[STGOD] ORBAT Declaration
Moderator: Thanas
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
Mm, OK. I was thinking of replacing them with AWACS anyway.Sea Skimmer wrote:I suggest you avoid cloaked raiders, as no ones going to respect them unless you've got a huge ship to hide against, and even then cloaks only serve to make precise fleet counts and targeting difficult.Arthur_Tuxedo wrote:Updated my ORBAT to include battleships, submarines, and ground forces. Total number of major combatants is 398.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
I know you're probably tired of us complaining, but these stats seem excessive for fighters and ground units. Exactly how big are these things to have 4 24 MT weapons? You realize that exceeds the firepower of the Enterprise-D by most calcs? I could understand if it were 24 MT torpedoes or something, but primary weapons? And 2 MT shields on a fighter? These have got to be "fighters" in the same way the Defiant is.Seggybop wrote:Imperial Military of Soirehtyiaz (v4)
*snip*
Variable Fighter x32,768
Transforming fighter with three modes. Deployed to colonies and bases.
- Atmospheric reentry
Massive shielding and heat dissipation type. Unarmed.
- Space combat
Faster and stronger than carrier type fighter.
Armed with 4 24MT xray-laser pods and dual rapid-fire antimatter projectile launchers.
-Atmospheric combat
Comparable to 21st century fighter plane with much higher defensive ability.
Armed with 32 EMP missiles and dual rapid-fire KE projectile launchers.
Combat modes have armor to resist 24KT and shielding to 2MT.
Reentry mode armor resists 4x more.
Again, exactly how big are these robots? I understand that it's M/AM, but the efficiency is likely to be below 1%, and the great majority of a missile's bulk is its propulsion and guidance systems. For 12 MT, you're looking at a much bigger piece of ordnance than I think you realize. As far as the shielding goes, to take one of these down, you'd have to devestate the surrounding area.*snip*
Giant Robot Soldier x3,072
Large transforming robots with burning swords.
Very fast and maneuverable. Can transform into fighter which is even faster.
Armor takes 1Kt and shield 4MT.
Armed with 12MT single-fire missile bazooka/standard railgun, dual laser cannon, big sword with plasma edge.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
No, the complaints are good. When you tell me what I do wrong you're helping me. For all the complaints I thank everyone.Arthur_Tuxedo wrote:I know you're probably tired of us complaining, but these stats seem excessive for fighters and ground units.
The fighters are close in size to an Su-25 fighter plane. The missiles are filled with 1kg of antimatter which explodes with an efficiency of a bit over half. There should not be a problem with this when compared to DS9 technology level.Exactly how big are these things to have 4 24 MT weapons? You realize that exceeds the firepower of the Enterprise-D by most calcs?
I will reduce the shield power of the fighters.I could understand if it were 24 MT torpedoes or something, but primary weapons? And 2 MT shields on a fighter? These have got to be "fighters" in the same way the Defiant is.
The system of reaction is to suspend small AM particles in compressed gas and then to make the bomb explode with chemical explosives and cause the particles to mix with the gas. This should be enough to get efficiency a lot higher than 1%. And even if it didn't, at 1% efficiency it should only take ~25kg AM for sufficent explosion.Again, exactly how big are these robots? I understand that it's M/AM, but the efficiency is likely to be below 1%,
Only one bomb is carried, which is fired from a 40m long railgun-bazooka. After being fired its guidance ability is small, because the weapon is fired at high enough speed that the target shouldn't be able to evade fast enough.and the great majority of a missile's bulk is its propulsion and guidance systems. For 12 MT, you're looking at a much bigger piece of ordnance than I think you realize.
Like for the fighters, it will be lowered for these.As far as the shielding goes, to take one of these down, you'd have to devestate the surrounding area.
my heart is a shell of depleted uranium
Here's my spacefleet. As you can see it is bottom-heavy towards light units and has a major but shrinking disadvantage in strategic mobility. I think I've given myself advantages to compensate but I'm not certain. Criticism welcomed.
