[STGOD] New OOB Thread

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Alyrium Denryle
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Post by Alyrium Denryle »

A few seconds under fire from one of our godless class fighters...about 400 KT

But the way they work, is that a single hit will not destroy the ship...
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Post by Sea Skimmer »

Alyrium Denryle wrote:A few seconds under fire from one of our godless class fighters...about 400 KT

But the way they work, is that a single hit will not destroy the ship...
A single hit of sufficient strength will destroy anything. Your not getting shields which will protect the hull from unlimited firepower
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Alyrium Denryle
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Post by Alyrium Denryle »

Not unlimited of course not...

What they do when hit with something that is very powerful(over what they can take) is pull energy from the reactor(it has reserves of energy just for that purpose)...the shield generator overloads and has to be replaced, and can only take so much, a glancing hit from one of our paticle beams being a good benchmark...but it does ncrease the survivability of these ships.

This however ony kicks in as a time thing.so it doe not ork when ht by multiple smaller shots that drain the shield.(now it a 200 kt blast hits, then a 500 kt. well then it still works)
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Post by HemlockGrey »

Um. No.
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Post by Alyrium Denryle »

I dont see problem with a 1 time backup reserve of energy in th event it is hit with capship weaponry...especialy when it is designed to fight capships...
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Post by Alyrium Denryle »

Though...it has not been battle tested, so we dont now whether or not the system will work in combat.
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Post by Raxmei »

What's the current standard of point defense beamer strength? I've seen it everywhere from 10 kt/s to 1.2 mt/s. Depending on that question it could take anywhere between a minute and half a second to take down those shields.
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Post by Alyrium Denryle »

I tested them against my fighters...5 seconds.

that is assuming that every laser hits.
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Post by Raptor 597 »

7 Menias-Dorian Mark IX Heavy Battlecruisers
8 Menias-Dorian Mark II Fighter Drone Carriers
25 Menias-Dorian Mark XI Medium Cruisers
40 Menias-Dorian Mark XII Light Cruisers
93 Menias-Dorian Mark XVII Destroyers
98 Menias-Dorian Mark XIV Light Destroyers
121 Menias-Dorian Mark XX Frigates
12 Menias-Dorian Mark IV Elite Blockade Runners



Menias-Dorian Heavy Battlecruiser Mark IX
Length: 1552 meters
Width: 918 meters
Depth: 819 meters

Shielding: Very High
Maneverability: Medium
Speed: Low
Amor: High
FTL Speed: Medium

Armament:

1 Railgun:
Same yield, accuracy, and turret maneuverability
Refire rate: 7.5 Seconds

5 Heavy Laser Turrets
Accuracy: High when dealing with major combatants
Low when dealing with fast moving blockade runners
Yield: 175 megaton shot
Refire Rate: 15 seconds
Turret Maneuverability: Slow

55 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

180 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds


Description: The Heavy Battlecruiser is actually more like a pocket batleship. It is there to defend aganist heavy capital ship anti-carrier attacks, and provide a flagship for the main battlegroups.

8 Menias-Dorian Mark II Fighter Drone Carriers
Length: 1201 Meters
Width: 588 Meters
Depth: 219 Meters

Shielding: Very High
Maneverability: Medium
Speed: Low
Amor: Very Low
FTL Speed: Medium

25 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

200 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds

800 Mensia-Dorian Mark XIX Drone Fighters
Bombload: 12 heavy Bombs or 6 Anti-Ship Missles or 2 Nuclear Warheads
Defense Systems: Mensia-Dorian Mark I Anti-Fighter Laser Systems
Drawbacks: Whle carrying bmb or missle payload Laser Systems are inactive

Description: The mainstay of battlegroups for anti-fighter and bombing attacks. Often assigned with the Expeditionary Forces.


