[STGOD] New OOB Thread

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Post by Seggybop »

Our ships are currently using relatively inefficient antimatter reactors.
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Post by Alyrium Denryle »

Our fighters use M/am as well...but it seems as if you are having some power generation probems...We will welcome your engineers into our science bases..though dont mind the hoods...my people do not like being seen.
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Post by Seggybop »

The shuttles are on their way. We thank you profusely for any assistance you can provide.
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Post by Alyrium Denryle »

So long as you help us when we need it...
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Post by Seggybop »

We shall certainly provide assistance whenever it becomes necessary.
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Post by Alyrium Denryle »

Then the deal is done
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Post by Raxmei »

Would it be worthwhile to split the thread so as not to pollute the ORBAT listings with discussion? Or is this not the final list, and thus clutter-tolerant?
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Post by Beowulf »

Raxmei wrote:Would it be worthwhile to split the thread so as not to pollute the ORBAT listings with discussion? Or is this not the final list, and thus clutter-tolerant?
It will be the final list, but it's not worthwhile to split the thread until after all the OOB have been posted.
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Post by Seggybop »

They'll probably make a final list after all of the listings are posted and all of the disputes people have with eachother over them are resolved.
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Post by Sea Skimmer »

Raxmei wrote:Other spacefleets I object to:

The Lost (Sir Nitram): Your battleships outgun ISDs. Add it up, they really do.
Indeed, 3,600 fucking gigatons per minute if its 30 RPM from each missile pod, and a single fucking missile salvo would pack 120 gigatons, twice that with anti matter bombs! On top of that he claims 5303 major warships!

I'm with holding posting any stats until everyone else is done powergaming.
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Post by Raxmei »

I think this needs clarification: What is a major combatant?

This seems like a trivial distinction on the surface but it is really very important. I drew the line at heavy bombers/assault shuttles when I made my ORBAT. Nitram appears to classify corvettes as minor combatants. The consequences as they apply to power distribution now become quite acute, as he outnumbers me by over ten to one with my current stats.
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Post by Cpt_Frank »

Changed stats a bit.
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Post by Lord of the Farce »

Raxmei wrote:I think this needs clarification: What is a major combatant?
I presume that it means capital-scale ships.
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Post by Lord of the Farce »

Version 1.2
Fleet Information
Republic of Tho'a-hal Navy, Regular Fleet
60 Aquinn-class Frigates
48 Aquinn-class Mk 2 Heavy Frigates
42 Hinesica-class Destroyers
36 Hinesica-class Mk 2 Heavy Destroyer
24 Etep'yno-class Cruiser
18 Tho'a-hal-class Battlecruiser
12 Dah'naw-class Battleship

Republic of Tho'a-hal Navy, Home Defense Fleet
160 capital ships, the exact make up is currently still confidential, but it is similar to Regular Fleet (though tilted more towards the heavier end of the scale)


Ship Information
Aquinn-class Mark 1 Frigate
Dimensions
Length: 250
Width: 125
Height: 125

Offensive
125 Point Defense Lasers
25 Heavy Laser Cannons
13 Particle Beam Cannons
250 Micro Missile Launchers
50 Fusion Missile Launchers
25 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Single Projectile Defense Screen

Fighter Complement
24 Fighters


Aquinn-class Mark 2 Heavy Frigate
Dimensions
Length: 300
Width: 150
Height: 150

Offensive
150 Point Defense Lasers
30 Heavy Laser Cannons
15 Particle Beam Cannons
300 Micro Missile Launchers
60 Fusion Missile Launchers
30 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Single Projectile Defense Screen

Fighter Complement
36 Fighters


Hinesica-class Mark 1 Destroyer
Dimensions
Length: 500
Width: 250
Height: 200

Offensive
250 Point Defense Lasers
50 Heavy Laser Cannons
25 Particle Beam Cannons
500 Micro Missile Launchers
100 Fusion Missile Launchers
50 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Double Projectile Defense Screen

Fighter Complement
48 Fighters


Hinesica-class Mark 2 Heavy Destroyer
Dimensions
Length: 550
Width: 275
Height: 275