OoB:
The Imperial Skaven Navy is the core of the fleet. It carries out the grand strategic goals of the empire. The task of imperial defense is delegated to individual clan militias. Imperial forces are generally of higher quality, having better crews and being more likely to have all equipment in working order.
The Skaven Imperial battle fleet consists of the following:
2 Cephalon-class Carriers (4 more under construction)
2 Cestus-class Battlecruisers (2 more under construction)
10 Cataphract-class Galleons
40 Chaperon-class heavy galleys
70 Chaplet-class light galleys
4 Centinels (2 for skavenblight and one for each moon)
In addition to the main fleet each clan has its own militia forces. The combined space forces are as follows:
16 Centinel stations (2 per planet)
50 Chaperon heavy galleys
150 Chapelet light galleys
There are also innumerable armed freighters and Cenobite assualt shuttles
Ship stats:
Use armor thicknesses as relative values. The due to special nature of Skaven defenses (see below) the armor is much stronger than normal armor of that thickness.
Cephalon-class command carrier
Onager:
The Cephalon was designed to make up for the fact that so much of the Skaven battlefleet is confined to STL travel. Its purpose is to carry smaller ships through the warp. Carriers also have large cargo spaces for extra fuel, ammunition, and spare parts.
Weapons:
2 heavy lasers
400 point defense laser
8 8-cell missile launchers
20 autocannon
2496 missiles
8340 shells
5408 marines
13 warp gates
Carries:
52 shuttles and
1 Galleon or
1 Centinel or
20 galleys
Armor:
75cm belt, 10 cm gunports
Cestus
The Cestus class is a an upgraded Cataphract. Warp engines are the most notable of the added features.
6 heavy lasers
150 point defense lasers
12 8-cell missile launchers
30 autocannon
1248 missiles
4170 shells
2397 marines
5 warp gates
Carries:
2 Light Galleys
13 Shuttles
Armor:
200cm belt, 10cm gunports
Cataphract
Only the central fleet has Cataphracts. The Cataphract class is designed to give the Imperial authority supremacy in space. These ships can easily overpower fleets of galleys. Unlike smaller vessels, Galleons are designed to do battle at range instead of closing to ram. Although they are not designed to ram, the Crow class has an armor belt as thick as heavy galley frontal armor, making it quite safe from ramming attacks itself.
6 heavy lasers
150 point defense lasers
12 8-cell missile launchers
30 autocannon
1248 missiles
4170 shells
2397 marines
4 warp gates
Carries:
2 Light Galleys
13 Shuttles
Armor:
200cm belt, 10cm gunports
Chaperon
The Chaperon is the mainstay of the Skaven fleet. Cheaper than Cataphracts and better fighters than Chaplets, the Chaperons are capable of covering the enire Empire with capable military assets.In addition to the expected ranged attacks, Chaperons will often fight by ram and board. Skaven are typically unwilling to blow themselves up with their ship, so scuttling charges are rare enough to justify the risk.
2 heavy laser turrets
2 light laser turrets
4 8-cell missile launchers, forward facing
8 autocannon, 4 each facing left and right
96 missiles
192 shells
676 marines
2 warp gates
1 shuttle
Armor
30cm armor belt, 200cm ram plate, 5cm gunports
Chaplet
This is the PT boat of the Empire. They are cheap, somewhat effective, and dispensible. Fleas are most effective fighting against weak units, such as armed freighters or other light galleys. Unfortunately, they are poorly armed enough that even Chaperons can swat them with ease.
Weapons
2 light laser turrets, top and bottom
4 8-cell missile launchers facing forward
4 autocannon, 2 each facing left and right
64 missiles
128 shells
78 marines
1 warp gate
Armor
20cm belt, 100cm ram plate, 2cm gunports
Cenobite-class Shuttles
Assault shuttles are multipurpose vehicles, being able to attack various sizes of craft, perform point defense, fly ground support, and shuttle around people and small cargoes. All Skaven ships are capable of docking with Cenobites, whether that ability is listed or not.
