ftl speed?
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ftl speed?
whats the speed of starwars(ummm the standerd speed of most ships)
and whats the speed of startrek
and how far can thy go in 1 day
and whats the speed of startrek
and how far can thy go in 1 day
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In SW, ships can move from the Core of the Galaxy to the edge of it in a single day (ref. TPM). In ST, it would take them years to go that far.
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I believe SW Hyperdrive is approx 3 Million C and ST warp drive is some arounf 5000 C.
SW could go anywhere in the galaxy within a very short space of time but due to how hyperdrive works tyhey cant go A to B they have to take long routes unless they are along a trade route.
ST warp drive can go A to B but very slowly compared to Wars so overall SW is far faster than ST.
SW could go anywhere in the galaxy within a very short space of time but due to how hyperdrive works tyhey cant go A to B they have to take long routes unless they are along a trade route.
ST warp drive can go A to B but very slowly compared to Wars so overall SW is far faster than ST.
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???TheDarkling wrote:I believe SW Hyperdrive is approx 3 Million C and ST warp drive is some arounf 5000 C.
SW could go anywhere in the galaxy within a very short space of time but due to how hyperdrive works tyhey cant go A to B they have to take long routes unless they are along a trade route.
I'm not sure where this comes from.
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If you are talking about going point to point isnt easy with hyperdrive it comes from almost every EU book I have read mainly Rogue Squadron books and NJO.
Its also clear that very speciic maps are needed for hyperdrive along anything other that the main routes (I think its the ICS that says only the Trade federation and the Jedi can afford to keep complete maps and that the routes change often).
In Rogue squadron it takes an ISD 10 Hours to go from one system to the next system yet in other examlpe the core to the rim takes less time, the explanation is that sometimes hyperdrive isnt able to go in a straight line and has to go A-b-C to get where its going.
Its also clear that very speciic maps are needed for hyperdrive along anything other that the main routes (I think its the ICS that says only the Trade federation and the Jedi can afford to keep complete maps and that the routes change often).
In Rogue squadron it takes an ISD 10 Hours to go from one system to the next system yet in other examlpe the core to the rim takes less time, the explanation is that sometimes hyperdrive isnt able to go in a straight line and has to go A-b-C to get where its going.
To expand on Master of Ossus' explanation, ST would take decades to travel from the core of a galaxy to the edge. In ST, it was estimate it would have taken Voyager 70 years to travel 70,000 light years using just the warp engines.Master of Ossus wrote:In SW, ships can move from the Core of the Galaxy to the edge of it in a single day (ref. TPM). In ST, it would take them years to go that far.
I remember that small fighters have no real nav-computer. Their R2-Units use precalculated routes to get to their targets. That could explain this discrepance...TheDarkling wrote:If you are talking about going point to point isnt easy with hyperdrive it comes from almost every EU book I have read mainly Rogue Squadron books and NJO.
Its also clear that very speciic maps are needed for hyperdrive along anything other that the main routes (I think its the ICS that says only the Trade federation and the Jedi can afford to keep complete maps and that the routes change often).
In Rogue squadron it takes an ISD 10 Hours to go from one system to the next system yet in other examlpe the core to the rim takes less time, the explanation is that sometimes hyperdrive isnt able to go in a straight line and has to go A-b-C to get where its going.
In "The 37's"[VOY], Paris says warp 9.9 is 4,000,000,000 miles per second, or about 20,000 times lightspeed. The Enterprise-D had a recommended maximum of warp 9.2, which may be what Data was referring to when he said it would take the ship 300 years to get home at maximum warp, from a point 2.7 million light-years from the Federation ("Where No One Has Gone Before"[TNG]). That works out to 9000 times lightspeed, and would seem to represent the rough maximum for most ships.
These are not dead-firm figures, however. The Enterprise-Prime would take 11 hours to travel 990.7 light years in "That Which Survives"[TOS], suggesting 90 ly/hr, or 788,400 times lightspeed. "Bread and Circuses"[TOS] has the Enterprise cross .2 light years in about a minute, suggesting a speed of 107,000c. Then, of course, there's the Star Trek V incident, where a trip to the center of the Milky Way from Nimbus III (which could be no less than 17,000 light-years from the center, as per First Contact) took under seven hours. That suggests a speed of over 2500 ly/hr, over 20,000,000c!
