Stormtroopers vs THESE Federation troops

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Alyeska
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Post by Alyeska »

They seem to be using a modified version of the First Contact suit now.

http://st-ef2.com/screenspop.php?galn=20&scsn=4
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Post by Sea Skimmer »

Alyeska wrote:http://www.avault.com/reviews/avscreens ... tvef&num=1

That is the standard suit they wore for everything. They just pulled the helmet out of the transporter buffer and put it on. It doesn't even attach to the collar of the suit, so the forcefield must interface with the suit field. Anyway, they used this to move EVA from the Dela Flyer to the Scavengers ship and they used it when transporting into a ship that was vented to space.

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Post by jegs2 »

The transporter buffer thingie is a neat trick, allowing them to carry lots of stuff in a virtual "rucksack." What is the limitation on what that "rucksack" can carry -- can it store a tank?
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Post by Alyeska »

Sea Skimmer wrote:
Alyeska wrote:http://www.avault.com/reviews/avscreens ... tvef&num=1

That is the standard suit they wore for everything. They just pulled the helmet out of the transporter buffer and put it on. It doesn't even attach to the collar of the suit, so the forcefield must interface with the suit field. Anyway, they used this to move EVA from the Dela Flyer to the Scavengers ship and they used it when transporting into a ship that was vented to space.

Always trust the Federation to introduce advanced new technology in which power loss=instant death.
Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
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Post by Sea Skimmer »

Alyeska wrote:
Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
If they've got a transporter buffer they can pull a helmet out of then why not give it a physical seal? I'm not seeing any good reason against it, and I doubt the buffer gets heavier if you cram more data into it.
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Post by SirNitram »

Alyeska wrote:
Sea Skimmer wrote:
Alyeska wrote:http://www.avault.com/reviews/avscreens ... tvef&num=1

That is the standard suit they wore for everything. They just pulled the helmet out of the transporter buffer and put it on. It doesn't even attach to the collar of the suit, so the forcefield must interface with the suit field. Anyway, they used this to move EVA from the Dela Flyer to the Scavengers ship and they used it when transporting into a ship that was vented to space.

Always trust the Federation to introduce advanced new technology in which power loss=instant death.
Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
And results in a one shot kill if you aim for the suit's battery. As opposed to a ST suit, which has no vunerable powerpack that will kill the user if disabled.
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Post by Alyeska »

jegs2 wrote:The transporter buffer thingie is a neat trick, allowing them to carry lots of stuff in a virtual "rucksack." What is the limitation on what that "rucksack" can carry -- can it store a tank?
Probably not. As something gets larger and more complex it requires more storage space. Its easier to allow a soldier to carry a dozen weapons and a fair amount of supplies then it is to move about a tank. Though one has to look at just how the buffer works. Does it convert the item into some quasi state energy that allows them to store it in a energy containment device? Or does the suit have such a large amount of energy it simply takes data and replicates a new device. Given that they call it a transporter and that Voyager has actualy used transporters to hide people and equipment within specialized storage devices in the past, I am inclined to see it that way. Somehow it alters the device into an energy state and stores it within the buffer on the belt. This is a tremendous advantage to the Hazard Team.
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Post by MKSheppard »

Alyeska wrote: Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
:roll:
Imperial Sourcebook wrote:Merr-Sonn DEMP Gun

Sometimes it is desirable to neutralize droids without permanently damaging or destroying them. These constructs are vulnerable to the effects of an electromagnetic pulse, a burst of energy which destroys critical electromagnetic pathways in mechanical and computerized de vices.

Internal components are hardened against EMP effects as a matter of course in manufacturing, to enable devices to withstand the rigors of space and unpredictable alien environments. However, a modified-frequency pulse effect developed by Merr-Sonn weapons is capable of penetrating shielding and hardened circuitry. The DEMP gun incorporates this technology. It is a weapon capable of "stunning" a droid as an alternative to damaging it.

The DEMP gun is available in a handgun or carbine configuration with adjustable power settings. Setting one does one-half the normal stun damage of a blaster pistol. Setting two inflicts the stun damage indicated in the weapon specifications. Setting three inflicts physical damage to internal components. A droid damaged with setting three cannot be repaired, but must have its components completely replaced.
Bye Bye Hazard Team :twisted:
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Post by Alyeska »

SirNitram wrote:
Alyeska wrote:
Sea Skimmer wrote:
Always trust the Federation to introduce advanced new technology in which power loss=instant death.
Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
And results in a one shot kill if you aim for the suit's battery. As opposed to a ST suit, which has no vunerable powerpack that will kill the user if disabled.
You have to get through the shield in the first place... It does not create one shot kills.
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Post by Alyeska »

MKSheppard wrote:
Alyeska wrote: Well it worked reliably the whole time it was used. Such advanced technology makes life easier on the soldier because they can carry more weapons, equipment, and have greater endurance.
:roll:
I see you have nothing constructive to add. I point out that it worked flawlessly. You can't actualy counter that so you just try and insult the statement itself.
Imperial Sourcebook wrote:Merr-Sonn DEMP Gun

Sometimes it is desirable to neutralize droids without permanently damaging or destroying them. These constructs are vulnerable to the effects of an electromagnetic pulse, a burst of energy which destroys critical electromagnetic pathways in mechanical and computerized de vices.

