetary formation.
Era'shatok yn Vera Initarai:
(The Imperial Guards)
I Corps:
1st Imperial Guards Division, "Valera's Vengeance."
2nd Imperial Guards Division, "Taliya's Sword."
3rd Imperial Guards Division: Theoretical.
II Corps (Reserve):
4th Imperial Guards Division: "In'ghara's Will."
5th Imperial Guards Division: "Justice of Farzbardor."
6th Imperial Guards Division: Theoretical.
Genetically engineered super-soldiers with power armour, and mecha and light artillery support besides; They also double as the Imperial Bodyguard - Though there are enough of them (Around 100,000 in all Talorans appropriately modified) that the Bodyguard can be maintained even were all four divisions to be elsewhere.. And maybe if another two were also raised and activated.
These troops are incredibly loyal to the Empress and ruthlessly devoted. In war they are the perfect soliders and their discipline impeccable, and they are troops which, truly, can be expected never to break, nor to desert. This is the iron fist that the House of In'ghara can count on to maintain power, and the secret of creating such genetically engineered warriors is hence jealously guarded and rigorously maintained.
Though these divisions are theoretically on the army roles, the Empress in reality has veto power over any plans to use them, and has ultimate total control over their operations. Of course, the Empress ultimately is the commander of all military forces in the Empire regardless, but in the case of the Imperial Guard that control is actual, not theoretical.
Regular Army:
I Corps (The Mountain Corps):
Princess Sikala's Own Light Infantry Div.
1st Royal Fusiliers Infantry Div.
Her Majesty's Royal Grenadiers Div. (Light Infantry.)
- The traditional backbone of the Grenyan army from the day of powder and shot, these three divisions are now elite units with special training for mountain enviroments.
II Corps (The Drop Corps.)
22nd Aerial Infantry Div.
3rd Air Mobile Div.
Her Majesty's 1st Orbital Drop Div.
- Elite Light Infantry trained to be inserted from orbit in stealthed reentry capsules, the modern-day equivlant of paratroopers. The 22nd and the 3rd were previously paratrooper divisions in the Grenyan Army that carried over to the ITA.
V Corps ("Space Mobile".)
20th Aerial Infantry Div.
8th Air Mobile Div.
2nd Aerial Cavalry.
- Two Light Infantry Divisions trained to be inserted from orbit in stealthed reentry capsules, the modern-day equivlant of paratroopers. The 2nd Air Cav, however, is a full division of Mechs; Counted as an Armoured Division, this light support and scouting vehicles have an important feature which lends them to combination into a division. Like certain light tanks of earlier eras that could be paradropped on large pallets from the backs of cargo planes, these light mechs can be deployed in stealthed reentry capsules, while the massive hover tanks of the normal armoured divisions cannot.
XXX Corps (Rocket Artillery.)
1st Strategic Missile Div.
2nd Strategic Missile Div.
3rd Strategic Missile Div.
- These units are generally divided by the regiment or even battalion to provide VLR (very long range) over-the-horizon artillery support for the Army in special situations, and in no way resemble old-fashioned ICBMs.
VI Corps (The Hammer.)
4th Royal Tank Div.
8th Assault Tank Div.
2nd Mech. Inf. Div.
46th Mech. Inf. Div.
- One of several "Assault Corps" in the ITA with two Tank Divisions.
X Corps (Talora Prime.)
34th Mech. Inf. Div.
Queen's Own Mechanised Infantry.
16th Heavy Tank Div.
- Called the "City Corps" and several other less fond nicknames by the rest of the army, but with a unique esprit de corps, X Corps is recruited almost entirely from the population of the capitol city of Talora Prime, and proved loyalty by not revolting, to the newest recruit, during the Commune incident.
XIV Corps (The Imperial.)
Empress Intalasha's Mechanised Infantry Div.
222nd Mechanised Infantry Div.
2nd Heavy Tank Div.
- The Imperial was originally raised from the personal funds of Empress Intalasha III, and Empress Intalasha's Mechanised Infantry Division have, for their colours, the personal sigil of Empress Intalasha III, similiar perhaps to an Ottoman Sultan's Tugra, red set in a green square standard.
XX Corps (The Gauntlet.)
23rd Royal Tank Div.
13th Assault Tank Div.
48th Mech. Inf. Div.
35th Mech. Inf. Div.
- One of several "Assault Corps" in the ITA with two Tank Divisions.
XXV Corps (The Rifters.)
109th Mech. Inf Div.
201st Mech. Inf Div.
31st Heavy Tank Div.
- Recruited from the Rift Valley, and as the original home of Farzianism, the place has more often than not been the home of radical sects and divergent extremist branches of the religion; Though no serious problems have cropped up recently, the Corps is famous for their fanatical devotion to their duty in the Sixty Years War.
XXXII Corps (The Phalanx.)
200th Mech. Inf Div.
80th Mech. Inf Div.
7th Royal Tank Div.
XXI Corps (Queen's Lance.)
2nd Mechanised Cav. Div. (Mechanised Infantry.)
7th Mechanised Cav. Div. (Mechanised Infantry.)
19th Royal Tank Division.
XIX Corps
34th Mech. Inf. Div.
47th Mech Inf. Div.
53rd Tank Div.
XXIII Corps
40th Colonial Mech. Inf. Div.
91st Mech Inf. Div.
60th Heavy Tank Div.
- Many used raised from the outer colonies are designated "Colonial".
XXXV Corps
193rd Colonial Mech. Inf. Div.
208th Colonial Mech Inf. Div.
104th Colonial Tank Div.
XXXIV Corps
51st Light Inf. Div.
168th Mech Inf. Div.
15th Royal Tank Div.
XXXVII Corps
36th Light Inf. Div.
135th Mech Inf. Div.
118th Heavy Tank Div.
XXXVIII Corps
39th Light Inf. Div.
140th Mech Inf. Div.
130th Heavy Tank Div.
XXXIII Corps
86th Light Inf. Div.
148th Mech Inf. Div.
132nd Heavy Tank Div.
XL Corps (Saverana's Own.)
Empress' Own Light Infantry Div.
11th Mechanised Cav. Div. (Mechanised Infantry.)
20th Royal Tank Div.
- In Intalasha III's tradition, and following the continued buildup of the ITA, Empress Saverana II commissioned a Corps from her private funds.
(Army ORBAT incomplete, to be finished at a later date)
The Imperial Taloran Army is the backbone of the Empire, and is an organized and disciplined army on the western style. This force fully coordinates heavy hovertanks (Ground Effect Vehicles) in the Main Battle role, with some mecha used for scouting and light support purposes in rough terrain, hover-APCs for troop transport, and a variety of other hover vehicles also filling other roles in the military. Artillery is fully mechanised and fills an important and extensive roll in the ITA's TOEs.
Soldiers are typically issued lightweight composite body armours and NBC gear, and elite units and Special Forces have access to power armour. (Special Forces, of course, use it only for certain missions). The standard ITA issue weapon is the REQ-49B, a railgun assault rifle with 200 rounds of 4.6mm hypervelocity tungsten penetrator ammunition per clip and an advanced recoil dampening system.
The railgun is designed to be used by basically an idiot, or more precisely, idiot-proof, and hence allows the Talorans to rapidly build up a conscript infantry army with some chance of actually having effect in modern combat, along with other such weapons generally engineered to be foolproof - Essentially, a great deal of engineering has gone into making the very advanced components of this weapon easy to service, or at least replace, when easy plug-in parts are available nearby, thereby trying to in some ways reduce the technological profiency required to be a soldier.
Technical profiency for the professional army is high anyway; However, the Talorans sometimes try to look for very old solutions to problems and have made an ongoing attempt to keep the conscript rifleman remotely effective as a soldier so they can have a reserve built into their mobilization system.
It should be noted that the 4.6mm tungsten round is much more lethal than it sounds, because at the velocities that it travels, when it pierces armour (Or, for instance, an exoskeleton) the friction causes part or even the majority of it to turn molten by the time it strikes the flesh inside a target, and an expanding packet of molten tungsten inside of any biological organism naturally makes up for the small size of the round.
More advanced weapons are used as vehicle mounted weaponry; Generally plasma weaponry of a cartridge-fed type. Squad Assault weapons, crew served weapons, etc, can be railguns or of a plasma type, and more advanced rifles exist for special units, or even sniper rifles which are still chemical weapons, or other railguns, etc, in addition to the normal run of grenades and such.
The army is organized with quadrilateral divisions, and a Corps consists of three divisions, with an Army Group consisting of three Corps. There are also Theatre Groups, which are not fixed in size, though have at least two Army Groups in theory, but they are rare formations except in an invasion of a heavily defended planet.
Generally, a division with four regiments will have three regiments of the appropriate type, IE, either mechanised infantry or armour, and one artillery regiment. However, all non-mechanised infantry divisions are considered 'light' infantry and do not have heavy artillery support; Instead they have a single 'composite' regiment which contains battalions both of light artillery pieces and mech battalions of scout and light support mecha (ideal for rugged terrain where light infantry would normally be committed).
Artillery consists both of direct-fire railguns or plasma weapons and an assortment of conventional artillery pieces, cannons and howitzers, and some heavier vehicle-mounted mortars as well, in addition to those light mortars used by infantry. Finally, missile artillery is principally used in the anti-aircraft and anti-spacecraft role, however, some specialist strategic missile units can be deployed outside of the normal TOEs of the divisions. There is also a variety of triple-A, principle rapid-fire point defense plasma weaponry and plasma flak weaponry.
The ITA is run by a group of five Lords Lieutenant, unlike the system of the TIN with the Admiral of the Taloran Coasts over the four Knights Commander of the Navy. In principle the ranking officer of the ITA holds the position of the First Lord Lieutenant of the Army, however, since the position confers automatic seniority it is not always the case. But, if a Marshal of Talora is on active duty, that Marshal is always the First Lord Lieutenant.
The other four Lord Lieutenancies in the Army's bureaucracy may be filled by Marshals or Generals alike, and since the positions generally preclude the holders from combat, Field Marshals not holding a position as one of the Lords Lieutenant usually command the largest Imperial Taloran Army formations in the field.
In addition to the five Lords Lieutenant, the army also has the Army Rintil, Fersa'overe, which is the Taloran equivlant of, of course, the infamous Prussian Oberkommando. As stated above, this name translates as 'Staff Central Planning' and the Rintil, Fersa'overe is responsible for 'oversight of implementation of tactics' and development of 'Strategy and War Plans.'
Naturally the Rintil Fersa'overe's Chief of Staff has influence comparable to the Lords Lieutenant who are lower in seniority, and the Army Staff, Central Planning is both an incredible force for innovation and a concept which dominates the planning of the ITA with a rigid efficiency.
ITA Organisation:
(Regimental level and higher)
|
Theatre Group: Two + Army Groups.
|
|
Army Group: Three Corps, any combination thereof.
|
|
Corps: Standard is three Divisions, Typically being 2 Mechanised Infantry + 1 Armour (Though this can be reversed), or 1 Light Infantry (Mountain Infantry), 1 Mechanised Infantry, and 1 Armour. Alternatively, a Light Corps can include 1 Mechanised Infantry Div and 2 Light Infantry Divs. Some other elite Corps exist.
|
|
________________________________
Armoured Division: Three Tank Regiments and one Artillery
Regiment.
