ISD. A serious design flaw.
Moderator: Vympel
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
ISD. A serious design flaw.
This has bugged me for quite some time, and I've never seen it mentioned.
The HTL turrets on the ISD suffer from incredibly bad layout. Fully 50% of the main battery have painfully limited firing arcs.
As it stands, two turrets have a reasonably clear bearing forward, two aft, but four turrets are limited to broadside fire only, with appropriate 90 deg. elevation. This is a horrible waste, these are the ship's primary weapons but they're confined to WWII battleship AA weapon behavior. And why the emphasis on broadside fire?
Another thing, the total lack of ventral firing arcs for the big guns is also perplexing in the 3D medium of space. When an enemy conveniantly places himself in the line of fire, this wouldn't be a problem, but to the clever commander who brazenly attacks from underneath, a massive blind spot is presented, clear of primary battery fire.
The HTL turrets on the ISD suffer from incredibly bad layout. Fully 50% of the main battery have painfully limited firing arcs.
As it stands, two turrets have a reasonably clear bearing forward, two aft, but four turrets are limited to broadside fire only, with appropriate 90 deg. elevation. This is a horrible waste, these are the ship's primary weapons but they're confined to WWII battleship AA weapon behavior. And why the emphasis on broadside fire?
Another thing, the total lack of ventral firing arcs for the big guns is also perplexing in the 3D medium of space. When an enemy conveniantly places himself in the line of fire, this wouldn't be a problem, but to the clever commander who brazenly attacks from underneath, a massive blind spot is presented, clear of primary battery fire.
Life is all the eternity you get, use it wisely.
- Spanky The Dolphin
- Mammy Two-Shoes
- Posts: 30776
- Joined: 2002-07-05 05:45pm
- Location: Reykjavík, Iceland (not really)
Re: ISD. A serious design flaw.
It has been actually.Frank Hipper wrote:This has bugged me for quite some time, and I've never seen it mentioned.
It's not as huge a problem as you think. If an ISD wants to bring all it's weapons to bear, it can simply drop it's nose and bring all 64 barrels (ISD2) to bear on a target in front of it, or roll to hit a target beneath it.The HTL turrets on the ISD suffer from incredibly bad layout. Fully 50% of the main battery have painfully limited firing arcs.
Possibly could be the same reason for broadside fire on battleships, I don't know actually.As it stands, two turrets have a reasonably clear bearing forward, two aft, but four turrets are limited to broadside fire only, with appropriate 90 deg. elevation. This is a horrible waste, these are the ship's primary weapons but they're confined to WWII battleship AA weapon behavior. And why the emphasis on broadside fire?
Maybe it's that placing all the guns on the dorsal side gives an ISD commander an incentive to keep his vulnerable hangar away from the guns of an enemy capital ship *shrug*. The temptation to engage in a battle with ventral heavy weapons would be extremely great. Just roll the ship, it's space!Another thing, the total lack of ventral firing arcs for the big guns is also perplexing in the 3D medium of space. When an enemy conveniantly places himself in the line of fire, this wouldn't be a problem, but to the clever commander who brazenly attacks from underneath, a massive blind spot is presented, clear of primary battery fire.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Re: ISD. A serious design flaw.
Weve easily had ten threads on itFrank Hipper wrote:This has bugged me for quite some time, and I've never seen it mentioned.
And simply by angling down a few degrees to present the dorsal side to the target the problem is solved. This also protects the hanger bay and launching craft as they form up.The HTL turrets on the ISD suffer from incredibly bad layout. Fully 50% of the main battery have painfully limited firing arcs.
As it stands, two turrets have a reasonably clear bearing forward, two aft, but four turrets are limited to broadside fire only, with appropriate 90 deg. elevation.
Because the ships frame can only take the massive recoil in those positions I'd expect, it also gives short power feeds to the reactors.This is a horrible waste, these are the ship's primary weapons but they're confined to WWII battleship AA weapon behavior. And why the emphasis on broadside fire?
Actually no, a quick and simple roll can present the ships full weight of fire to bear on any target. If some guns where relocated to the dorsal side then they could only be used by exposing the hanger bay and a target would always be safe from at least some of the ships heavy guns.Another thing, the total lack of ventral firing arcs for the big guns is also perplexing in the 3D medium of space. When an enemy conveniantly places himself in the line of fire, this wouldn't be a problem, but to the clever commander who brazenly attacks from underneath, a massive blind spot is presented, clear of primary battery fire.
