[STGOD] New OOB Thread
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[STGOD] New OOB Thread
North American Union Stellar Navy
Weaponry
Bomb-pumped X-Ray Laser [BPXL]: A fission-fusion device is used to generate hard x-rays. The detonation is contained and focused via electromagnetic fields.
Solid-state Laser [SSL]: High-powered laser.
Neutral Particle Beam [NPB]: Short-ranged high-performance weapon primary used for point-defense
Enhanced Radiation Fusion [ERF]: Warhead that throws out a large amount of hard radiatoin.
36 H-BB Alberta
Weaponry
12x Twin Mk. 142 Mod 3 230cm BPXL (25MT, 3rpm)
16x Triple Mk. 173 75cm SSL (1MT, 30rpm)
08x Mk. 76 Twin Missile Launch Rail (12rpm (10-sec reload))
24x Mk. 45 5cm NPB (10kT, 240rpm)
12x Mk. 78 Armored 'Rotary' VLS (30rpm)
Mk. 76 Ordinance
45MT BPXL Antiship Missile
65MT ERF Antiship Missile
Mk. 78 Ordinance
50kT ERF Anti-Fighter/Anti-Missile Missile
Sensors
SSY-172 Subspace Search. 15ly search radius
SSG-200 Subspace Fire Control. 1lm range
SRG-102 Radar Fire Control. 1ls range
SLQ-75 Subspace/EM Broad-Spectrum Jammer
SLR-23 Subspace/EM Broad-Spectrum ESM
SHR-76 Hyperspace Wake Detector. 1ly detection threshold
SGR-12 Gravitic Sensor. 20 AU detection threshold
Performance
Acceleration: 750 g
Maximum Hyperlight Speed: Hotel Band: 2900c [Theta Band in Weberspeak]
Defenses
Strong shielding against KE weapons, below average shielding against energy weapons
Multilayered void/belt/ERA armor scheme. Highly effective against kinetic penetrators and proximity nuclear detonations, less effective against focused energy weapons
Generous compartmentalization to reduce the effects of penetration hits
40 H-CA Philadelphia
40 H-CL Cancun
16 H-CV Coral Sea
60 H-DL John Paul Jones
152 H-DD William Halsey
28 H-LD Iwo Jima
28 H-LP Normanda
Weaponry
Bomb-pumped X-Ray Laser [BPXL]: A fission-fusion device is used to generate hard x-rays. The detonation is contained and focused via electromagnetic fields.
Solid-state Laser [SSL]: High-powered laser.
Neutral Particle Beam [NPB]: Short-ranged high-performance weapon primary used for point-defense
Enhanced Radiation Fusion [ERF]: Warhead that throws out a large amount of hard radiatoin.
36 H-BB Alberta
Weaponry
12x Twin Mk. 142 Mod 3 230cm BPXL (25MT, 3rpm)
16x Triple Mk. 173 75cm SSL (1MT, 30rpm)
08x Mk. 76 Twin Missile Launch Rail (12rpm (10-sec reload))
24x Mk. 45 5cm NPB (10kT, 240rpm)
12x Mk. 78 Armored 'Rotary' VLS (30rpm)
Mk. 76 Ordinance
45MT BPXL Antiship Missile
65MT ERF Antiship Missile
Mk. 78 Ordinance
50kT ERF Anti-Fighter/Anti-Missile Missile
Sensors
SSY-172 Subspace Search. 15ly search radius
SSG-200 Subspace Fire Control. 1lm range
SRG-102 Radar Fire Control. 1ls range
SLQ-75 Subspace/EM Broad-Spectrum Jammer
SLR-23 Subspace/EM Broad-Spectrum ESM
SHR-76 Hyperspace Wake Detector. 1ly detection threshold
SGR-12 Gravitic Sensor. 20 AU detection threshold
Performance
Acceleration: 750 g
Maximum Hyperlight Speed: Hotel Band: 2900c [Theta Band in Weberspeak]
Defenses
Strong shielding against KE weapons, below average shielding against energy weapons
Multilayered void/belt/ERA armor scheme. Highly effective against kinetic penetrators and proximity nuclear detonations, less effective against focused energy weapons
Generous compartmentalization to reduce the effects of penetration hits
40 H-CA Philadelphia
40 H-CL Cancun
16 H-CV Coral Sea
60 H-DL John Paul Jones
152 H-DD William Halsey
28 H-LD Iwo Jima
28 H-LP Normanda
Last edited by phongn on 2003-05-04 07:55pm, edited 3 times in total.
- Stormbringer
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Not very useful without a ship size and shielding stat. As for top end, the Black Forests and the Lost's generation ships where suppose to be the baddest on the blockphongn wrote:Post revised ones. I'll be updating mine later, but it should be a good example for the top-end.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Stormbringer
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Asgard Fleet order of Battle
Capital ships
50 - Invictus Class Pod-superdreadnaughts.
50 - Vampyre Class Supercarriers
100 - Indefatigable Class Pod-Battlecruisers
4 - Glory Class Battlecruisers
Escorts
60 - Saganami Class Heavy Cruisers
40 - Star Knight Class Heavy Cruisers
80 - Standard Crusader Class Light Cruisers
20 - E-torp equipped Crusader Class Light Cruisers
Under Construction
14- Grendel-class cruisers
16 - Hawkwing-class destroyers
22 - Uriel-class frigates
The Asgard Starfleet is broken down into seperate fleets eached named for the senior dreadnaught present. There are currently 10 theorectical fleets, though Home Fleet is in practice a double strength fleet (and will for now be treated as such). Each of the fleet represents the ideal levels as some ships are on detached duty or in refit. Each of the fleets is assigned to a particular memeber world and is answerable only to the Admirality.
The Vahalla system fleets are an exception as it's covers three planets and four nominally independent fleets. In practice it comes under the command of the CO of Home Fleet
Home (Agammenon + Fenris) Fleet
10 - Invictus
10 - Vampyre
20 - Indefatigable
20 - Sagnami
16- Crusader (to be phased out for 20 Grendels
4- Crusader [E]
36 - Uriel (upon completion)
Standard Fleets (Warspite, Inexorable, Vasa, Beowulf, Wryven, Raven, Thor, and Loki
5 - Invictus
5 - Vampyre
10 - Indefatigable
12 - Sagnami
8- Crusader (to be phased out for 10 Grendels)
2- Crusader [E]
18 - Uriel (upon completion)
ITASF Commitments
4 - Glorys
60 - Crusaders (upon completion of refits and new construction)
50 - Hawkwings (upon completion)
70 - Uriels (upon completion)
Fleet Support
22 - Roughneck-class fast troop/light cargo ships.
14 - Suez-class Transports
24 - Argos Missle Colliers
30 - Norse Fleet Tanker/Stores Ships
Ships Class in brief
Invictus: The first class to have an all energy broadside, she mounts twice the broadside energy armament of previous SDs while sporting nearly three times the point defense thanks to the deletion of her broadside missles. She mounts bow- and stern-walls.
Vampyre: Built on a superdreanaught hull she carries 312 fighter-bombers within her bays. Her denfensive armament is limited to her fore and aft hammerheads. She likewise mounts bow and stern walls
Indefatigable: A pod battlecruiser design that retains half the broadside missle armament of the Reliant-class while adding 50% to her energy broadside and roughly twice the point defense. Bow and Stern-wall capable
Saganami: The new standard in cruisers. She's the only class at present that can use the new escort version of the Ghost Rider missles. Bow and Stern wall capable.
Crusader: The oldest ships in the fleet they are due to be replaced by the Grendel-class as soon as the new units finish construction. The old ships will refitted and sent to serve in the ITASF. She isn't capable of generating bow or stern walls
Crusader [E] - A refit of the aging Crusader-class, she's had all but four of her broadside missle tubes replaced with E-torp tubes. Capable of raising only a bow or stern wall.