Mechanised Infantry Division: Three Mechanised Infantry Regiments and one Artillery Regiment.
Light Infantry Division: Three Infantry Regiments (Or Mountain Infantry Regiments) and one Composite Regiment.
__________________________________________
Imperial Taloran Army ORBAT:
Forces in the Talora System:
The Army of Talora Prime:
The Army of Talora Prime is detailed below to give the typical unit information, numbering system, etc, of a major Taloran army planetary formation.
Era'shatok yn Vera Initarai:
(The Imperial Guards)
I Corps:
1st Imperial Guards Division, "Valera's Vengeance."
2nd Imperial Guards Division, "Taliya's Sword."
3rd Imperial Guards Division: Theoretical.
II Corps (Reserve):
4th Imperial Guards Division: "In'ghara's Will."
5th Imperial Guards Division: "Justice of Farzbardor."
6th Imperial Guards Division: Theoretical.
Genetically engineered super-soldiers with power armour, and mecha and light artillery support besides; They also double as the Imperial Bodyguard - Though there are enough of them (Around 100,000 in all Talorans appropriately modified) that the Bodyguard can be maintained even were all four divisions to be elsewhere.. And maybe if another two were also raised and activated.
These troops are incredibly loyal to the Empress and ruthlessly devoted. In war they are the perfect soliders and their discipline impeccable, and they are troops which, truly, can be expected never to break, nor to desert. This is the iron fist that the House of In'ghara can count on to maintain power, and the secret of creating such genetically engineered warriors is hence jealously guarded and rigorously maintained.
Though these divisions are theoretically on the army roles, the Empress in reality has veto power over any plans to use them, and has ultimate total control over their operations. Of course, the Empress ultimately is the commander of all military forces in the Empire regardless, but in the case of the Imperial Guard that control is actual, not theoretical.
Regular Army:
I Corps (The Mountain Corps):
Princess Sikala's Own Light Infantry Div.
1st Royal Fusiliers Infantry Div.
Her Majesty's Royal Grenadiers Div. (Light Infantry.)
- The traditional backbone of the Grenyan army from the day of powder and shot, these three divisions are now elite units with special training for mountain enviroments.
II Corps (The Drop Corps.)
22nd Aerial Infantry Div.
3rd Air Mobile Div.
Her Majesty's 1st Orbital Drop Div.
- Elite Light Infantry trained to be inserted from orbit in stealthed reentry capsules, the modern-day equivlant of paratroopers. The 22nd and the 3rd were previously paratrooper divisions in the Grenyan Army that carried over to the ITA.
V Corps ("Space Mobile".)
20th Aerial Infantry Div.
8th Air Mobile Div.
2nd Aerial Cavalry.
- Two Light Infantry Divisions trained to be inserted from orbit in stealthed reentry capsules, the modern-day equivlant of paratroopers. The 2nd Air Cav, however, is a full division of Mechs; Counted as an Armoured Division, this light support and scouting vehicles have an important feature which lends them to combination into a division. Like certain light tanks of earlier eras that could be paradropped on large pallets from the backs of cargo planes, these light mechs can be deployed in stealthed reentry capsules, while the massive hover tanks of the normal armoured divisions cannot.
XXX Corps (Rocket Artillery.)
1st Strategic Missile Div.
2nd Strategic Missile Div.
3rd Strategic Missile Div.
- These units are generally divided by the regiment or even battalion to provide VLR (very long range) over-the-horizon artillery support for the Army in special situations, and in no way resemble old-fashioned ICBMs.
VI Corps (The Hammer.)
4th Royal Tank Div.
8th Assault Tank Div.
2nd Mech. Inf. Div.
46th Mech. Inf. Div.
- One of several "Assault Corps" in the ITA with two Tank Divisions.
X Corps (Talora Prime.)
34th Mech. Inf. Div.
Queen's Own Mechanised Infantry.
16th Heavy Tank Div.
- Called the "City Corps" and several other less fond nicknames by the rest of the army, but with a unique esprit de corps, X Corps is recruited almost entirely from the population of the capitol city of Talora Prime, and proved loyalty by not revolting, to the newest recruit, during the Commune incident.
XIV Corps (The Imperial.)
Empress Intalasha's Mechanised Infantry Div.
222nd Mechanised Infantry Div.
2nd Heavy Tank Div.
- The Imperial was originally raised from the personal funds of Empress Intalasha III, and Empress Intalasha's Mechanised Infantry Division have, for their colours, the personal sigil of Empress Intalasha III, similiar perhaps to an Ottoman Sultan's Tugra, red set in a green square standard.
XX Corps (The Gauntlet.)
23rd Royal Tank Div.
13th Assault Tank Div.
48th Mech. Inf. Div.
35th Mech. Inf. Div.
- One of several "Assault Corps" in the ITA with two Tank Divisions.
XXV Corps (The Rifters.)
109th Mech. Inf Div.
201st Mech. Inf Div.
31st Heavy Tank Div.
- Recruited from the Rift Valley, and as the original home of Farzianism, the place has more often than not been the home of radical sects and divergent extremist branches of the religion; Though no serious problems have cropped up recently, the Corps is famous for their fanatical devotion to their duty in the Sixty Years War.
XXXII Corps (The Phalanx.)
200th Mech. Inf Div.
80th Mech. Inf Div.
7th Royal Tank Div.
XXI Corps (Queen's Lance.)
2nd Mechanised Cav. Div. (Mechanised Infantry.)
7th Mechanised Cav. Div. (Mechanised Infantry.)
19th Royal Tank Division.
XIX Corps
34th Mech. Inf. Div.
47th Mech Inf. Div.
53rd Tank Div.
XXIII Corps
40th Colonial Mech. Inf. Div.
91st Mech Inf. Div.
60th Heavy Tank Div.
- Many used raised from the outer colonies are designated "Colonial".
XXXV Corps
193rd Colonial Mech. Inf. Div.
208th Colonial Mech Inf. Div.
104th Colonial Tank Div.
XXXIV Corps
51st Light Inf. Div.
168th Mech Inf. Div.
15th Royal Tank Div.
XXXVII Corps
36th Light Inf. Div.
135th Mech Inf. Div.
118th Heavy Tank Div.
XXXVIII Corps
39th Light Inf. Div.
140th Mech Inf. Div.
130th Heavy Tank Div.
XXXIII Corps
86th Light Inf. Div.
148th Mech Inf. Div.
132nd Heavy Tank Div.
XL Corps (Saverana's Own.)
Empress' Own Light Infantry Div.
11th Mechanised Cav. Div. (Mechanised Infantry.)
20th Royal Tank Div.
- In Intalasha III's tradition, and following the continued buildup of the ITA, Empress Saverana II commissioned a Corps from her private funds.
(Army ORBAT incomplete, to be finished at a later date)
The threshold for inclusion in Wikipedia is verifiability, not truth. -- Wikipedia's No Original Research policy page.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
- Joined: 2002-07-03 04:48pm
- Location: Somewhere between nowhere and everywhere
Lost Convoy Fleet.
Note: The exact shapes and sizes and original manufacturors of my ships vary massively, as befits a ragtag fleet. However, the capabilities are roughly the same. Any variation is very small.. So expect an old Soyuz to be as capable as a Somtaaw Worker.
5 Generation Vessels.
Size: Roughly 300 kilometers long, roughly ovoid.
Crew Complement: 5,000 with an additional 200,000 passengers
Note: For all intents and purposes, a single Generation Vessel is a world: it has enough resources stockpiled, enough onboard facilities, enough farmland, and enough sleeping space to function as a planet.
FTL Speed: The slowest vessels in the fleet, the Generation Ships take their merry time getting where their going via B5 Jumppoints. Some of the slowest vessels in space.
Sublight: Somewhere around the slowest. Cannot enter atmosphere.
Weaponry:
A whopping 20,000 Universal Missile Pods.
12 Null Laser Cannons.(NLC's are actually horribly misnamed: They're neutrally-charged particle beams. But somehow the name has stuck)
500 X-ray lasers.(High energy beam weapons, usually reserved for downing enemy munitions and fighters)
Shields: Rated at 20GT/sec kinetic, 10GT/sec energy.
Note: Yes, alot of weaponry. These are my planets, after all. Yes, heavy shields. See above answer. Assaulting one of these full on is on par with a planetary attack.
Battleships: 10
Size: Between 5 and 1 Km in length, shapes vary widely.
Crew Complement: 1,000 crew, 2,000 troops. Can take on an additional five thousand civilians.. But it's hardly deluxe luxury.
FTL speed: Still incredibly slow and plodding.
Sublight: Despite their slow FTL speed, Battleships are the fastest capital vessels in the fleet, able to perform hit and run.
ECM: Active Romulan-style Cloak.
Weaponry:
1 Axial NLC.
2,000 UMPs.
200 X-ray Lasers.
Shields: 500MT/sec Kinetic, 250MT/sec energy.
Notes: Primary muscle of the Lost. Will generally sneak up under cloak and unleash a massive first strike to cripple opponents.
Cruisers: 50
Size: From 1Km to 600m in length.
Crew complement: 300 crew, 600 troops.
FTL speed: Rather faster than Battleships.
Sublight: Slower than Battleships, roughly on par with most warships.
ECM: Active Romulan-style Cloak.
Weaponry:
1,200 UMPs.
100 X-ray lasers.
Shields: 120MT/sec kinetic, 100MT/sec energy.
Notes: Primary escorts for main convoy.
Corvettes: Between 500 and 150 meters, these are relatively agile craft that let their two hundred missile pods do their battling for them. Not normally assigned to direct combat, if a Corvette does fight, it's a first strike from under it's phase cloak.
Surface to orbit vessels: Tiny ships of all descriptions, capable of flying to and from planetary surfaces. Not designed for combat, nor equipped with shields, they can none the less cause havoc, as each carries two UMPs.
Fighters: Equipped with two X-ray lasers to pop enemy fighters, and a single UMP to hit capital ships with, deployed from everything larger than a surface-to-orbit vessel.
Weapons:
Null Laser Cannon: One of the heaviest guns in the region, the NLC is there to crack apart tough installations and blast apart enemy heavy ships. Usually reserved for ambushes, as they have horrendous recharge time.
Firepower: 900MT/shot.
Recharge time: 10 minutes.
Universal Missile Pod: The most popular means of reaching out and touching someone in the convoy. Able to load and fire any missile, bomb, mine, sensor pod, or other munition produced in the Convoy. Found on everything.
Fusion missile: Dumbfire rocket rated at around 60MT.
Antimatter missile: Smart missile rated at around 60MT.
EMP Missile: Flash of electromagnetic pulses focused on one point.
Antimatter Bomb: 120 megatons of fun, with limited guidance.
AM Mine: A piddling 40 MT yield, but will track anything approaching.
X-ray laser: Antifighter/Antimissile beam, pulsed.