Then there's the opposite side of the coin. In "Bloodlines"[TNG] Riker calculated in his head the time required for the Enterprise to travel 300 billion kilometers at Warp 9, and gets about 20 minutes, which would be about 900c, or .1ly/hr. In "Caretaker"[VOY], Janeway said that at "maximum speeds", it would take 70 years to make the 75,000 light year journey, which works out to only .12 light years per hour, or just over 900c.
These are not dead-firm figures, however. The Enterprise-Prime would take 11 hours to travel 990.7 light years in "That Which Survives"[TOS], suggesting 90 ly/hr, or 788,400 times lightspeed. "Bread and Circuses"[TOS] has the Enterprise cross .2 light years in about a minute, suggesting a speed of 107,000c. Then, of course, there's the Star Trek V incident, where a trip to the center of the Milky Way from Nimbus III (which could be no less than 17,000 light-years from the center, as per First Contact) took under seven hours. That suggests a speed of over 2500 ly/hr, over 20,000,000c!
Then there's the opposite side of the coin. In "Bloodlines"[TNG] Riker calculated in his head the time required for the Enterprise to travel 300 billion kilometers at Warp 9, and gets about 20 minutes, which would be about 900c, or .1ly/hr. In "Caretaker"[VOY], Janeway said that at "maximum speeds", it would take 70 years to make the 75,000 light year journey, which works out to only .12 light years per hour, or just over 900c.
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DarkStar wrote:These are not dead-firm figures, however. The Enterprise-Prime would take 11 hours to travel 990.7 light years in "That Which Survives"[TOS], suggesting 90 ly/hr, or 788,400 times lightspeed. "Bread and Circuses"[TOS] has the Enterprise cross .2 light years in about a minute, suggesting a speed of 107,000c. Then, of course, there's the Star Trek V incident, where a trip to the center of the Milky Way from Nimbus III (which could be no less than 17,000 light-years from the center, as per First Contact) took under seven hours. That suggests a speed of over 2500 ly/hr, over 20,000,000c!
Yes clearly the feds, and st in general lost decent ftl after st VI.
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Calculate all possible destinations along their last known trajectoryTheDarkling wrote:If you are talking about going point to point isnt easy with hyperdrive it comes from almost every EU book I have read mainly Rogue Squadron books and NJO.
Its also clear that very speciic maps are needed for hyperdrive along anything other that the main routes (I think its the ICS that says only the Trade federation and the Jedi can afford to keep complete maps and that the routes change often).
In Rogue squadron it takes an ISD 10 Hours to go from one system to the next system yet in other examlpe the core to the rim takes less time, the explanation is that sometimes hyperdrive isnt able to go in a straight line and has to go A-b-C to get where its going.
canon
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I contend the general lowering of Warp drive speeds is due to the 'damage' to 'spacetime'(A ridiculous concept, you might as well find a crack in a mathematically defined radius... Oh, wait, done that.), from all these Warp-equipped species running around. It slowly cuts the speeds down further and further, or perhaps it's more quick.
Oh, and Voyager is specifically stated to be able to pull Warp 9.6(? Possibly .7) for a long period of time. In the pilot, I think.
Oh, and Voyager is specifically stated to be able to pull Warp 9.6(? Possibly .7) for a long period of time. In the pilot, I think.
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NecronLord: Wow is that some big revelation? it has no relevance to what I said whatsoever the Falcon was going somewhere but they could drop out and change course or even change course in hyperspace (which may be possible Ref Dark Empire).
Just because they... infact what are you trying to say I just dont get it.
SirNitram: Hmm warp capable races have been around for a very long time why the sudden drop?
When ever they are going some where they are often going at warp 5/6 it may be that going faster is less efficient and since they were on a limited supply (or so they kept telling us).
