Best Gun "Turret"?
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- Ignorant_Boy
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Best Gun "Turret"?
In the thread, The Empire Adopting Federation Tech, the idea to take the basic phaser idea and slap on SW-level firepower was mentioned.
I was wondering which type of weapon discharger would be more effective on a warship. All weapons will have the exact same net output; only the method of discharging the energy would change.
First, the traditional turrets we all know and love.
Second, "phaser"-style beam strips. The strip can split the power input into multiple beams, lowering firepower, but allowing multiple beams to fire at once. As mentioned in the thread, this should be an significant advantage against fighter-sized craft, especially since the weapon's base does not need to swivel to meet the target. The strips also are closer to the hull, giving hull-hugging shields less surface area to contend with. The problems that I can see with the beams is that since the entire strip is one big discharger, a hit on one section could bring the entire strip offline, unless there are multiple power inputters at different sections of the strip. It also tends to give a larger target to hit.
Another alternative to the turret may be something like a long barrel going into the ship (like a turret) with a half-sphere poking out of the ship. Under the sphere would be a ball capable of rotating, and thus, "directing" the beam in different directions. The advantage would be the only moving part would be the ball, which should be easier to accelerate/deccelerate than a large turret.
So, which would be the most effective? Turret, strip, or ball? Or are there any better ones out there? [/url]
I was wondering which type of weapon discharger would be more effective on a warship. All weapons will have the exact same net output; only the method of discharging the energy would change.
First, the traditional turrets we all know and love.
Second, "phaser"-style beam strips. The strip can split the power input into multiple beams, lowering firepower, but allowing multiple beams to fire at once. As mentioned in the thread, this should be an significant advantage against fighter-sized craft, especially since the weapon's base does not need to swivel to meet the target. The strips also are closer to the hull, giving hull-hugging shields less surface area to contend with. The problems that I can see with the beams is that since the entire strip is one big discharger, a hit on one section could bring the entire strip offline, unless there are multiple power inputters at different sections of the strip. It also tends to give a larger target to hit.
Another alternative to the turret may be something like a long barrel going into the ship (like a turret) with a half-sphere poking out of the ship. Under the sphere would be a ball capable of rotating, and thus, "directing" the beam in different directions. The advantage would be the only moving part would be the ball, which should be easier to accelerate/deccelerate than a large turret.
So, which would be the most effective? Turret, strip, or ball? Or are there any better ones out there? [/url]
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Strips would be best for automated anti-fighter work and for other small targets. Ball-turrets valuable for defense like the Falcon's defense.
For heavy anti-capship engagements at range with heavy guns, big turrets work well, are accurate, and take the recoil well.
For heavy anti-capship engagements at range with heavy guns, big turrets work well, are accurate, and take the recoil well.
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But twin turrets are basically the same as traditonal turrets, just they have two barrels instead of one or three or whatever. I'm sorry, but I don't see how over-under guns fit into this; the Falcon's guns are traditional turrets. I'm not worried about placement - just the method of discharging the energy.Admiral Johnason wrote:You forgot twin-turrets and over-under guns, like those on the Falcon.
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Many weapons are not compatible with strip mountings, turbolasers for example.
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It depends on the type of weapon you're using. Even if the firepower levels are the same, some types of weapons are simply incompatible with certain types of mounting.
Anything that's a projectile weapon (including plasma weapons like turbolasers) is going to require a traditional turret. For beam weapons, beam strips are more flexible but also more vulnerable, since the entire array is exposed; a fixed gun with mobile focussing would be much better protected.
Anything that's a projectile weapon (including plasma weapons like turbolasers) is going to require a traditional turret. For beam weapons, beam strips are more flexible but also more vulnerable, since the entire array is exposed; a fixed gun with mobile focussing would be much better protected.
Dude, the Falcon's turrets were Modified Quad-Cannons. Nasty muthafuka's!Ignorant_Boy wrote:But twin turrets are basically the same as traditonal turrets, just they have two barrels instead of one or three or whatever. I'm sorry, but I don't see how over-under guns fit into this; the Falcon's guns are traditional turrets. I'm not worried about placement - just the method of discharging the energy.Admiral Johnason wrote:You forgot twin-turrets and over-under guns, like those on the Falcon.
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Holy fuck dude! Are you fucking serious! Sheeat! I mean, shit man!Phyre wrote:Dude, the Falcon's turrets were Modified Quad-Cannons. Nasty muthafuka's!Ignorant_Boy wrote:But twin turrets are basically the same as traditonal turrets, just they have two barrels instead of one or three or whatever. I'm sorry, but I don't see how over-under guns fit into this; the Falcon's guns are traditional turrets. I'm not worried about placement - just the method of discharging the energy.Admiral Johnason wrote:You forgot twin-turrets and over-under guns, like those on the Falcon.
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I'm not too concerned if they have one, two, four, or a quadrillion barrels; the method of discharging the firepower is the same.Phyre wrote:Dude, the Falcon's turrets were Modified Quad-Cannons. Nasty muthafuka's!Ignorant_Boy wrote:But twin turrets are basically the same as traditonal turrets, just they have two barrels instead of one or three or whatever. I'm sorry, but I don't see how over-under guns fit into this; the Falcon's guns are traditional turrets. I'm not worried about placement - just the method of discharging the energy.Admiral Johnason wrote:You forgot twin-turrets and over-under guns, like those on the Falcon.
Ignore if certain weapons are possible or not. Just wondering which turret is the most effective; I'm just using phasers as an example. Consider the same energy with the same behaviors of the energy. Cost is a non-issue. Just the mount and its combat effectiveness.Striderteen wrote:It depends on the type of weapon you're using. Even if the firepower levels are the same, some types of weapons are simply incompatible with certain types of mounting.
Anything that's a projectile weapon (including plasma weapons like turbolasers) is going to require a traditional turret. For beam weapons, beam strips are more flexible but also more vulnerable, since the entire array is exposed; a fixed gun with mobile focussing would be much better protected.
Huh? I'm sorry. What have I said that is stupid?Howedar wrote:God, whats with all the idiot newbies lately?
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