Note: The exact shapes and sizes and original manufacturors of my ships vary massively, as befits a ragtag fleet. However, the capabilities are roughly the same. Any variation is very small.. So expect an old Soyuz to be as capable as a Somtaaw Worker.
5 Generation Vessels.
Size: Roughly 300 kilometers long, roughly ovoid.
Crew Complement: 5,000 with an additional 200,000 passengers
Note: For all intents and purposes, a single Generation Vessel is a world: it has enough resources stockpiled, enough onboard facilities, enough farmland, and enough sleeping space to function as a planet.
FTL Speed: The slowest vessels in the fleet, the Generation Ships take their merry time getting where their going via B5 Jumppoints. Some of the slowest vessels in space.
Sublight: Somewhere around the slowest. Cannot enter atmosphere.
Weaponry:
A whopping 20,000 Universal Missile Pods.
12 Null Laser Cannons.(NLC's are actually horribly misnamed: They're neutrally-charged particle beams. But somehow the name has stuck)
500 X-ray lasers.(High energy beam weapons, usually reserved for downing enemy munitions and fighters)
Shields: Rated at 20GT/sec kinetic, 10GT/sec energy.
Note: Yes, alot of weaponry. These are my planets, after all. Yes, heavy shields. See above answer. Assaulting one of these full on is on par with a planetary attack.
Battleships: 10
Size: Between 5 and 1 Km in length, shapes vary widely.
Crew Complement: 1,000 crew, 2,000 troops. Can take on an additional five thousand civilians.. But it's hardly deluxe luxury.
FTL speed: Still incredibly slow and plodding.
Sublight: Despite their slow FTL speed, Battleships are the fastest capital vessels in the fleet, able to perform hit and run.
ECM: Active Romulan-style Cloak.
Weaponry:
1 Axial NLC.
2,000 UMPs.
200 X-ray Lasers.
Shields: 500MT/sec Kinetic, 250MT/sec energy.
Notes: Primary muscle of the Lost. Will generally sneak up under cloak and unleash a massive first strike to cripple opponents.
Cruisers: 50
Size: From 1Km to 600m in length.
Crew complement: 300 crew, 600 troops.
FTL speed: Rather faster than Battleships.
Sublight: Slower than Battleships, roughly on par with most warships.
ECM: Active Romulan-style Cloak.
Weaponry:
1,200 UMPs.
100 X-ray lasers.
Shields: 120MT/sec kinetic, 100MT/sec energy.
Notes: Primary escorts for main convoy.
Corvettes: Between 500 and 150 meters, these are relatively agile craft that let their two hundred missile pods do their battling for them. Not normally assigned to direct combat, if a Corvette does fight, it's a first strike from under it's phase cloak.
Surface to orbit vessels: Tiny ships of all descriptions, capable of flying to and from planetary surfaces. Not designed for combat, nor equipped with shields, they can none the less cause havoc, as each carries two UMPs.
Fighters: Equipped with two X-ray lasers to pop enemy fighters, and a single UMP to hit capital ships with, deployed from everything larger than a surface-to-orbit vessel.
Weapons:
Null Laser Cannon: One of the heaviest guns in the region, the NLC is there to crack apart tough installations and blast apart enemy heavy ships. Usually reserved for ambushes, as they have horrendous recharge time.
Firepower: 900MT/shot.
Recharge time: 10 minutes.
Universal Missile Pod: The most popular means of reaching out and touching someone in the convoy. Able to load and fire any missile, bomb, mine, sensor pod, or other munition produced in the Convoy. Found on everything.
Fusion missile: Dumbfire rocket rated at around 60MT.
Antimatter missile: Smart missile rated at around 60MT.
EMP Missile: Flash of electromagnetic pulses focused on one point.
Antimatter Bomb: 120 megatons of fun, with limited guidance.
AM Mine: A piddling 40 MT yield, but will track anything approaching.
X-ray laser: Antifighter/Antimissile beam, pulsed.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
- The Duchess of Zeon
- Gözde
- Posts: 14566
- Joined: 2002-09-18 01:06am
- Location: Exiled in the Pale of Settlement.
*innocently* But they're not combatants, either.phongn wrote:People: 400 major combatants excluding fleet train. Planatary Assault Ships are not fleet train!
The threshold for inclusion in Wikipedia is verifiability, not truth. -- Wikipedia's No Original Research policy page.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
- Thirdfain
- The Player of Games
- Posts: 6924
- Joined: 2003-02-13 09:24pm
- Location: Never underestimate the staggering drawing power of the Garden State.
Floater Military Assets:
Each Floater Cluster maintains it's own naval defense force. To avoid antagonizing planetary powers in-system, Floater warships spend the majority of their time either moored on military clusters, or on patrol above the ecliptic or out in the Asteroid field. Floater warships only approach the gravity wells of the Heavy-inhabited planets in times of war or great need.
Ship designs differ from Cluster to Cluster, but the technology and engineering is all similar.
Zarathrustra
The Zarathrustran navy is large, well-trained, and potent. The College of War and Diplomacy, at Xanadu, is one of the greatest schools of naval combat in existence. Most Clusters send their officers to train there. Also, Zarathrustra has many non-Floater citizens, many of whom join the Marines, providing Zarathrustra with an army capable of fighting in high gravity situations.
Zarathrustran Defence Force (Sol System):
65 "Shadowstalker" Strike Cruisers
8 "Void Queen" Attack Carriers
25 "Lover" Fleet Tenders
4 "Wild Hunt" Orbital Assault Vessels (designed for boarding and capturing space facilities)
4 "Bane" Troopships
7 Military Clusters
100,000-plus Lancers, largely Militia.
Military Clusters are Floater naval bases- Self-sufficient collections of asteroids, comet farms, and zero-G manufacturing facilities. Military Clusters are rigged with huge Ion engines, allowing them to travel across the system in times of need.
The Zarathrustran Defence Force maintains seven motile Military Clusters, each named for a Greek hero. Each Cluster mounts several hundred missile tubes, roughly a hundred X-Ray lasers, and dozens of M/am cannon.
"Achilles Cluster"- Defending Zarathrustra, at Earth's L5 point. (15 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Hector Cluster"-Defending Zarathrustra (6 Strike Cruisers, 2 Troopships, 2 OAVs, 1 Attack Carrier, 2 Fleet Tenders)
"Agamemnon Cluster"-Defending Zarathrustra (14 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders)
"Odysseus Cluster"- Asteroid Belt, roving. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet tenders)
"Hercules Cluster"- Saturn Orbit, guarding ring mining operations (10 Strike Cruisers, 1 Attack Carrier, 4 Fleet Tenders, 1 Troopship)
"Perseus Cluster"- Defending Oort Cloud Cluster (5 Strike Cruisers, 4 Fleet Tenders, 1 OAV)
"Theseus Cluster"- Defending Oort Cloud Cluster (10 Strike Cruisers, 1 Attack Carrier, 5 Fleet Tenders)
Zarathrustran Ship Designs
"Shadowstalker" Class Strike Cruiser:
Mass: 30 Kilotons
Defenses: Floater EM Suite, 4 decoy drones, armor.
Crew: 100 enlisted, 15 officers. Transport for up to 200 Marines.
Weapons: 10 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
5 Mass Drivers- Infinite range, effective range: .25 AU
6 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 200G thrust M/AM torchdrive
"Night Queen" Attack Carrier
Mass: 100 Kilotons
Defenses: Floater EM Suite,8 Decoy Drones, armor
Crew: 1500 enlisted, 100 officers. Transport for up to 500 marines.
Weapons: 25 Capship missile launchers
50 X-ray lasers
10 Mass Drivers
10 M/AM projectors
Drives: WArshawski Sail Hyperspace device, .1 G thrust Ion Engines, 150 G thrust M/AM torchdrive
Attack Carriers have 4 Launch Arms, which unfold into a massive fighter service area , when the Attack Carrier is not under thrust. Attack Carriers can hold up to 5,000 lancers and fighters.
- OAVs have only light defensive weapons and 5 missile tubes, while Troopships are unarmed, but carry dropships armed with light fighter-scale weaponry. Both have Warshawski Sails, .1 g thrust Ion Engines, and 200 g M/AM torchdrives. Fleet Tenders are unarmed. All vessels carry a Floater EM suite, armor comparable to that of a strike cruiser, and at least 1 decoy drone.
Kharam
The Templars of the Mother Void are the military arm of the Mother Void Church. They exist primarily to defend The Womb, the massive construction facility that creates the Floater Dreamships. Those floaters who are less orthodox in their religion view the defenses around the womb as unnecessary- after all, anyone who attacked the Womb would find themselves the target of every Floater in space.
Templars of the Mother Void(Alpha Centauri):
35 "Battle Saint" Strike Cruisers
4 "Mother Void" Attack Carriers
17 "Basilica" Monitors
2 "Crusader" Troop Transports
2 "Cleanser" OAVs
10 "Embrace" Fleet Tenders
4 Military Clusters
1 Womb
50,000 lancers (give or take)
The Womb is a 15-kilometer long space cathedral and shipyard. While it has a few "small" bays for the construction of civilian and military craft, the majority of the Womb exists to construct the 8-kilometer long sublight Dreamships which carry millions of frozen Floaters off into the depths of space, destined for distant stars. The Womb acts as a immobile supply base for the 17 Basilica-class monitors, which defend the Womb. The Womb is extremely heavily armored, and mounts over 500 missile tubes and 50 m/am projection cannon. The womb is defended by a shield bought from the.
"Raphael Cluster"- alpha Centauri asteroid belt, roving (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV)
"Michael Cluster"- alpha Centauri asteroid belt, roving (10 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troopship)
"Metatron Cluster"- Oort Comet Cloud Cluster, defending (10 Strike Cruisers, 1 attack Carrier, 3 Fleet Tenders, 1 OAV)
"Gregorian Cluster"- Oort Comet Cloud Cluster, defending (10 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 Troopship)
"Battle Saint" Strike Cruiser
Mass: 50 Kilotons
Defenses: Floater EM Suite, 8 decoy drones, armor.
Crew: 150 enlisted, 20 officers. Transport for up to 300 Marines.
Weapons: 8 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
15 X-ray laser lances- .25 AU range
10 Mass Drivers- Infinite range, effective range: .25 AU
3 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 220G thrust M/AM torchdrive
"Mother Void" Attack Carrier
Mass: 130 Kilotons
Defenses: Floater EM Suite, 20 Decoy Drones,armor
Crew: 2000 enlisted, 75 officers. Transport for up to 500 marines.
Weapons: 20 Capship missile launchers
25 X-ray lasers
30 Mass Drivers
5 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 170 G thrust M/AM torchdrive
"Mother Void" class attack carriers are designed differently from the Zarathrustran "Night Queen." They can launch and service fighters even while under acceleration, but can carry only around 3,000 fighters and lancers.
Xanadu
The vessels of the cluster of Xanadu are not built under any one, specific template. They are generally quite old, the product of years of construction and reconstruction. Do not let that fool you- they are all well-built and hardy vessels, made even more dangerous by the fact that all Xanadu vessels carry small docking arms to accommodate swarms of Xanadu Militia lancers and fighters.