It makes more sense to concentrate fire on one target, blow it to bits quickly and then roll to engage another. Splitting fire is rarely a good idea, N squared support this very strongly.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
The Empire however out number and out gunned its opponents by a wide margin throughout much of the Imperator production run. In any case, the quick destruction of one hostile and then the engagement of another is preferable to the slower destruction of several hostiles at once. For that, having the full main battery able to bear on a single target is highly useful. Throw half the turrets on the bottom and you cant do that.Frank Hipper wrote:But forcing an opponent to to roll can be exploited in multi-ship engagements. Present a tempting target on one arc, roll your ship and expose blind spots to another opponent.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
Splitting them into two groups of four turrets directly underneath their current placement would double forward and aft firepower without resorting to having to manouver the ship, and provide cover for that, as well.Sea Skimmer wrote:The Empire however out number and out gunned its opponents by a wide margin throughout much of the Imperator production run. In any case, the quick destruction of one hostile and then the engagement of another is preferable to the slower destruction of several hostiles at once. For that, having the full main battery able to bear on a single target is highly useful. Throw half the turrets on the bottom and you cant do that.Frank Hipper wrote:But forcing an opponent to to roll can be exploited in multi-ship engagements. Present a tempting target on one arc, roll your ship and expose blind spots to another opponent.
And the framing should be as strong, or easily modified, to provide a structural basis for this, too. And it's in the neighborhood for routing power feeds.
Life is all the eternity you get, use it wisely.
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
So what, the maneuver is still necessary to protect the hanger, only now if its done you lose half the guns. And on the broadside all weapons can now only engage within a narrow band. That will leave the ship rolling far more attempting to bring them all to bear, if its even possibul. Against more nimble targets I doubt it would be.Frank Hipper wrote:Splitting them into two groups of four turrets directly underneath their current placement would double forward and aft firepower without resorting to having to manouver the ship, and provide cover for that, as well.
Sorry, but placing all the guns together makes employing them against one target far easier. You cant get around that. You also cant get around the advantage of quickly disabling or destroying individual targets engaging you.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
I guess my problem comes from comparing them to historical ship design, where a level playing field was assumed from the get-go.Sea Skimmer wrote:Sorry, but placing all the guns together makes employing them against one target far easier. You cant get around that. You also cant get around the advantage of quickly disabling or destroying individual targets engaging you.
Being forced into manouvering your ship still seems like throwing away initiative in order to bring your weapons to bear, though.
Life is all the eternity you get, use it wisely.
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Frank Hipper wrote:
Being forced into manouvering your ship still seems like throwing away initiative in order to bring your weapons to bear, though.
Until we started chucking missiles around warships also needed to maneuver to present there guns as well, they also generally needed to steam in straight lines to have accurate fire. Most of the time any maneuver for an ISD to present weapons would be a simple roll, which doesn't cost you the ability to maneuver in other ways.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
They would have to accelerate, turn AND roll, while all you have to do is rollFrank Hipper wrote:But what's to stop your opponent from manouvering with you to avoid your fire?Sea Skimmer wrote: Most of the time any maneuver for an ISD to present weapons would be a simple roll, which doesn't cost you the ability to maneuver in other ways.
- Peregrin Toker
- Emperor's Hand
- Posts: 8609
- Joined: 2002-07-04 10:57am
- Location: Denmark
- Contact:
I would have to agree on this one...
The only way you can engage in all directions without manoeuvring is by spreading your guns evenly all over the place, and how are you going to concentrate fire on one target then?
To protect your underside all you need is stronger shields and armour on that arc so that it can take the pounding long enough for the ISD to finish off the ship on the other side, turn around and rip the ship on this side... but the ISD would probably be presenting its business side towards the side with heavier incoming fire, unless the ISDs are outnumbered so that the objective is to to pick off a few stray ships and then run...
Engaging targets that can fly circles around ur battleship is a job for starfighters, anyway.
The only way you can engage in all directions without manoeuvring is by spreading your guns evenly all over the place, and how are you going to concentrate fire on one target then?
To protect your underside all you need is stronger shields and armour on that arc so that it can take the pounding long enough for the ISD to finish off the ship on the other side, turn around and rip the ship on this side... but the ISD would probably be presenting its business side towards the side with heavier incoming fire, unless the ISDs are outnumbered so that the objective is to to pick off a few stray ships and then run...
Engaging targets that can fly circles around ur battleship is a job for starfighters, anyway.
The captain may not be able to "see" his enemy out the bridge windows but he's still got sensor readouts which give more and better information than the human eye ever could, especially at the distances involved in space combat. And, realistically, I'd think that having the bridge windows angled AWAY from incoming enemy fire would be rather an advantage, since I don't think the transparisteel viewports are as heavily-armored as the starship's hull!
Keep in mind also that the ISD's heavy turbolaser batteries are designed to target big, slow-moving capital ships, not small vessels that could easily manuever to stay out of their firing arc. Using HTLs on a Corellian Corvette or Gunship would be massive overkill!
Keep in mind also that the ISD's heavy turbolaser batteries are designed to target big, slow-moving capital ships, not small vessels that could easily manuever to stay out of their firing arc. Using HTLs on a Corellian Corvette or Gunship would be massive overkill!
"The best part of losing your mind is not missing it."
