[STGOD] Preliminary Force Declarations & Rules

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Stormbringer
King of Democracy
Posts: 22678
Joined: 2002-07-15 11:22pm

Post by Stormbringer »

The PIR hereby offers trade and military alliances to interested powers.
The Taloran Star Empire is always interested in the negotiation of trade agreements.
The Asgard Empire would be interested in both from both your star nations.
Image
User avatar
Stormbringer
King of Democracy
Posts: 22678
Joined: 2002-07-15 11:22pm

Post by Stormbringer »

Any Durasteel grade material would be sufficent.
We can begin trade immediately. We can send the finished product direct from the refiners to a world of your choicing.
Certainly. Inspect whenever you feel like. The primary purpose of these labs is to develop faster FTL and STL drives, although there are also sections for research into improved work implements: mining, agricultural, etc.
We would be happy to provide our newest generation consumer-grade molecular computers to you for a fair price.
Image
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

Cpt_Frank wrote:
You can use the PIR's mining colony G-3 if you wish. Recently a revolt had to be put down there and so the mine is currently kind of undercrewed. The PIR wants 1/3 of the raw materials as payment, and of course demands that the KE will station no military equipment at the planet.
The Kokand Empire will like to take the PIR up on this proposal
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

::: Decides to enter STGOD:::



Krytos Star Empire

Multi-racial with citizenship rights to all species

Government form: republic
there is a senate composed of members from all planetary systems, space stations are represented by the senator of the system they're located in

Capital world: Krytos
Holdings: Four major colonies in the Krytos system (Not including Krytos)
Two small worlds undergoing colonization, four small planets that have yet to be colonized but are claimed as krytosian, several moons, space stations and asteroid bases, and four lightly developed colonys on the outer fringes of Krytosian space (Defined as 11.5 light years from any world claimed as krytosian)

Military: consists of several hundred large capital ships that carry varied numbers of small fighters and troops

Culture: The Krytos Star Empire is a collection of races that were captured and brought to the Krytos system by a race of Ancient slave traders. about 4,000 years ago the races revolted against their masters in a bloody war that lasted for 1,000 years. After the war the various races (Which included humans that had been secretly brought from ewrth and bred for generations) formed the Krytos Star Empire and, using technology reverse engenerred from the slavers and developed during the war, began their exploration of space. In year 2034 of the Krytosian calander (Which started at the end of the "Great War") the free peoples of the empire fought a civil war against Emperor Radsan III because he refused to relinquish his power when his term was up. The war lasted 30 years and cost the lives of 4.8 billion Krytosians.

More history later
Last edited by Darksider on 2003-05-01 10:12am, edited 2 times in total.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

In exchange for limited comet mining rights in one of your minor systems, the Floater Republic of Mohaim would provide cheap and plentiful, top quality recreational pharmaceuticals- garuanteed to be free of physically addicting properties.
The New Roman Empire agrees to such a treaty, as long as the Mohaim allow one Roman observer in the mining camps.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The New Roman Empire agrees to such a treaty, as long as the Mohaim allow one Roman observer in the mining camps.
That is perfectly acceptable. The Mohaimese have nothing to hide, and would welcome such an observer. Perhaps furthur understanding between our nations can be reached in the long run.

A pleasure doing business with you!
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Cpt_Frank
Official SD.Net Evil Warsie Asshole
Posts: 3652
Joined: 2002-07-03 03:05am
Location: the black void
Contact:

Post by Cpt_Frank »

Sea Skimmer wrote:
Cpt_Frank wrote:
You can use the PIR's mining colony G-3 if you wish. Recently a revolt had to be put down there and so the mine is currently kind of undercrewed. The PIR wants 1/3 of the raw materials as payment, and of course demands that the KE will station no military equipment at the planet.
The Kokand Empire will like to take the PIR up on this proposal
You can commence your mining operations as soon as you're ready. (As promised in the other thread).
Image
Supermod
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

Darksider, you mentioned that your empire is interested in forming military alliances.