United Xanadu Navy(Taiga System):
25 "Arcturus" Strike Cruisers
5 "Myrmidon" Attack Carriers
10 Fleet Tenders
4 OAVs
2 Troop Transports
3 Military Clusters
Xanadu Militia
50 Strike Cruisers (no official designations)
3 Attack Carriers (no official designations)
4 OAVs
10 Fleet Tenders
400,000 lancers (or more... or less...)
The Xanadu Militia's fleet is spread across the Taiga system. Most of their vessels roam freely, cruising at low speeds on long, quiet patrol routes. The official Xanadu navy, based on the Xanadu Wheel itself, maintains three Military Clusters, one of which contains the Xanadu School of War, the second major floater military academy.
"Helena Cluster" Defending Xanadu (10 Strike Cruisers, 2 Attack Carriers, 3 Fleet Tenders, 2 OAVs)
"Minerva Cluster" Defending Xanadu (5 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troop Transport, 1 OAV)
"Vesta Cluster" Patrolling Oort Cloud (10 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders, 1 Troop Transport, 1 OAV.)
"Arcturus" Strike Cruiser
Mass: 40 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 120 enlisted, 20 officers. Transport for up to 50 Marines.
Weapons: 15 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
2 Mass Drivers- Infinite range, effective range: .25 AU
1 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 220G thrust M/AM torchdrive
The Arcturus has a docking scaffold with room for up to 25 Lancers.
"Myrmidon" Attack Carrier
Mass: 110 Kilotons
Defenses: Floater EM Suite, 4 Decoy Drones,armor
Crew: 1000 enlisted, 50 officers. Transport for up to 100 marines.
Weapons: 40 Capship missile launchers
50 X-ray lasers
5 Mass Drivers
3 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 170 G thrust M/AM torchdrive
The Myrmidon is built much like the Night Queen, with three docking arms. The Myrmidon can only pick up and repair/resupply fighters when under no acceleration. Myrmidons carry up to 6,000 lancers and fighters.
Mohaim
Mohiam, being the smallest, and newest, of the Floater Clusters, has a small navy. What they do have, though, is well-trained and prepared for any danger their frontier location may provide. It should be noted that
Free Mohaimese Navy:
25 “Shadowstalker” Strike Cruisers
5 “Night Queen” Attack Carriers
10 Fleet Tenders
5 OAVs
5 Troopships
5 Military Clusters
150,000 Lancers
The Free Mohaimese Navy is strange in that it outfits it’s military clusters with military-grade M/Am torch engines and Warshawski sail generators. Each Mohaimese cluster is capable of interstellar travel.
“Sun Tzu Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“McArthur Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Napoleon Cluster”- Patrolling, beyond the ecliptic. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Alexander Cluster”- Patrolling, Mohaim System Asteroid Belt. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Scipio Cluster”- Unassigned. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
The Mohaimese Navy uses Zarathrustran warship designs.
Each Floater Cluster maintains it's own naval defense force. To avoid antagonizing planetary powers in-system, Floater warships spend the majority of their time either moored on military clusters, or on patrol above the ecliptic or out in the Asteroid field. Floater warships only approach the gravity wells of the Heavy-inhabited planets in times of war or great need.
Ship designs differ from Cluster to Cluster, but the technology and engineering is all similar.
Zarathrustra
The Zarathrustran navy is large, well-trained, and potent. The College of War and Diplomacy, at Xanadu, is one of the greatest schools of naval combat in existence. Most Clusters send their officers to train there. Also, Zarathrustra has many non-Floater citizens, many of whom join the Marines, providing Zarathrustra with an army capable of fighting in high gravity situations.
Zarathrustran Defence Force (Sol System):
65 "Shadowstalker" Strike Cruisers
8 "Void Queen" Attack Carriers
25 "Lover" Fleet Tenders
4 "Wild Hunt" Orbital Assault Vessels (designed for boarding and capturing space facilities)
4 "Bane" Troopships
7 Military Clusters
100,000-plus Lancers, largely Militia.
Military Clusters are Floater naval bases- Self-sufficient collections of asteroids, comet farms, and zero-G manufacturing facilities. Military Clusters are rigged with huge Ion engines, allowing them to travel across the system in times of need.
The Zarathrustran Defence Force maintains seven motile Military Clusters, each named for a Greek hero. Each Cluster mounts several hundred missile tubes, roughly a hundred X-Ray lasers, and dozens of M/am cannon.
"Achilles Cluster"- Defending Zarathrustra, at Earth's L5 point. (15 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Hector Cluster"-Defending Zarathrustra (6 Strike Cruisers, 2 Troopships, 2 OAVs, 1 Attack Carrier, 2 Fleet Tenders)
"Agamemnon Cluster"-Defending Zarathrustra (14 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders)
"Odysseus Cluster"- Asteroid Belt, roving. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet tenders)
"Hercules Cluster"- Saturn Orbit, guarding ring mining operations (10 Strike Cruisers, 1 Attack Carrier, 4 Fleet Tenders, 1 Troopship)
"Perseus Cluster"- Defending Oort Cloud Cluster (5 Strike Cruisers, 4 Fleet Tenders, 1 OAV)
"Theseus Cluster"- Defending Oort Cloud Cluster (10 Strike Cruisers, 1 Attack Carrier, 5 Fleet Tenders)
Zarathrustran Ship Designs
"Shadowstalker" Class Strike Cruiser:
Mass: 30 Kilotons
Defenses: Floater EM Suite, 4 decoy drones, armor.
Crew: 100 enlisted, 15 officers. Transport for up to 200 Marines.
Weapons: 10 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
5 Mass Drivers- Infinite range, effective range: .25 AU
6 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 200G thrust M/AM torchdrive
"Night Queen" Attack Carrier
Mass: 100 Kilotons
Defenses: Floater EM Suite,8 Decoy Drones, armor
Crew: 1500 enlisted, 100 officers. Transport for up to 500 marines.
Weapons: 25 Capship missile launchers
50 X-ray lasers
10 Mass Drivers
10 M/AM projectors
Drives: WArshawski Sail Hyperspace device, .1 G thrust Ion Engines, 150 G thrust M/AM torchdrive
Attack Carriers have 4 Launch Arms, which unfold into a massive fighter service area , when the Attack Carrier is not under thrust. Attack Carriers can hold up to 5,000 lancers and fighters.
- OAVs have only light defensive weapons and 5 missile tubes, while Troopships are unarmed, but carry dropships armed with light fighter-scale weaponry. Both have Warshawski Sails, .1 g thrust Ion Engines, and 200 g M/AM torchdrives. Fleet Tenders are unarmed. All vessels carry a Floater EM suite, armor comparable to that of a strike cruiser, and at least 1 decoy drone.
Kharam
The Templars of the Mother Void are the military arm of the Mother Void Church. They exist primarily to defend The Womb, the massive construction facility that creates the Floater Dreamships. Those floaters who are less orthodox in their religion view the defenses around the womb as unnecessary- after all, anyone who attacked the Womb would find themselves the target of every Floater in space.
Templars of the Mother Void(Alpha Centauri):
35 "Battle Saint" Strike Cruisers
4 "Mother Void" Attack Carriers
17 "Basilica" Monitors
2 "Crusader" Troop Transports
2 "Cleanser" OAVs
10 "Embrace" Fleet Tenders
4 Military Clusters
1 Womb
50,000 lancers (give or take)
The Womb is a 15-kilometer long space cathedral and shipyard. While it has a few "small" bays for the construction of civilian and military craft, the majority of the Womb exists to construct the 8-kilometer long sublight Dreamships which carry millions of frozen Floaters off into the depths of space, destined for distant stars. The Womb acts as a immobile supply base for the 17 Basilica-class monitors, which defend the Womb. The Womb is extremely heavily armored, and mounts over 500 missile tubes and 50 m/am projection cannon. The womb is defended by a shield bought from the.
"Raphael Cluster"- alpha Centauri asteroid belt, roving (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV)
"Michael Cluster"- alpha Centauri asteroid belt, roving (10 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troopship)
"Metatron Cluster"- Oort Comet Cloud Cluster, defending (10 Strike Cruisers, 1 attack Carrier, 3 Fleet Tenders, 1 OAV)
"Gregorian Cluster"- Oort Comet Cloud Cluster, defending (10 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 Troopship)
"Battle Saint" Strike Cruiser
Mass: 50 Kilotons
Defenses: Floater EM Suite, 8 decoy drones, armor.
Crew: 150 enlisted, 20 officers. Transport for up to 300 Marines.
Weapons: 8 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
15 X-ray laser lances- .25 AU range
10 Mass Drivers- Infinite range, effective range: .25 AU
3 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 220G thrust M/AM torchdrive
"Mother Void" Attack Carrier
Mass: 130 Kilotons
Defenses: Floater EM Suite, 20 Decoy Drones,armor
Crew: 2000 enlisted, 75 officers. Transport for up to 500 marines.
Weapons: 20 Capship missile launchers
25 X-ray lasers
30 Mass Drivers
5 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 170 G thrust M/AM torchdrive
"Mother Void" class attack carriers are designed differently from the Zarathrustran "Night Queen." They can launch and service fighters even while under acceleration, but can carry only around 3,000 fighters and lancers.
Xanadu
The vessels of the cluster of Xanadu are not built under any one, specific template. They are generally quite old, the product of years of construction and reconstruction. Do not let that fool you- they are all well-built and hardy vessels, made even more dangerous by the fact that all Xanadu vessels carry small docking arms to accommodate swarms of Xanadu Militia lancers and fighters.
United Xanadu Navy(Taiga System):
25 "Arcturus" Strike Cruisers
5 "Myrmidon" Attack Carriers
10 Fleet Tenders
4 OAVs
2 Troop Transports
3 Military Clusters
Xanadu Militia
50 Strike Cruisers (no official designations)
3 Attack Carriers (no official designations)
4 OAVs
10 Fleet Tenders
400,000 lancers (or more... or less...)
The Xanadu Militia's fleet is spread across the Taiga system. Most of their vessels roam freely, cruising at low speeds on long, quiet patrol routes. The official Xanadu navy, based on the Xanadu Wheel itself, maintains three Military Clusters, one of which contains the Xanadu School of War, the second major floater military academy.
"Helena Cluster" Defending Xanadu (10 Strike Cruisers, 2 Attack Carriers, 3 Fleet Tenders, 2 OAVs)
"Minerva Cluster" Defending Xanadu (5 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troop Transport, 1 OAV)
"Vesta Cluster" Patrolling Oort Cloud (10 Strike Cruisers, 2 Attack Carriers, 4 Fleet Tenders, 1 Troop Transport, 1 OAV.)
"Arcturus" Strike Cruiser
Mass: 40 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 120 enlisted, 20 officers. Transport for up to 50 Marines.
Weapons: 15 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
2 Mass Drivers- Infinite range, effective range: .25 AU
1 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 220G thrust M/AM torchdrive
The Arcturus has a docking scaffold with room for up to 25 Lancers.
"Myrmidon" Attack Carrier
Mass: 110 Kilotons
Defenses: Floater EM Suite, 4 Decoy Drones,armor
Crew: 1000 enlisted, 50 officers. Transport for up to 100 marines.
