
Now there's a rant.
it does seem very lame to get given the key to the universe as it were
Moderator: Thanas
Triumph Studios actually didn't have all that much in the way of marketing resources. I followed the game's development since the beta demo, from around October 1999. It's a shame it didn't get wider notice, it kicked ass, and in fact still does.Coaan wrote:Aow1 was practically unheard of when it was released....the first I even got a glance is when someone at school (back in the day) brought it in to be copied...it was worth every bit of that fiver![]()
I got hooked already on the beta demo.Coaan wrote:ever since then, I've been a fan...the combat is a little hero-sided...but apart from that, You'll struggle to have more fun with a game in the same genre
Yeah, it is, though it's annoying that you can't have a wizard off option like you had leaders off in AoW.Coaan wrote:Aow2..well..it was better graphics and so on...even if lamed a few bits..(Wtf?!..no monster descriptions?!) overall, quite enjoyable
What are you smoking? There are very, very few games that are both strategic and real-time. Most are tactical action games, and are not strategic at all.Gandalf wrote:I have to say I prefer RTS, it gives more of a strategic feel to it, whereas TBS feels so mundane.
By definition if a game makes you think to best someone, that's strategy.Graeme Dice wrote:What are you smoking? There are very, very few games that are both strategic and real-time. Most are tactical action games, and are not strategic at all.Gandalf wrote:I have to say I prefer RTS, it gives more of a strategic feel to it, whereas TBS feels so mundane.
Well, not really. Strategy is very different from tactics. To give you an example, a General has to consider strategy when planning an attack, a squad commander has to consider tactics.Coaan wrote:By definition if a game makes you think to best someone, that's strategy.
Thinking tactically, yes. Thinking strategically? No.Even fps when you circle around your enemies instead of hitting them head on, that's thinking.
All games make you think. Those that don't aren't games. However, a FPS engages a different type of thinking than an RTS or RPG, or Space Sim, or Flight Sim, or TBS.You cannot avoid thinking in games....the ones that don't. die.
Well, tactics are just manuevers and such. Circle-strafing, pincer movements, and so on. Strategy is more of an overall plan. While some RTS games really do deserve the name, most are along the lines of "build units, capture resources, build more units, rush enemy and win."Coaan wrote:...Oh.
Didn't realize there was much of a difference....I sit corrected!
I have AoW2, though I haven't played it in a bit. I thought it was fairly decent, though I don't think the tactical element is quite what it could have been, especially unit balance. A lot of the problem was that games larger than two players were slow, but now that I have my ubercomp I think I'll give it another shot.Edi wrote:Out of curiosity, how many people here are familiar with those games? And those who are, what did you think of them?
It's quite playable, if the map is good. I still like the original AoW better, though. The graphics aren't quite as good, but playability is better, unit balance is imo better, and good maps in it absolutely kick ass, especially when you play with leaders off (so the AI will actually do something instead of sitting in its capital protecting its leader.JediNeophyte wrote:I have AoW2, though I haven't played it in a bit. I thought it was fairly decent, though I don't think the tactical element is quite what it could have been, especially unit balance. A lot of the problem was that games larger than two players were slow, but now that I have my ubercomp I think I'll give it another shot.
Let's see........Yep, affirmative on the prescence of the pause button(which actually saved my ass a couple of times[From a archer rush, for example])Coaan wrote:A pause button?
Archer rushes...evil stuff...especially when the ai starts running them away from your advancing troop..becomes a game of cat and mouse....don't be fooled, the mice really hunt the catsDarth Gojira wrote:Let's see........Yep, affirmative on the prescence of the pause button(which actually saved my ass a couple of times[From a archer rush, for example])Coaan wrote:A pause button?
So there!
Thanks, I learned that when my spearmen started dropping off like flies. Fortunately, I had a pre-TC Teutonic TC, and thus slaughtered his raiding party.Coaan wrote:Archer rushes...evil stuff...especially when the ai starts running them away from your advancing troop..becomes a game of cat and mouse....don't be fooled, the mice really hunt the catsDarth Gojira wrote:Let's see........Yep, affirmative on the prescence of the pause button(which actually saved my ass a couple of times[From a archer rush, for example])Coaan wrote:A pause button?
So there!