The Free Floater Republics will offer a non-agression pact and a defensive alliance with the Krytos Republic. Floater warships will asist Krytosian units in any action which does not violate the Floater Peace of the Void, and defend Krytosian civilians and facilities as if they were Floater facilities or civilians. In exchange, we ask for limited asteroid mining rights in the Krytos system and permission to farm comets in the Krytos system's Oort cloud. A small (5000 floaters or fewer) cluster would be assembled in the Krytos system.

Kryotzian vessels will enjoy free, untariffed trade with Floater clusters regardless of your descision, but if you accept the treaty, you would become favored trading partners, and receive better prices and greater volume of trade with Floater free traders.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

The KSE will join with the floaters in a non-agression and defensive alliance.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The KSE will join with the floaters in a non-agression and defensive alliance.
Excellent! may the peace of the Void be with you, brother.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Straha
Lord of the Spam
Posts: 8198
Joined: 2002-07-21 11:59pm
Location: NYC

Post by Straha »

HemlockGrey wrote:
::Hops in his car, and drives over to Italy::

More then willing over here.
The caesar is willing to sign a defensive pact with the Monacoron Empire under the following conditions:

1) Breaking the alliance is grounds for war
UNless there are other very importan circumstances, agreed.
2) Complete military access granted to all signitories
As long as your military stays away from otherwise restricted space, fine with me.
3) Complete unrestricted trade between signitories
More then agreeable!
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic

'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

The Star Confederacy of the C'tan declares itself neutral in all matters and will accept only biparty agreements at this time.

We have also subsidised the ISIS terraforming corparation to conduct large scale operations on the UPK worlds in question, as an act of goodwill, at the convinience of the UPK, of course.

The confederacy is also open to trade, by any interested party.
We also offer our services for other contract works.

We request that all parties observe the following restrictions with regard to millitary vessels and troops in Confederate space

1) Vessels must announce their prescence upon arrival in Confederate space. (defined by the outer edge of the Oort cloud of an inhabited system)

2) Vessels in distress must be prepared to de-activate all weapons to the satisfaction of Confederate authorities before aid will be rendered, for our own protection of course. This stipulation is waived in regard to parties currently in trade alliances with the confederacy.

3) Millitary vessels approaching to within 0.1 AU (earth orbital mean) of inhabited confederate planets must respect confederate instructions.

4) The confederacy requests that millitary vessels docking with confederate resupply installations pay for such resupplies at the standard rate.

5) Any party agressing another while in confederate space risks both millitary and nonmillitary reprecussions against them.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

We have also subsidised the ISIS terraforming corparation to conduct large scale operations on the UPK worlds in question, as an act of goodwill, at the convinience of the UPK, of course.
Unless , of course, the UPK decides to accept the Floater suggestion currently on the table- instead of providing terraforming technology, we will provide genemodding technology to allow your citizens to exist on unterraformed worlds.

Otherwise, we of the Free Floater Republics would like to applaud the Confederacy of C'Tan for their general free trade. I hope relations between our people can enjoy friendly relations.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Post by RedImperator »

Reynari Empire/Imhinik Dynasty order of battle:

Battleships

Type XIII: 0 (3 under construction, 2 more slipways under construction, indended to replace Type XII(C))
Type XII(D): 12
Type XII(C): 14
Type XII(B): 7 (strategic reserve)

Total: 36

Reynari battleships form the core of the Imperial fleet. They are designed to stand off at range to pound major enemy combatants and disrupt formations to create killing opportunities for packs of cruisers and destroyers. Their primary armament is an axial gamma ray laser powered directly from the ship's antimatter reactors. Its maximum effective range is around 100,000 kilometers [this figure can be trimmed down if it's too much for this STGOD, so long as it remains outside the range of most shipboard weapons in this universe]. With a clean hit, it can effectively knock a destroyer or light cruiser out of the battle and badly damage a heavy cruiser or battleship. Its primary disadvantage is a long cool-off period between shots to prevent the ship's reactor from overheating. Because of this, battleships rarely operate at their maximum range, but close within range of their turret mounted heavy mass drivers. The mass drivers can fire depleted uranium kinetic shells to penetrate shields and armor or matter-antimatter shells for high-explosive work. The individual guns have a refire rate of about four rounds per minute. Matter-antimatter rounds are also used for point defense, for blinding sensors on incoming missiles and torpedoes. For situations where a battleship comes within torpedo range of enemy destroyers and light cruisers, the ship carries tube launched missiles with heavy nuclear warheads to counter the torpedo threat. For dedicated point defense, the ship carries dozens of laser emitters, racks of anti-missile missiles and light railguns firing canister shot into inbound missiles' flight paths.