Weapons: 40 Capship missile launchers
50 X-ray lasers
5 Mass Drivers
3 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .1 G thrust Ion Engines, 170 G thrust M/AM torchdrive
The Myrmidon is built much like the Night Queen, with three docking arms. The Myrmidon can only pick up and repair/resupply fighters when under no acceleration. Myrmidons carry up to 6,000 lancers and fighters.
Mohaim
Mohiam, being the smallest, and newest, of the Floater Clusters, has a small navy. What they do have, though, is well-trained and prepared for any danger their frontier location may provide. It should be noted that
Free Mohaimese Navy:
25 “Shadowstalker” Strike Cruisers
5 “Night Queen” Attack Carriers
10 Fleet Tenders
5 OAVs
5 Troopships
5 Military Clusters
150,000 Lancers
The Free Mohaimese Navy is strange in that it outfits it’s military clusters with military-grade M/Am torch engines and Warshawski sail generators. Each Mohaimese cluster is capable of interstellar travel.
“Sun Tzu Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“McArthur Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Napoleon Cluster”- Patrolling, beyond the ecliptic. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Alexander Cluster”- Patrolling, Mohaim System Asteroid Belt. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Scipio Cluster”- Unassigned. (5 Strike Cruisers, 1 Attack Carrier, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
The Mohaimese Navy uses Zarathrustran warship designs.
- The Duchess of Zeon
- Gözde
- Posts: 14566
- Joined: 2002-09-18 01:06am
- Location: Exiled in the Pale of Settlement.
*grumbles* You're just torturing me so I have to recalculate all of those ship classes and batch numbers downwards to fit in some DSTs.phongn wrote:
I say they are
The threshold for inclusion in Wikipedia is verifiability, not truth. -- Wikipedia's No Original Research policy page.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
- Joined: 2002-07-03 04:48pm
- Location: Somewhere between nowhere and everywhere
Sounds like I need to scale up.... Or exploit my cloaks more.phongn wrote:Absolute power is funThe Duchess of Zeon wrote:*grumbles* You're just torturing me so I have to recalculate all of those ship classes and batch numbers downwards to fit in some DSTs.phongn wrote:
I say they are
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
- Pablo Sanchez
- Commissar
- Posts: 6998
- Joined: 2002-07-03 05:41pm
- Location: The Wasteland
Military Forces of the Pan-Slavic Republic
General
With the collapse of the royalist aristocracy and its subsequent flight from the territories of the PSR, the military has been subjected to sweeping reforms. In order to replace an almost totally depleted officer corps, it has become a total meritocracy; it is theoretically possible for a street urchin to join the navy and eventually rise to Space Marshal. It should come as no surprise, then, that both branches of the military have a surplus of geniuses.
In addition, the Pan-Slavic Military boasts an iron-clad espirit de corps. Each soldier is dedicated to the Slavic nation and the spread of revolutionary ideals throughout the galaxy. Combining this powerful motivation with the legendary endurance of the Slavic soldier has produced a fighting man who is nearly unstoppable.
The Grand Army of the Republic
Infantry
body armor
The soldier is first encased in a black body suit, which is temperature controlled to maintain comfortable conditions for the soldier, and is capable of stopping low-velocity KE rounds. Onto this are mounted ceramic/metal plates, which are highly resistant to projectile and energy weapons. With the helmet, the effect is eerily similar to soldiers in the 20th century film representations of "Star Wars." The entire assembly can be sealed at a moment's notice for protection against NBC weapons, and can be fed by a filter or a contained oxygen supply. The armor system is lightweight, flexible, and nearly impregnable.
The helmet features sensory enhancements, with targetting HUD, magnification, thermal and infrared modes, and auditory capabilities.
The combination of all these factors tends to allow even minimally trained conscripts a substantial degree of effectiveness.
The armor can often rescue them from foolish mistakes, and the HUD makes combat a much more simple exercise of placing the crosshairs over the thermal blob.
Weaponry
Soldiers are typically equipped with a pulse xaser rifle, which applies considerable firepower for it's size. As an added benefit, the design is nearly bereft of moving parts and is almost impervious to mundane damage. Each soldier also carries an anti-tank rocket launcher, which is highly effective at ranges less than 200 yards, but almost useless beyond that.
The army also has access to a bewildering array of miscellaneous man-portable ordinance. In the interests of logistical simplicity, all energy weapons can be fed from eachother's batteries.
Artillery
The artillery consists mainly of railguns with variable range settings, allowing most pieces the option to fire at a variety of ranges.
Armor
Armored vehicles serve a key purpose in the army, as it's anchor and striking arm. They typically use jacketed plasma cannons for armor-piercing work and pulse-xasers for anti-personnel fire. All vehicles can be mounted with modular ATGM racks.
Hammer Main Battle Tank:
Heavily armored vehicle, with a large plasma cannon and several pulse xasers. Excellent targetting systems.
Orb Light Tank:
Lightly armored but very fast scout tank. Armed with a mid-bore railgun and a pulse xaser. Superior sensors.
Victor IFV:
Medium armor, with several pulse xasers, an automatic 30mm railgun which can target aircraft and ground targets. Carries up
to 10 soldiers.
Miscellaneous Armor:
Includes SPAAA, APC, and powered armor suits.
Army OOB
About ten active corps and seventeen "cadre" corps (units with all equipped maintained and ready, but soldiers either yet to be conscripted or on reserve status).
Republican Navy
The Republican Navy is short on ships, but long on expertise and manpower. Admirals and Captains can be expected to perform efficiently, if not ingeniously, in battle. In order to make up for it's relative disadvantages, the fleet depends on a smaller number of highly effective ships.
Major Combatants
8 Planetary Assault Spheres
Diameter: 1000 meters
Weaponry: 4800 VLS tubes
Defenses: Average
FTL Speed: Low
Sublight Speed: Low
NoteS: Intended for planetary bombardment, but can be used in fleet combat in emergencies.
50 Freedom Class Battleships
Length: 1500 meters
Weaponry: 2200 VLS tubes, 100 high-power xaser turrets, 800 xaser turrets, 3000 PD laser arrays
Defenses: Excellent
FTL Speed: High
Sublight Speed: Medium
Notes: A very deadly ship, intended to carry the fight to the enemy with devastating effect.
75 Liberator Class Heavy Cruisers
Length: 800 meters
Weaponry: 850 VLS tubes, 25 high-power xaser turrets, 280 xaser turrets, 500 PD laser arrays
Defenses: Good
FTL Speed: Good
Sublight Speed: Medium
Notes: Middle of the line ship.
150 Vanguard Class Defense Frigates
Length: 350 meters
Weaponry: 150 VLS tubes, 100 xaser turrets, 400 PD laser arrays
Defenses: Average
FTL Speed: Good
Sublight Speed: High
Notes: Used to defend targets from missile attack and destroy fighters.
Minor Combatants
350 Tatar Assault Gunboats
Length: 45 meters
Weaponry: 16 bomb racks, 2 pulse xaser turrets, 4 pulse xasers
Defenses: Excellent
FTL Speed: High
Sublight Speed: High
Notes: Harrassing FTL fighter. Heavy and dangerous.
700 Suka ("Bitch") Strike Fighter
Length: 30 meters
Weaponry: 8 bomb racks, 1 pulse xaser turret (rear), 4 pulse xasers (forward)
Defenses: Good (for fighter)
FTL Speed: High
Sublight Speed: Very high
Notes: Harrassing FTL fighter. Extremely dangerous.
Miscellaneous
Fleet Train as appropriate to navy
At least 5,000 STL fighters and patrol craft per system.
General
With the collapse of the royalist aristocracy and its subsequent flight from the territories of the PSR, the military has been subjected to sweeping reforms. In order to replace an almost totally depleted officer corps, it has become a total meritocracy; it is theoretically possible for a street urchin to join the navy and eventually rise to Space Marshal. It should come as no surprise, then, that both branches of the military have a surplus of geniuses.
In addition, the Pan-Slavic Military boasts an iron-clad espirit de corps. Each soldier is dedicated to the Slavic nation and the spread of revolutionary ideals throughout the galaxy. Combining this powerful motivation with the legendary endurance of the Slavic soldier has produced a fighting man who is nearly unstoppable.
The Grand Army of the Republic
Infantry
body armor
The soldier is first encased in a black body suit, which is temperature controlled to maintain comfortable conditions for the soldier, and is capable of stopping low-velocity KE rounds. Onto this are mounted ceramic/metal plates, which are highly resistant to projectile and energy weapons. With the helmet, the effect is eerily similar to soldiers in the 20th century film representations of "Star Wars." The entire assembly can be sealed at a moment's notice for protection against NBC weapons, and can be fed by a filter or a contained oxygen supply. The armor system is lightweight, flexible, and nearly impregnable.
The helmet features sensory enhancements, with targetting HUD, magnification, thermal and infrared modes, and auditory capabilities.
The combination of all these factors tends to allow even minimally trained conscripts a substantial degree of effectiveness.
The armor can often rescue them from foolish mistakes, and the HUD makes combat a much more simple exercise of placing the crosshairs over the thermal blob.
Weaponry
Soldiers are typically equipped with a pulse xaser rifle, which applies considerable firepower for it's size. As an added benefit, the design is nearly bereft of moving parts and is almost impervious to mundane damage. Each soldier also carries an anti-tank rocket launcher, which is highly effective at ranges less than 200 yards, but almost useless beyond that.
The army also has access to a bewildering array of miscellaneous man-portable ordinance. In the interests of logistical simplicity, all energy weapons can be fed from eachother's batteries.
Artillery
The artillery consists mainly of railguns with variable range settings, allowing most pieces the option to fire at a variety of ranges.
Armor
Armored vehicles serve a key purpose in the army, as it's anchor and striking arm. They typically use jacketed plasma cannons for armor-piercing work and pulse-xasers for anti-personnel fire. All vehicles can be mounted with modular ATGM racks.
Hammer Main Battle Tank:
Heavily armored vehicle, with a large plasma cannon and several pulse xasers. Excellent targetting systems.
Orb Light Tank:
Lightly armored but very fast scout tank. Armed with a mid-bore railgun and a pulse xaser. Superior sensors.
Victor IFV:
Medium armor, with several pulse xasers, an automatic 30mm railgun which can target aircraft and ground targets. Carries up
to 10 soldiers.
Miscellaneous Armor:
Includes SPAAA, APC, and powered armor suits.
Army OOB
About ten active corps and seventeen "cadre" corps (units with all equipped maintained and ready, but soldiers either yet to be conscripted or on reserve status).
Republican Navy
The Republican Navy is short on ships, but long on expertise and manpower. Admirals and Captains can be expected to perform efficiently, if not ingeniously, in battle. In order to make up for it's relative disadvantages, the fleet depends on a smaller number of highly effective ships.
Major Combatants
8 Planetary Assault Spheres
Diameter: 1000 meters
Weaponry: 4800 VLS tubes
Defenses: Average
FTL Speed: Low
Sublight Speed: Low
NoteS: Intended for planetary bombardment, but can be used in fleet combat in emergencies.