Crew:2
Passengers:15
2 light lasers, turreted to cover entire frontal arc
2 missiles (mounted externally)
light armor
Centinel-class battlestation
Battlestations guard planets, making many types of assault difficult. Stations have noly stationkeeping thrusters, relying on galleys to tow them where they are needed. Battle stations do double duty as customs ckeckpoints.
30 heavy lasers
500 light lasers
50 8-cell missile launchers
75 autocannon
more ammunition than you can shake a stick at
26 shuttles
300 cm armor belt
Power comes from warpstone reactors. The reactor processes warpstone in some arcane way that produces massive amounts of energy comparable to nuclear reactions. By association, Skaven energy weapons count as magical weapons. This usually doesn't matter and has not mattered since the third civil war, which saw extensive use of beam weapons and warpstone munitions against the forces of Chaos. Stores of warpstone warheads and bolts still exist in nearly forgotten vaults distributed throughout the Empire. The main facilities for creating warpstone are located at Skavenblight's north and south poles, which are legendary chaos nodes. The Council of Seers controls those sites and thus has a near monopoly on warpstone.
Weapon details:
Lasers- Exactly what you think they are, generic beam weapons. Skaven doctrine calls for laser use as suppression fire and point defense. The lasers currently in use by the Skaven battle fleet are not powerful enough to cause significant hull damage to Skaven ships. Light lasers are useful as point defense and fighter weapons
Gauss Autocannon- Short range, rapid fire weapon systems. Railguns are used to overwhelm defenses in a strafing run. Rate of fire is four shots per second. Cannon have off-axis firing capability. Treat as limited turret with fast traverse.
Missile launchers- Box launchers contain a number of cells, each of which can hold one missile. These missiles can be launched individually or in rapid succession. Launchers retract to reload, a process that takes half an hour to complete. Most battles only have one or two missile volleys.
Missiles:
1.Nuclear shaped charges. The missile carries 13, which scatter just before impact. These are lighter nukes but make up for it by the narrow focus of the explosion. The Skaven have not yet perfected larger nuclear shaped charges, but that is, as they say, an engineering problem.
2.Large fusion bomb. An area-effect weapon, powerful, messy, and inefficient. This warhead is often used to break up dense formations or against especially large missile swarms. It is also somewhat effective against capital ships.
3.Soldier. A missile is just barely big enough that after adding the necessary extra armor, SIF, and inertial compensation, there is enough room to cram in three soldiers and their equipment. The additional space and loading demands of the warhead cause the missile's performance to suffer. This type of missile is almost never used, and is rarely carried.
Autocannon shells:
1. Atomic shaped charge, unitary warhead. Such a warhead can reliably cause damage even on frontal hits. The shell has a small rocket motor attached for terminal guidance.
2. Shrapnel warheads contain a hundred 3cm steel balls scattered by a chemical explosive. The spray of high-speed metal is used to scour off exposed equipment. Shrapnel attacks are used to disable a ship prior to boarding. It is also of some use against fighters.
3. Mines. Nuclear bombs set to detonate when a ship passes near. Stealthed
4.Medium-sized nuke. Exactly what you think it is.
Special defenses:
Skaven ships are equipped with advanced structural integrity fields. These fields increase a material's strength many times. The field extends to the hull and interior walls but not the doors or nonstructural material. As is implied by the widespread use of ramming, Skaven ships have excellent inertial control. Skaven ships have grapplers that can grab hold of ship after ramming. If there are not yet any breaches in the hull, retro thrusters in the front can be engaged to make one.
Due to the peculiarities of Skaven defenses, exposed equipment on Skaven ships is especially vulnerable. For that reason weapons on Skaven ships are retractable. They can be pulled behind gunports to prevent damage in transit or from area attacks. Large volumes of fire can force a ship to retract its guns, drastically reducing its combat ability. Armor thicknesses given for gunports are also the degree to which interior walls are armored.