Defensive systems, besides the point defense weapons, consist of extensive organic ECM, passive stealth, and a unique defensive shield system. Reynari shields do not function to block incoming fire--instead, they function like sloped armor several dozen meters away from the hull to deflect and slow down incoming missiles. The shields themselves are a critical component of the point defense system--data from shield impacts is fed to point defense weapons, which react to kill an incoming rocket while it's caught in the shields. The biggest drawback to this system is the threat of a "caught" missile detonating its warhead. This problem was solved by piling several thin layers of shielding over top the main layer, to damage firing mechanisms and disrupt shaped charges. EM shielding was also separated into multiple layers to diffuse radiation rather than block it entirely. Hull armor deals with EM radiation well but is rather brittle in the face of kinetic impacts.

Battleships, being battleships and being Reynari battleship on top of it, are not terribly fast or maneuverable. They rely on powerful weapons and shields to enable them to survive slugfests. When Reynari strategy works, battleships face little opposition except from their enemies' long range heavy guns, in which Reynari almost always have the advantage. They rely on their cruiser and destroyers to protect them from most torpedo attacks. A concentrated torpedo barrage is the only reliable way to take them down, and against Reynari shields, even that is iffy.

Heavy Cruisers

Type XVI: 0 (In preliminary design phases)
Type XV(C): 27 (18 under construction)
Type XV(B): 20 (6 being refitted to XV(C))
Type XIV(C): 10 (strategic reserve)

Total: 112

Heavy cruisers are the brawlers of the fleet. They can hang back with the battleships to provide cover fire and denser point-defense, but they're designed for augmenting the battleships' long range attack by providing direct fire support in groups against enemy capital ships and providing cover for torpedo cruisers and destroyers by drawing off and engaging enemy escorts. They lack the battleships' main axial armamnent and the lighter ships' torpedo tubes, but ton for ton, they're the most heavily armored, shielded, and armed ships in the fleet, and they're expected to do much of the dirty work. Their point defense is especially robust since unlike battleships, they're expected to directly engage torpedo carriers and even interdict missiles headed for the battlewagons. They're a terror against fighters, which are slower, less maneuverable, and more vulnerable than the missiles and torpedos they're designed to successfully shoot down. Heavy cruisers usually operate in packs in close conjunction with battleship fire when initially engaging enemy formations, then break off to protect torpedo squadrons as they move in to kill isolated and weakened capital ships. HCs are also used as the core of smaller battle formations for use in situations where full battlefleets are unnecessary. Reynari heavy cruisers can stand toe to toe against most similarly sized starships and win.

Torpedo Cruisers

Type VI: 2 (8 under construction)
Type V(C): 27
Type V(B): 16

Total: 53

Torpedo cruisers are a relatively new idea in the Reynari fleet. They combine the offensive punch of destroyers with considerable self-defense capability, an acknowledgement that the Reynari docterine of small ships engaging big ships with torpedos while big ships engage small ships with guns isn't shared by all the powers in the galaxy. Indeed, the Reynari defense council felt that destroyers were unacceptably vulnerable to fire from light warships of the other major powers. However, to prevent the light cruiser from being just an overpriced, upgunned destroyer, they also gave them a considerably larger torpedo magazine and two extra tubes to increase their firing rate, to make them useful against more traditional foes (in other words, those who fight the Reynari way and don't send destroyers to engage other destroyers). Torpedo cruisers carry multiple missile racks and railgun turrets into battle to make short work of enemy destroyers and corvettes. The Type V is at a disadvantage against traditional light cruisers, but the Type VI, now just coming online, will be able to fight on even ground against CLs and even bloody the nose of some types of heavy cruisers. Unlike their heavier counterparts, torpedo cruisers are quite fast and agile, necessary for torpedo runs against capital ships. Their shields and armor will fend off gun and missile attacks from enemy escorts, but only the Type V(C) and later have the frontal shields and armor necessary to withstand more than one clean hit from a battleship's heavy turrets. Torpedo cruisers, like destoryers, rely on speed, maneuverability, sensor spoofing, numbers, and heavy gun support from heavy cruisers and battleships to keep them alive long enough to unleash their torpedo payload.