50 Freedom Class Battleships
Length: 1500 meters
Weaponry: 2200 VLS tubes, 100 high-power xaser turrets, 800 xaser turrets, 3000 PD laser arrays
Defenses: Excellent
FTL Speed: High
Sublight Speed: Medium
Notes: A very deadly ship, intended to carry the fight to the enemy with devastating effect.
75 Liberator Class Heavy Cruisers
Length: 800 meters
Weaponry: 850 VLS tubes, 25 high-power xaser turrets, 280 xaser turrets, 500 PD laser arrays
Defenses: Good
FTL Speed: Good
Sublight Speed: Medium
Notes: Middle of the line ship.
150 Vanguard Class Defense Frigates
Length: 350 meters
Weaponry: 150 VLS tubes, 100 xaser turrets, 400 PD laser arrays
Defenses: Average
FTL Speed: Good
Sublight Speed: High
Notes: Used to defend targets from missile attack and destroy fighters.
Minor Combatants
350 Tatar Assault Gunboats
Length: 45 meters
Weaponry: 16 bomb racks, 2 pulse xaser turrets, 4 pulse xasers
Defenses: Excellent
FTL Speed: High
Sublight Speed: High
Notes: Harrassing FTL fighter. Heavy and dangerous.
700 Suka ("Bitch") Strike Fighter
Length: 30 meters
Weaponry: 8 bomb racks, 1 pulse xaser turret (rear), 4 pulse xasers (forward)
Defenses: Good (for fighter)
FTL Speed: High
Sublight Speed: Very high
Notes: Harrassing FTL fighter. Extremely dangerous.
Miscellaneous
Fleet Train as appropriate to navy
At least 5,000 STL fighters and patrol craft per system.
Last edited by Pablo Sanchez on 2003-04-24 10:25pm, edited 1 time in total.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
I've edited this to include all information on my Empire, if that is acceptable
Another edit, few errors resulting from me using the find and replace feature corrected
More spelling errors corrected, I'll never use find and replace again
The Military
The military of The Kokand Empire has several main branches, the Army, Starfleet, Air force, Special Forces and Militia.
All forces rely heavily on volunteer personal, and the over twelve billion people combined with competitive pay ensure they are in ample supply. But not all those who serve in the ranks came so willingly. The military constantly process student data on physical and mental capabilities, based on testing in every grade. Huge computer systems classify students into categories of suitability, aiding recruiting in processing applicants and maintaining records if a draft should be required. However there is always a top fraction of a percent that catches the eyes of those in command, the potential biathletes and born leaders. Some will be ignored, left for civilian life, others might receive a phone calls and junk mail urging them to consider a military career. Others however turn fifteen to find several military officers at their door and legal documents transferring custody to the government. A long stay at a military school then more often then not turns out some of the most elite of the military.
The Imperial Starfleet order of battle
Hyperspace capable combat vessels
15 x Black Forest class capital ships
The Black Forest's make up the main strength of the Imperial Starfleet. The Starfleet feels that only such massive vessels can hope to stand and fight in open combat, though a side effect is poor acceleration and an energy signature that cannot be fully cloaked. When accompanied by a moderate escort of corvettes these vessels can overwhelm almost any other combatant known.
Specifications
Length: 6,800 meters
Width: 2,500 meters
Height: 2,500 meters
FTL drive, Star Wars Hyperdrive
STL drive: thrust vectored ion drive
Personal
41,500 crew
12,500 troops
4,250 space wing
Armament
2,048 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 24,576 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x very heavy particle beam cannons in four turrets, two dorsal, two ventral
28 x medium particle beam cannons in seven turrets, three dorsal, three ventral, one aft
1,152 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Very heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
20 light shuttles
30 heavy hyperspace shuttles
10 medium dropships
450 combat and reconnaissance drones
57 x Shenandoah class Armored cruisers
The Shenandoah's are the deep strike raiders of the Starfleet. There high speeds and considerable combat power allow them to easily destroy commerce, isolated warships and installations.
Specifications
Length: 700 meters
Width: 175 meters
Height: 175 meters
FTL drive, Star Wars Hyperdrive
STL drive: vectored thrust ion drive
Personal
2,550 crew
440 troops
250 space wing
Armament
288 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 3,456 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
2 x heavy particle beam cannons axil mounted firing through bow
10 x medium particle beam cannons in nine turrets, four dorsal, four ventral, one forward and aft
384 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
6 light shuttle
4 medium hyperspace shuttle
3 light dropships
40 combat and reconnaissance drones
12 x Vindictive class fleet carrier vessels
The Vindictive class serves the Starfleet in more ways then one. The vast hangers within its ovid hull are able to transport large numbers of drone and manned fighter and bomber craft, missiles or shuttle and dropships for invasion forces. Various special payloads such as astriods with which to bombard hostile surface installations have embarked.
Specifications
Length: 800 meters
Width: 400 meters
Height: 400 meters
FTL drive, Star Wars Hyperdrive
STL drive: vectored thrust ion drive
Personal
2,500 crew
800 troops
7,500 space wing
Armament
48 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 576 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
6 x medium particle beam cannons in three turrets, one dorsal, one ventral, one aft
512 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Medium composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
Normal:
20 light shuttle
12 heavy hyperspace shuttle
4 light dropships
variabul:
up to 900 manned and unmanned fighter and bomber craft
up to 200 heavy dropships
up to 5,000 MT-700 missiles with 200 Mr-90 launchers
Other load outs and mixes possibul
199 x FS.96 frigates
The FS.96 class makes up the main body of the Starfleet. The well armed vessels are somewhat lacking in endurance but serve a valuable role as escorts for larger spacecraft and as primary combat vessels in there own right.
Specifications
Length: 200 meters
Width: 85 meters
Height: 85 meters
FTL drive, Star Wars Hyperdrive
STL drive: thrust vectored ion drive
Personal
350 crew
90 troops
150 space wing
Armament
32 x Mr-75 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 384 MT-750 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x medium turreted particle beam cannons
8 x single medium laser turrets
48 x single light laser turrets
Protection
towed decoy pod
Mk2 cloaking device
Medium composite, steel and depleted uranium armor with external ERA panels
Hull conforming shield systems
Embarked craft
3 light shuttles
2 light hyperspace shuttle
16 combat and reconnaissance drones
Non hyperspace capable combat vessels
36 x General Wolfe monitors
The General Wolfe's are heavily armed and armored but barely mobile monitors, primarily used for planetary defense and planetary assault operations. A Black Forest is capable of hauling a single one through hyperspace with its self, allowing for more rapid deployments then are possibul with the crafts own hyperdrive
Specifications
Length: 300 meters
Width: 100 meters
Height: 100 meters
FTL drive: Star Wars hyperdrive
STL drive: thrust vectored ion drive
Personal
350 crew
90 troops
80 space wing
Armament
16 x Mr-90 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 192 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
16 x heavy particle beam cannons in ball mountings
20 x single medium laser turrets
128 x single light laser turrets
Protection
towed decoy pod
Mk1 cloaking device
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh Hull conforming shield systems
Embarked craft
4 light shuttles
2 light hyperspace shuttles
24 combat and reconnaissance drones
Imperial Battlestations
27 x Morgan type battlestation
This type of battlestation makes up the backbone of The Kokand Empires fixed orbital defenses. The station is heavily armed and shielded, and has sufficient propulsion to alter its orbital trajectory. Eighteen orbit Kokand, six Epsilon, two Saris and one Aqueous Minor
Specifications
Length: 800 meters
Width: 600 meters
Height: 600 meters
4000 crew
1000 troops
450 space wing
Armament
256 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine with a reload set, total missile stock 6,144 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x very heavy particle beam cannons in four turrets
64 x heavy particle beam cannons in thirty two turrets
16 x medium particle beam cannons in three turrets
1000 x single light laser turrets
Protection
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
10 light shuttles
24 armed customs craft
200 combat and recon drones
54 x Grand Gulf type battlestation
Lighter and smaller then the Morgan type, the Grand Gulfs provide support for the larger platforms and guard many lesser installations and worlds. Using the same clamps as are used for the monitors, a Black Forest can transport a Grand Gulf through hyperspace at low speeds.
Specifications
Length: 400 meters
Width: 300 meters
Height: 300 meters
2000 crew
400 troops
250 space wing
Armament
96 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine with a reload set, total missile stock 2,304 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
8 x heavy particle beam cannons in eight turrets
24 x medium particle beam cannons in three turrets
400 x single light laser turrets
Protection
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
6 light shuttles
8 armed customs craft
90 combat and recon drones
Other vessels and space installations
Many other armed platforms and stations exist, indeed there are almost no space installations that are not armed in some way. But these armaments are primarily light weapons designed for direct defense against missiles and fighter craft, with perhaps a pair of particle beam cannons to deal with pirates.
The Kokand Empire has a considerable fleet train of some nine hundred vessels and 80 heavy planetary assault vessels, each capable of transporting a division with its share of corps and army assets and supplies. All these vessels are lightly armed.
The Empire also has thousands of unmanned drones and fixed orbital platforms to provide direct defense of planets and installations.
The space combat drones of the Empire are generally armed with a pair of laser cannons, and two hard points for a pair of anti ship missiles or several smaller missiles to deal with fighters. Shield systems are fitted to many models. Recon drones are unshielded and incorporate a pair of lasers for armament, but of power only sufficient to deal with missiles. A single hard point can carry an anti ship weapon or several anti fighter weapons. Each drone however has an excellent sensor and communications suit to extend the sight range of its mother craft and the fleet.
The Army of the Kokand Empire
The troops of the empire are primarily long-term professionals. They are universally issued with hybrid NBC and full armored suits, incorporating climate control and biomedical monitoring equipment, in addition to a secure communications and battle management system with displays within the helmet faceplate. Every suit is equipped with passive infrared equipment, and many now sport high-resolution radar systems to penetrate smoke and bad weather.
Each infantryman is issued with a small particle beam weapon/grenade launcher combination, though light support cannons, multi barrel grenade launchers and other fire support weapons are found at the fire team level and above.
The artillery forces make heavy use of railguns tube artillery firing a full range of shells, however rocket and missile artillery still remains in widespread usage despite the ease with which the rounds can be brought down. A few special units now operate particle beam weaponry to crack extremely hard targets, but there limited flexibility keeps them out of most engagements.
The air defense forces primarily employ mobile laser systems. Capable of downing fighters one moment, before plucking scores of artillery shells from the sky the next and then turning on advancing infantry the systems are highly versatile. However for over the horizon work a Varity of missile systems still exist. Gun based systems also exist, employing bursting and kinetic rounds at hyper velocities, of generally 25-57mm caliber. But there limited effectiveness against supersonic targets keep there numbers low
The armored forces use several forms of heavy and light tanks, along with various APC and MICV types. The tanks are generally armed with a particle beam weapon and lighter railguns, along with missiles and at least one point defense laser. The infantry carriers often only have a laser and railguns. Sensors include passive infrared, LADAR, near picture quality radar and other sensor systems. All vehicles are linked through a highly advanced battle management system.