Warp gates allow cargoes to be moved from gate to gate all over the system. The system is used by both civilians and the military. On warships, warp gates are used to transfer troops and ammunition from ship to ship. Gates greatly prolong endurance in protracted battles, especially if a planetary base is providing support. Gate transport requires both a sending and a receiving gate, so ships can not just beam troops directly to opposing vessels. In one minute a warp gate can transport 26 marines or one missile. Gates can not send over interstellar distances.
FTL travel is WH40K warp. It's a bit faster than Trek warp but less convenient. A ship must leave the system before going to warp, and navigation's a bitch. A Seer (cult official with psychic powers) is required to guide a ship through the warp. There are demons living in the warp, but as proteges of the Horned Rat, the Skaven are saved from the worst of it.
OoB:
The Imperial Skaven Navy is the core of the fleet. It carries out the grand strategic goals of the empire. The task of imperial defense is delegated to individual clan militias. Imperial forces are generally of higher quality, having better crews and being more likely to have all equipment in working order.
The Skaven Imperial battle fleet consists of the following:
2 Cephalon-class Carriers (4 more under construction)
2 Cestus-class Battlecruisers (2 more under construction)
10 Cataphract-class Galleons
40 Chaperon-class heavy galleys
70 Chaplet-class light galleys
4 Centinels (2 for skavenblight and one for each moon)
In addition to the main fleet each clan has its own militia forces. The combined space forces are as follows:
16 Centinel stations (2 per planet)
50 Chaperon heavy galleys
150 Chapelet light galleys
There are also innumerable armed freighters and Cenobite assualt shuttles
Ship stats:
Use armor thicknesses as relative values. The due to special nature of Skaven defenses (see below) the armor is much stronger than normal armor of that thickness.
Cephalon-class command carrier
Onager:
The Cephalon was designed to make up for the fact that so much of the Skaven battlefleet is confined to STL travel. Its purpose is to carry smaller ships through the warp. Carriers also have large cargo spaces for extra fuel, ammunition, and spare parts.
Weapons:
2 heavy lasers
400 point defense laser
8 8-cell missile launchers
20 autocannon
2496 missiles
8340 shells
5408 marines
13 warp gates
Carries:
52 shuttles and
1 Galleon or
1 Centinel or
20 galleys
Armor:
75cm belt, 10 cm gunports
Cestus
The Cestus class is a an upgraded Cataphract. Warp engines are the most notable of the added features.
6 heavy lasers
150 point defense lasers
12 8-cell missile launchers
30 autocannon
1248 missiles
4170 shells
2397 marines
5 warp gates
Carries:
2 Light Galleys
13 Shuttles
Armor:
200cm belt, 10cm gunports
Cataphract
Only the central fleet has Cataphracts. The Cataphract class is designed to give the Imperial authority supremacy in space. These ships can easily overpower fleets of galleys. Unlike smaller vessels, Galleons are designed to do battle at range instead of closing to ram. Although they are not designed to ram, the Crow class has an armor belt as thick as heavy galley frontal armor, making it quite safe from ramming attacks itself.
6 heavy lasers
150 point defense lasers
12 8-cell missile launchers
30 autocannon
1248 missiles
4170 shells
2397 marines
4 warp gates
Carries:
2 Light Galleys
13 Shuttles
Armor:
200cm belt, 10cm gunports
Chaperon
The Chaperon is the mainstay of the Skaven fleet. Cheaper than Cataphracts and better fighters than Chaplets, the Chaperons are capable of covering the enire Empire with capable military assets.In addition to the expected ranged attacks, Chaperons will often fight by ram and board. Skaven are typically unwilling to blow themselves up with their ship, so scuttling charges are rare enough to justify the risk.
2 heavy laser turrets
2 light laser turrets
4 8-cell missile launchers, forward facing
8 autocannon, 4 each facing left and right
96 missiles
192 shells
676 marines
2 warp gates
1 shuttle
Armor
30cm armor belt, 200cm ram plate, 5cm gunports
Chaplet
This is the PT boat of the Empire. They are cheap, somewhat effective, and dispensible. Fleas are most effective fighting against weak units, such as armed freighters or other light galleys. Unfortunately, they are poorly armed enough that even Chaperons can swat them with ease.