Torpedo cruisers are also the primary escort vessel for convoys unless one is large or important enough to warrant protection from a full subfleet.

Destroyers

Type XX: 1 (technological testbed)
Type XIX: 36 (11 under construction)
Type XVIII(E): 50
Type XVIII(D): 45
Type XVII(D): 32
Type XVI(F): 24 (strategic reserve)

Total: 198

Destroyers form the second part of the one-two punch concept in Reynari docterine. While battlships kill at range, destroyers unload swarms of shipkilling torpedoes into the hides of enemy capital ships. They are lightly shielded and armed in exchange for enormous torpedo magazines and powerful engines. Torpedo tubes function as giant mass drivers, allowing destroyers, in conjunction with speed imparted from their own momentum, to hurl torpedoes at very high speeds from distances outside opposing point defense, the chief advantage they have over fighters, which are vulnerable to the same flak bursts, canisters, and lasers that their payloads are. Torpedos are one- or two-hit-kill weapons, but they must be launched in swarms, complete with decoys, multiple independent warheads, and matter-antimatter bursts to blind and burn out enemy point defense sensors. The Reynari government denies possessing a cloaking torpedo, claiming such a weapon would be a useless extravagance because any point defense worth its name would be able to track the high temperature rocket exhaust produced by a torpedo operating under power, and would reduce fuel capacity and warhead size anyway. Torpedo warheads consist of a force field generator that projects a cone-shaped field in front of the warhead and a concave shield behind it to reflect and channel gamma radiation from a matter-antimatter explosion to one point against an enemy sheild or hull. While the sheild is only up for a fraction of an instant before the generator is vaporized by the explosion, it's enough to channel intense heat and radiation at one spot for long enough to achieve burnthrough.


General notes on the Reynari Navy:

The fleet is more or less divided into two parts: 250 warships divided into seven system defense fleets, five for each inhabited system plus an Imperial Guard elite force protecting the homeworld in general and the Matriarch in particular, and a fleet assigned to patrol and defend the uninhabited systems. These ships are in addition to system militias operating STL warships, typically poor in quality but high in numbers. The remaining 150, including the ships of the strategic reserve, are held at hyperjump distance from Klih-Ahanam as part of the Mobile Reserve. They're equipped with disposable booster rockets for a fast acceleration without wasting propellant, and each major system and several minor ones maintain naval outposts with tugs and tankers on standby. The Mobile Reserve can be moved in whole or in part to meet developing threats--in other words, unless an enemy jumps directly into an inhabited system, the Mobile Reserve will be the first fleet to engage it.

The Reynari Empire has adoped a "defense first" policy that is very apparent in their ship designs. In order to make room for all their weapons, systems, and crew, without expanding theor target profiles to unacceptable sizes, there is a limited amount of propellant carried on board, limiting any ship's range to about three or fewer star system crossings. In an Empire with only four star systems and capable FTL, this is fine for defensive work, but any offensive operations are going to require an inordinate number of tankers to keep the ships moving. It will also making capturing enemy propellent facilities a top priority in offensive incursions.

Another disadvantage of the Reynari Navy--all the Reynari armed forces, as a matter of fact--is doctrinal inflexibility coupled with a general lack of imagination on the part of most senior commanders. The Reynari fight the same way every time in any given situation, and depend on overwhelming firepower rather than tactical sublety to carry the day. The Reynari term for their overall philosophy is "the big hammer", with all the delicacy the phrase implies. Again, with a 400-ship navy defending five inhabited star systems, this is a workable system of defense, but beyond their own boundaries, the need to bring a massive firepower advantage into battle will badly restrict their options, and tactical surprise will be difficult to achieve in any situation.