Still Under Construction
Grendel: The newest cruisers, she'll be 15% larger than the Crusader and carry bow and stern wall generators. In addition she'll have a larger magazine capacity and better point defense suite. Bow and stern wall capable. She'll eventually replace the Crusader on a 1:1.25 basis.
Hawkwing: The return of the destroyer she has a laser heavy armament and very tight point defense with capacity to spare. She's designed as a fast escort to transports and fighter killer. Bow and stern wall capable
Uriel: The return of the frigate she mounts an axial capital ship graser fore and two lasers aft. She has extremely tough bow and stern walls for her size. She's light on point defense but still very capable.
Capital ships
50 - Invictus Class Pod-superdreadnaughts.
50 - Vampyre Class Supercarriers
100 - Indefatigable Class Pod-Battlecruisers
4 - Glory Class Battlecruisers
Escorts
60 - Saganami Class Heavy Cruisers
40 - Star Knight Class Heavy Cruisers
80 - Standard Crusader Class Light Cruisers
20 - E-torp equipped Crusader Class Light Cruisers
Under Construction
14- Grendel-class cruisers
16 - Hawkwing-class destroyers
22 - Uriel-class frigates
The Asgard Starfleet is broken down into seperate fleets eached named for the senior dreadnaught present. There are currently 10 theorectical fleets, though Home Fleet is in practice a double strength fleet (and will for now be treated as such). Each of the fleet represents the ideal levels as some ships are on detached duty or in refit. Each of the fleets is assigned to a particular memeber world and is answerable only to the Admirality.
The Vahalla system fleets are an exception as it's covers three planets and four nominally independent fleets. In practice it comes under the command of the CO of Home Fleet
Home (Agammenon + Fenris) Fleet
10 - Invictus
10 - Vampyre
20 - Indefatigable
20 - Sagnami
16- Crusader (to be phased out for 20 Grendels
4- Crusader [E]
36 - Uriel (upon completion)
Standard Fleets (Warspite, Inexorable, Vasa, Beowulf, Wryven, Raven, Thor, and Loki
5 - Invictus
5 - Vampyre
10 - Indefatigable
12 - Sagnami
8- Crusader (to be phased out for 10 Grendels)
2- Crusader [E]
18 - Uriel (upon completion)
ITASF Commitments
4 - Glorys
60 - Crusaders (upon completion of refits and new construction)
50 - Hawkwings (upon completion)
70 - Uriels (upon completion)
Fleet Support
22 - Roughneck-class fast troop/light cargo ships.
14 - Suez-class Transports
24 - Argos Missle Colliers
30 - Norse Fleet Tanker/Stores Ships
Ships Class in brief
Invictus: The first class to have an all energy broadside, she mounts twice the broadside energy armament of previous SDs while sporting nearly three times the point defense thanks to the deletion of her broadside missles. She mounts bow- and stern-walls.
Vampyre: Built on a superdreanaught hull she carries 312 fighter-bombers within her bays. Her denfensive armament is limited to her fore and aft hammerheads. She likewise mounts bow and stern walls
Indefatigable: A pod battlecruiser design that retains half the broadside missle armament of the Reliant-class while adding 50% to her energy broadside and roughly twice the point defense. Bow and Stern-wall capable
Saganami: The new standard in cruisers. She's the only class at present that can use the new escort version of the Ghost Rider missles. Bow and Stern wall capable.
Crusader: The oldest ships in the fleet they are due to be replaced by the Grendel-class as soon as the new units finish construction. The old ships will refitted and sent to serve in the ITASF. She isn't capable of generating bow or stern walls
Crusader [E] - A refit of the aging Crusader-class, she's had all but four of her broadside missle tubes replaced with E-torp tubes. Capable of raising only a bow or stern wall.
Still Under Construction
Grendel: The newest cruisers, she'll be 15% larger than the Crusader and carry bow and stern wall generators. In addition she'll have a larger magazine capacity and better point defense suite. Bow and stern wall capable. She'll eventually replace the Crusader on a 1:1.25 basis.
Hawkwing: The return of the destroyer she has a laser heavy armament and very tight point defense with capacity to spare. She's designed as a fast escort to transports and fighter killer. Bow and stern wall capable
Uriel: The return of the frigate she mounts an axial capital ship graser fore and two lasers aft. She has extremely tough bow and stern walls for her size. She's light on point defense but still very capable.
Last edited by Stormbringer on 2003-04-29 08:19pm, edited 1 time in total.
I'm still trying to determine ship size and shielding right now. What I meant for top-end was something like a battleship grade ship, not the giant Lost generation ships.Sea Skimmer wrote:Not very useful without a ship size and shielding stat. As for top end, the Black Forests and the Lost's generation ships where suppose to be the baddest on the blockphongn wrote:Post revised ones. I'll be updating mine later, but it should be a good example for the top-end.
- Sea Skimmer
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Black Forest is 6,800 meters long and fat as shit....phongn wrote: I'm still trying to determine ship size and shielding right now. What I meant for top-end was something like a battleship grade ship, not the giant Lost generation ships.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
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..Which is Battleship grade. A Generation ship has waste dumps bigger than that.Sea Skimmer wrote:Black Forest is 6,800 meters long and fat as shit....phongn wrote: I'm still trying to determine ship size and shielding right now. What I meant for top-end was something like a battleship grade ship, not the giant Lost generation ships.
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- SirNitram
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Lost Convoy Fleet.
Note: The exact shapes and sizes and original manufacturors of my ships vary massively, as befits a ragtag fleet. However, the capabilities are roughly the same. Any variation is very small.. So expect an old Soyuz to be as capable as a Somtaaw Worker.
5 Generation Vessels.
Size: Roughly 300 kilometers long, roughly ovoid.
Crew Complement: 5,000 with an additional 200,000 passengers
Note: For all intents and purposes, a single Generation Vessel is a world: it has enough resources stockpiled, enough onboard facilities, enough farmland, and enough sleeping space to function as a planet.
FTL Speed: The slowest vessels in the fleet, the Generation Ships take their merry time getting where their going via B5 Jumppoints. Some of the slowest vessels in space.
Sublight: Somewhere around the slowest. Cannot enter atmosphere.
Weaponry:
A whopping 20,000 Universal Missile Pods.
12 Null Laser Cannons.(NLC's are actually horribly misnamed: They're neutrally-charged particle beams. But somehow the name has stuck)
500 X-ray lasers.(High energy beam weapons, usually reserved for downing enemy munitions and fighters)
Shields: Rated at 20GT/sec kinetic, 10GT/sec energy.
Note: Yes, alot of weaponry. These are my planets, after all. Yes, heavy shields. See above answer. Assaulting one of these full on is on par with a planetary attack.
Battleships: 50
Size: Between 5 and 1 Km in length, shapes vary widely.
Crew Complement: 1,000 crew, 2,000 troops. Can take on an additional five thousand civilians.. But it's hardly deluxe luxury.
FTL speed: Still incredibly slow and plodding.
Sublight: Despite their slow FTL speed, Battleships are the fastest capital vessels in the fleet, able to perform hit and run.
ECM: Active Romulan-style Cloak.
Weaponry:
1 Axial NLC.
2,000 UMPs.
200 X-ray Lasers.
Shields: 500MT/sec Kinetic, 250MT/sec energy.
Notes: Primary muscle of the Lost. Will generally sneak up under cloak and unleash a massive first strike to cripple opponents.
Cruisers: 250
Size: From 1Km to 600m in length.
Crew complement: 300 crew, 600 troops.
FTL speed: Rather faster than Battleships.
Sublight: Slower than Battleships, roughly on par with most warships.
ECM: Active Romulan-style Cloak.
Weaponry:
1,200 UMPs.
100 X-ray lasers.
Shields: 120MT/sec kinetic, 100MT/sec energy.
Notes: Primary escorts for main convoy.