Weapons
2 light laser turrets, top and bottom
4 8-cell missile launchers facing forward
4 autocannon, 2 each facing left and right
64 missiles
128 shells
78 marines
1 warp gate
Armor
20cm belt, 100cm ram plate, 2cm gunports
Cenobite-class Shuttles
Assault shuttles are multipurpose vehicles, being able to attack various sizes of craft, perform point defense, fly ground support, and shuttle around people and small cargoes. All Skaven ships are capable of docking with Cenobites, whether that ability is listed or not.
Crew:2
Passengers:15
2 light lasers, turreted to cover entire frontal arc
2 missiles (mounted externally)
light armor
Centinel-class battlestation
Battlestations guard planets, making many types of assault difficult. Stations have noly stationkeeping thrusters, relying on galleys to tow them where they are needed. Battle stations do double duty as customs ckeckpoints.
30 heavy lasers
500 light lasers
50 8-cell missile launchers
75 autocannon
more ammunition than you can shake a stick at
26 shuttles
300 cm armor belt
Power comes from warpstone reactors. The reactor processes warpstone in some arcane way that produces massive amounts of energy comparable to nuclear reactions. By association, Skaven energy weapons count as magical weapons. This usually doesn't matter and has not mattered since the third civil war, which saw extensive use of beam weapons and warpstone munitions against the forces of Chaos. Stores of warpstone warheads and bolts still exist in nearly forgotten vaults distributed throughout the Empire. The main facilities for creating warpstone are located at Skavenblight's north and south poles, which are legendary chaos nodes. The Council of Seers controls those sites and thus has a near monopoly on warpstone.
Weapon details:
Lasers- Exactly what you think they are, generic beam weapons. Skaven doctrine calls for laser use as suppression fire and point defense. The lasers currently in use by the Skaven battle fleet are not powerful enough to cause significant hull damage to Skaven ships. Light lasers are useful as point defense and fighter weapons
Gauss Autocannon- Short range, rapid fire weapon systems. Railguns are used to overwhelm defenses in a strafing run. Rate of fire is four shots per second. Cannon have off-axis firing capability. Treat as limited turret with fast traverse.
Missile launchers- Box launchers contain a number of cells, each of which can hold one missile. These missiles can be launched individually or in rapid succession. Launchers retract to reload, a process that takes half an hour to complete. Most battles only have one or two missile volleys.
Missiles:
1.Nuclear shaped charges. The missile carries 13, which scatter just before impact. These are lighter nukes but make up for it by the narrow focus of the explosion. The Skaven have not yet perfected larger nuclear shaped charges, but that is, as they say, an engineering problem.
2.Large fusion bomb. An area-effect weapon, powerful, messy, and inefficient. This warhead is often used to break up dense formations or against especially large missile swarms. It is also somewhat effective against capital ships.
3.Soldier. A missile is just barely big enough that after adding the necessary extra armor, SIF, and inertial compensation, there is enough room to cram in three soldiers and their equipment. The additional space and loading demands of the warhead cause the missile's performance to suffer. This type of missile is almost never used, and is rarely carried.
Autocannon shells:
1. Atomic shaped charge, unitary warhead. Such a warhead can reliably cause damage even on frontal hits. The shell has a small rocket motor attached for terminal guidance.
2. Shrapnel warheads contain a hundred 3cm steel balls scattered by a chemical explosive. The spray of high-speed metal is used to scour off exposed equipment. Shrapnel attacks are used to disable a ship prior to boarding. It is also of some use against fighters.
3. Mines. Nuclear bombs set to detonate when a ship passes near. Stealthed
4.Medium-sized nuke. Exactly what you think it is.