Offensive
275 Point Defense Lasers
28 Heavy Laser Cannons
14 Particle Beam Cannons
550 Micro Missile Launchers
56 Fusion Missile Launchers
28 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Double Projectile Defense Screen

Fighter Complement
60 Fighters


Etep'yno-class Cruiser
Dimensions
Length: 700
Width: 350
Height: 350

Offensive
350 Point Defense Lasers
70 Heavy Laser Cannons
35 Particle Beam Cannons
700 Micro Missile Launchers
140 Fusion Missile Launchers
70 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Triple Projectile Defense Screen

Fighter Complement
84 Fighters


Tho'a-hal-class Battlecruiser
Dimensions
Length: 800
Width: 400
Height: 400

Offensive
400 Point Defense Lasers
80 Heavy Laser Cannons
40 Particle Beam Cannons
800 Micro Missile Launchers
160 Fusion Missile Launchers
80 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Triple Projectile Defense Screen

Fighter Complement
96 Fighters


Dah'naw-class Battleship
Dimensions
Length: 1200
Width: 600
Height: 600

Offensive
600 Point Defense Lasers
120 Heavy Laser Cannons
60 Particle Beam Cannons
1200 Micro Missile Launchers
240 Fusion Missile Launchers
120 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Multi-layer Composite Armour & Hull
Multiple Broadband ECM and ECCM
Quad Projectile Defense Screen

Fighter Complement
120 Fighters


Fighter Information
Aull-class Light Fighter
Offensive
8 Light Laser Cannons
2 Micro Missile Launchers
1 Fusion Missile Launcher

Defensive
Hull Hugging Reflector Shields
Light Composite Armour & Hull
Broadband ECM and ECCM
Single Projectile Defense Screen


Beay-class Medium Fighter
Offensive
3 Medium Laser Cannons
3 Micro Missile Launchers
2 Fusion Missile Launchers
1 Fusion Torpedo Launcher

Defensive
Hull Hugging Reflector Shields
Medium Composite Armour & Hull
Broadband ECM and ECCM
Double Projectile Defense Screen


Hiey-class Heavy Fighter
Offensive
2 Medium Laser Cannons
1 Heavy Laser Cannon
4 Micro Missile Launchers
3 Fusion Missile Launchers
2 Fusion Torpedo Launchers

Defensive
Hull Hugging Reflector Shields
Heavy Composite Armour & Hull
Broadband ECM and ECCM
Triple Projectile Defense Screen
Last edited by Lord of the Farce on 2003-05-03 08:15am, edited 2 times in total.
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Post by Sea Skimmer »

Your destroyer is the size of most cruisers and some battleships.
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Post by Lord of the Farce »

Sea Skimmer wrote:Your destroyer is the size of most cruisers and some battleships.
*Grumbles* Darn it, now I'll have to rebalance the weapon loads. Oh well, I guess the ships would be more agile now that they are lugging around less mass...
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Post by SirNitram »

Sea Skimmer wrote:
Raxmei wrote:Other spacefleets I object to:

The Lost (Sir Nitram): Your battleships outgun ISDs. Add it up, they really do.
Indeed, 3,600 fucking gigatons per minute if its 30 RPM from each missile pod, and a single fucking missile salvo would pack 120 gigatons, twice that with anti matter bombs! On top of that he claims 5303 major warships!

I'm with holding posting any stats until everyone else is done powergaming.
And how many of those missiles will get through? :roll: We've already had people proclaiming all cloaks useless, so I really doubt any missile weapons are going to last long.
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Post by Raxmei »

SirNitram wrote: And how many of those missiles will get through? :roll: We've already had people proclaiming all cloaks useless, so I really doubt any missile weapons are going to last long.
Would you consider reducing the warhead size instead? I think you could get away with having thousands of missiles in the air (easily enough to overcome even the most insane point defense) if they were kiloton-range tacnukes and only added up to a few hundred megatons. A few hundred kiloton-range hits should maul just about anyone, but isn't enough to be completely overpowering. That's what the neutral beam laser is for.
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Post by SirNitram »