It was they could sustain warp 9.6 but it didnt say they could cruise at tat speed for days it could be infered that they could go at that speed without putting stress on the engine.
Just because they... infact what are you trying to say I just dont get it.
SirNitram: Hmm warp capable races have been around for a very long time why the sudden drop?
When ever they are going some where they are often going at warp 5/6 it may be that going faster is less efficient and since they were on a limited supply (or so they kept telling us).
It was they could sustain warp 9.6 but it didnt say they could cruise at tat speed for days it could be infered that they could go at that speed without putting stress on the engine.
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SirNitram wrote:I contend the general lowering of Warp drive speeds is due to the 'damage' to 'spacetime'(A ridiculous concept, you might as well find a crack in a mathematically defined radius... Oh, wait, done that.), from all these Warp-equipped species running around. It slowly cuts the speeds down further and further, or perhaps it's more quick.
Oh, and Voyager is specifically stated to be able to pull Warp 9.6(? Possibly .7) for a long period of time. In the pilot, I think.
Voyager supposly got rid of the "rip spacetime" effect.
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Wrongo. Specific maps are needed for safe hyperdrive. You can easily get up to full speed without making a single calculation for a hyperjump... it's just not a very wise idea, which is why people don't do it in unsure territory.Its also clear that very speciic maps are needed for hyperdrive along anything other that the main routes
Remember, it was said that there is no natural limit to velocity in hyperspace, only technological.
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I think the only safe way in an uncharted sector would be making jumps with a length smaller than the range of your sensors. That's why probe droids and scout ships would be extremely useful to chart an area.SPOOFE wrote:Wrongo. Specific maps are needed for safe hyperdrive. You can easily get up to full speed without making a single calculation for a hyperjump... it's just not a very wise idea, which is why people don't do it in unsure territory.
Remember, it was said that there is no natural limit to velocity in hyperspace, only technological.
Of course with a good optical sensor array you can map all star positions within a galaxy within a few hours just by taking a few "photos"...
Maybe because it's a little bit difficult for Federation ships to move a few thousand lightyears out of the galactic plane to get good photos ?Cpt_Frank wrote:Exactly. And SW has probably non-visual sensors vastly superior to our present telescopes. I just don't know why the trekkies seem to think getting maps is just so difficult.
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My point is that you often cant go directly from A to B.
Also the maps are importnat if not 100% necessary since it was said to give the Trade federation an unfair monopoly.
It was also said that the maps were expensive to maintain - if they were simple and unchanging this shouldnt be so, we often have references (in NJO and the Rogue squadron books that come to mind) that hyperspace lanes change over time (and im not talking decades im talking weeks and months) this is why the major trade lanes are so important - they dont change meaning that trade along them doesnt require expensive maps.
Also the maps are importnat if not 100% necessary since it was said to give the Trade federation an unfair monopoly.
It was also said that the maps were expensive to maintain - if they were simple and unchanging this shouldnt be so, we often have references (in NJO and the Rogue squadron books that come to mind) that hyperspace lanes change over time (and im not talking decades im talking weeks and months) this is why the major trade lanes are so important - they dont change meaning that trade along them doesnt require expensive maps.
What do you think about this ?TheDarkling wrote:My point is that you often cant go directly from A to B.
Also the maps are importnat if not 100% necessary since it was said to give the Trade federation an unfair monopoly.
It was also said that the maps were expensive to maintain - if they were simple and unchanging this shouldnt be so, we often have references (in NJO and the Rogue squadron books that come to mind) that hyperspace lanes change over time (and im not talking decades im talking weeks and months) this is why the major trade lanes are so important - they dont change meaning that trade along them doesnt require expensive maps.
A simple map with stars on it is easy to get an to maintain... but most ships want to jump into a star system which may require a map with asteroids, comets, planets, stellar dust clouds and space-trash within all systems. These maps would allow to jump directly into a system, but they are much more difficult to create and maintain.
<speculation>It could explain why Tarkin did jump into a "bad" position with the DS on Yavin 4. Maybe he had no map of the Yavin 4 system...</speculation>