Special defenses:
Skaven ships are equipped with advanced structural integrity fields. These fields increase a material's strength many times. The field extends to the hull and interior walls but not the doors or nonstructural material. As is implied by the widespread use of ramming, Skaven ships have excellent inertial control. Skaven ships have grapplers that can grab hold of ship after ramming. If there are not yet any breaches in the hull, retro thrusters in the front can be engaged to make one.
Due to the peculiarities of Skaven defenses, exposed equipment on Skaven ships is especially vulnerable. For that reason weapons on Skaven ships are retractable. They can be pulled behind gunports to prevent damage in transit or from area attacks. Large volumes of fire can force a ship to retract its guns, drastically reducing its combat ability. Armor thicknesses given for gunports are also the degree to which interior walls are armored.
Warp gates allow cargoes to be moved from gate to gate all over the system. The system is used by both civilians and the military. On warships, warp gates are used to transfer troops and ammunition from ship to ship. Gates greatly prolong endurance in protracted battles, especially if a planetary base is providing support. Gate transport requires both a sending and a receiving gate, so ships can not just beam troops directly to opposing vessels. In one minute a warp gate can transport 26 marines or one missile. Gates can not send over interstellar distances.
FTL travel is WH40K warp. It's a bit faster than Trek warp but less convenient. A ship must leave the system before going to warp, and navigation's a bitch. A Seer (cult official with psychic powers) is required to guide a ship through the warp. There are demons living in the warp, but as proteges of the Horned Rat, the Skaven are saved from the worst of it.
I prepared Explosive Runes today.
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
What you think and the reality of the simulation are not the same. You have demonstrated several times now that you have NOT read other force declarations and are totally disregarding other power stats. This is a very bad sign, if you don’t learn to read and remember other posts then your not going to be able to participate in a STGOD.Seggybop wrote:
The fighters are close in size to an Su-25 fighter plane. The missiles are filled with 1kg of antimatter which explodes with an efficiency of a bit over half. There should not be a problem with this when compared to DS9 technology level.
Your fighters have 96 megatons of beam firepower. The games most powerful weapon which requires a kilometer long vessels to support it in a fixed mounting has just 700 megaton firepower. So your claming fighters which have such firepower that eight of the would be able to match a fucking battleship for beam firepower.
Think low kiloton rangeI will reduce the shield power of the fighters.
You might want to read some of Wongs pages. Where talking about single atoms colliding, mixing them around somewhat isn't going to do much to help. And since the reaction is not instant, the first couple atoms to be annihilated are going to blast all the others away at very high velocity.The system of reaction is to suspend small AM particles in compressed gas and then to make the bomb explode with chemical explosives and cause the particles to mix with the gas. This should be enough to get efficiency a lot higher than 1%. And even if it didn't, at 1% efficiency it should only take ~25kg AM for sufficent explosion.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
I read all and I know that the strengths I gave are higher. For example, Yosemite Bear's forces are listed with kt-range weapons. When I make this stuff up I don't think about that though, I think about what people would be able to mass-produce at the DS9 tech level. If I was in charge, I'd be fascist dictator type and make everyone else raise their power to what I think it should be. But since I'm not and I need to follow everyone else, I will continue to edit what I post untill it is satisfactory to everyone, since this is only a game.Sea Skimmer wrote:What you think and the reality of the simulation are not the same. You have demonstrated several times now that you have NOT read other force declarations and are totally disregarding other power stats. This is a very bad sign, if you don’t learn to read and remember other posts then your not going to be able to participate in a STGOD.
The strength of the ships will be decreased again. I will keep decreasing untill you are happy. It is irrelevant that I think they would actually be able to have this strength or not, so I change it.Your fighters have 96 megatons of beam firepower. The games most powerful weapon which requires a kilometer long vessels to support it in a fixed mounting has just 700 megaton firepower. So your claming fighters which have such firepower that eight of the would be able to match a fucking battleship for beam firepower.
As you say.Think low kiloton range
I've read the entire site like 4 times. Bleh.You might want to read some of Wongs pages.
