[STGOD] Preliminary Force Declarations & Rules

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Straha
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Post by Straha »

Pablo Sanchez wrote:
Straha wrote:Alright, due to some misunderstandings with the monacoran Empire,
We can always put down differences in timeline to propaganda and genuine historical ignorance. History is a lie agreed upon, and are today's historians really 100% certain of how the 13th century proceeded?

As long as the years on your timeline and my timeline roughly match up, you play your games with history, and I'll play mine :)
Hey, I agree 110%, I would just personally like for the monacoran empire not to look like a bunch of civillian killing bastards is all, and besides I just want to catch up to the Duchess of Zeon's chronicled backhistory. :P
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
Exactly when did emissions reveal the presense of a cloaked ship in DS9? Given that, you know, knowledge of how to track that way wouldn't be lost.
I don't care anymore. I've altered my order of battle already, I now field 319 combat, the vast majority still quite small with the same number of Black Forests, and the same 80 planetary assault vessels.
Well, I'm not entirely surprised someone whining and bitching has already started to put people off, though honestly I would have thought it would not start until into the first major war..
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Post by Sea Skimmer »

SirNitram wrote:
Well, I'm not entirely surprised someone whining and bitching has already started to put people off, though honestly I would have thought it would not start until into the first major war..
I'm not going to artificially limit myself for an advantage people wont respect, and with our small Empire sizes building a new navy after the fact isn't an option.
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
Well, I'm not entirely surprised someone whining and bitching has already started to put people off, though honestly I would have thought it would not start until into the first major war..
I'm not going to artificially limit myself for an advantage people wont respect, and with our small Empire sizes building a new navy after the fact isn't an option.
Quite. I've changed my numbers as well, to reflect that if people won't respect the fact my ships are hard to track, they will respect the Big-Fucking-Guns. You'd think people wouldn't be so childish for a game, but we do what we will.
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Post by Thirdfain »

-shrug- With the maritime law giving control of a system to whoever controls the major settlements, and what looks to me to be an unwillingness to share systems, I've decided to do the same- I'm nearly doubling my fleet size, up to 308 major vessels from 160.
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Post by SirNitram »

Thirdfain wrote:-shrug- With the maritime law giving control of a system to whoever controls the major settlements, and what looks to me to be an unwillingness to share systems, I've decided to do the same- I'm nearly doubling my fleet size, up to 308 major vessels from 160.
I'm at 300 even, though I have no Destroyer-analogues. Then again, the Lost's structure does not have many niches for such a vessel not already fufilled.

I do think, however, the Floaters and Lost will get on well, even if most Lost are 'Heavies'.
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Post by The Yosemite Bear »

And my "lego death fleet" will be happy to assist...

Hope someone caught Ugly/Boxy/Modular
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Post by Sea Skimmer »

SirNitram wrote:
Sea Skimmer wrote:
SirNitram wrote:
Well, I'm not entirely surprised someone whining and bitching has already started to put people off, though honestly I would have thought it would not start until into the first major war..
I'm not going to artificially limit myself for an advantage people wont respect, and with our small Empire sizes building a new navy after the fact isn't an option.
Quite. I've changed my numbers as well, to reflect that if people won't respect the fact my ships are hard to track, they will respect the Big-Fucking-Guns. You'd think people wouldn't be so childish for a game, but we do what we will.
I have 15 large battleships, 27 cruisers, 241 frigates and 36 monitors, and that's after a major step up in power. Now it seems that even that leaves me greatly behind. Quite a few powers seem to have 50+ battleships with nothing but cruisers for the rest of the fleet, though no specifications for them. Guess I'll wait to more orders of battle appear, WITH SPECIFICATIONS as are required. I stated that my capital ships where suppost to be basically the biggest on the block but where few in number, but I'm betting that wont last.

I'd like to have a small number of big ships so no one will risk them without good cause. But it seems that 400 major combatants is being interpreted as 400 capital units without anything like a balanced fleet.
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Post by Beowulf »

Sea Skimmer wrote:I have 15 large battleships, 27 cruisers, 241 frigates and 36 monitors, and that's after a major step up in power. Now it seems that even that leaves me greatly behind. Quite a few powers seem to have 50+ battleships with nothing but cruisers for the rest of the fleet, though no specifications for them. Guess I'll wait to more orders of battle appear, WITH SPECIFICATIONS as are required. I stated that my capital ships where suppost to be basically the biggest on the block but where few in number, but I'm betting that wont last.

I'd like to have a small number of big ships so no one will risk them without good cause. But it seems that 400 major combatants is being interpreted as 400 capital units without anything like a balanced fleet.
2 BBs (Shanghai and Beijing, BTW)
120 cruisers of various types
250 small vessels...

Hmm... I think I'm going to off some of my cruisers to make room for planetary assault craft.
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
Sea Skimmer wrote: I'm not going to artificially limit myself for an advantage people wont respect, and with our small Empire sizes building a new navy after the fact isn't an option.
Quite. I've changed my numbers as well, to reflect that if people won't respect the fact my ships are hard to track, they will respect the Big-Fucking-Guns. You'd think people wouldn't be so childish for a game, but we do what we will.
I have 15 large battleships, 27 cruisers, 241 frigates and 36 monitors, and that's after a major step up in power. Now it seems that even that leaves me greatly behind. Quite a few powers seem to have 50+ battleships with nothing but cruisers for the rest of the fleet, though no specifications for them. Guess I'll wait to more orders of battle appear, WITH SPECIFICATIONS as are required. I stated that my capital ships where suppost to be basically the biggest on the block but where few in number, but I'm betting that wont last.
I'll respect that, though I'm betting a Lost BB could give you a run for the money.. If it got the first volley off. The NLC is the Great Equalizer, after all, even if a normal battle won't last long enough for two shots.
I'd like to have a small number of big ships so no one will risk them without good cause. But it seems that 400 major combatants is being interpreted as 400 capital units without anything like a balanced fleet.
I just don't want to try and BS numbers for my smaller craft, since literally there would be hundreds, maybe thousands for the fleet train of the Generation Ships alone.
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Post by Thirdfain »

I do think, however, the Floaters and Lost will get on well, even if most Lost are 'Heavies'.
I agree!