The Reynari Army:

As ill-equipped for offensive operations as the Navy is, the Army is worse. As a defensive force with fortifications and equipment in place is works fairly well, and it's excellent at enforcing the will of the Matriarch in areas where local magistrates are unwilling to perform their duties to her specifications, but its offensive projection capabilities are poor at best. The Army lacks entirely a modern assault transport for landing in the face of enemy fire, its spacegoing troop transports are too small and too slow, and there aren't enough of them to move more than at most a million troops at a time. In terms of equipment, the Reynari foot soldier is equipped with a decent rifle with plenty of penetrating power, especially compared to weapons designed to kill humans, reliable grenades, and excellent light mortars and anti-tank rockets. On the other hand, its heavy equipment is mediocre to terrible. The primary self-propelled artillery piece is too slow and not terribly accurate despite throwing 245mm shell, the troop carriers are well-armored but slow and deathtraps for the crew if they're hit, and the tanks are a joke--slow, clumsy, underarmed and thin-skinned. The army has an excellent tactical air fighter which is expensive and difficult to ship via transport to enemy planets. And worst of all, the Army high command has been a traditional dumping ground for what the Reynari call "important cousins"; aristocrats who are powerful enough to demand an important commission for their honor but too incompetent for the Navy. The talented luihini that make up the core of the Navy officer corps are largely nonexistant in the Army, and the common soldiers are usually low ranked females or luihini with little prospect for social advancement or conscripts. In short, the Army is utterly dependant on the Navy to do most of its dirty work for it from orbit and then shuttle them in for pacification and occupation duties. This is a deliberate policy choice on the part of the inward-facing, defesive minded Reynari regime that doesn't plan on waging wars of conquest and feels an army equipped to do so is a bigger threat to the regime than the enemy.



Note: I've counted ships under construction or in drydock for refit as active duty as part of my ship count.

Further note: Sorry I was so late with this. Request clarifications if any are needed.

Territory note: The Reynari Empire claims only the space out to the heliopause limit of its claimd star systems plus a 1 AU diameter corridor in realspace between systems corresponding to the major charted hyperspace lanes between those systems.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Thirdfain wrote:
We have also subsidised the ISIS terraforming corparation to conduct large scale operations on the UPK worlds in question, as an act of goodwill, at the convinience of the UPK, of course.
Unless , of course, the UPK decides to accept the Floater suggestion currently on the table- instead of providing terraforming technology, we will provide genemodding technology to allow your citizens to exist on unterraformed worlds.
Of course, we do however not know the exact conditions. Even with respect to the Floater Republics' formidable abilities, we are skeptical that any amount of genemodding could allow people to survive on a volcanic primordial world.

Otherwise, we of the Free Floater Republics would like to applaud the Confederacy of C'Tan for their general free trade. I hope relations between our people can enjoy friendly relations.
We are certain that they shall be.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Raxmei
Rabid Monkey
Posts: 2846
Joined: 2002-07-28 04:34pm
Location: Davis, CA
Contact:

Post by Raxmei »

Darksider wrote:::: Decides to enter STGOD:::



Krytos Star Empire

Multi-racial with citizenship rights to all species
What is your immigration policy? The Skaven home system is somewhat overpopulated. It would suit our interests if we could spread some of our excess around without having to pay to set up colonies. Migration would of course create economic and cultural ties between us.
I prepared Explosive Runes today.
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

What is your immigration policy? The Skaven home system is somewhat overpopulated. It would suit our interests if we could spread some of our excess around without having to pay to set up colonies. Migration would of course create economic and cultural ties between us.
This reminds me of the Floater policy on immigration- Anyone is welcome, who can pay their way onto a Floater cluster. They need not apply for gene modification, but the majority do.
Of course, we do however not know the exact conditions. Even with respect to the Floater Republics' formidable abilities, we are skeptical that any amount of genemodding could allow people to survive on a volcanic primordial world.
You'd be surprised. Floaters live in a hard radiation environment, and suffer minimal side effects. Extensive genetic reconstruction can handle most problems.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

