Most Revolutionary FPS?
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Most Revolutionary FPS?
Well? Personally, I'd have to say Half-Life. IMO, it created modern multiplayer, gave us a super-new visual "wow", gave life to NPCs, and created those scary-ass headcrabs. Plus they put a fairly mysterious plot behind it all, setting the standard for all FPSs on.
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For me it's a tie between Quake and Doom.
Doom started the trend toward eventual full-3d gaming and was the first game ever to be truly and massively modded by the fan community (all those hacks, maps, TCs, etc).
Quake because it was the online multiplayer revolution. It started the whole online multiplayer ball rolling.
Doom started the trend toward eventual full-3d gaming and was the first game ever to be truly and massively modded by the fan community (all those hacks, maps, TCs, etc).
Quake because it was the online multiplayer revolution. It started the whole online multiplayer ball rolling.
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Probably Half Life, though R6 did show that you could make a great game with realistic weapons and effects.
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For me, it's a tossup between Wolfenstein 3D and Half-Life. Wolfenstein 3D was *the* first 3-D shooter game, period; all the previous Castle Wolfenstein games had been text-based, and most graphical games were flat and two-dimensional.
However, Half-Life, as Jedi said, further revolutionized the FPS genre. It's also a testament to its engine enhancements that Counterstrike is such a widely played game.
By the way, why is Unreal missing? The Unreal engine was equally revolutionary, in that it was the first game to feature an alternate weapon fire, as well as being incredibly detailed and having amazing graphics that are, IMO, superior to most any Quake-based shooter.
However, Half-Life, as Jedi said, further revolutionized the FPS genre. It's also a testament to its engine enhancements that Counterstrike is such a widely played game.
By the way, why is Unreal missing? The Unreal engine was equally revolutionary, in that it was the first game to feature an alternate weapon fire, as well as being incredibly detailed and having amazing graphics that are, IMO, superior to most any Quake-based shooter.
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IIRC there were one or two games that preceded Wolf 3D that were technically both 3D and shooters. One involved dinosaurs. It was in a PCGamer a while ago.Crayz9000 wrote:Wolfenstein 3D was *the* first 3-D shooter game, period; all the previous Castle Wolfenstein games had been text-based, and most graphical games were flat and two-dimensional.
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I knew I was forgetting a few, so I put in "other". I thought of it a few minutes after I posted but was too lazy to edit the poll.Crayz9000 wrote:By the way, why is Unreal missing? The Unreal engine was equally revolutionary, in that it was the first game to feature an alternate weapon fire, as well as being incredibly detailed and having amazing graphics that are, IMO, superior to most any Quake-based shooter.
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I picked other for the Dark Forces line of games. My favorite parts was the huge depth of the levels.
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Dark Forces put a real story into FPSs--and so did Unreal--but what Half-Life did was not just the story, it was how you could interact with other characters in a non-lethal manner.Stormbringer wrote:Wasn't Dark Forces one of the first to put a real story into FPS games? That qualifies.
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I would think it was Doom, it bought FPS's right into the public eye, at least in my area anyway.
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I gave my vote to Wolfenstein 3D.
First off, it started this whole craze. Outside of the Commodore 64, it was the first PC game I ever played. That was at a friends house. Then my brother moved back to the house and had all 6 episodes on the computer. I played every last one of those things all the way through. That's actually irrelevant. I just hijacked my own post. LoL.
I never actually playe much of Doom. Did a Doom Lan once. Too me, it really seemed like Wolfenstein, with more or less added controls. It aimed up, it aimed down. yay. Quake though, really took it to the next step. I will agree that Half Life gave the genre a new ability, and that was interaction. It felt like you were more into the game than normal. To me it wasn't like extrodinarily great though.
First off, it started this whole craze. Outside of the Commodore 64, it was the first PC game I ever played. That was at a friends house. Then my brother moved back to the house and had all 6 episodes on the computer. I played every last one of those things all the way through. That's actually irrelevant. I just hijacked my own post. LoL.
I never actually playe much of Doom. Did a Doom Lan once. Too me, it really seemed like Wolfenstein, with more or less added controls. It aimed up, it aimed down. yay. Quake though, really took it to the next step. I will agree that Half Life gave the genre a new ability, and that was interaction. It felt like you were more into the game than normal. To me it wasn't like extrodinarily great though.
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Doom. All the rest are just followers, and though Wolfenstein was called Wolfenstein 3D, it was really 2D. So I say Doom. Man, what a game that was. Played it when I was 12 years old, I did. Man those were the days.
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The Quake I engine, to be precise. (I remember getting into arguments over this a couple years ago on alt.games.jedi-knight.) However, the people at Valve Software modified the engine beyond all recognition; remember that the Q1 engine originally ran under DOS? The HL Q1 engine runs only under Win32.aphexmonster wrote:They used the quake engine ...3rd Impact wrote:I'd say Half-Life. The scripted sequences were, IMO, the best used in an FPS at that time and that made Half-Life stand out.
About the only thing that the HL engine shares with Quake is how the configuration is done...
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Doom or Half-Life.
Doom because honestly it did start it all. Perhaps not starting it at a true beginning but it's what gave the genre life aside from a few of us huddled playing Wolf 3D.
Half-Life while wasn't completely new, did introduce things that even Quake didn't and did give new life into it.
Doom because honestly it did start it all. Perhaps not starting it at a true beginning but it's what gave the genre life aside from a few of us huddled playing Wolf 3D.
Half-Life while wasn't completely new, did introduce things that even Quake didn't and did give new life into it.
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If you want a beginning to the genre....Wolf3d gave you that
The totally emmersive world...right up to the point you yourself were hurling curses at those bloody marines throwing grenades about like they were going out of fashion....halflife all the way...
It still looks damn good too
The totally emmersive world...right up to the point you yourself were hurling curses at those bloody marines throwing grenades about like they were going out of fashion....halflife all the way...
It still looks damn good too
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Defenitly the Quake series. It gave us kickass single player (rumour has it that the single player for Q2 was so good they delayed the launch of half life), it started the multiplayer craze and it's given us game engines that are being used by the shit load today!
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