Strength: 25,000,000 personal
Divisions: 111 Armored, 361 Mechanized, 25 Light, 70 artillery
Independent Brigades: 30 Medium, 60 specialist
Armored division strength: 350 tanks, 200 IFV, 90 artillery pieces and rocket launchers, 12,500 personal
Mechanized Division strength: 200 tanks, 400 IFV, 120 artillery pieces and rocket launchers, 14,000 personal
Light Division strength: 40 tanks, 90 APC, 64 artillery, 9000 personal
Artillery Division strength: 384 artillery pieces and rocket launchers, 12,000 personal
Medium Brigade: 30 tanks, 300 APC, 38 artillery pieces and rocket launchers, 6,000 personal
Specialist: Equipment varies, 4000-7000 personal
Main armored vehicle types
TM-650 Dominator Heavy Tank, deployed in separate battalions these heavy tanks provide long range support for the armored force, mounting a single heavy railguns with coaxial partial beam weapon, six lasers and missile pods along with a grenade launcher
TM-900 Saber Main Battle, this tank makes up the majority of the tank fleet and mount a single particle beam cannon as there main armament. A railguns, laser and grenade launcher make up the secondary armament along with missiles
TM-880 Ratal Light Tank, assigned to medium and screening forces. A particle beam cannon with coaxial railgun and laser make up the armament. Missiles may be fitted.
Stormer MICV, the main carrier for armored infantry formations. It mounts a medium railgun, two lasers and roof mounted automatic grenade launcher. Heavy missiles are also mounted. Ten troops are carried internally.
Striker APC, a lighter carrier for mechanized infantry formations. It mounts a light railgun, two lasers and roof mounted automatic grenade launcher along with medium missiles. Fifteen troops are carried internally.
BXP-20-S scout, primarily armored scout for all forces, it mounts a light particle beam, one laser, a grenade launcher and heavy missiles, two troops are carried internally.
BXP-20-FSV fire support vehicle, this vehicle hauls a large VLS missile load to provide precision fire support to other forces, one laser and grenade launcher provide protection while 40 light missiles make up the main armament
BXP-25-TD tank destroyer, one laser and grenade launcher provide protection while a four round very heavy missile launcher provides anti armor firepower.
BXP-25-C command vehicle, found at the battalion level this armored vehicle provides a secure command post; two lasers and a grenade launcher provide protection
BXP-20-AAG anti aircraft track, this track provides forward air defence with a pair of 57mm railguns, two lasers and a grenade launcher
BXP-20-AAL anti aircraft track, this track provides forward air defence with a heavy laser, two lighter lasers serve for point defenses
BXP-25-AAM anti aircraft track, this track provides forward air defence with eight medium missiles, two lasers and a grenade launcher
The Air Force of the Kokand Empire
Strength: 10,000,000 personal
Manned Aircraft: 2,900 fighter, 2,000 bomber, 2,000 transport, 8,000 VTOL light transport
Unmanned drones: 15,500 fighter, 3,000 bomber, 800 transport, 12,000 VTOL light transport
Special Operations Forces of the Kokand Empire
Strength: 675,000 personal
Units: 40 light brigades, 10 medium brigades
Manned Aircraft: 120 transport, 350 VTOL light transport
Unmanned drones: 180 fighter, 60 bomber, 95 VTOL light transport
Militia of the Kokand Empire
The Militia are a form of paramilitary organization that include police, intelligence, conventional armed troops, investigation and many other personal who are primarily responsible for internal security work within the Empire but who often are called on to service in direct support of the armed forces other branches. There numbers reach into the millions but are difficult to accurately count.
Another edit, few errors resulting from me using the find and replace feature corrected
More spelling errors corrected, I'll never use find and replace again
The Military
The military of The Kokand Empire has several main branches, the Army, Starfleet, Air force, Special Forces and Militia.
All forces rely heavily on volunteer personal, and the over twelve billion people combined with competitive pay ensure they are in ample supply. But not all those who serve in the ranks came so willingly. The military constantly process student data on physical and mental capabilities, based on testing in every grade. Huge computer systems classify students into categories of suitability, aiding recruiting in processing applicants and maintaining records if a draft should be required. However there is always a top fraction of a percent that catches the eyes of those in command, the potential biathletes and born leaders. Some will be ignored, left for civilian life, others might receive a phone calls and junk mail urging them to consider a military career. Others however turn fifteen to find several military officers at their door and legal documents transferring custody to the government. A long stay at a military school then more often then not turns out some of the most elite of the military.
The Imperial Starfleet order of battle
Hyperspace capable combat vessels
15 x Black Forest class capital ships
The Black Forest's make up the main strength of the Imperial Starfleet. The Starfleet feels that only such massive vessels can hope to stand and fight in open combat, though a side effect is poor acceleration and an energy signature that cannot be fully cloaked. When accompanied by a moderate escort of corvettes these vessels can overwhelm almost any other combatant known.
Specifications
Length: 6,800 meters
Width: 2,500 meters
Height: 2,500 meters
FTL drive, Star Wars Hyperdrive
STL drive: thrust vectored ion drive
Personal
41,500 crew
12,500 troops
4,250 space wing
Armament
2,048 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 24,576 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x very heavy particle beam cannons in four turrets, two dorsal, two ventral
28 x medium particle beam cannons in seven turrets, three dorsal, three ventral, one aft
1,152 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Very heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
20 light shuttles
30 heavy hyperspace shuttles
10 medium dropships
450 combat and reconnaissance drones
57 x Shenandoah class Armored cruisers
The Shenandoah's are the deep strike raiders of the Starfleet. There high speeds and considerable combat power allow them to easily destroy commerce, isolated warships and installations.
Specifications
Length: 700 meters
Width: 175 meters
Height: 175 meters
FTL drive, Star Wars Hyperdrive
STL drive: vectored thrust ion drive
Personal
2,550 crew
440 troops
250 space wing
Armament
288 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 3,456 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
2 x heavy particle beam cannons axil mounted firing through bow
10 x medium particle beam cannons in nine turrets, four dorsal, four ventral, one forward and aft
384 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
6 light shuttle
4 medium hyperspace shuttle
3 light dropships
40 combat and reconnaissance drones
12 x Vindictive class fleet carrier vessels
The Vindictive class serves the Starfleet in more ways then one. The vast hangers within its ovid hull are able to transport large numbers of drone and manned fighter and bomber craft, missiles or shuttle and dropships for invasion forces. Various special payloads such as astriods with which to bombard hostile surface installations have embarked.
Specifications
Length: 800 meters
Width: 400 meters
Height: 400 meters
FTL drive, Star Wars Hyperdrive
STL drive: vectored thrust ion drive
Personal
2,500 crew
800 troops
7,500 space wing
Armament
48 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 576 MT-775 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
6 x medium particle beam cannons in three turrets, one dorsal, one ventral, one aft
512 x single light laser turrets
Protection
towed decoy pod
Mk3 cloaking device
Medium composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
Normal:
20 light shuttle
12 heavy hyperspace shuttle
4 light dropships
variabul:
up to 900 manned and unmanned fighter and bomber craft
up to 200 heavy dropships
up to 5,000 MT-700 missiles with 200 Mr-90 launchers
Other load outs and mixes possibul
199 x FS.96 frigates
The FS.96 class makes up the main body of the Starfleet. The well armed vessels are somewhat lacking in endurance but serve a valuable role as escorts for larger spacecraft and as primary combat vessels in there own right.
Specifications
Length: 200 meters
Width: 85 meters
Height: 85 meters
FTL drive, Star Wars Hyperdrive
STL drive: thrust vectored ion drive
Personal
350 crew
90 troops
150 space wing
Armament
32 x Mr-75 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 384 MT-750 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x medium turreted particle beam cannons
8 x single medium laser turrets
48 x single light laser turrets
Protection
towed decoy pod
Mk2 cloaking device
Medium composite, steel and depleted uranium armor with external ERA panels
Hull conforming shield systems
Embarked craft
3 light shuttles
2 light hyperspace shuttle
16 combat and reconnaissance drones
Non hyperspace capable combat vessels
36 x General Wolfe monitors
The General Wolfe's are heavily armed and armored but barely mobile monitors, primarily used for planetary defense and planetary assault operations. A Black Forest is capable of hauling a single one through hyperspace with its self, allowing for more rapid deployments then are possibul with the crafts own hyperdrive
Specifications
Length: 300 meters
Width: 100 meters
Height: 100 meters
FTL drive: Star Wars hyperdrive
STL drive: thrust vectored ion drive
Personal
350 crew
90 troops
80 space wing
Armament
16 x Mr-90 heavy missile launchers, each fed by a twelve round rotary magazine, total missile stock 192 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
16 x heavy particle beam cannons in ball mountings
20 x single medium laser turrets
128 x single light laser turrets
Protection
towed decoy pod
Mk1 cloaking device
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh Hull conforming shield systems
Embarked craft
4 light shuttles
2 light hyperspace shuttles
24 combat and reconnaissance drones
Imperial Battlestations
27 x Morgan type battlestation
This type of battlestation makes up the backbone of The Kokand Empires fixed orbital defenses. The station is heavily armed and shielded, and has sufficient propulsion to alter its orbital trajectory. Eighteen orbit Kokand, six Epsilon, two Saris and one Aqueous Minor
Specifications
Length: 800 meters
Width: 600 meters
Height: 600 meters
4000 crew
1000 troops
450 space wing
Armament
256 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine with a reload set, total missile stock 6,144 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
4 x very heavy particle beam cannons in four turrets
64 x heavy particle beam cannons in thirty two turrets
16 x medium particle beam cannons in three turrets
1000 x single light laser turrets
Protection
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
10 light shuttles
24 armed customs craft
200 combat and recon drones
54 x Grand Gulf type battlestation
Lighter and smaller then the Morgan type, the Grand Gulfs provide support for the larger platforms and guard many lesser installations and worlds. Using the same clamps as are used for the monitors, a Black Forest can transport a Grand Gulf through hyperspace at low speeds.
Specifications
Length: 400 meters
Width: 300 meters
Height: 300 meters
2000 crew
400 troops
250 space wing
Armament
96 x Mr-80 heavy missile launchers, each fed by a twelve round rotary magazine with a reload set, total missile stock 2,304 MT-800 anti ship missiles, specialized missiles such as decoy, jammer, biochemical ect available but are carried only in small numbers
8 x heavy particle beam cannons in eight turrets
24 x medium particle beam cannons in three turrets
400 x single light laser turrets
Protection
Heavy composite, steel and depleted uranium armor with external ERA panels and iridium mesh
Hull conforming shield systems
Embarked craft
6 light shuttles
8 armed customs craft
90 combat and recon drones
Other vessels and space installations
Many other armed platforms and stations exist, indeed there are almost no space installations that are not armed in some way. But these armaments are primarily light weapons designed for direct defense against missiles and fighter craft, with perhaps a pair of particle beam cannons to deal with pirates.
The Kokand Empire has a considerable fleet train of some nine hundred vessels and 80 heavy planetary assault vessels, each capable of transporting a division with its share of corps and army assets and supplies. All these vessels are lightly armed.