Corvettes: Between 500 and 150 meters, these are relatively agile craft that let their two hundred missile pods do their battling for them. Not normally assigned to direct combat, if a Corvette does fight, it's a first strike from under it's phase cloak. Equipped with 200 UMP's, and twenty laser fittings. Shielding rated at 60MT/sec kinetic, 40MT/sec energy. Roughly 5,000 in the convoy.
Surface to orbit vessels: Tiny ships of all descriptions, capable of flying to and from planetary surfaces. Not designed for combat, nor equipped with shields, they can none the less cause havoc, as each carries two UMPs.
Fighters: Equipped with two X-ray lasers to pop enemy fighters, and a single UMP to hit capital ships with, deployed from everything larger than a surface-to-orbit vessel.
Weapons:
Null Laser Cannon: One of the heaviest guns in the region, the NLC is there to crack apart tough installations and blast apart enemy heavy ships. Usually reserved for ambushes, as they have horrendous recharge time.
Firepower: 900MT/shot.
Recharge time: 10 minutes.
Universal Missile Pod: The most popular means of reaching out and touching someone in the convoy. Able to load and fire any missile, bomb, mine, sensor pod, or other munition produced in the Convoy. Found on everything. 30RPM
Fusion missile: Dumbfire rocket rated at around 60kT.
Antimatter missile: Smart missile rated at around 60kT.
EMP Missile: Flash of electromagnetic pulses focused on one point.
Antimatter Bomb: 120 megatons of fun, with limited guidance.
AM Mine: A piddling 40 MT yield, but will track anything approaching.
X-ray laser: Antifighter/Antimissile beam, pulsed. 200RPM
Note: The exact shapes and sizes and original manufacturors of my ships vary massively, as befits a ragtag fleet. However, the capabilities are roughly the same. Any variation is very small.. So expect an old Soyuz to be as capable as a Somtaaw Worker.
5 Generation Vessels.
Size: Roughly 300 kilometers long, roughly ovoid.
Crew Complement: 5,000 with an additional 200,000 passengers
Note: For all intents and purposes, a single Generation Vessel is a world: it has enough resources stockpiled, enough onboard facilities, enough farmland, and enough sleeping space to function as a planet.
FTL Speed: The slowest vessels in the fleet, the Generation Ships take their merry time getting where their going via B5 Jumppoints. Some of the slowest vessels in space.
Sublight: Somewhere around the slowest. Cannot enter atmosphere.
Weaponry:
A whopping 20,000 Universal Missile Pods.
12 Null Laser Cannons.(NLC's are actually horribly misnamed: They're neutrally-charged particle beams. But somehow the name has stuck)
500 X-ray lasers.(High energy beam weapons, usually reserved for downing enemy munitions and fighters)
Shields: Rated at 20GT/sec kinetic, 10GT/sec energy.
Note: Yes, alot of weaponry. These are my planets, after all. Yes, heavy shields. See above answer. Assaulting one of these full on is on par with a planetary attack.
Battleships: 50
Size: Between 5 and 1 Km in length, shapes vary widely.
Crew Complement: 1,000 crew, 2,000 troops. Can take on an additional five thousand civilians.. But it's hardly deluxe luxury.
FTL speed: Still incredibly slow and plodding.
Sublight: Despite their slow FTL speed, Battleships are the fastest capital vessels in the fleet, able to perform hit and run.
ECM: Active Romulan-style Cloak.
Weaponry:
1 Axial NLC.
2,000 UMPs.
200 X-ray Lasers.
Shields: 500MT/sec Kinetic, 250MT/sec energy.
Notes: Primary muscle of the Lost. Will generally sneak up under cloak and unleash a massive first strike to cripple opponents.
Cruisers: 250
Size: From 1Km to 600m in length.
Crew complement: 300 crew, 600 troops.
FTL speed: Rather faster than Battleships.
Sublight: Slower than Battleships, roughly on par with most warships.
ECM: Active Romulan-style Cloak.
Weaponry:
1,200 UMPs.
100 X-ray lasers.
Shields: 120MT/sec kinetic, 100MT/sec energy.
Notes: Primary escorts for main convoy.
Corvettes: Between 500 and 150 meters, these are relatively agile craft that let their two hundred missile pods do their battling for them. Not normally assigned to direct combat, if a Corvette does fight, it's a first strike from under it's phase cloak. Equipped with 200 UMP's, and twenty laser fittings. Shielding rated at 60MT/sec kinetic, 40MT/sec energy. Roughly 5,000 in the convoy.
Surface to orbit vessels: Tiny ships of all descriptions, capable of flying to and from planetary surfaces. Not designed for combat, nor equipped with shields, they can none the less cause havoc, as each carries two UMPs.
Fighters: Equipped with two X-ray lasers to pop enemy fighters, and a single UMP to hit capital ships with, deployed from everything larger than a surface-to-orbit vessel.
Weapons:
Null Laser Cannon: One of the heaviest guns in the region, the NLC is there to crack apart tough installations and blast apart enemy heavy ships. Usually reserved for ambushes, as they have horrendous recharge time.
Firepower: 900MT/shot.
Recharge time: 10 minutes.
Universal Missile Pod: The most popular means of reaching out and touching someone in the convoy. Able to load and fire any missile, bomb, mine, sensor pod, or other munition produced in the Convoy. Found on everything. 30RPM
Fusion missile: Dumbfire rocket rated at around 60kT.
Antimatter missile: Smart missile rated at around 60kT.
EMP Missile: Flash of electromagnetic pulses focused on one point.
Antimatter Bomb: 120 megatons of fun, with limited guidance.
AM Mine: A piddling 40 MT yield, but will track anything approaching.
X-ray laser: Antifighter/Antimissile beam, pulsed. 200RPM
Last edited by SirNitram on 2003-05-01 01:09pm, edited 1 time in total.
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ORBAT redone
Last edited by Alyrium Denryle on 2003-05-02 11:18pm, edited 14 times in total.
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Military Assets of the Free Floater Republics
Each of the four major Floater Republics maintains it's own military, as well as large militia forces. The command structures of these militaries are organized in sucha way that in times of great trouble, the Great Cluster can appoint a single bondsman as Grand Admiral, and command the assorted Floater fleets and military clusters as one force. This action has never before been taken.
Floater design policy relies on three things: The abundance of tough, lightweight ceramics and metals that Floater asteroid mining allows, Modular, durable, easily repairable engineering, and advanced multilayer ECM suites. At the extreme ranges modern warships fight, Floater vessels prefer to be hard targets to hit.
Floater vessels carry no shields, except for intertial dampeners and basic particle shields (to protect the vessel from floating space junk.) They are heavily armoured, and are built in a modular manner that means that even after being sliced in half, both ends of a Floater warship can keep fighting. Floater vessels are easy to repair.
There are two violations of this rule- one is The Womb, the massive construction yard which launches floater Dreamships. It is protected by a spherical sidewall purchased from the Asgard Empire. Second, the latest fighter and lancer designs are beginning to mount shield generators purchased from Durandel's Empire. Though only the Zarathrustan navy has made widespread use of this technology in thier strike craft, the other Clusters are beginning to make modifications of their own, to allow their fighters and lancers to mount shield generators.
Floater defences give excellent protection against energy weapons, decent protection against low mass or velocity kinetic weapons, and extremely limited protection against fractional-C kinetic strikes. Floater vessels rely on ECM to avoid hits by hostile missiles or railguns.
The Floater ECM suite will be described later.
Floater warships use a single central M/AM reactor to provide power for the vessel's torchdrive, AM cannon, and Warshawski sail, but also incorporate a number of smaller fusion power plants to provide auxiliary power.
Floater warships have two main drives: one m/AM torchdrive for combat maneuvering, and one low-thrust Ion engine for regular movement.