The New Roman Empire's citizenry has a constant demand for more slaves. Many wealthy and middle-class citizens would pay handsomely to import slaves from foreign powers, particularly those with exceptional intelligence and business acumen.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

Sea Skimmer wrote:
Arthur_Tuxedo wrote: The UPK excels in military, agricultural, and recreational drug production.
It is unlikely that your star nation has any military technology we would desire, and recreational drug use is banned within our borders. We have already secured a trade agreement for agricultural goods.

Can the UPK offer large amounts of dense metals?
Thanks to the generous gesture by the Confederacy of C'tan, our need for terraforming is lessened. However, since we have 5 homeworlds, all mineral rich but with harsh and unpleasant volcanic environments, we can still use extra terraforming capacity and have more than enough dense metals to offer in trade.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

Thanks to the generous gesture by the Confederacy of C'tan, our need for terraforming is lessened. However, since we have 5 homeworlds, all mineral rich but with harsh and unpleasant volcanic environments, we can still use extra terraforming capacity and have more than enough dense metals to offer in trade.
The offer of the Roman Empire still stands.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

HemlockGrey wrote:
The UPK is in need of advanced terraforming equipment for its harsh homeworlds, and would be willing to trade generously for them.
The cities of Graecia are quite capable of producing the equipment you require. However, we need assurances that your 'recreational drugs' are in no way physically addicting.
I offer my word as a Jedi and an envoy of King Dagnar that they have no physically addicting effects.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

Thirdfain wrote:
The cities of Graecia are quite capable of producing the equipment you require. However, we need assurances that your 'recreational drugs' are in no way physically addicting.
In exchange for limited comet mining rights in one of your minor systems, the Floater Republic of Mohaim would provide cheap and plentiful, top quality recreational pharmaceuticals- garuanteed to be free of physically addicting properties.

Keep in mind that the Floaters have the best biosciences.
The UPK is in need of advanced terraforming equipment for its harsh homeworlds, and would be willing to trade generously for them
The Free Floater republics would offer to provide genemodding assistance to UPK citizens looking to colonize inhospitable worlds. While we have limited terraforming technology, we can alter your citizens to allow them to survive on worlds even with the most inhospitable environments. We can also alter crops and food animals to thrive in any environment.

In exchange, we would ask that you withdraw your request for a 5% tariff in the ITA.
Thank you for the generous offer, but our people will not hear of it. While our citizenry has been known to use implants and prosthetics, it is quite hostile to the idea of such large, sweeping changes to our physiology.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

I offer my word as a Jedi and an envoy of King Dagnar that they have no physically addicting effects.
Excellant. We also require a large number of well-educated slaves. Can you offer us something of this nature? If not, we will be satistfied with raw metal.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
Arthur_Tuxedo
Sith Acolyte
Posts: 5637
Joined: 2002-07-23 03:28am
Location: San Francisco, California

Post by Arthur_Tuxedo »

FBHthelizardmage wrote:the NNoWL would like to buy recreational drugs from anyone who sells them.

We would also like to buy radiation clean up equipment and the services of mercenary forces. Both would be of great use in cleaning up our somewhat messy worlds.
Mercenary ground forces or mercenary naval forces? We can supply either in great abundance.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali

"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

HemlockGrey wrote:The New Roman Empire's citizenry has a constant demand for more slaves. Many wealthy and middle-class citizens would pay handsomely to import slaves from foreign powers, particularly those with exceptional intelligence and business acumen.
The Krytos Star Empire has several thousand rebels in custody that recently attempted to commit genocide against one of our outer colonies with a powerful Bio-weapon. Unfortunatly the senate vote Against putting them to death for their crimes and they were fit with cybernetic implants in order to make them obedient. Quite frankly i want them out of our empire ASAFP if you want them they're cheap
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
Post Reply