Internal components are hardened against EMP effects as a matter of course in manufacturing, to enable devices to withstand the rigors of space and unpredictable alien environments. However, a modified-frequency pulse effect developed by Merr-Sonn weapons is capable of penetrating shielding and hardened circuitry. The DEMP gun incorporates this technology. It is a weapon capable of "stunning" a droid as an alternative to damaging it.

The DEMP gun is available in a handgun or carbine configuration with adjustable power settings. Setting one does one-half the normal stun damage of a blaster pistol. Setting two inflicts the stun damage indicated in the weapon specifications. Setting three inflicts physical damage to internal components. A droid damaged with setting three cannot be repaired, but must have its components completely replaced.
Bye Bye Hazard Team :twisted:
The shot would have to get through the shield in the first place. Such a weapon would be just as equaly effective against SW soldiers because it renders all their weapons useless and would cause most all the equipment a stormtrooper hsa to become useless as well.
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Post by MKSheppard »

Alyeska wrote: The shot would have to get through the shield in the first place. Such a weapon would be just as equaly effective against SW soldiers because it renders all their weapons useless and would cause most all the equipment a stormtrooper hsa to become useless as well.
:roll:

Moron.
Imperial Sourcebook wrote: However, a modified-frequency pulse effect developed by Merr-Sonn weapons is capable of penetrating shielding and hardened circuitry.
Who has the gun? Not the Hazard Team, but that crack squad of Stormtroopers who fries the Hazard team with it, causing them to
die in hard vacuum when their suit seals go off :twisted:
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Post by SirNitram »

Alyeska wrote: You have to get through the shield in the first place... It does not create one shot kills.
Ion gun. They go through ISD shields without blinking, why should a personal shield do anything?
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Post by MKSheppard »

Alyeska wrote: I see you have nothing constructive to add. I point out that it worked flawlessly. You can't actualy counter that so you just try and insult the statement itself.
Anyone who holds up using a fucking FORCE FIELD as a environmental suit
seal is so stupid they need to be dragged out and shot for gross stupidity.
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Post by NecronLord »

RE, DEMP GUN

They won't be fighting in a dangerous enviroment (by the stated scenario)so the best it'll do is short out their sheilds, phasers and transporter buffers, after which if they're lucky they get imperial intelligence hospitallity. If not, they get shot.

If they were fighting in space, then we could expect them to be fighting Spacetroopers.
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Post by Crayz9000 »

OK, the helmet DOES have a seal on it, as proven by the following screencaps:

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Post by Grand Admiral Thrawn »

Seals to spandex?
Ugh.
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Re: Stormtroopers vs THESE Federation troops

Post by The Nomad »

Alyeska wrote:http://st-ef2.com/downloads/EF2d_1280x1024.jpg

Improved Hazzard team. The first two have Type-3A rifles with underslung grenade launchers while the third has a Assault Rifle version with a grenade launcher.

I would like to see how well Stormtroopers fair against these three. :twisted:

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Well, I wonder if the Stormies' reaction to these three redshirts would be the same than my own :oops: :twisted:
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Post by NecronLord »

I would imagine that cloned stormies would have reduced sex drive. Recruited stormies, maybe...
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Post by The Nomad »

NecronLord wrote:I would imagine that cloned stormies would have reduced sex drive. Recruited stormies, maybe...
Now, even those would fall.

Geez, even with a Culture suit I wouldn't stand a chance against such three beasts...

Unless ?

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Post by Sea Skimmer »

NecronLord wrote:RE, DEMP GUN

They won't be fighting in a dangerous enviroment (by the stated scenario)so the best it'll do is short out their sheilds, phasers and transporter buffers, after which if they're lucky they get imperial intelligence hospitallity. If not, they get shot.

If they were fighting in space, then we could expect them to be fighting Spacetroopers.
Stormtroopers can be equipped with extended oxygen supplies for vacuum fighting. However I don't believe they have any form of thruster or gravity system, which makes zero G fighting a no go. Spacetroopers would slaughter Trek starships, Redshirts would simply be smashed into pulp without wasting ammo.
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Post by NecronLord »

I know that they can be equipped for vacuum fighting. Hell the standard Stormie armour has 20 minutes without extension.
Last edited by NecronLord on 2003-04-21 03:11pm, edited 1 time in total.
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Post by Admiral Drason »

All you need is an EMP gernade.

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Post by Illuminatus Primus »

SirNitram wrote:
Alyeska wrote: You have to get through the shield in the first place... It does not create one shot kills.
Ion gun. They go through ISD shields without blinking, why should a personal shield do anything?
Which is why the shield in ESB held it off for several frames. :roll:

Canon visuals? What canon visuals?
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Post by Illuminatus Primus »

Alyeska's harping about shields is probably meaningless anyway.

SW hand weapons are powerful enough to probably drill through ST personal shielding.

E-11 or the Stormie equivalent of the Clonetrooper rifle seen in ANH on full auto.... :twisted:
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