Zarathrustra
The Zarathrustran navy is large, well-trained, and potent. The College of War and Diplomacy, at Xanadu, is one of the greatest schools of naval combat in existence. Most Clusters send their officers to train there. Also, Zarathrustra has many non-genemodded citizens, many of whom join the Marines, providing Zarathrustra with an army capable of fighting in high gravity environments.
Zarathrustran Defence Force (Sol System):
75 "Shadowstalker" Strike Cruisers
14 "Night Queen" Attack Carriers
7 "Ebon Blade" Dreadnoughts
28 "Lover" Fleet Tenders
7 "Wild Hunt" Orbital Assault Vessels (designed for boarding and capturing space facilities)
4 "Bane" Troopships
7 Military Clusters
60,000-plus Lancers and fighters, largely Militia.
Military Clusters are Floater naval bases- Self-sufficient collections of asteroids, comet farms, and zero-G manufacturing facilities. Military Clusters are rigged with huge Ion engines, allowing them to travel across the system in times of need.
The Zarathrustran Defence Force maintains seven motile Military Clusters, each named for a Greek hero. Each Cluster mounts several hundred missile tubes, roughly a hundred X-Ray lasers, and dozens of M/am cannon.
"Achilles Cluster"- Defending Zarathrustra, at Earth's L5 point. (12 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Hector Cluster"-Defending Zarathrustra (10 Strike Cruisers, 2 Troopships, 1 OAV, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders)
"Agamemnon Cluster"-Defending Zarathrustra (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet Tenders)
"Odysseus Cluster"- Asteroid Belt, roving. (11 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet tenders)
"Hercules Cluster"- Saturn Orbit, guarding ring mining operations (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Perseus Cluster"- Defending Oort Cloud Cluster (12 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 OAV)
"Theseus Cluster"- Defending Oort Cloud Cluster (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet Tenders)
Zarathrustran Ship designs:
"Ebon Blade" Dreadnought:
Mass: 2000 Kilotons
Defenses: Floater EM suite, 25 decoy drones, heavy armor
Crew: 1000 enlisted, 200 officers, transport for 700 Marines.
Weapons: 60 capship missile launchers
40 X-ray laser lances
15 Mass Drivers
15 M/AM cannon
1 spinal-mounted Strategic Mass Driver (for bombardment, can hurl asteroids or just about anything else at a target.)
Drives: Warshawski Sail Hyperdrive, .2 G acceleration Ion drive, 650 G M/AM torch
"Shadowstalker" Class Strike Cruiser:
Mass: 300 Kilotons
Defenses: Floater EM Suite, 4 decoy drones, armor.
Crew: 100 enlisted, 15 officers. Transport for up to 200 Marines.
Weapons: 10 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
5 Mass Drivers- Infinite range, effective range: .25 AU
6 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .75 G thrust Ion Engines, 1000G thrust M/AM torchdrive
"Night Queen" Attack Carrier
Mass: 1200 Kilotons
Defenses: Floater EM Suite,8 Decoy Drones, armor
Crew: 1500 enlisted, 100 officers. Transport for up to 500 marines.
Weapons: 25 Capship missile launchers
50 X-ray lasers
10 Mass Drivers
10 M/AM projectors
Drives: WArshawski Sail Hyperspace device, .7 G thrust Ion Engines, 800 G thrust M/AM torchdrive
Attack Carriers have 4 Launch Arms, which unfold into a massive fighter service area , when the Attack Carrier is not under thrust. Attack Carriers can hold up to 5,000 lancers and fighters.
Kharam
The Templars of the Mother Void are the military arm of the Mother Void Church. They exist primarily to defend The Womb, the massive construction facility that creates the Floater Dreamships. Those floaters who are less orthodox in their religion view the defenses around the womb as unnecessary- after all, anyone who attacked the Womb would find themselves the target of every Floater in space.
Templars of the Mother Void(Alpha Centauri):
60 "Battle Saint" Strike Cruisers
8 "Mother Void" Attack Carriers
8 "Seraphim" Dreadnoughts
10 "Basilica" Monitors
2 "Crusader" Troop Transports
8 "Cleanser" OAVs
16 "Embrace" Fleet Tenders
4 Military Clusters
1 Womb
10,000 lancers (give or take)
The Womb is a 15-kilometer long space cathedral and shipyard. While it has a few "small" bays for the construction of civilian and military craft, the majority of the Womb exists to construct the 8-kilometer long sublight Dreamships which carry millions of frozen Floaters off into the depths of space, destined for distant stars. The Womb acts as a immobile supply base for the 10 Basilica-class monitors, which defend the Womb. The Womb is extremely heavily armored, and mounts over 500 missile tubes and 50 m/am projection cannon. The womb is defended by a shield bought from the.
"Raphael Cluster"- alpha Centauri asteroid belt, roving (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs)
"Michael Cluster"- alpha Centauri asteroid belt, roving (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs 1 Troopship)
"Hadriel Cluster"- Oort Comet Cloud Cluster, defending (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs)
"Gregorian Cluster"- Oort Comet Cloud Cluster, defending (15 Strike Cruisers, 2 Attack Carrier, 2 Dreadnoughts, 4 Fleet Tenders, 1 Troopship, 2 OAVs)
Kharamite Ship designs:
"Basilica" Monitor
Mass: 6000 Kilotons
Defenses: Floater EM Suite, 50 Decoy Drones, extremely heavy armor
Crew: 2000 enlisted, 600 officers. Monitors also carry almost a thousand religeous personelle at all times.
Weapons: 80 capship missiles launchers
20 superheavy X-ray lasers (1 AU effective range)
10 Seige Mass Drivers (1 AU effective range)
25 M/AM cannon
Drives: .02 G thrust Ion Engines, 300 G M/AM torches.
Monitors are little more than mobile defence fortresses. They are rarely found outside of the Womb, and never found outside the Alpha Centauri system.
"Seraphim" Dreadnought
Mass: 2000 Kilotons
Defenses: Floater EM suite, 15 decoy drones, heavy armor
Crew: 1500 enlisted, 200 officers, carry space for 250 marines
Weapons: 20 capship missile launchers
25 x/ray lasers
20 mass drivers
15 M/AM projection cannon
Drives: Drives: Warshawski Sail Hyperdrive, .2 G acceleration Ion drive, 500 G M/AM torch
"Battle Saint" Strike Cruiser
Mass: 500 Kilotons
Defenses: Floater EM Suite, 8 decoy drones, armor.
Crew: 150 enlisted, 20 officers. Transport for up to 300 Marines.
Weapons: 8 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
15 X-ray laser lances- .25 AU range
10 Mass Drivers- Infinite range, effective range: .25 AU
3 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .6 G thrust Ion Engines, 800G thrust M/AM torchdrive
"Mother Void" Attack Carrier
Mass: 1300 Kilotons
Defenses: Floater EM Suite, 20 Decoy Drones,armor
Crew: 2000 enlisted, 75 officers. Transport for up to 500 marines.
Weapons: 20 Capship missile launchers
25 X-ray lasers
30 Mass Drivers
5 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .6 G thrust Ion Engines, 800 G thrust M/AM torchdrive
"Mother Void" class attack carriers are designed differently from the Zarathrustran "Night Queen." They can launch and service fighters even while under acceleration, but can carry only around 3,000 fighters and lancers.
Xanadu
The vessels of the cluster of Xanadu are not built under any one, specific template. They are generally quite old, the product of years of construction and reconstruction. Do not let that fool you- they are all well-built and hardy vessels, made even more dangerous by the fact that all Xanadu vessels carry small docking arms to accommodate swarms of Xanadu Militia lancers and fighters.
United Xanadu Navy(Taiga System):
25 "Arcturus" Strike Cruisers
5 "Myrmidon" Attack Carriers
10 "Nurture" Fleet Tenders
4 "Vigilance" OAVs
2 "Assassin" Troop Transports
3 Military Clusters
Xanadu Militia
50 Strike Cruisers (no official designations)
3 Attack Carriers (no official designations)
4 OAVs (no official designations)
10 Fleet Tenders (no official designations)
400,000 lancers (or more... or less...)
