[STGOD] ORBAT Declaration
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What might be possibul and the yields found in DS9 are quite different. And its 23kg of antimatter and 23kg of matter reacting with 100% efficiency, good luck getting that when the reaction would blow most of the material away without it being annihilated.Seggybop wrote:Using DS9-type technology, antimatter should be easy to get. 1GT is ~23kg antimatter and ~23kg matter combined. To load this on to a giant rocket does not sound unreasonable. I will nerf everything anyway though because I don't want to argue.
Anyway, the simple fact that you ignored all other power levels is fucking annoying to say the least.
Last edited by Sea Skimmer on 2003-04-24 08:23pm, edited 1 time in total.
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Dude. The issue isn't weapons. We can deal with those (which would be classified as strategic weapons/banned weapons by most treaties/alliances). Its the sheer number of fucking ships etc that you've taken.Seggybop wrote:Using DS9-type technology, antimatter should be easy to get. 1GT is ~23kg antimatter and ~23kg matter combined. To load this on to a giant rocket does not sound unreasonable. I will nerf everything anyway though because I don't want to argue.
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Seggybop wrote:I have no planets, only space colonies, which I figured would be disadvantageous enough.
To let you have ten times the ships as everyone else, nope. As for not having planets, your colonies have a billion people in them, that's not much of a disadvantage. In fact it places you in line with a number of major powers.
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No. Hell. No.
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I'd say the carrier number is fine, but there are still far too many fightersweemadando wrote: Halve fleet numbers again and we might have something to work with.
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Now that it seems resolved, I have the great desire to have a Transformer show up in the Lost to fight the giant robots. Mmm. Robot-on-robot action.
And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
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The four very heavy guns on my Black Forest class should out gun your individual weapons however, while being more flexible in action. Most of your examples couldn't hit anything but stations and planets.SirNitram wrote: And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
Watching the puny mecha kill each out would amuse me.
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Not a maneuvering target, no. Hard to maneuver when you don't know the shots coming, however.Sea Skimmer wrote:The four very heavy guns on my Black Forest class should out gun your individual weapons however, while being more flexible in action. Most of your examples couldn't hit anything but stations and planets.SirNitram wrote: And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
How dare you call Transformers Mecha, you heathen.Watching the puny mecha kill each out would amuse me.
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Die scum, the transformer is a particularly offensive form of mecha.SirNitram wrote: How dare you call Transformers Mecha, you heathen.
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You take this way too seriously if you take offense at Transformers.Sea Skimmer wrote:Die scum, the transformer is a particularly offensive form of mecha.SirNitram wrote: How dare you call Transformers Mecha, you heathen.
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I'll stop hating them when they bring back the decent series I watched when I was younger.SirNitram wrote:
You take this way too seriously if you take offense at Transformers.
I've also updated my order of battle to include battlestations and some basic details on my ground forces. I also dropped some useless details that simple add length with no real point, no one needs to know what I designate my ESM systems and such.
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Updated my ORBAT to include battleships, submarines, and ground forces. Total number of major combatants is 398.
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I don't see how they go over the tech limit or even could go over the tech limit without hard figures. I intentionally didn't post hard figures like tonnage, length, yield because I wanted to ensure that my ships would be treated on a relatively even plain with that of others' without having to pour over every detail of everyone else's ORBAT.Straha wrote: Two Problems:
A. That goes a tad over the ship limit previously set of ~300 (you have 372)
B. This is DS9 Tech Level, and unless your ships are only comparing their weapons to other ships of their class, well then they go a [SARCASM]tad[/SARCASM] over the tech limit previously set.
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I suggest you avoid cloaked raiders, as no ones going to respect them unless you've got a huge ship to hide against, and even then cloaks only serve to make precise fleet counts and targeting difficult.Arthur_Tuxedo wrote:Updated my ORBAT to include battleships, submarines, and ground forces. Total number of major combatants is 398.
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You don't need to have a full fleet to avoid being overwhelmed, and huge orbital battlestations and 200 million man army are more the Chinese style.Cpt_Frank wrote:Added some numbers.
Too weak or too strong? (I only have 166 major combatants)
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Well, then should I make the ships weaker?Sea Skimmer wrote:You don't need to have a full fleet to avoid being overwhelmed, and huge orbital battlestations and 200 million man army are more the Chinese style.Cpt_Frank wrote:Added some numbers.
Too weak or too strong? (I only have 166 major combatants)
[edit: reduced fleet to 140 ships. added more battlestations and made them bigger]
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I'm not sure about your numbers, are they per second or total? Keep in mind the biggest shields can only take 20 gigatons and are carried by a 300 kilometer vessel and the biggest gun is only 900 megatons with a six round per hour rate of fire
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Shields are total. I'm not sure about the fire rate though, but they clearly need to be much slower than 1 round/second.Sea Skimmer wrote:I'm not sure about your numbers, are they per second or total? Keep in mind the biggest shields can only take 20 gigatons and are carried by a 300 kilometer vessel and the biggest gun is only 900 megatons with a six round per hour rate of fire
Supermod