The idea was that the explosion of the outer shell chemical explosive would force all the matter towards the center to collide. If you don't think this would work, I'll think of something else.Where talking about single atoms colliding, mixing them around somewhat isn't going to do much to help. And since the reaction is not instant, the first couple atoms to be annihilated are going to blast all the others away at very high velocity.
my heart is a shell of depleted uranium
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
Feanri Ground Forces:
Tanks: Four varieties
Large Gauss based Artillery pieces, that deploy spikes, and recoil plates when firinging, their ceramic & Diamond penetrators can engage targets in orbit.
Multipal Missile based Platforms, on a hover bed.
Laser equipped traditional tanks using a small fusion reactor to power electric motors for propulsion.
APC: This hover fan capable (Infintry Taxi), is equiped with recoiless small missile (Gyrojet) launchers (slightly upsized from the ones carried by the Fenari Troops them selves)
Infantry:
Den Defender Armour: Basic female only powered armour, equiped with movement assist propulsion (jetpacks), and rapid fire gyrojet weapon or an infrared heat laser.
Regular Infantry: Three Meter "Werewolf" in alloyied mesh flack armour, very large "Knife", a Gyrojet Rifle, or a caseless Shotgun. 1 in five has a Man Pack fusion laser.
Marines: Usually found on ship board: Carries caseless shotguns, and has a full lightly armoured Vacumme suit)
Fenari do not use fighters as their bodies don't fit well into such craft....
Tanks: Four varieties
Large Gauss based Artillery pieces, that deploy spikes, and recoil plates when firinging, their ceramic & Diamond penetrators can engage targets in orbit.
Multipal Missile based Platforms, on a hover bed.
Laser equipped traditional tanks using a small fusion reactor to power electric motors for propulsion.
APC: This hover fan capable (Infintry Taxi), is equiped with recoiless small missile (Gyrojet) launchers (slightly upsized from the ones carried by the Fenari Troops them selves)
Infantry:
Den Defender Armour: Basic female only powered armour, equiped with movement assist propulsion (jetpacks), and rapid fire gyrojet weapon or an infrared heat laser.
Regular Infantry: Three Meter "Werewolf" in alloyied mesh flack armour, very large "Knife", a Gyrojet Rifle, or a caseless Shotgun. 1 in five has a Man Pack fusion laser.
Marines: Usually found on ship board: Carries caseless shotguns, and has a full lightly armoured Vacumme suit)
Fenari do not use fighters as their bodies don't fit well into such craft....
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
- Joined: 2002-07-03 04:48pm
- Location: Somewhere between nowhere and everywhere
You should learn to think about what other people are declaring. Because if you ignore posts like that in the middle of the events of the STGOD, you'll either be in trouble, ignored, or, if you try and sneak higher numbers in, simply curbstomped via superior force.Seggybop wrote:I read all and I know that the strengths I gave are higher. For example, Yosemite Bear's forces are listed with kt-range weapons. When I make this stuff up I don't think about that though, I think about what people would be able to mass-produce at the DS9 tech level. If I was in charge, I'd be fascist dictator type and make everyone else raise their power to what I think it should be. But since I'm not and I need to follow everyone else, I will continue to edit what I post untill it is satisfactory to everyone, since this is only a game.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
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The explosive force of the first annihilated atom would be far more powerful then inward force of the conventional explosives, blowing the whole thing apart anyway.Seggybop wrote: I read all and I know that the strengths I gave are higher. For example, Yosemite Bear's forces are listed with kt-range weapons. When I make this stuff up I don't think about that though, I think about what people would be able to mass-produce at the DS9 tech level. If I was in charge, I'd be fascist dictator type and make everyone else raise their power to what I think it should be. But since I'm not and I need to follow everyone else, I will continue to edit what I post untill it is satisfactory to everyone, since this is only a game.