The Xanadu Militia's fleet is spread across the Taiga system. Most of their vessels roam freely, cruising at low speeds on long, quiet patrol routes. The official Xanadu navy, based on the Xanadu Wheel itself, maintains three Military Clusters, one of which contains the Xanadu School of War, the second major floater military academy. The Xanadu Navy uses no Dreadnought-class vessels,relying on huge numbers of Militia lancers rather than heavy warships to absorb fire.
"Helena Cluster" Defending Xanadu (10 Strike Cruisers, 2 Attack Carriers, 3 Fleet Tenders, 2 OAVs)
"Minerva Cluster" Defending Xanadu (5 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troop Transport, 1 OAV)
"Vesta Cluster" Patrolling Oort Cloud (10 Strike Cruisers, 2 Attack
Carriers, 4 Fleet Tenders, 1 Troop Transport, 1 OAV.)
Xanadar Ship designs:
"Arcturus" Strike Cruiser
Mass: 400 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 120 enlisted, 20 officers. Transport for up to 50 Marines.
Weapons: 15 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
2 Mass Drivers- Infinite range, effective range: .25 AU
1 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, 1 G thrust Ion Engines, 1250G thrust M/AM torchdrive
The Arcturus has a docking scaffold with room for up to 25 Lancers.
"Myrmidon" Attack Carrier
Mass: 1100 Kilotons
Defenses: Floater EM Suite, 4 Decoy Drones,armor
Crew: 1000 enlisted, 50 officers. Transport for up to 100 marines.
Weapons: 40 Capship missile launchers
50 X-ray lasers
5 Mass Drivers
3 M/AM projectors
Drives: Warshawski Sail Hyperspace device, 1 G thrust Ion Engines, 1000G thrust M/AM torchdrive
The Myrmidon is built much like the Night Queen, with three docking arms. The Myrmidon can only pick up and repair/resupply fighters when under no acceleration. Myrmidons carry up to 6,000 lancers and fighters.
Mohaim
Mohaim (pronounced "Moh-Haym", being the smallest, and newest, of the Floater Clusters, has a small navy. What they do have, though, is well-trained and prepared for any danger their frontier location may provide. It should be noted that
Free Mohaimese Navy:
25 “Lynx” Strike Cruisers
3 "Lion" Dreadnoughtts
5 “Gryphon” Attack Carriers
20 "Dervish" Gunships
12 Fleet Tenders
5 OAVs
5 Troopships
5 Military Clusters
150,000 Lancers
The Free Mohaimese Navy is strange in that it outfits it’s military clusters with military-grade M/Am torch engines and Warshawski sail generators. Each Mohaimese cluster is capable of interstellar travel. In addition, most Mohaimese vessels field armaments based on missiles and special long range "shotgun" type Mass Drivers- the Mohaimese fleet is small, and relies on lancers and fighters for brawling, while maintaining their capital ships at long distance.
“Sun Tzu Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“McArthur Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Napoleon Cluster”- Patrolling, beyond the ecliptic. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Alexander Cluster”- Patrolling, Mohaim System Asteroid Belt. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Scipio Cluster”- Unassigned. (5 Strike Cruisers, 1 Attack Carrier, 4 Fleet Tenders, 1 OAV, 4 Gunships, 3 Dreadnoughts, 1 Troopship.)
Mohaimese Ship designs:
"Lynx" Strike Cruiser
Mass: 350 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 100 enlisted, 10 officers.
Weapons: 30 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
5 "Blunderbuss" Shotgun Mass Drivers - .5 AU effective range
Drives: Warshawski Sail Hyperspace device, .7 G thrust Ion Engines, 1100G thrust M/AM torchdrive
"Gryphon" Attack Carrier
Mass: 1000 Kilotons
Defenses: Floater EM Suite, 12 Decoy Drones,armor
Crew: 750 enlisted, 50 officers.
Weapons: 60 Capship missile launchers
5 X-ray lasers
10 "Blunderbuss" Mass Drivers
1 M/AM projector
Drives: Warshawski Sail Hyperspace device, .5 G thrust Ion Engines, 750 G thrust M/AM torchdrive
"Dervish" Gunship
Mass: 100 Kilotons
Defenses: Floater EM suite, 2 Decoy Drones, armor
Crew: 50 enlisted, 10 officers
Weapons: 4 capship missile launchers
2 M/AM projection cannon
Drives: Warshawski Sail Hyperspace device, .7 G thrust Ion Engines, 750G thrust M/AM torchdrive
"Dervish" gunships mount five times the point defenses of a "Lynx" Strike Cruiser. they act to protect Mohaimese vessels from enemy missiles and fighter strikes.
"Lion" Dreadnought
Mass: 1500 Kilotons
Defenses: Floater EM Suite, 25 decoy drones, heavy armor.
Crew: 1000 enlisted, 100 officers.
Weapons: 100 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 "Blunderbuss" Shotgun Mass Drivers - .5 AU effective range
Drives: Warshawski Sail Hyperspace device, .3 G thrust Ion Engines, 500 G thrust M/AM torchdrive
Floater EM suites
the Floater EM suite is a 5-stage defense. The first two stages are passive: Floater vessels have radar-absorbing armour which foil confuse enemy active sensors, and have ECM devices which simulate the background radiation of space, which helps mask the emissions of a floater vessel at long ranges.
The next two stages are active. In combat, the Floater vessel uses ECM drones to simulate the emissions of additional combat vessels, foil enemy sensors, and play merry hell with tracking systems. To sensors, one Floater warship will seem to be a blur one moment, in one spot the next moment, and in another spot entirely the next. Floater EM drones also play widebeam lasers over enemy vessels, to blind optical telescope devices.
The last stage is a system of point defence guns, which track and shoot down enemy fighters and missiles. Point defence guns are either lasers or "shotgun" type coilguns.
Fleet Train Info:
OAVs have only light defensive weapons and 5 missile tubes, while Troopships are unarmed, but carry dropships armed with light fighter-scale weaponry. Both have Warshawski Sails, .7 g thrust Ion Engines, and 200 g M/AM torchdrives. Fleet Tenders are large (1000 KT), unarmed support vessels, which can repair and refuel a Floater fleet. All vessels carry a Floater EM suite, armor comparable to that of a strike cruiser, and at least 1 decoy drone.
OAVs carry 3000 Floater Marines, or two batallions.
Troopships carry 100,000 Floater infantry, as well as a force of tanks and VTOL gunships and transports. Air support is provided by attack-carrier launched fighters.
All Floater clusters have enough soldiers to man the OAVs and Troopships they own, as well as armed citizen militia to defend themselves in the case of enemy attack.
So,. my final numbers are as such:
Supercapital Ships:
8 "Seraphim" Dreadnoughts
7 "Ebon Blade" Dreadnoughts
3 "Lion" Dreadnoughts
10 "Basilica" Monitors (sublight only, Alpha Centauri System)
----- 18 Dreadnoughts total
Capital Ships:
14 "Night Queen" Attack Carriers
5 “Gryphon” Attack Carriers
5 "Myrmidon" Attack Carriers
8 "Mother Void" Attack Carriers
3 Xanadu Militia Attack Carriers (no designations)
------ 35 Attack Carriers total
Escorts:
60 "Battle Saint" Strike Cruisers
75 "Shadowstalker" Strike Cruisers
25 “Lynx” Strike Cruisers
25 "Arcturus" Strike Cruisers
50 Xanadu Militia Strike Cruisers (no official designations)
20 "Dervish" Gunships
------- 235 Strike Cruisers total, 20 Gunships
for a total of 308 major combatants (plus several hundred thousand sublight Lancers and Fighters)
Each of the four major Floater Republics maintains it's own military, as well as large militia forces. The command structures of these militaries are organized in sucha way that in times of great trouble, the Great Cluster can appoint a single bondsman as Grand Admiral, and command the assorted Floater fleets and military clusters as one force. This action has never before been taken.