Raxmei wrote:
SirNitram wrote: And how many of those missiles will get through? :roll: We've already had people proclaiming all cloaks useless, so I really doubt any missile weapons are going to last long.
Would you consider reducing the warhead size instead? I think you could get away with having thousands of missiles in the air (easily enough to overcome even the most insane point defense) if they were kiloton-range tacnukes and only added up to a few hundred megatons. A few hundred kiloton-range hits should maul just about anyone, but isn't enough to be completely overpowering. That's what the neutral beam laser is for.
I'll rebalance it towards light missiles for the really big ships, but my mines and bombs will retain their heavy hitting power.. A cruiser won't use those, but my fighters will. Sound goo to you?
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Post by Companion Cube »

Order Of Battle-Outworlds Alliance

Note: All OAN ships are equipped with steel/composite armour, ECM/ECCM equipment, and hull-hugging energy and particle shields.

Note: The OAN's capital ships (Destroyer size and above) are generally concentrated above the capital planet, Muad'dib. The border, however, is constantly patrolled by pickets and Mudjahedeen class frigates.

Ship descriptions



Martyr-Class Heavy Cruiser (9)

Specifications
Length: 1000m

Armament: 1 Grade-1 Heavy Mass Driver (40 megatons) (fire-rate: 10 RPM)

50 Grade-2 Anti-Ship Missile batteries (500 kilotons)(fire-rate: 30 RPM)

100 Anti-Missile Close In Weapon Systems. (CIWS)

Fighter Capacity: 70 Vulture Class fighters.

Description: This class of vessel is the oldest heavy warship in the Outworlds Alliance Fleet, and this is reflected in the fact that it is lightly armed and slow, (though capable of reaching FTL speeds using a Star-Wars style hyperdrive.) partly because of its heavy armour.

FTL Speed: 5000c

Caliph-Class Destroyer (40)

Specifications
Length: 800m

Armament: 5 Grade-2 Medium Particle Cannons (25 Megatons) (Fire-rate: 15 RPM)

10 Grade-2 Heavy Mass Drivers (30 Megatons) (Fire-rate: 10 RPM)

10 Grade-2 Anti-Ship Missile batteries(500 kilotons)(Fire-rate: 30 RPM)

50 CIWS

Fighter Capacity: 20 Vulture Class fighters.

Description: Built after the last of the Martyr class, the Caliph class was meant to provide comparable performance, while being far smaller, more maneuverable and more effectively armed. The power problems which accompanied the Martyr class were not an issue for this design, due to more advanced power plant design.

FTL Speed: Same as above.

Saladin-Class Picket (99)

Length: 200m

Armament: n/a

Fighter Capacity: n/a

Description: These small vessels patrol the Alliance’s borders, and are equipped with extensive ECM equipment, with the result that the ships are hard to detect using conventional sensors.

FTL Speed: Same as above.

Xerxes-Class Heavy Cruiser (25)

Length: 1200m

Armament: 10 Grade-1 Heavy Particle Cannons(40Megatons)(Fire-rate:15RPM)

20 Grade-3 Light Particle Cannons (15 Megatons) (Fire-rate: 15 RPM)

50 Grade-2 Anti-ship Missile batteries (500 kilotons) (Fire-rate: 30 RPM)

100 CIWS

Fighter Capacity: 30 Vulture Class fighters.

Description: The second most heavily armed warship in the Alliance’s fleet, the Xerxes class is also one of the most modern, with units still in production. This design is provided with enough armour and shielding to survive prolonged combat with enemy vessels of similar armament levels.

FTL Speed: Same as above.

Mujahadeen-Class Frigate (215)

Length: 200m

Armament: 10 Grade-3 Light Particle Cannons (As above) (As above)

20 Grade-3 Anti-Starfighter missile batteries (200 kilotons) (30 RPM)

20 CIWS

Fighter Capacity: n/a

Description: The most common warships in the Alliance fleet,these destroyers are designed to operate independantly of supply lines and bases, needing only fuel and food to stay running. The ships carry enough of both of these to stay in space for several years before taking on additional supplies. While their main purpose is to patrol the Alliance's borders, they are more often seen providing a screen for larger capital ships.

Vulture-Class Fighter (Hundreds)

Length: 14m

Armament: 1 Grade-6 Ultralight Particle Cannon (20 Kilotons) (Fire-rate: 80 RPM)

Fighter Capacity: n/a (Obviously)

Description: The only space-capable fighter of the Outworlds Alliance, the Vulture is not equipped with FTL technology, and is designed to operate exclusively from Capital ships or bases. (As opposed to the larger fighters of some factions, which can operate independantly)

Zealot-Class Dreadnought (9)

Length: 5000m

Armament: 50 Grade-1 Heavy particle Cannons (40 Megatons) (15 RPM)

100 Grade-2 Medium Particle Cannons (25 Megatons) (15 RPM)

150 Grade-3 Light Particle Cannons (15 Megatons) (15 RPM)

200 Anti-Starfighter missile batteries (200 kilotons) (30 RPM)

200 CIWS

Fighter Capacity: 100 Vulture-Class fighters.

Description: The Zealot class Dreadnought is the most powerful ship in the Alliance fleet,with only 9 units in operation. These colossal vessels are slow and have poor manueverability, but their (Comparitively) heavy firepower allows them to hold off enemy vessels of comparable size with ease.

FTL Speed: 3000c

Martyr-II-Class Carrier (3 in Production)

Length: 1100m

Armament: 5 Grade-2 Medium Particle Cannons (See above) (See above)

100 CIWS

50 Anti-Starfighter missile batteries (200 kilotons) (30 RPM)

Fighter Capacity: 150 Vulture-Class fighters.

Description: The Martyr-II is, unsurprisingly, based on the virtually defunct Martyr class Heavy Cruiser. This new iteration of the class boasts larger hanger bays, which come at the expense of the vessel's weapon systems.
Last edited by Companion Cube on 2003-05-04 12:12pm, edited 1 time in total.
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Post by Sea Skimmer »

SirNitram wrote:
I'll rebalance it towards light missiles for the really big ships, but my mines and bombs will retain their heavy hitting power.. A cruiser won't use those, but my fighters will. Sound goo to you?
Now what about the 5000+ ship count?
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
I'll rebalance it towards light missiles for the really big ships, but my mines and bombs will retain their heavy hitting power.. A cruiser won't use those, but my fighters will. Sound goo to you?
Now what about the 5000+ ship count?
My Fleet Train? Given the Mod has no problem with me having a suitably large fleet train(My entire civilization is a convoy), I'm keeping it. It's not like they will be in a single engagement, or even a single section of space.
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Post by Sea Skimmer »

SirNitram wrote:
My Fleet Train? Given the Mod has no problem with me having a suitably large fleet train(My entire civilization is a convoy), I'm keeping it. It's not like they will be in a single engagement, or even a single section of space.
You mean the fleet train that's classified as corvettes and not mentioned as being such? That would be the issue yes. No one else is declaring heavy armaments for there AOE's and bulk haulers.
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Post by SirNitram »

Sea Skimmer wrote:
SirNitram wrote:
My Fleet Train? Given the Mod has no problem with me having a suitably large fleet train(My entire civilization is a convoy), I'm keeping it. It's not like they will be in a single engagement, or even a single section of space.
You mean the fleet train that's classified as corvettes and not mentioned as being such? That would be the issue yes. No one else is declaring heavy armaments for there AOE's and bulk haulers.
A Corvette, something often mentioned as being 'barely a capital ship', is a heavy warship?
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Post by Pablo Sanchez »

SirNitram wrote:A Corvette, something often mentioned as being 'barely a capital ship', is a heavy warship?
A Frigate or a Destroyer (when using the designations properly) aren't heavy warships either. But they're still major combatants. Why don't we just say that anything that performs an analagous combat role bigger than a torpedo boat is a major combatant :P
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