The Empire also has thousands of unmanned drones and fixed orbital platforms to provide direct defense of planets and installations.
The space combat drones of the Empire are generally armed with a pair of laser cannons, and two hard points for a pair of anti ship missiles or several smaller missiles to deal with fighters. Shield systems are fitted to many models. Recon drones are unshielded and incorporate a pair of lasers for armament, but of power only sufficient to deal with missiles. A single hard point can carry an anti ship weapon or several anti fighter weapons. Each drone however has an excellent sensor and communications suit to extend the sight range of its mother craft and the fleet.
The Army of the Kokand Empire
The troops of the empire are primarily long-term professionals. They are universally issued with hybrid NBC and full armored suits, incorporating climate control and biomedical monitoring equipment, in addition to a secure communications and battle management system with displays within the helmet faceplate. Every suit is equipped with passive infrared equipment, and many now sport high-resolution radar systems to penetrate smoke and bad weather.
Each infantryman is issued with a small particle beam weapon/grenade launcher combination, though light support cannons, multi barrel grenade launchers and other fire support weapons are found at the fire team level and above.
The artillery forces make heavy use of railguns tube artillery firing a full range of shells, however rocket and missile artillery still remains in widespread usage despite the ease with which the rounds can be brought down. A few special units now operate particle beam weaponry to crack extremely hard targets, but there limited flexibility keeps them out of most engagements.
The air defense forces primarily employ mobile laser systems. Capable of downing fighters one moment, before plucking scores of artillery shells from the sky the next and then turning on advancing infantry the systems are highly versatile. However for over the horizon work a Varity of missile systems still exist. Gun based systems also exist, employing bursting and kinetic rounds at hyper velocities, of generally 25-57mm caliber. But there limited effectiveness against supersonic targets keep there numbers low
The armored forces use several forms of heavy and light tanks, along with various APC and MICV types. The tanks are generally armed with a particle beam weapon and lighter railguns, along with missiles and at least one point defense laser. The infantry carriers often only have a laser and railguns. Sensors include passive infrared, LADAR, near picture quality radar and other sensor systems. All vehicles are linked through a highly advanced battle management system.
Strength: 25,000,000 personal
Divisions: 111 Armored, 361 Mechanized, 25 Light, 70 artillery
Independent Brigades: 30 Medium, 60 specialist
Armored division strength: 350 tanks, 200 IFV, 90 artillery pieces and rocket launchers, 12,500 personal
Mechanized Division strength: 200 tanks, 400 IFV, 120 artillery pieces and rocket launchers, 14,000 personal
Light Division strength: 40 tanks, 90 APC, 64 artillery, 9000 personal
Artillery Division strength: 384 artillery pieces and rocket launchers, 12,000 personal
Medium Brigade: 30 tanks, 300 APC, 38 artillery pieces and rocket launchers, 6,000 personal
Specialist: Equipment varies, 4000-7000 personal
Main armored vehicle types
TM-650 Dominator Heavy Tank, deployed in separate battalions these heavy tanks provide long range support for the armored force, mounting a single heavy railguns with coaxial partial beam weapon, six lasers and missile pods along with a grenade launcher
TM-900 Saber Main Battle, this tank makes up the majority of the tank fleet and mount a single particle beam cannon as there main armament. A railguns, laser and grenade launcher make up the secondary armament along with missiles
TM-880 Ratal Light Tank, assigned to medium and screening forces. A particle beam cannon with coaxial railgun and laser make up the armament. Missiles may be fitted.
Stormer MICV, the main carrier for armored infantry formations. It mounts a medium railgun, two lasers and roof mounted automatic grenade launcher. Heavy missiles are also mounted. Ten troops are carried internally.
Striker APC, a lighter carrier for mechanized infantry formations. It mounts a light railgun, two lasers and roof mounted automatic grenade launcher along with medium missiles. Fifteen troops are carried internally.
BXP-20-S scout, primarily armored scout for all forces, it mounts a light particle beam, one laser, a grenade launcher and heavy missiles, two troops are carried internally.
BXP-20-FSV fire support vehicle, this vehicle hauls a large VLS missile load to provide precision fire support to other forces, one laser and grenade launcher provide protection while 40 light missiles make up the main armament
BXP-25-TD tank destroyer, one laser and grenade launcher provide protection while a four round very heavy missile launcher provides anti armor firepower.
BXP-25-C command vehicle, found at the battalion level this armored vehicle provides a secure command post; two lasers and a grenade launcher provide protection
BXP-20-AAG anti aircraft track, this track provides forward air defence with a pair of 57mm railguns, two lasers and a grenade launcher
BXP-20-AAL anti aircraft track, this track provides forward air defence with a heavy laser, two lighter lasers serve for point defenses
BXP-25-AAM anti aircraft track, this track provides forward air defence with eight medium missiles, two lasers and a grenade launcher
The Air Force of the Kokand Empire
Strength: 10,000,000 personal
Manned Aircraft: 2,900 fighter, 2,000 bomber, 2,000 transport, 8,000 VTOL light transport
Unmanned drones: 15,500 fighter, 3,000 bomber, 800 transport, 12,000 VTOL light transport
Special Operations Forces of the Kokand Empire
Strength: 675,000 personal
Units: 40 light brigades, 10 medium brigades
Manned Aircraft: 120 transport, 350 VTOL light transport
Unmanned drones: 180 fighter, 60 bomber, 95 VTOL light transport
Militia of the Kokand Empire
The Militia are a form of paramilitary organization that include police, intelligence, conventional armed troops, investigation and many other personal who are primarily responsible for internal security work within the Empire but who often are called on to service in direct support of the armed forces other branches. There numbers reach into the millions but are difficult to accurately count.
Last edited by Sea Skimmer on 2003-04-25 11:00pm, edited 13 times in total.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- StarshipTitanic
- Sith Marauder
- Posts: 4475
- Joined: 2002-07-03 09:41pm
- Location: Massachusetts
DANGIT!
*recalculates EVERYTHING*
*recalculates EVERYTHING*
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
- Stormbringer
- King of Democracy
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Asgard Fleet order of Battle
Capital ships
50 - Invictus Class Pod-superdreadnaughts.
50 - Vampyre Class Supercarriers
100 - Indefatigable Class Pod-Battlecruisers
Escorts
60 Saganami Class Heavy Cruisers
40 Star Knight Class Heavy Cruisers
80 Standard Crusader Class Light Cruisers
20 E-torp equipped Crusader Class Light Cruisers
The Asgard Starfleet is broken down into seperate fleets eached named for the senior dreadnaught present. There are currently 10 theorectical fleets, though Home Fleet is in practice a double strength fleet (and will for now be treated as such). Each of the fleet represents the ideal levels as some ships are on detached duty or in refit. Each of the fleets is assigned to a particular memeber world and is answerable only to the Admirality.
The Vahalla system fleets are an exception as it's covers three planets and four nominally independent fleet. In practice it comes under the command of the CO of Home Fleet
Home (Agammenon + Fenris) Fleet
10 - Invictus
10 - Vampyre
20 - Indefatigable
20 - Sagnami
16- Crusader
4- Crusader [E]
Standard Fleets (Warspite, Inexorable, Vasa, Beowulf, Wryven, Raven, Thor, and Loki
5 - Invictus
5 - Vampyre
10 - Indefatigable
12 - Sagnami
8- Crusader
2- Crusader [E]
Fleet Support
22 - Roughneck-class fast troop/light cargo ships.
14 - Suez-class Transports
24 - Argos Missle Colliers
30 - Norse Fleet Tanker/Stores Ships
Ships Class in brief
Invictus: The first class to have an all energy broadside, she mounts twice the broadside energy armament of previous SDs while sporting nearly three times the point defense thanks to the deletion of her broadside missles. She mounts bow- and stern-walls.
Vampyre: Built on a superdreanaught hull she carries 312 fighter-bombers within her bays. Her denfensive armament is limited to her fore and aft hammerheads. She likewise mounts bow and stern walls
Indefatigable: A pod battlecruiser design that retains half the broadside missle armament of the Reliant-class while adding 50% to her energy broadside and roughly twice the point defense. Bow and Stern-wall capable
Saganami: The new standard in cruisers. She's the only class at present that can use the new escort version of the Ghost Rider missles. Bow and Stern wall capable.
Crusader: The oldest ships in the fleet they are due to be replaced by the Grendel-class as soon as the new units finish construction. She isn't capable of generating bow or stern walls
Crusader [E] - A refit of the agin Crusader-class, she's had all but four of her broadside missle tubes replaced with E-torp tubes. Capable of raising only a bow or stern wall.
Capital ships
50 - Invictus Class Pod-superdreadnaughts.
50 - Vampyre Class Supercarriers
100 - Indefatigable Class Pod-Battlecruisers
Escorts
60 Saganami Class Heavy Cruisers
40 Star Knight Class Heavy Cruisers
80 Standard Crusader Class Light Cruisers
20 E-torp equipped Crusader Class Light Cruisers
The Asgard Starfleet is broken down into seperate fleets eached named for the senior dreadnaught present. There are currently 10 theorectical fleets, though Home Fleet is in practice a double strength fleet (and will for now be treated as such). Each of the fleet represents the ideal levels as some ships are on detached duty or in refit. Each of the fleets is assigned to a particular memeber world and is answerable only to the Admirality.
The Vahalla system fleets are an exception as it's covers three planets and four nominally independent fleet. In practice it comes under the command of the CO of Home Fleet
Home (Agammenon + Fenris) Fleet
10 - Invictus
10 - Vampyre
20 - Indefatigable
20 - Sagnami
16- Crusader
4- Crusader [E]
Standard Fleets (Warspite, Inexorable, Vasa, Beowulf, Wryven, Raven, Thor, and Loki
5 - Invictus
5 - Vampyre
10 - Indefatigable
12 - Sagnami
8- Crusader
2- Crusader [E]
Fleet Support
22 - Roughneck-class fast troop/light cargo ships.
14 - Suez-class Transports
24 - Argos Missle Colliers
30 - Norse Fleet Tanker/Stores Ships
Ships Class in brief
Invictus: The first class to have an all energy broadside, she mounts twice the broadside energy armament of previous SDs while sporting nearly three times the point defense thanks to the deletion of her broadside missles. She mounts bow- and stern-walls.
Vampyre: Built on a superdreanaught hull she carries 312 fighter-bombers within her bays. Her denfensive armament is limited to her fore and aft hammerheads. She likewise mounts bow and stern walls
Indefatigable: A pod battlecruiser design that retains half the broadside missle armament of the Reliant-class while adding 50% to her energy broadside and roughly twice the point defense. Bow and Stern-wall capable
Saganami: The new standard in cruisers. She's the only class at present that can use the new escort version of the Ghost Rider missles. Bow and Stern wall capable.
Crusader: The oldest ships in the fleet they are due to be replaced by the Grendel-class as soon as the new units finish construction. She isn't capable of generating bow or stern walls
Crusader [E] - A refit of the agin Crusader-class, she's had all but four of her broadside missle tubes replaced with E-torp tubes. Capable of raising only a bow or stern wall.
- Stormbringer
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