Floater design policy relies on three things: The abundance of tough, lightweight ceramics and metals that Floater asteroid mining allows, Modular, durable, easily repairable engineering, and advanced multilayer ECM suites. At the extreme ranges modern warships fight, Floater vessels prefer to be hard targets to hit.
Floater vessels carry no shields, except for intertial dampeners and basic particle shields (to protect the vessel from floating space junk.) They are heavily armoured, and are built in a modular manner that means that even after being sliced in half, both ends of a Floater warship can keep fighting. Floater vessels are easy to repair.
There are two violations of this rule- one is The Womb, the massive construction yard which launches floater Dreamships. It is protected by a spherical sidewall purchased from the Asgard Empire. Second, the latest fighter and lancer designs are beginning to mount shield generators purchased from Durandel's Empire. Though only the Zarathrustan navy has made widespread use of this technology in thier strike craft, the other Clusters are beginning to make modifications of their own, to allow their fighters and lancers to mount shield generators.
Floater defences give excellent protection against energy weapons, decent protection against low mass or velocity kinetic weapons, and extremely limited protection against fractional-C kinetic strikes. Floater vessels rely on ECM to avoid hits by hostile missiles or railguns.
The Floater ECM suite will be described later.
Floater warships use a single central M/AM reactor to provide power for the vessel's torchdrive, AM cannon, and Warshawski sail, but also incorporate a number of smaller fusion power plants to provide auxiliary power.
Floater warships have two main drives: one m/AM torchdrive for combat maneuvering, and one low-thrust Ion engine for regular movement.
Zarathrustra
The Zarathrustran navy is large, well-trained, and potent. The College of War and Diplomacy, at Xanadu, is one of the greatest schools of naval combat in existence. Most Clusters send their officers to train there. Also, Zarathrustra has many non-genemodded citizens, many of whom join the Marines, providing Zarathrustra with an army capable of fighting in high gravity environments.
Zarathrustran Defence Force (Sol System):
75 "Shadowstalker" Strike Cruisers
14 "Night Queen" Attack Carriers
7 "Ebon Blade" Dreadnoughts
28 "Lover" Fleet Tenders
7 "Wild Hunt" Orbital Assault Vessels (designed for boarding and capturing space facilities)
4 "Bane" Troopships
7 Military Clusters
60,000-plus Lancers and fighters, largely Militia.
Military Clusters are Floater naval bases- Self-sufficient collections of asteroids, comet farms, and zero-G manufacturing facilities. Military Clusters are rigged with huge Ion engines, allowing them to travel across the system in times of need.
The Zarathrustran Defence Force maintains seven motile Military Clusters, each named for a Greek hero. Each Cluster mounts several hundred missile tubes, roughly a hundred X-Ray lasers, and dozens of M/am cannon.
"Achilles Cluster"- Defending Zarathrustra, at Earth's L5 point. (12 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Hector Cluster"-Defending Zarathrustra (10 Strike Cruisers, 2 Troopships, 1 OAV, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders)
"Agamemnon Cluster"-Defending Zarathrustra (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet Tenders)
"Odysseus Cluster"- Asteroid Belt, roving. (11 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet tenders)
"Hercules Cluster"- Saturn Orbit, guarding ring mining operations (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 Troopship, 1 OAV)
"Perseus Cluster"- Defending Oort Cloud Cluster (12 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 4 Fleet Tenders, 1 OAV)
"Theseus Cluster"- Defending Oort Cloud Cluster (10 Strike Cruisers, 2 Attack Carriers, 1 Dreadnought, 1 OAV, 4 Fleet Tenders)
Zarathrustran Ship designs:
"Ebon Blade" Dreadnought:
Mass: 2000 Kilotons
Defenses: Floater EM suite, 25 decoy drones, heavy armor
Crew: 1000 enlisted, 200 officers, transport for 700 Marines.
Weapons: 60 capship missile launchers
40 X-ray laser lances
15 Mass Drivers
15 M/AM cannon
1 spinal-mounted Strategic Mass Driver (for bombardment, can hurl asteroids or just about anything else at a target.)
Drives: Warshawski Sail Hyperdrive, .2 G acceleration Ion drive, 650 G M/AM torch
"Shadowstalker" Class Strike Cruiser:
Mass: 300 Kilotons
Defenses: Floater EM Suite, 4 decoy drones, armor.
Crew: 100 enlisted, 15 officers. Transport for up to 200 Marines.
Weapons: 10 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
5 Mass Drivers- Infinite range, effective range: .25 AU
6 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .75 G thrust Ion Engines, 1000G thrust M/AM torchdrive
"Night Queen" Attack Carrier
Mass: 1200 Kilotons
Defenses: Floater EM Suite,8 Decoy Drones, armor
Crew: 1500 enlisted, 100 officers. Transport for up to 500 marines.
Weapons: 25 Capship missile launchers
50 X-ray lasers
10 Mass Drivers
10 M/AM projectors
Drives: WArshawski Sail Hyperspace device, .7 G thrust Ion Engines, 800 G thrust M/AM torchdrive
Attack Carriers have 4 Launch Arms, which unfold into a massive fighter service area , when the Attack Carrier is not under thrust. Attack Carriers can hold up to 5,000 lancers and fighters.
Kharam
The Templars of the Mother Void are the military arm of the Mother Void Church. They exist primarily to defend The Womb, the massive construction facility that creates the Floater Dreamships. Those floaters who are less orthodox in their religion view the defenses around the womb as unnecessary- after all, anyone who attacked the Womb would find themselves the target of every Floater in space.
Templars of the Mother Void(Alpha Centauri):
60 "Battle Saint" Strike Cruisers
8 "Mother Void" Attack Carriers
8 "Seraphim" Dreadnoughts
10 "Basilica" Monitors
2 "Crusader" Troop Transports
8 "Cleanser" OAVs
16 "Embrace" Fleet Tenders
4 Military Clusters
1 Womb
10,000 lancers (give or take)
The Womb is a 15-kilometer long space cathedral and shipyard. While it has a few "small" bays for the construction of civilian and military craft, the majority of the Womb exists to construct the 8-kilometer long sublight Dreamships which carry millions of frozen Floaters off into the depths of space, destined for distant stars. The Womb acts as a immobile supply base for the 10 Basilica-class monitors, which defend the Womb. The Womb is extremely heavily armored, and mounts over 500 missile tubes and 50 m/am projection cannon. The womb is defended by a shield bought from the.
"Raphael Cluster"- alpha Centauri asteroid belt, roving (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs)
"Michael Cluster"- alpha Centauri asteroid belt, roving (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs 1 Troopship)
"Hadriel Cluster"- Oort Comet Cloud Cluster, defending (15 Strike Cruisers, 2 Attack Carriers, 2 Dreadnoughts, 4 Fleet Tenders, 2 OAVs)
"Gregorian Cluster"- Oort Comet Cloud Cluster, defending (15 Strike Cruisers, 2 Attack Carrier, 2 Dreadnoughts, 4 Fleet Tenders, 1 Troopship, 2 OAVs)
Kharamite Ship designs:
"Basilica" Monitor
Mass: 6000 Kilotons
Defenses: Floater EM Suite, 50 Decoy Drones, extremely heavy armor
Crew: 2000 enlisted, 600 officers. Monitors also carry almost a thousand religeous personelle at all times.
Weapons: 80 capship missiles launchers
20 superheavy X-ray lasers (1 AU effective range)
10 Seige Mass Drivers (1 AU effective range)
25 M/AM cannon
Drives: .02 G thrust Ion Engines, 300 G M/AM torches.
Monitors are little more than mobile defence fortresses. They are rarely found outside of the Womb, and never found outside the Alpha Centauri system.
"Seraphim" Dreadnought
Mass: 2000 Kilotons
Defenses: Floater EM suite, 15 decoy drones, heavy armor
Crew: 1500 enlisted, 200 officers, carry space for 250 marines
Weapons: 20 capship missile launchers
25 x/ray lasers
20 mass drivers
15 M/AM projection cannon
Drives: Drives: Warshawski Sail Hyperdrive, .2 G acceleration Ion drive, 500 G M/AM torch
"Battle Saint" Strike Cruiser
Mass: 500 Kilotons
Defenses: Floater EM Suite, 8 decoy drones, armor.
Crew: 150 enlisted, 20 officers. Transport for up to 300 Marines.
Weapons: 8 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
15 X-ray laser lances- .25 AU range
10 Mass Drivers- Infinite range, effective range: .25 AU
3 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, .6 G thrust Ion Engines, 800G thrust M/AM torchdrive
"Mother Void" Attack Carrier
Mass: 1300 Kilotons
Defenses: Floater EM Suite, 20 Decoy Drones,armor
Crew: 2000 enlisted, 75 officers. Transport for up to 500 marines.
Weapons: 20 Capship missile launchers
25 X-ray lasers
30 Mass Drivers
5 M/AM projectors
Drives: Warshawski Sail Hyperspace device, .6 G thrust Ion Engines, 800 G thrust M/AM torchdrive
"Mother Void" class attack carriers are designed differently from the Zarathrustran "Night Queen." They can launch and service fighters even while under acceleration, but can carry only around 3,000 fighters and lancers.
Xanadu
The vessels of the cluster of Xanadu are not built under any one, specific template. They are generally quite old, the product of years of construction and reconstruction. Do not let that fool you- they are all well-built and hardy vessels, made even more dangerous by the fact that all Xanadu vessels carry small docking arms to accommodate swarms of Xanadu Militia lancers and fighters.
United Xanadu Navy(Taiga System):
25 "Arcturus" Strike Cruisers
5 "Myrmidon" Attack Carriers
10 "Nurture" Fleet Tenders
4 "Vigilance" OAVs
2 "Assassin" Troop Transports
3 Military Clusters
Xanadu Militia
50 Strike Cruisers (no official designations)
3 Attack Carriers (no official designations)
4 OAVs (no official designations)
10 Fleet Tenders (no official designations)
400,000 lancers (or more... or less...)
The Xanadu Militia's fleet is spread across the Taiga system. Most of their vessels roam freely, cruising at low speeds on long, quiet patrol routes. The official Xanadu navy, based on the Xanadu Wheel itself, maintains three Military Clusters, one of which contains the Xanadu School of War, the second major floater military academy. The Xanadu Navy uses no Dreadnought-class vessels,relying on huge numbers of Militia lancers rather than heavy warships to absorb fire.
"Helena Cluster" Defending Xanadu (10 Strike Cruisers, 2 Attack Carriers, 3 Fleet Tenders, 2 OAVs)
"Minerva Cluster" Defending Xanadu (5 Strike Cruisers, 1 Attack Carrier, 3 Fleet Tenders, 1 Troop Transport, 1 OAV)
"Vesta Cluster" Patrolling Oort Cloud (10 Strike Cruisers, 2 Attack
Carriers, 4 Fleet Tenders, 1 Troop Transport, 1 OAV.)
Xanadar Ship designs:
"Arcturus" Strike Cruiser
Mass: 400 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 120 enlisted, 20 officers. Transport for up to 50 Marines.
Weapons: 15 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 X-ray laser lances- .25 AU range
2 Mass Drivers- Infinite range, effective range: .25 AU
1 M/AM projector cannon- short range (200,000 KM.)
Drives: Warshawski Sail Hyperspace device, 1 G thrust Ion Engines, 1250G thrust M/AM torchdrive
The Arcturus has a docking scaffold with room for up to 25 Lancers.
"Myrmidon" Attack Carrier
Mass: 1100 Kilotons
Defenses: Floater EM Suite, 4 Decoy Drones,armor
Crew: 1000 enlisted, 50 officers. Transport for up to 100 marines.
Weapons: 40 Capship missile launchers
50 X-ray lasers
5 Mass Drivers
3 M/AM projectors
Drives: Warshawski Sail Hyperspace device, 1 G thrust Ion Engines, 1000G thrust M/AM torchdrive
The Myrmidon is built much like the Night Queen, with three docking arms. The Myrmidon can only pick up and repair/resupply fighters when under no acceleration. Myrmidons carry up to 6,000 lancers and fighters.
Mohaim
Mohaim (pronounced "Moh-Haym", being the smallest, and newest, of the Floater Clusters, has a small navy. What they do have, though, is well-trained and prepared for any danger their frontier location may provide. It should be noted that
Free Mohaimese Navy:
25 “Lynx” Strike Cruisers
3 "Lion" Dreadnoughtts
5 “Gryphon” Attack Carriers
20 "Dervish" Gunships
12 Fleet Tenders
5 OAVs
5 Troopships
5 Military Clusters
150,000 Lancers
The Free Mohaimese Navy is strange in that it outfits it’s military clusters with military-grade M/Am torch engines and Warshawski sail generators. Each Mohaimese cluster is capable of interstellar travel. In addition, most Mohaimese vessels field armaments based on missiles and special long range "shotgun" type Mass Drivers- the Mohaimese fleet is small, and relies on lancers and fighters for brawling, while maintaining their capital ships at long distance.
“Sun Tzu Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“McArthur Cluster”- Defending Mohaim. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Napoleon Cluster”- Patrolling, beyond the ecliptic. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Alexander Cluster”- Patrolling, Mohaim System Asteroid Belt. (5 Strike Cruisers, 1 Attack Carrier, 4 Gunships, 2 Fleet Tenders, 1 OAV, 1 Troopship.)
“Scipio Cluster”- Unassigned. (5 Strike Cruisers, 1 Attack Carrier, 4 Fleet Tenders, 1 OAV, 4 Gunships, 3 Dreadnoughts, 1 Troopship.)
Mohaimese Ship designs:
"Lynx" Strike Cruiser
Mass: 350 Kilotons
Defenses: Floater EM Suite, 3 decoy drones, armor.
Crew: 100 enlisted, 10 officers.
Weapons: 30 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
5 "Blunderbuss" Shotgun Mass Drivers - .5 AU effective range
Drives: Warshawski Sail Hyperspace device, .7 G thrust Ion Engines, 1100G thrust M/AM torchdrive
"Gryphon" Attack Carrier
Mass: 1000 Kilotons
Defenses: Floater EM Suite, 12 Decoy Drones,armor
Crew: 750 enlisted, 50 officers.
Weapons: 60 Capship missile launchers
5 X-ray lasers
10 "Blunderbuss" Mass Drivers
1 M/AM projector
Drives: Warshawski Sail Hyperspace device, .5 G thrust Ion Engines, 750 G thrust M/AM torchdrive
"Dervish" Gunship
Mass: 100 Kilotons
Defenses: Floater EM suite, 2 Decoy Drones, armor
Crew: 50 enlisted, 10 officers
Weapons: 4 capship missile launchers
2 M/AM projection cannon
Drives: Warshawski Sail Hyperspace device, .7 G thrust Ion Engines, 750G thrust M/AM torchdrive
"Dervish" gunships mount five times the point defenses of a "Lynx" Strike Cruiser. they act to protect Mohaimese vessels from enemy missiles and fighter strikes.
"Lion" Dreadnought
Mass: 1500 Kilotons
Defenses: Floater EM Suite, 25 decoy drones, heavy armor.
Crew: 1000 enlisted, 100 officers.
Weapons: 100 capship missile launchers (M/AM, Thermonuke, shrapnel, and X-ray laser warheads available)- .5 AU range
25 "Blunderbuss" Shotgun Mass Drivers - .5 AU effective range
Drives: Warshawski Sail Hyperspace device, .3 G thrust Ion Engines, 500 G thrust M/AM torchdrive
Floater EM suites
the Floater EM suite is a 5-stage defense. The first two stages are passive: Floater vessels have radar-absorbing armour which foil confuse enemy active sensors, and have ECM devices which simulate the background radiation of space, which helps mask the emissions of a floater vessel at long ranges.
The next two stages are active. In combat, the Floater vessel uses ECM drones to simulate the emissions of additional combat vessels, foil enemy sensors, and play merry hell with tracking systems. To sensors, one Floater warship will seem to be a blur one moment, in one spot the next moment, and in another spot entirely the next. Floater EM drones also play widebeam lasers over enemy vessels, to blind optical telescope devices.
The last stage is a system of point defence guns, which track and shoot down enemy fighters and missiles. Point defence guns are either lasers or "shotgun" type coilguns.
Fleet Train Info:
OAVs have only light defensive weapons and 5 missile tubes, while Troopships are unarmed, but carry dropships armed with light fighter-scale weaponry. Both have Warshawski Sails, .7 g thrust Ion Engines, and 200 g M/AM torchdrives. Fleet Tenders are large (1000 KT), unarmed support vessels, which can repair and refuel a Floater fleet. All vessels carry a Floater EM suite, armor comparable to that of a strike cruiser, and at least 1 decoy drone.
OAVs carry 3000 Floater Marines, or two batallions.
Troopships carry 100,000 Floater infantry, as well as a force of tanks and VTOL gunships and transports. Air support is provided by attack-carrier launched fighters.
All Floater clusters have enough soldiers to man the OAVs and Troopships they own, as well as armed citizen militia to defend themselves in the case of enemy attack.
So,. my final numbers are as such:
Supercapital Ships:
8 "Seraphim" Dreadnoughts
7 "Ebon Blade" Dreadnoughts
3 "Lion" Dreadnoughts
10 "Basilica" Monitors (sublight only, Alpha Centauri System)
----- 18 Dreadnoughts total
Capital Ships:
14 "Night Queen" Attack Carriers
5 “Gryphon” Attack Carriers
5 "Myrmidon" Attack Carriers
8 "Mother Void" Attack Carriers
3 Xanadu Militia Attack Carriers (no designations)
------ 35 Attack Carriers total
Escorts:
60 "Battle Saint" Strike Cruisers
75 "Shadowstalker" Strike Cruisers
25 “Lynx” Strike Cruisers
25 "Arcturus" Strike Cruisers
50 Xanadu Militia Strike Cruisers (no official designations)
20 "Dervish" Gunships
------- 235 Strike Cruisers total, 20 Gunships
for a total of 308 major combatants (plus several hundred thousand sublight Lancers and Fighters)
Last edited by Thirdfain on 2003-05-04 09:53am, edited 1 time in total.
While I more or less ignored the original ORBAT thread as I was busy, I see that there has been a nice little arms race while I was gone.
What's with all the unbalanced fleets?
I see people with scores of fricking battleships and dreadnoughts and superdreadnoughts along with a bunch of cruisers, but where is the fleet screen? I have 36 ships of the wall and 96 cruisers (half heavies, half lights). The rest consists of the screen or 'phibs.
Meanwhile, I see people throwing around huge numbers of capital ships. Plus, considering the kinds of weaponry some people are throwing around it looks like I'll have to completely revamp my fleet to ensure that it doesn't get blown from space in the first ten minutes of combat.
</rant>
What's with all the unbalanced fleets?
I see people with scores of fricking battleships and dreadnoughts and superdreadnoughts along with a bunch of cruisers, but where is the fleet screen? I have 36 ships of the wall and 96 cruisers (half heavies, half lights). The rest consists of the screen or 'phibs.
Meanwhile, I see people throwing around huge numbers of capital ships. Plus, considering the kinds of weaponry some people are throwing around it looks like I'll have to completely revamp my fleet to ensure that it doesn't get blown from space in the first ten minutes of combat.
</rant>
- Stormbringer
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Mine's actually pretty balanced by the standards of the universe it's based on. And I've got more escort ships under construction to meet my treaty obligations. My fleets are relatively balanced by honor-verse standards (upon which I based my fleets).phongn wrote:While I more or less ignored the original ORBAT thread as I was busy, I see that there has been a nice little arms race while I was gone.
What's with all the unbalanced fleets?
I see people with scores of fricking battleships and dreadnoughts and superdreadnoughts along with a bunch of cruisers, but where is the fleet screen? I have 36 ships of the wall and 96 cruisers (half heavies, half lights). The rest consists of the screen or 'phibs.
Meanwhile, I see people throwing around huge numbers of capital ships. Plus, considering the kinds of weaponry some people are throwing around it looks like I'll have to completely revamp my fleet to ensure that it doesn't get blown from space in the first ten minutes of combat.
</rant>
Last edited by Stormbringer on 2003-04-29 09:51pm, edited 1 time in total.
- Sea Skimmer
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If you had been around more you might have noticed me and Nitram complaing about that, then both saying fuck it and doing much the same. Though my fleet is still half frigates.phongn wrote:While I more or less ignored the original ORBAT thread as I was busy, I see that there has been a nice little arms race while I was gone.
What's with all the unbalanced fleets?
</rant>
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I tried to be reasonable...10 heavy cruisers around major worlds...5 for colonies
20 frigates for each core world, 10 for each colony...
And 200 frigates for patrol, customs etc..
Then there are the fighter compliments, and a few hundred for each world.
20 frigates for each core world, 10 for each colony...
And 200 frigates for patrol, customs etc..
Then there are the fighter compliments, and a few hundred for each world.
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I couldn't help but notice that somebody has 50 ships that can each put out 50,000 megatons per second. Just one of those is several orders of magnitude higher than my entire fleet put together. At least one of us has some major revisions to do.
EDIT: I suggest splitting off an ORBAT debate thread so the main thread will be uncluttered fleet descriptions, usable as a fast reference
EDIT: I suggest splitting off an ORBAT debate thread so the main thread will be uncluttered fleet descriptions, usable as a fast reference
I prepared Explosive Runes today.
- Sea Skimmer
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Who the hell is that? They must DIE!Raxmei wrote:I couldn't help but notice that somebody has 50 ships that can each put out 50,000 megatons per second. Just one of those is several orders of magnitude higher than my entire fleet put together. At least one of us has some major revisions to do.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
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- SirNitram
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He might mean me. And yes, I have shitloads of firepower on my battleships. But then again, given the attitudes shown around here, ninety percent(With the generous. Others will go all 100%) of my warheads will be shot down, and my cloaks will not work. Despite the fact DS9 still uses cloaks and missile weapons are rarely intercepted.Sea Skimmer wrote:Who the hell is that? They must DIE!Raxmei wrote:I couldn't help but notice that somebody has 50 ships that can each put out 50,000 megatons per second. Just one of those is several orders of magnitude higher than my entire fleet put together. At least one of us has some major revisions to do.
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In your case, it isn't your fleet distribution I'm worried about, but rather the fact that your frigates throw more firepower in one second than my battleships can in several minutes of sustained combat.Alyrium Denryle wrote:I tried to be reasonable...10 heavy cruisers around major worlds...5 for colonies
20 frigates for each core world, 10 for each colony...
And 200 frigates for patrol, customs etc..
Then there are the fighter compliments, and a few hundred for each world.
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Still, it is wider then many peoples battleships are long.SirNitram wrote:
..Which is Battleship grade. A Generation ship has waste dumps bigger than that.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
For the purposes of HH, it's balanced. For the purposes of the STGOD it's hideously unbalanced.Stormbringer wrote:Mine's actually pretty balanced by the standards of the universe it's based on. And I've got more escort ships under construction to meet my treaty obligations. My fleets are relatively balanced by honor-verse standards (upon which I based my fleets).
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