Menias-Dorian Mark XI Medium Cruisers
Length: 759 Meters
Width: 388 Meters
Depth: 190 Meters

Shielding: High
Maneverability: Medium
Speed: Low
Amor: High
FTL Speed: Medium

20 Heavy Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 22 Megaton Shot
Refire Rate: 5.2 Seconds

35 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

315 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds

Menias-Dorian Mark XII Light Cruisers
Length: 759 Meters
Width: 388 Meters
Depth: 190 Meters

Shielding: High
Maneverability: Medium
Speed: Low
Amor: High
FTL Speed: Medium

15 Heavy Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 22 Megaton Shot
Refire Rate: 5.2 Seconds

35 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

330 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds

Menias-Dorian Mark XVII Destroyers
Length: 759 Meters
Width: 388 Meters
Depth: 190 Meters

Shielding: High
Maneverability: Medium
Speed: Low
Amor: Medium
FTL Speed: Medium

10 Heavy Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 22 Megaton Shot
Refire Rate: 5.2 Seconds

35 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

315 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds

98 Menias-Dorian Mark XIV Light Destroyers
Length: 375 Meters
Width: 155 Meters
Depth: 108 Meters

Shielding: High
Maneverability: Medium
Speed: Low
Amor: Low
FTL Speed: Medium

5 Heavy Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 22 Megaton Shot
Refire Rate: 5.2 Seconds

25 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

350 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds


Menias-Dorian Mark XX Frigates
Length: 375 Meters
Width: 155 Meters
Depth: 108 Meters

Shielding: Medium
Maneverability: Medium
Speed: Low
Amor: Medium
FTL Speed: Medium

25 Medium Particle Beam Systems
Accuracy: Extremely High
Speed: Lightspeed
Turret Maneuverability: Medium
Yield: 14 Megaton Shot
Refire Rate: 8.2 Seconds

350 Point Laser Defense Systems
Accuracy: Highest at near range
Speed: Lightspeed
Turret Maneuverability: High
Yield: 5 Kiloton Shot
Refire Rate: .5 Seconds
Last edited by Raptor 597 on 2003-05-04 08:01pm, edited 3 times in total.
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Post by Raxmei »

Um, Alyrium...
I was looking at your fleet again when something about your frigates caught my eye.
Sinful class Frigates
defensive: 210 around held worlds
Attack fleets: 200...more in production
Length: 400 meters
Armament:
80 point defense lasers(2 kilotons 1/8 sec reload)
20 fussion missile lanchers(turrets)(40 megatons 2 second reload)
30 particle beam cannons(turret mounted 30 sngle mounts)(64 megatons/.5sec for three seconds...then a 2 second recharge)
5 railguns (forward fire arch)(140 megatons 10 second reload)
these are our standard production vessels
24 Godless fighters
Particle-beams: 30 beams * 64 MT * 2/5seconds = 750 MT per second
Missile Launchers: 20 launchers * 40 MT / 2 seconds = 400 MT per second
railguns: 5 guns * 140 MT / 10 seconds = 70 MT per second
total: 1.2 gigatons per second

2 major complaints:
1. You have frigates capable of throwing around over a gigaton per second, enough to take down a Black Forest (supposedly one of the toughest battleships in the game) in four seconds. Five if it shoots down all the missiles.
2. You have over 400 of them, indicating you do not consider them major combatants.
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Post by Alyrium Denryle »

Most of them are customs/patrol ships that will never see combat...they also serve as cargo ships(pirates must die)

I didnt consider the 100 extra to be...usable in war time...major combatants being ships that will actually see combat...
They are frigates in name only...because I like the name frigate, and how it sounds :D
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Post by Alyrium Denryle »

I dd however increase the fire rates on the Point defenseguns...because I noticed that I only had he amount f point defense on that ship that a group of 10 fighters could provide.
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Post by Raxmei »

Did you read the first complaint? The one about killing heavy battleships in five seconds.
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Post by Alyrium Denryle »

though if you wish...I will decomission my "heavy cruisers" they are obsolete anyway :D

I will use the raw materialsto buld fighters/bombers.
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Post by Sea Skimmer »

Raxmei wrote:
2 major complaints:
1. You have frigates capable of throwing around over a gigaton per second, enough to take down a Black Forest (supposedly one of the toughest battleships in the game) in four seconds. Five if it shoots down all the missiles.
2. You have over 400 of them, indicating you do not consider them major combatants.
I just noticed that when I went back to check his fighter specifications. The whole thing is unacceptable and needs to be redone. The vessel are massively over armed just like every other fucking thing he declares. This is why I didn't want declared power levels.
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Post by Alyrium Denryle »

Raxmei wrote:Did you read the first complaint? The one about killing heavy battleships in five seconds.
they ARE heavy capships...I will rebalance them if you want....but I will check on those calcs...
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Post by Alyrium Denryle »

if that is the case....I will give an abstract level of power.Highest-lowest

I was one of the frst to post, and franky was trying to keep it within the DS9 tech levels.
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Post by Raxmei »

Alyrium Denryle wrote:
Raxmei wrote:Did you read the first complaint? The one about killing heavy battleships in five seconds.
they ARE heavy capships...I will rebalance them if you want....but I will check on those calcs...
I find it difficult to comprehend the level of mental acrobatics required to reckon heavy capships as minor combatants. Rebalance.
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Post by Raxmei »

The good news is you will have a lot less territory to protect than you thought you did. That'll help take some of the burden off your spacefleet.

Your empire declaration said you had 15 worlds. The introductory rules clearly specified a limit of ten colonies, fewer if the colonies were developed. Five highly advanced colonies and nine minor ones goes well over that limit.
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Post by Alyrium Denryle »

The rules stated 5 major worlds(mine are developed with small populations due to the planet size)

My actual colonies are scientific outposts and R&D stations, and trading posts. VERY small populations(in the 10s of thousands at max..the dozens at min)
Last edited by Alyrium Denryle on 2003-05-02 11:17pm, edited 1 time in total.
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Post by Alyrium Denryle »

Swarmer class carrier
Length: 1.2 km
Shields: Yes, heavily shielded
Arms: 130 Point defense guns
20 anti-fighter missile launchrs
20 Med particle beam cannons
2 Heavy particle beam cannons
400 fighters/bombers

These are the stereotypical slow, lumbering carrier ships...Still in design stages



Sinful class Frigates
defensive: 200 around held worlds
Attack fleets: 200...more in production
Length: 600 meters
Armament:
80 point defense lasers
15 fussion missile lanchers
20Medium particle beam cannons(turret mounted 20 single mounts
6 heavy particle beam cannons
24 Godless fighters

These are small but heavily armed and fast attack/defense ships. they are designed to fill...every combat role and function well against fighters and capships.

Godless class fighters
Numbers: 17380(mostly planet based as they lack FTL, and the hyperdrive sleds are expensive)
length: 20 meters
Shields: yes, they are well shielded and can survive hits from anti-fighter missiles.
Arms:
2 wing mounted(yes they are atmosphere capable) Laser cannons
2 anti-ship torp launchers(mags of 4)
4 multipurpose warhead launchers(can be used for anti-ship torps(magaznes of 2, or anti-fighter missiles(Magazines of 4) depending on mission profile)
5 gattling lazers

These are the standard fighters of the DE. Well armed, and highly manuverable due to their gravitic drives, they can literally turn on a dime.


Indominable Class Torpedoe Bomber
Numbers:12 to every offensive "frigate"
Length: 30 meters
FTL capable: Yes,
Sublight: Uses a gravitic drive system, somewhat(but not horribly) slower and less manuveralbe than our Godless Class fighters
Shields: Yes: They are capable of withstanding numerous hits from fighter based lasers nd point defense weapons, and can withstand glancing ht from medium powerd capship weapons...a direct hit however will vaporie it just like it would any other fighter.
Arms:
3gattling lasers
2 computer controlled point defense gun
2 Torpedoe tubes(magazine of 10 torps each)
4 wing mounted anti fighter missiles

SAPC

Length: 150 meters
FTL: Yes
Shields: Yes
Troop capacity:10000

Defense sats
They surround each major world and are lso in strategic places around he system.....(think B5)

50 meters across
6 missile launchers
20 point defense lasers
1 quad mounted particle beam
1 heavy particle beam


We are going through a military buildup, and are in the process of building more units...And developing better weapons tech.