- Cpt_Frank
- Official SD.Net Evil Warsie Asshole
- Posts: 3652
- Joined: 2002-07-03 03:05am
- Location: the black void
- Contact:
I guess the captain views the battle as a holographic projection. Should give good overview.Kerneth wrote:The captain may not be able to "see" his enemy out the bridge windows but he's still got sensor readouts which give more and better information than the human eye ever could, especially at the distances involved in space combat.
Supermod
- Iceberg
- ASVS Master of Laundry
- Posts: 4068
- Joined: 2002-07-03 11:23am
- Location: Minneapolis, Minnesota
- Contact:
If an ISD's main guns were superfiring, that would solve a lot of problems right there.
"Carriers dispense fighters, which dispense assbeatings." - White Haven
| Hyperactive Gundam Pilot of MM | GALE | ASVS | Cleaners | Kibologist (beable) | DFB |
If only one rock and roll song echoes into tomorrow
There won't be anything to keep you from the distant morning glow.
I'm not a man. I just portrayed one for 15 years.
| Hyperactive Gundam Pilot of MM | GALE | ASVS | Cleaners | Kibologist (beable) | DFB |
If only one rock and roll song echoes into tomorrow
There won't be anything to keep you from the distant morning glow.
I'm not a man. I just portrayed one for 15 years.
Terran naval battleships were usually able to point 30-50% of their main guns to rear. I imagined a ship as large as a mon cal cruiser to be able to do this and the following situation:
-Phase 1: Long range usual battle. The ISD lowers the noise. It outguns the opposing ship.
-Phase 2: The cruiser turns around and starts to retreat at full speed. (We saw that even ships as large as the Home One can turn quite quickly.)
In my opinion the imperial captain has two possibilities:
-Does not follow the cruiser. Morally he looses the battle.
-Follows the cruiser. The ISD looses 75 percent of its main gun. It is possible that 30-50% of the main guns of the cruiser will outgun the 25% of that of the ISD.
I may be wrong, but it seems (to me) that the ISD will possibly loose this theoretical situation only because the main weapon arrangement.
-Phase 1: Long range usual battle. The ISD lowers the noise. It outguns the opposing ship.
-Phase 2: The cruiser turns around and starts to retreat at full speed. (We saw that even ships as large as the Home One can turn quite quickly.)
In my opinion the imperial captain has two possibilities:
-Does not follow the cruiser. Morally he looses the battle.
-Follows the cruiser. The ISD looses 75 percent of its main gun. It is possible that 30-50% of the main guns of the cruiser will outgun the 25% of that of the ISD.
I may be wrong, but it seems (to me) that the ISD will possibly loose this theoretical situation only because the main weapon arrangement.
- Illuminatus Primus
- All Seeing Eye
- Posts: 15774
- Joined: 2002-10-12 02:52pm
- Location: Gainesville, Florida, USA
- Contact:
In massive fleet engagements, the range is going to be in thousands of kilometers. If rolling simply presents you to another target, you're either surrounded or in such close quarters you're fucked regardless.Frank Hipper wrote:But forcing an opponent to to roll can be exploited in multi-ship engagements. Present a tempting target on one arc, roll your ship and expose blind spots to another opponent.
Placing heavy weapons on the ventral face is a horrid idea.
Both the soft hangar and main reactor bulb are exposed on the ventral face. Placing valuable firepower on a part of your ship you should never be facing the enemy with is downright wasteful and stupid.
"You know what the problem with Hollywood is. They make shit. Unbelievable. Unremarkable. Shit." - Gabriel Shear, Swordfish
"This statement, in its utterly clueless hubristic stupidity, cannot be improved upon. I merely quote it in admiration of its perfection." - Garibaldi in reply to an incredibly stupid post.
The Fifth Illuminatus Primus | Warsie | Skeptical Empiricist | Florida Gator | Sustainability Advocate | Libertarian Socialist |
"This statement, in its utterly clueless hubristic stupidity, cannot be improved upon. I merely quote it in admiration of its perfection." - Garibaldi in reply to an incredibly stupid post.
The Fifth Illuminatus Primus | Warsie | Skeptical Empiricist | Florida Gator | Sustainability Advocate | Libertarian Socialist |
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
Covering a massive Achilles' heel is stupid?Illuminatus Primus wrote:Both the soft hangar and main reactor bulb are exposed on the ventral face. Placing valuable firepower on a part of your ship you should never be facing the enemy with is downright wasteful and stupid.
Life is all the eternity you get, use it wisely.
- Cpt_Frank
- Official SD.Net Evil Warsie Asshole
- Posts: 3652
- Joined: 2002-07-03 03:05am
- Location: the black void
- Contact:
Yes it is, because the ventral side should never face an enemy capship.Frank Hipper wrote:Covering a massive Achilles' heel is stupid?Illuminatus Primus wrote:Both the soft hangar and main reactor bulb are exposed on the ventral face. Placing valuable firepower on a part of your ship you should never be facing the enemy with is downright wasteful and stupid.
If it does, the ISD's in deep shit anyway and might as well rotate to get out of it.
Supermod