Only the most conservative Floaters would find your lifestyle distasteful. You share the Freedom of the Void, in your own fashion, true- but that's just not a problem.
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Post by Arthur_Tuxedo »

Is it too late to get in on this? If not, I'll have time to write a force declaration later tonight.
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Post by Beowulf »

Arthur_Tuxedo wrote:Is it too late to get in on this? If not, I'll have time to write a force declaration later tonight.
Write it fast.
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Post by Sea Skimmer »

Beowulf wrote:
Arthur_Tuxedo wrote:Is it too late to get in on this? If not, I'll have time to write a force declaration later tonight.
Write it fast.
And with ship specifications. Anything less is just clutter.
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Post by Sea Skimmer »

SirNitram wrote:
I'll respect that, though I'm betting a Lost BB could give you a run for the money.. If it got the first volley off. The NLC is the Great Equalizer, after all, even if a normal battle won't last long enough for two shots.
How exactly is having a neutrally partial beam cannon suppose to be an equalizer? My ships have them too.
I just don't want to try and BS numbers for my smaller craft, since literally there would be hundreds, maybe thousands for the fleet train of the Generation Ships alone.
Unhun.....
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Post by HemlockGrey »

I might have the NRE full dec done tonight, or tomorrow.
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
I'll respect that, though I'm betting a Lost BB could give you a run for the money.. If it got the first volley off. The NLC is the Great Equalizer, after all, even if a normal battle won't last long enough for two shots.
How exactly is having a neutrally partial beam cannon suppose to be an equalizer? My ships have them too.
Lots and lots of energy. They're something like the heaviest guns so far declared, but their recharge time sucks hairy ass.
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Post by Sea Skimmer »

SirNitram wrote: Lots and lots of energy. They're something like the heaviest guns so far declared, but their recharge time sucks hairy ass.
All right then, are those on the generation ships fixed or in turret or ball mountings?
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote: Lots and lots of energy. They're something like the heaviest guns so far declared, but their recharge time sucks hairy ass.
All right then, are those on the generation ships fixed or in turret or ball mountings?
Limited turret. Expect between 3-4 to be able to target any one point around the ship.
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Post by Sea Skimmer »

SirNitram wrote:
Limited turret. Expect between 3-4 to be able to target any one point around the ship.
Sounds like a ball/barbette mounting to me.
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
Limited turret. Expect between 3-4 to be able to target any one point around the ship.
Sounds like a ball/barbette mounting to me.
That's probably the technical explanation, yes. :D
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Post by Arthur_Tuxedo »

United Pirate Kingdoms:

History: The Betelgeuse cluster had always been a war-torn badlands, away from major trade routes and important destinations. 5 different pirate empires competed in a fratricidal war for control of the cluster. This all changed with the arrival of an unspeakably advanced starship. Small, though it was, it had enough firepower to smash any ship known to the pirate kingdoms. Unfortunately for its pilot, an enigmatic human named Arthur Tuxedo, it was out of control, in a death spiral toward Betelgeuse Prime, where it was competely destroyed upon impact shortly after its pilot was able to eject. Describing himself as a "Jedi", Arthur had a firm grasp of tactics, and the uncanny ability to predict enemy decisions. With this Jedi as an advisor, then-Warlord James Dagnar was able to conquer or subdue all 4 other kingdoms, forming the UPK, with himself as its King.

Government: Nominally a monarchy, the UPK enjoys vibrant and relatively unrestricted trade, although large and powerful corporations are forbidden, as King Dagnar does not like to share power. The King does not meddle in his Kingdom's day to day affairs, but the price of going against his word or questioning his orders is often fatal once he's made up his mind about something. He listens only to one mysterious figure, and does not tolerate input from others.

Current ambitions: The UPK has recovered from its fratricidal war of only a few years prievious, consolidated and rebuilt its military, and is eager for conquest. King Dagnar is well-liked and supported by a populace that is generally just as bloodthirsty as he is. The UPK thinks in terms of military might and conquest.

Holdings:
The 5 planets that made up the home bases of the former pirate kingdoms are all very well developed militarily, even if development in other areas is a bit lacking. Population is roughly 1 billion on each of these planets.

These planets are rich in mineral resources, but lacking in agriculture, so 5 planets have been colonized for the purpose of providing food for the homeworlds.
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Post by The Duchess of Zeon »

Sea Skimmer wrote:
Thirdfain wrote:On second thought, you are right- all it takes is one q-ship loaded down with mass drivers or some other nasty kinetic weapon, get within a dozen AUs and you can bomb a planet into the stone age.

The original law for a nation's controlled water was one mile- the range of naval artillary at the time of the first maritime law. Let's work out a max range for strategic weapons, and use that as the controlled area around a planet.
One mile, then three miles, then seventeen miles, twenty two now IIRC, with the addition of a 200 mile economic exclusion zone with areas well beyound that often claimed.
Just for the record the TSE claims a twelve-lightyear economic exclusion zone around all inhabited star systems.
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Post by FBHthelizardmage »

Question Do I need weapon yields for my ships guns? if so how much (about) should they be?
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Post by Cpt_Frank »

FBHthelizardmage wrote:Question Do I need weapon yields for my ships guns? if so how much (about) should they be?
About ST DS9 level, however better wait for Phong's statistics and use them as a guideline.
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