Well, you'd likely have gotten your way if you made the first declaration with power levels
The idea was that the explosion of the outer shell chemical explosive would force all the matter towards the center to collide. If you don't think this would work, I'll think of something else.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Of that I am well aware...SirNitram wrote:You should learn to think about what other people are declaring. Because if you ignore posts like that in the middle of the events of the STGOD, you'll either be in trouble, ignored, or, if you try and sneak higher numbers in, simply curbstomped via superior force.
The 15MT Castle Bravo test bomb was only 1.369 meters wide. I have no idea of an technobabble explanation now for the reaction method of the 12MT antimatter bomb launched by the 40x2 meter bazooka, but I am confident that if a hydrogen bomb of greater yield could be fired from this, there should not be a problem with a lower yield antimatter bomb.Sea Skimmer wrote:The explosive force of the first annihilated atom would be far more powerful then inward force of the conventional explosives, blowing the whole thing apart anyway.
my heart is a shell of depleted uranium
- Sea Skimmer
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Castle Bravo also weighed 23,500 pounds. Good luck flinging that anywhere without a five hundred ton barrelSeggybop wrote: The 15MT Castle Bravo test bomb was only 1.369 meters wide. I have no idea of an technobabble explanation now for the reaction method of the 12MT antimatter bomb launched by the 40x2 meter bazooka, but I am confident that if a hydrogen bomb of greater yield could be fired from this, there should not be a problem with a lower yield antimatter bomb.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
I don't have any idea how you figure that out, but I'll assume you're right and it will take an immense amount of metal in each launcher. So, I will reduce the total amount of giant robot soldiers to compensate for the large amount of metal used on the bazooka.
This is similar to what the thing is supposed to be, except mine isn't any kind of Gundam and the weapon is larger.
This is similar to what the thing is supposed to be, except mine isn't any kind of Gundam and the weapon is larger.
my heart is a shell of depleted uranium
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AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
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-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
- SirNitram
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Seggybop wrote:ZYAHAHA HAHAHAHAHAHAHAHA HAHAHAHAH HAHA HAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA HA.
er. Ahem.
.......
I have no words. I will let the HAB do their thing.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
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The phrase fucking retarded piece of shit, comes to mind. If you intended to have such mecha, then I'm deploying 100 kiloton hover tanks. Not that I'd need them however, one of my 20 ton scouts could destroy such an awful piece of shit, but the level of ridicules waste is about the same.Seggybop wrote:The heavy armor brigade is stronger than me and my weak robots and they will make me die. But mine still looks cooler.
Have you even thought about the problumes of deploying such a thing?
Last edited by Sea Skimmer on 2003-04-25 10:26pm, edited 1 time in total.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Sea Skimmer
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Wait, your claiming that these things can fight in space? In that case I'd say they count as major combatantsSeggybop wrote:Then, so be it. I guess they have pretty nice hovering mechanisms if they can launch themselves all the way to space to fight me, or extremely accurate cannons to take out enemies in LEO.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Since all of my territory and all of the targets the military was made to attack are in space, it would be logical to think they're supposed to be fighting in space.
They aren't very big, but I think that you are right that they would count as major combatant since they can fire the 12MT explosive. Due to this their numbers get depleted 5x now.
They aren't very big, but I think that you are right that they would count as major combatant since they can fire the 12MT explosive. Due to this their numbers get depleted 5x now.
my heart is a shell of depleted uranium
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Whee, target practice for the Arci!
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"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
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When is Phong going to post his stats? They'd be a nice guideline and I'm not sure I want to bring mine out until his are available for reference.
The threshold for inclusion in Wikipedia is verifiability, not truth. -- Wikipedia's No Original Research policy page.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
In 1966 the Soviets find something on the dark side of the Moon. In 2104 they come back. -- Red Banner / White Star, a nBSG continuation story. Updated to Chapter 4.0 -- 14 January 2013.
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Ditto. I'm not going to get specific util I see his.The Duchess of Zeon wrote:When is Phong going to post his stats? They'd be a nice guideline and I'm not sure I want to bring mine out until his are available for reference.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong