Empire Adopting Federation Tech
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NDF becomes a popular meathod among Imperial 'special' agencies of disposal of evidence.
Eventually the likes of the Black Sun use it also.
Eventually the likes of the Black Sun use it also.
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What would the Empire need a Dyson Sphere for?
You don't need Dyson Spheres when you have power sources which are several orders of magnitude more powerful than a star and can build artificial planets at will.The Dyson sphere (or Dyson shell) was originally proposed in 1959 by the astronomer Freeman Dyson in "Search for Artificial Stellar Sources of Infrared Radiation" in Science as a way for an advanced civilisation to utilise all of the energy radiated by their sun. It is an artificial sphere the size of an planetary orbit. The sphere would consist of a shell of solar collectors or habitats around the star, so that all (or at least a significant amount) energy will hit a receiving surface where it can be used. This would create a huge living space and gather enormous amounts of energy.
You orbit Coruscant inside, and then partition the Sphere so everyone has a backyard
Howedar is no longer here. Need to talk to him? Talk to Pick.
I can actually see a couple of technologies from the Federation and Star Trek in general the Empire might want
Transporters
For cargo movement if the problems can not be ironed out
For personel movement if the problems can be ironed out. (Then again, the Empire might not care, keep the big hangers and just swap some shuttles for more fighter squads)
The Genesis Device
if it can be "perfected", then for terraforming. Otherwise, they have enough planet crushers/killers
Cloaking Shields
The more variants the better I feel, especially if they operate on different principals. Kind of like multiple layers of encryption and security levels on a computer. Provided that would work. That would be up to the Empire to figure out.
The Phase cloak MIGHT be useful it is can bypass shields. Only IF it can.
Holodecks
Hey, the fact they can kill would make them the perfect training facility for troopers. After all, you would never run out of holo-troopers. If you can't kill a computer simulation, the Empire doesn't need you.
Plus, if the "fail safes" are on, they would make great command boarding training tools. i.e "we scanned the enemy installation, have a basic layout, so here it is, learn your way around, you go down in 3 hours" Sure, maps are useful, but so would that be (think practicing a video game level 5+ times)
Multi-Phasic Tractor Beams (non-Federation, or quasi-Federation)
Yeah, I know a little far fetched, but imagine IF the Empire could move stars in addition to blowing them up. Then the Emperor could truely remake the galaxy in his image. A Star Destroyer (hell, the AoTC troop transports) produce more power then the Enterprise, and have better shields, so moving a star fragment with a tractorbeam like that would be nothing. With enough power, moving stars wouldn't be a problem.
Either that, or just use it to move hyperspace obstacles out of the way, or into the way if they wanted to. Just a possiblity
Plus, I'm sure some of the Borg's technology could be useful (mainly the transwarp network, there regeneration technology, and maybe nanoprobes)
Transporters
For cargo movement if the problems can not be ironed out
For personel movement if the problems can be ironed out. (Then again, the Empire might not care, keep the big hangers and just swap some shuttles for more fighter squads)
The Genesis Device
if it can be "perfected", then for terraforming. Otherwise, they have enough planet crushers/killers
Cloaking Shields
The more variants the better I feel, especially if they operate on different principals. Kind of like multiple layers of encryption and security levels on a computer. Provided that would work. That would be up to the Empire to figure out.
The Phase cloak MIGHT be useful it is can bypass shields. Only IF it can.
Holodecks
Hey, the fact they can kill would make them the perfect training facility for troopers. After all, you would never run out of holo-troopers. If you can't kill a computer simulation, the Empire doesn't need you.
Plus, if the "fail safes" are on, they would make great command boarding training tools. i.e "we scanned the enemy installation, have a basic layout, so here it is, learn your way around, you go down in 3 hours" Sure, maps are useful, but so would that be (think practicing a video game level 5+ times)
Multi-Phasic Tractor Beams (non-Federation, or quasi-Federation)
Yeah, I know a little far fetched, but imagine IF the Empire could move stars in addition to blowing them up. Then the Emperor could truely remake the galaxy in his image. A Star Destroyer (hell, the AoTC troop transports) produce more power then the Enterprise, and have better shields, so moving a star fragment with a tractorbeam like that would be nothing. With enough power, moving stars wouldn't be a problem.
Either that, or just use it to move hyperspace obstacles out of the way, or into the way if they wanted to. Just a possiblity
Plus, I'm sure some of the Borg's technology could be useful (mainly the transwarp network, there regeneration technology, and maybe nanoprobes)
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Well, of course the warp drive is out of the question, since it's inferior even to the basic emergency propulsion systems on a YT-1300 freighter (i.e. the drive Han used to fly from Hoth to Anoat to Besbin without a hyperdrive.)
Phasers would be useless, as any half-decent ship's computer or astromech droid would be able to adapt a ship's shields to completely neutralize them before they'd even fired.
Holodecks are too prone to failure, and besides, we've had hologram technology for centuries.
We already have cloaking devices and tractor beams superior to anything in that galaxy far, far away.
Transporters might have some uses, but are also too prone to failure, and so easy to jam that they'd be virtually useless in a combat situation.
So, I guess, if I could take one thing from the Federation, it would be their single most valuble resource: green skinned Orion girls!
Phasers would be useless, as any half-decent ship's computer or astromech droid would be able to adapt a ship's shields to completely neutralize them before they'd even fired.
Holodecks are too prone to failure, and besides, we've had hologram technology for centuries.
We already have cloaking devices and tractor beams superior to anything in that galaxy far, far away.
Transporters might have some uses, but are also too prone to failure, and so easy to jam that they'd be virtually useless in a combat situation.
So, I guess, if I could take one thing from the Federation, it would be their single most valuble resource: green skinned Orion girls!
There are different levels of holgraphic technology. I haven't seen anything in Star wars that suggets the level of Star Trek's holography.
I admit, I could be wrong. But just because a hologram can sing to you, doesn't mean it could be programmed to kick the crap out of you. If Star Wars has that kind of holographic technology, they won't need Holodecks, if not, hey, useful military training tech.
The only tractor beam I was thinking of is the one the Enterprise used once to change the course of a stellar core fragment. NEver heard of the Empire doing that.
Green-skinned Orion Slave girls? Isn't a twie'lk girl basically an improved model?
I admit, I could be wrong. But just because a hologram can sing to you, doesn't mean it could be programmed to kick the crap out of you. If Star Wars has that kind of holographic technology, they won't need Holodecks, if not, hey, useful military training tech.
The only tractor beam I was thinking of is the one the Enterprise used once to change the course of a stellar core fragment. NEver heard of the Empire doing that.
Green-skinned Orion Slave girls? Isn't a twie'lk girl basically an improved model?
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No idea.Grand Admiral Thrawn wrote:Please tell me why a "technobabble" tractor beam could haul a star when a regular one can't?
All I know is the tractor beam I am thinking of let Enteprise-D change the "course" or heading or direction, or whatever you call a free-floating object's path in space, of a stellar core fragment (I'm guessing heavy material left over from a supernova or something. Whatever it was, it was big and had alot of gravity and mass) by 1 - 2 degrees (something like 1.2) after about 1 - 2 minutes of trying.
I'm just saying if Imperial tractor beams CAN't do that, 'multi-phasic' tractor beams would be useful for that. Any maybe for moving other stuff, like stuff that would interfer with a hyperjump.
Just a thought
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I would take phaser tech. Even if it cannot hurt any shielded vessel as it stands, the technology is somehow far more efficient than turbolasers. So, if you spend the time to augment the technology until you can pump normal power levels through the emitters you would have a vicious weapon against just about any target. Frequencies would not be such a problem because shields appear to lack that ability, so cancelling out the phaser frequencies would be unrealistic to say the least.
Smaller banks would be great anti-fighter weapons (going by the movies, anything would be an improvement) and larger banks would allow smaller ships to mount weapons just as lethal as larger ships=cool
Smaller banks would be great anti-fighter weapons (going by the movies, anything would be an improvement) and larger banks would allow smaller ships to mount weapons just as lethal as larger ships=cool
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Changing the direction of any object in space required a sum total of ZERO energy input to the object. If an imperial tractor beam can pull a starship into its hanger, it can move a stellar core fragment. The only question is "how quickly can it be done"Solauren wrote:All I know is the tractor beam I am thinking of let Enteprise-D change the "course" or heading or direction, or whatever you call a free-floating object's path in space, of a stellar core fragment (I'm guessing heavy material left over from a supernova or something. Whatever it was, it was big and had alot of gravity and mass) by 1 - 2 degrees (something like 1.2) after about 1 - 2 minutes of trying.
I'm just saying if Imperial tractor beams CAN't do that, 'multi-phasic' tractor beams would be useful for that. Any maybe for moving other stuff, like stuff that would interfer with a hyperjump.
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Speed isn't everything. the ability to go FTL in a grav well is nice, and there are times when being slow is actually a good thing. Since hyperdrives don't appear to be able to slow right down they're a bit clumsy for tactical manouvres. As others have said, you can build thim into the hull rather than on nacelles, to reduce vulnerability. Sure that reduces max speed, but you've got hyper for that.Drooling Iguana wrote:Well, of course the warp drive is out of the question, since it's inferior even to the basic emergency propulsion systems on a YT-1300 freighter (i.e. the drive Han used to fly from Hoth to Anoat to Besbin without a hyperdrive.)
Really? I don't remember SW shields ever doing technobabble tricks like that, and you can always use random frequency-hopping. And again, as others have said, arrays do have advantages over turrets in some circumstances.Phasers would be useless, as any half-decent ship's computer or astromech droid would be able to adapt a ship's shields to completely neutralize them before they'd even fired.
Mmm. The SW cloak is certainly more complete, but the ST one has some advantages. You'd probably only get a couple of uses before it's easily counterered, but that couple could be good.We already have cloaking devices and tractor beams superior to anything in that galaxy far, far away.
I dunno, there are various tricks that are hard to jam, like using it to drop mines in the path of fighters, or torps right next to an enemy ship, or rapidly deploy droids or drone fighters. I wouldn't use it on humans though myself. It's possible that you could port explosives in through gaps in shields, perhaps through a fighter acting as a relay.Transporters might have some uses, but are also too prone to failure, and so easy to jam that they'd be virtually useless in a combat situation.
IIRC no-one's mentioned Trek shields yet, AFAIK they can be deformed, set to hull-hugging and focussed at one locatino more easily than Wars ones, suggesting that they might make a good back-up for normal Wars ones, to cover gaps while recharging.
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Tell that to professional fighter pilots. The ability to get to the target without the enemy being able to intercept you en route is one of the best ways to achieve victory.Shortie wrote:Speed isn't everything.
Since SW STL drives can escape a grav well in seconds, not really.the ability to go FTL in a grav well is nice
Watch ROTJ. The Rebel fleet comes out of hyperspace within visual range of the DS. In the ANH novelization, the Falcon comes out of hyperspace one planetary diameter from where Alderaan should have been.and there are times when being slow is actually a good thing. Since hyperdrives don't appear to be able to slow right down they're a bit clumsy for tactical manouvres.
Insignificant since warp maneuvering is almost never seen on the show.As others have said, you can build thim into the hull rather than on nacelles, to reduce vulnerability. Sure that reduces max speed, but you've got hyper for that.
Against brute force SW shields, frequency hopping is worthless. It only works agains ships with a frequency vulnerability like Trek ships.Really? I don't remember SW shields ever doing technobabble tricks like that, and you can always use random frequency-hopping.Phasers would be useless, as any half-decent ship's computer or astromech droid would be able to adapt a ship's shields to completely neutralize them before they'd even fired.
A drop in the bucket in the SW galaxy.Mmm. The SW cloak is certainly more complete, but the ST one has some advantages. You'd probably only get a couple of uses before it's easily counterered, but that couple could be good.
See just how EASY transporters are to jam. Your mine/torp idea would be rendered useless by a wide area jaming field like the DS or SD can produce.I dunno, there are various tricks that are hard to jam, like using it to drop mines in the path of fighters, or torps right next to an enemy ship, or rapidly deploy droids or drone fighters. I wouldn't use it on humans though myself. It's possible that you could port explosives in through gaps in shields, perhaps through a fighter acting as a relay.Transporters might have some uses, but are also too prone to failure, and so easy to jam that they'd be virtually useless in a combat situation.
As for mining an area, the transportation process takes too long for it to be a reliable tactic. A fighter would fly around/shoot the shimmering area before the bomb fully materializes. Did the Defiant even use transporters to mine the wormhole in DS9?
Lastly, WHAT shield gaps?
And how long do you think SW shields NEED to recharge?IIRC no-one's mentioned Trek shields yet, AFAIK they can be deformed, set to hull-hugging and focussed at one locatino more easily than Wars ones, suggesting that they might make a good back-up for normal Wars ones, to cover gaps while recharging.
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"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
Sure, and I'm not sugesting that you replace the hyperdrive (though I will point out that it can be intercepted). I'm saying it's nice to have a choice. I'm sure a pilot would prefer a F22 to a F35 in combat, but a F22 which could perform VTOL without any penalty would be really nice.Darth Servo wrote: Tell that to professional fighter pilots. The ability to get to the target without the enemy being able to intercept you en route is one of the best ways to achieve victory.
OTOH, it seemed to take a little but meaningful period of time for the Rebels to get up close and personl with the ISDs at Endor, and the Thrawn Pincer was specifically designed to allow controlled tactical manouvring, rather than having to choose based on information before you leave.Since SW STL drives can escape a grav well in seconds, not really.
Watch ROTJ. The Rebel fleet comes out of hyperspace within visual range of the DS. In the ANH novelization, the Falcon comes out of hyperspace one planetary diameter from where Alderaan should have been.
Fair point, but logically it should be possible.Insignificant since warp maneuvering is almost never seen on the show.
I didn't mean to access vulnerabilities, it was in reply to Drooling Iguana saying that Wars shields could adapt to phasers, which I took to mean frequency.Against brute force SW shields, frequency hopping is worthless. It only works agains ships with a frequency vulnerability like Trek ships.
Tell that to Thrawn.A drop in the bucket in the SW galaxy.
Mmm. Certainly the DS, I'm not so sure about an ISD, never mind smaller forces. Again it's someting you do if possible, and given I'm only suggesting drones and weapons, it's no big loss if it fails. Transporters aren't very big, so why not?]See just how EASY transporters are to jam. Your mine/torp idea would be rendered useless by a wide area jaming field like the DS or SD can produce.
Sorry, I didn't mean mines as such, more like proximity charges, right behind a fighter or two, both to screw up their formation and to try and kill them.As for mining an area, the transportation process takes too long for it to be a reliable tactic. A fighter would fly around/shoot the shimmering area before the bomb fully materializes. Did the Defiant even use transporters to mine the wormhole in DS9?
AFAIK Wars shields are solid while up, but a particular area can be targeted and brought down, allowing you to shoot through it. OTOH, Trek shields allow a portion of the damage through, but can be focussed on a point, and the whole thing has to be brought down before any point is unprotected.Lastly, WHAT shield gaps?
And how long do you think SW shields NEED to recharge?
Given that any gap for any length of time is a bad thing, using Trek shields to cover them might not be a bad idea (powerd by Wars generators of course). If a Mon Cal can hold two sets of normal shield generators it should be doable.
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Treknobabble sensors ... no need for a census or material probes, just run the sensors from orbit and you know how many people of which species are currently on the planet and what's their distinct genetic markup.
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They can only be intercepted if something like an interdictor just happens to be in the flight path. IOW, you need to know the flight plan before the ship even leaves or get lucky.Shortie wrote:Sure, and I'm not sugesting that you replace the hyperdrive (though I will point out that it can be intercepted).
And SW ships can already VTOL and escape a planetary gravity well in seconds from the ground with their STL drives. I've yet to see one advantage of adding warp drives to SW ships.I'm saying it's nice to have a choice. I'm sure a pilot would prefer a F22 to a F35 in combat, but a F22 which could perform VTOL without any penalty would be really nice.
It took less than a minute. And the imperial ships were waiting for the rebels to get within the jamming/interdiction field before revealing their presence.OTOH, it seemed to take a little but meaningful period of time for the Rebels to get up close and personl with the ISDs at Endor,
Which pretty much torpedos your argument. If SW ships already have such maneuvering abilities, what would they gain from warp drive?and the Thrawn Pincer was specifically designed to allow controlled tactical manouvring, rather than having to choose based on information before you leave.
Should be possible? What is your logic defending that conclusion? If its never used in combat, there must be a reason it isn't used, and no, "to increase the drama of the show" is not a reason once you suspend disbelief.Fair point, but logically it should be possible.Insignificant since warp maneuvering is almost never seen on the show.
Nothing in SW works on frequency. AFAIK its all brute force. "Adapting" in SW means simply "make more effective against" considering the known chain reaction nature of phasers and the number of things that jam them (almost as many as jam transporters)I didn't mean to access vulnerabilities, it was in reply to Drooling Iguana saying that Wars shields could adapt to phasers, which I took to mean frequency.
Thrawn was a one-of-a-kind genius who could find almost any weakness in an enemy. His tactics wouldn't happen with your average garden varity imperial skirmish.Tell that to Thrawn.A drop in the bucket in the SW galaxy.
A transporter can be screwed up by tractor beams, low levels of seemingly harmless radiation, certain types of unusual particles, etc. We KNOW an ISD has tractor beams and puts out all kinds of shit just from its own exhaust. The logical conclusion is that a transporter would be rendered useless any where near an ISD without the ISD even doing anything beyond standard operation procedure.Mmm. Certainly the DS, I'm not so sure about an ISD,Your mine/torp idea would be rendered useless by a wide area jaming field like the DS or SD can produce.
Look at the fact that Obi-wan's starfighter was able to evade the enormous blasts from Slave-1's seismic charges. Any SW fighter would be out of the blast range before the explosive finished materializing.Sorry, I didn't mean mines as such, more like proximity charges, right behind a fighter or two, both to screw up their formation and to try and kill them.
IF SW ships has shields covering parts of the ship, they would already be doing this tactic with their OWN shields. And since you admit that Trek shields always let some damage through, the addition of that shield would not offer any more protection than simply installing another SW shield as backup.AFAIK Wars shields are solid while up, but a particular area can be targeted and brought down, allowing you to shoot through it. OTOH, Trek shields allow a portion of the damage through, but can be focussed on a point, and the whole thing has to be brought down before any point is unprotected.
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"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
You're the one who said it was uninterceptable. And in tactical combat it can be more of a hindrance, preventing you from leaving at will.Darth Servo wrote:They can only be intercepted if something like an interdictor just happens to be in the flight path. IOW, you need to know the flight plan before the ship even leaves or get lucky.
The VTOL bit was just comparing it to modern fighters, not suggesting that warp would give a SW ship that. The advantage is that you can go FTL as soon as you lift off the ground, you don't need to dodge ISD (or whatever) in orbit, and that you can't be interdicted, and you can manouvre really fast in combat.And SW ships can already VTOL and escape a planetary gravity well in seconds from the ground with their STL drives. I've yet to see one advantage of adding warp drives to SW ships.
A minute in which they were being shot at. By a superlaser. Not a good thing.It took less than a minute. And the imperial ships were waiting for the rebels to get within the jamming/interdiction field before revealing their presence.
Because it's still somewhat limited, and you need an Interdictor along.Which pretty much torpedos your argument. If SW ships already have such maneuvering abilities, what would they gain from warp drive?
It has been done on occasion (Picard manouvre), so I can say that the problem is poor tactical ability.Should be possible? What is your logic defending that conclusion? If its never used in combat, there must be a reason it isn't used, and no, "to increase the drama of the show" is not a reason once you suspend disbelief.