Defenses of ships include ECM(mentioned later in this thread
Point defense
The frigates are fast and manuverable(for a capital ship)
The fighters and Heavy cruiser cary tradisional absorbtion/retransmission energy hielding, and particle shielding
The Frigates in exchange for speed carry only weak particle shielding, and rely on point defense/tractor beams, and gravitic effects produced on a case by case basis(we have very good control over gravity)

Our ship are aso covered in several meters of a highly dense metal alloy, that is braced frther by gravitic effects. making our ships highly durable.


Point defense lasers/gatting lasers
Power:Lowest
accuracy: Very High
refire: Highest
Turret speed:highest

These are fast moving laser cannons with a superfst refire rate. designed to fill space with wall of coherant light to stop missiles, and overwhelm the defenses of fighters.

fussion missile lanchers
Power:Medium
accuracy: High(against capships without ecm or point defense Low against fighters, unless flak is employed)
Refire: Medium
turret speed: NA

These are anti-capship missiles..pretty self exlanatory, they can be set to proximity detonate to take out mssile salvos from other ships.

Medium particle beam cannons
Power: Medium-high
Accuracy: Very high aginst capships...Medium against fighters(well...if they surrond the fighter, and then close the cage walls)
Refire:Cont beam for 10 sec with a 3 sec recharge
Turret speed: Medium

Heavy Particle Beam cannon:
Power: Very High
Accuracy: Very High(against cap ships...almost nil aginst fighters
Refire: Fires for 5 seconds...with a 5 sec recharge
Turret speed: Slow
Last edited by Alyrium Denryle on 2003-05-04 04:52pm, edited 9 times in total.
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Post by Sea Skimmer »

Alyrium Denryle wrote:The rules stated 5 major worlds(mine are developed with small populations due to the planet size)

My actual colonies are scientific outposts and R&D stations, and trading posts. VERY small populations(in the 10s of thousands at max..the dozens at min)
· Humans may choose a major geographic area of Earth as your starting point. This area will be well-developed.
· Humans may also choose to start off of Earth.
· Aliens may choose other planets than Earth.
· Terran-based humans will be granted up to eight offworld holdings that are relatively undeveloped. You may wish to concentrate on a smaller number of stronger colonial holdings
· Aliens colonial holdings will be determined on how much of their home planet they hold
· Non-Terran-power humans will be granted a bonus of two planets to reflect that they are less likely to be developed. Again, the same caveats apply: you may choose to increase development in a smaller number of colonies.
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Post by Alyrium Denryle »

alright....i was going off what I was told later...changing planetary system stats
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Post by Sea Skimmer »

Alyrium Denryle wrote:if that is the case....I will give an abstract level of power.Highest-lowest

I was one of the frst to post, and franky was trying to keep it within the DS9 tech levels.
DS9 throws around gigatons of firepower from Galor sized vessels since when?
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Post by Alyrium Denryle »

DE

Homeworld: Durandalia(I am a sick wierdo...To think all this spawned from the "who would you elect Emperor" thread)
population: 4 billion.
Development: The Durandalians have ethical problems with strip mining their homeworld or turning it into a giant metropolis...there are a few HUGE cities...but other than that, it is left it it's own devices

Major colonies...3

Durandalias Moons...

Population, totals is 9 billion
Development: Now the Durandalians DO NOT have ethical problems with placing huge sprawling cities on their moons.

The Durandalians control the rest of the system, and strip mine the worlds and asteroid belts. As well as various scientific and military outposts floating throughout the system. as well as a cohabitation treaty with the Floaters with whom they shre their scientific endevors as well.
Last edited by Alyrium Denryle on 2003-05-04 12:53pm, edited 2 times in total.
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