That's what I thought, my answer was only in case some hack author has brought it into the EU.Nothing in SW works on frequency. AFAIK its all brute force. "Adapting" in SW means simply "make more effective against" considering the known chain reaction nature of phasers and the number of things that jam them (almost as many as jam transporters)
I dunno. Everyone now knows that a cunning plan with tech unknown to your enemies can give them a hell of a shock, and there are a number of very centralised and valuable locations around (Coruscant, various shipyards).Thrawn was a one-of-a-kind genius who could find almost any weakness in an enemy. His tactics wouldn't happen with your average garden varity imperial skirmish.
I dunno. Behind it and in the path of any tractor beams they're putting out. Not quite the same as anywhere near it.A transporter can be screwed up by tractor beams, low levels of seemingly harmless radiation, certain types of unusual particles, etc. We KNOW an ISD has tractor beams and puts out all kinds of shit just from its own exhaust. The logical conclusion is that a transporter would be rendered useless any where near an ISD without the ISD even doing anything beyond standard operation procedure.
Sure if they're charging along at max and you aim it where tehy are now. Aim ahead, use it to box them in, distract them... It's an additional point-defence weapon, which takes up very little space, doesn't have to be exposed on the outside of the hull. and can be used for various other tasks. How is it a bad thing to have along?Look at the fact that Obi-wan's starfighter was able to evade the enormous blasts from Slave-1's seismic charges. Any SW fighter would be out of the blast range before the explosive finished materializing.
Eh? Can they focus them or use them to cover gaps? If not then what are you saying here?IF SW ships has shields covering parts of the ship, they would already be doing this tactic with their OWN shields.
Assuming they take up the same amount of space, yes. If not, then no.And since you admit that Trek shields always let some damage through, the addition of that shield would not offer any more protection than simply installing another SW shield as backup.
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1) When did I ever say it was impossible to intercept a SW ship.
2) The only tactical advantage of "leaving at will" is when you know you've already lost the battle.
3) Warp drive IS hindered by gravity wells. In BOBW, they droped out of warp at the edge of the solar system and in 'Relics' the E-D was pulled out of warp by the Dyson sphere. Therefore, an Interdictor cruiser would probably be just as effective against Warp drive as it is against hyperdrive.
4) Warp maneuvering is NEVER used in fleet actions. The Picard Maneuver was successful exactly ONCE. The second time it was tried, a counter measure was devised ON THE SPOT. Warp drive is clearly NOT tactically useful.
5) The rebel fleet was NOT being shot at by the DS while they were closing in on the DS. The DS didn't fire until the Rebels were surrounded by the Imperials.
6) Your idea of trying to "transport something where the ship will be at the end of the beaming process" has already been answered in the useless of mining an area response. In case you forgot, the transporter has an OBVIOUS VISUAL CUE to give the fighter pilot SEVERAL SECONDS of warning BEFORE the bomb can even detonate.
7) You obviously didn't bother reading through the link I gave you about things that can stop a transporter. Mild solar flares can block a transporter. X-Rays can block a transporter. Electrical storms can block a transporter. A simple electrical transformer can block a transporter. Weak magnetic fields can block a transporter. Why do you keep babbeling about the usefulness of the transporter when its the EASIEST THING IN THE UNIVERSE TO BLOCK?!?
2) The only tactical advantage of "leaving at will" is when you know you've already lost the battle.
3) Warp drive IS hindered by gravity wells. In BOBW, they droped out of warp at the edge of the solar system and in 'Relics' the E-D was pulled out of warp by the Dyson sphere. Therefore, an Interdictor cruiser would probably be just as effective against Warp drive as it is against hyperdrive.
4) Warp maneuvering is NEVER used in fleet actions. The Picard Maneuver was successful exactly ONCE. The second time it was tried, a counter measure was devised ON THE SPOT. Warp drive is clearly NOT tactically useful.
5) The rebel fleet was NOT being shot at by the DS while they were closing in on the DS. The DS didn't fire until the Rebels were surrounded by the Imperials.
6) Your idea of trying to "transport something where the ship will be at the end of the beaming process" has already been answered in the useless of mining an area response. In case you forgot, the transporter has an OBVIOUS VISUAL CUE to give the fighter pilot SEVERAL SECONDS of warning BEFORE the bomb can even detonate.
7) You obviously didn't bother reading through the link I gave you about things that can stop a transporter. Mild solar flares can block a transporter. X-Rays can block a transporter. Electrical storms can block a transporter. A simple electrical transformer can block a transporter. Weak magnetic fields can block a transporter. Why do you keep babbeling about the usefulness of the transporter when its the EASIEST THING IN THE UNIVERSE TO BLOCK?!?
"everytime a person is born the Earth weighs just a little more."--DMJ on StarTrek.com
"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
You said "The ability to get to the target without the enemy being able to intercept you en route is one of the best ways to achieve victory.", which seemed to imply it.Darth Servo wrote:1) When did I ever say it was impossible to intercept a SW ship.
Not actually true, they might be fighting a delaying action to prevent you from being somewhere more important. Anyway, what's wrong with minimising your losses?2) The only tactical advantage of "leaving at will" is when you know you've already lost the battle.
Hmm. Darth Wong gives examples like that, but OTOH I'd swear we've seen them dip in and out of warp practically in atmosphere, or damn close to a star, so I'm not sure. The worry is that I might be thinking of TOS and Bab5, and if modern warp drives do consistently go tits-up in a grav well then it becomes significantly less useful (though not useless).3) Warp drive IS hindered by gravity wells. In BOBW, they droped out of warp at the edge of the solar system and in 'Relics' the E-D was pulled out of warp by the Dyson sphere. Therefore, an Interdictor cruiser would probably be just as effective against Warp drive as it is against hyperdrive.
The counter was to that dumbass sensor thing wasn't it? It had nothing to do with the actual movement. And how is FTL movement from one place on a battlefield to another not useful?4) Warp maneuvering is NEVER used in fleet actions. The Picard Maneuver was successful exactly ONCE. The second time it was tried, a counter measure was devised ON THE SPOT. Warp drive is clearly NOT tactically useful.
LANDO : (desperately) Yes! I said closer! Move as close as you can and engage those Star Destroyers at point- blank range.5) The rebel fleet was NOT being shot at by the DS while they were closing in on the DS. The DS didn't fire until the Rebels were surrounded by the Imperials.
ACKBAR : At that close range, we won't last long against those Star Destroyers.
LANDO : We'll last longer then we will against that Death Star...and we might just take a few of them with us.
Off some random script site.
Yeah, because you can only beam one thing at a time. And you can't beam a torpedo. And you can't use it to be a distraction or to screw up their formation, or an attack run. Honestly, before you accuse me of ignoring your points you might answer mine.6) Your idea of trying to "transport something where the ship will be at the end of the beaming process" has already been answered in the useless of mining an area response. In case you forgot, the transporter has an OBVIOUS VISUAL CUE to give the fighter pilot SEVERAL SECONDS of warning BEFORE the bomb can even detonate.
Yes, yes, yes, I believe you're a Warsie, I believe you ritually spit upon copies of Voyager scripts. Calm now? While there are indeed a thousnd times when they screw up, tere are a thousand more times when they work fine. As long as you're not relying on them, or risking any crew, why not use them to give an extra edge if possible?7) You obviously didn't bother reading through the link I gave you about things that can stop a transporter. Mild solar flares can block a transporter. X-Rays can block a transporter. Electrical storms can block a transporter. A simple electrical transformer can block a transporter. Weak magnetic fields can block a transporter. Why do you keep babbeling about the usefulness of the transporter when its the EASIEST THING IN THE UNIVERSE TO BLOCK?!?
My wife went to Vorbarr Sultana and all I got was this bloody shopping bag.
- Keevan_Colton
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So?Shortie wrote: LANDO : (desperately) Yes! I said closer! Move as close as you can and engage those Star Destroyers at point- blank range.
ACKBAR : At that close range, we won't last long against those Star Destroyers.
LANDO : We'll last longer then we will against that Death Star...and we might just take a few of them with us.
Off some random script site.
They were already surrounded by the imperial fleet, it was there to keep them from running...it wasnt directly engaging them however...it was part of the emperors show to try and turn Luke to the Dark Side....
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"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
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"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire