Even Match-Up

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Who wins, the fighters or the feddies?

Fighters
18
60%
Federation
12
40%
 
Total votes: 30

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Post by Admiral Johnason »

YT300000 wrote:[quote="Admiral Johnason]

Also, you don't start doing a type of thread that has been done many a time. that is the quickest way to get both flamed and chewed.

This thread needs to be locked as it is officially chiched now and forever more. No more groups getting flung into the Federation and taking on an the entire Fed fleet, no matter what the numbers.
I'm sorry, I only lurked for about 10 minutes before joining the board. I didn't realize until after I posted this topic that there were other ones almost exactly like this one. :cry:

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But I actually do think that, with really good strategies, and avoiding overwhelming confrontations with Starfleet, 36 of the absolute best fighters in the Star Wars galaxy would inflict severe damages on the Federation.[/quote]

So you admit that the fighters would eventually lose?
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Post by YT300000 »

neoolong wrote:How much food could the thing possibly have?
Well, a VSD is half the length of an ISD, but it is 1/14th the size. Since an SSD is 11 times as long as and ISD... well, you do the math.
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Post by neoolong »

And with no resupply it'll run out of food eventually unless the fighters do continual raids to get supplies and food.
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Post by YT300000 »

Admiral Johnason wrote:So you admit that the fighters would eventually lose?
Yes.
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Post by YT300000 »

neoolong wrote:And with no resupply it'll run out of food eventually unless the fighters do continual raids to get supplies and food.
By the time it runs out, all of the fighters will be destroyed. But not after inflicting alot of damage on the feddies. :twisted:
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Post by neoolong »

YT300000 wrote:
neoolong wrote:And with no resupply it'll run out of food eventually unless the fighters do continual raids to get supplies and food.
By the time it runs out, all of the fighters will be destroyed. But not after inflicting alot of damage on the feddies. :twisted:
Depends how it is played out. The fighters won't work, so will they really be sent out to die? Or is it better to go down fighting?
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Post by Striderteen »

Admiral Johnason wrote:
YT300000 wrote:Each fighter has countermeasures (chaff or flare, depends on pilot preference), a full load of warheads, and a beam weapon (tractor, jamming, cloak, depends on the mission profile). The SSD could keep resuplying 36 fighters for a looooooooong time, possibly for decades.
Look, the fighters will be overwhelmed. They are only ties, no matter what class. The pilots will eventually wearout and, when they take losses, it will only compound the problem. Slowly, the Fed fleet will remove them. Do you really think that 36 fighters is a match for 10000+ starships?!
These are no ordinary fighters.

The Seinar Fleet Systems TIE Defender is the premiere space-superiority starfighter in the Star Wars Galaxy -- it combines the compact profile, high speed and extreme maneuverability of the TIE series with the potent defensive shielding, heavy weapons loadout and hyperdrive capability normally of Rebel fighters like the X-Wing. The basic premise of the Defender is that it's the end-all, be-all of snubfighters; it can outrun and outmaneuver an A-Wing, packs more firepower than an X-Wing and a Y-Wing put together (four laser canons, two ion cannons and two multirole warhead launchers with eight concussion missiles or four proton torpedoes each), and has shields nearly as tough as a B-Wing. The only *bad* thing about the Defender is that it's horrendously expensive, at over 300,000 credits per ship.

The Cygnus Spaceworks "Starwing" Missile Boat is one of the deadliest heavy bombers Star Wars has to offer. Designed by Grand Admiral Thrawn himself, these heavily upgraded versions of the XG-1 Assault Gunboat trade off energy weapons for overwhelming missile firepower; while they are limited to a single SFS L-s9.3 laser cannon, they sport no less than four
SFS M-s3 concussion missile launchers , each loaded with twenty concussion missiles for a total loadout of some eighty missiles per fighter. They're also equipped with SLAM overdrive systems, which allow them to conduct devastating missile hit-and-run attacks against capital ships.

And then there's the Skipray blastboats. These twenty-five meter long bad boys aren't even considered fighters by most authorities since they mount weapons and shielding powerful enough to be considered light capital-class -- three Mendarn Arms Dar-2 medium ion cannons a pair of turret-mounted Senko Systems 5000x2 "Tru-Lok" laser cannons, a proton torpedo launcher and a concussion missile launcher. They are hyperdrive-equipped and carry enough fuel and supplies to operate autonomously for up to a month, making them ideal for patrol and escort duties as well as heavy assault.
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Post by Enforcer Talen »

how fast can new feddy ships arrive? and can the squadron of blast boats annhilate them singly? I dunno their power vs feddie sheilds.

and, ties are very good at dodging, particularly with ace pilots. if they are only facing 2-3 ships, they could spin about and do knife damage while the main ships go at it.

when the feddies start arriving in packs of 20, there would be trouble - but would they do that?
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Post by YT300000 »

Striderteen wrote:
Admiral Johnason wrote:
YT300000 wrote:Each fighter has countermeasures (chaff or flare, depends on pilot preference), a full load of warheads, and a beam weapon (tractor, jamming, cloak, depends on the mission profile). The SSD could keep resuplying 36 fighters for a looooooooong time, possibly for decades.
Look, the fighters will be overwhelmed. They are only ties, no matter what class. The pilots will eventually wearout and, when they take losses, it will only compound the problem. Slowly, the Fed fleet will remove them. Do you really think that 36 fighters is a match for 10000+ starships?!
These are no ordinary fighters.

The Seinar Fleet Systems TIE Defender is the premiere space-superiority starfighter in the Star Wars Galaxy -- it combines the compact profile, high speed and extreme maneuverability of the TIE series with the potent defensive shielding, heavy weapons loadout and hyperdrive capability normally of Rebel fighters like the X-Wing. The basic premise of the Defender is that it's the end-all, be-all of snubfighters; it can outrun and outmaneuver an A-Wing, packs more firepower than an X-Wing and a Y-Wing put together (four laser canons, two ion cannons and two multirole warhead launchers with eight concussion missiles or four proton torpedoes each), and has shields nearly as tough as a B-Wing. The only *bad* thing about the Defender is that it's horrendously expensive, at over 300,000 credits per ship.

The Cygnus Spaceworks "Starwing" Missile Boat is one of the deadliest heavy bombers Star Wars has to offer. Designed by Grand Admiral Thrawn himself, these heavily upgraded versions of the XG-1 Assault Gunboat trade off energy weapons for overwhelming missile firepower; while they are limited to a single SFS L-s9.3 laser cannon, they sport no less than four
SFS M-s3 concussion missile launchers , each loaded with twenty concussion missiles for a total loadout of some eighty missiles per fighter. They're also equipped with SLAM overdrive systems, which allow them to conduct devastating missile hit-and-run attacks against capital ships.

And then there's the Skipray blastboats. These twenty-five meter long bad boys aren't even considered fighters by most authorities since they mount weapons and shielding powerful enough to be considered light capital-class -- three Mendarn Arms Dar-2 medium ion cannons a pair of turret-mounted Senko Systems 5000x2 "Tru-Lok" laser cannons, a proton torpedo launcher and a concussion missile launcher. They are hyperdrive-equipped and carry enough fuel and supplies to operate autonomously for up to a month, making them ideal for patrol and escort duties as well as heavy assault.
One nit-pick. The Starwing was the Assault Gunboat's name. The Missile Boat was not named. They can also (as demonstrated in Tie Fighter) destroy 3 squadrons of Tie Defenders and an Int-614 interdictor with ease in under 5 minutes.
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Post by Striderteen »

The problem for the Federation is that they really *can't* deal with Skiprays. Give the Imps 'em any other fighters and the Federation *will* wear them down; give them Skiprays and the Federation is in for a walloping.

Even with hyperdrives, TIE Defenders and Missile Boats have severely limited range and endurance -- they're designed to be less reliant on capital ship support than other fighters, but they're simply not designed to operate autonomously. The Skiprays, on the other hand, *are* designed to work independently; they have enough firepower to take on anything short of a decent-sized battle fleet, and the massive speed advantage provided by hyperdrive means they can run away from anything they can't fight. They're the perfect pirate/raider force -- they can hold the frontier worlds of the Federation hostage, and there's really not a thing the Federation can do about it.
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Post by Striderteen »

YT300000 wrote: One nit-pick. The Starwing was the Assault Gunboat's name. The Missile Boat was not named. They can also (as demonstrated in Tie Fighter) destroy 3 squadrons of Tie Defenders and an Int-614 interdictor with ease in under 5 minutes.
I've seen both referred to as Starwings, which could be justified by the fact that the Missile Boat is an upgraded Assault Gunboat rather than a new design.
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Post by YT300000 »

Striderteen wrote:The problem for the Federation is that they really *can't* deal with Skiprays. Give the Imps 'em any other fighters and the Federation *will* wear them down; give them Skiprays and the Federation is in for a walloping.

Even with hyperdrives, TIE Defenders and Missile Boats have severely limited range and endurance -- they're designed to be less reliant on capital ship support than other fighters, but they're simply not designed to operate autonomously. The Skiprays, on the other hand, *are* designed to work independently; they have enough firepower to take on anything short of a decent-sized battle fleet, and the massive speed advantage provided by hyperdrive means they can run away from anything they can't fight. They're the perfect pirate/raider force -- they can hold the frontier worlds of the Federation hostage, and there's really not a thing the Federation can do about it.
The squadrons would have 3 different roles. The GAT-12h's would fly deep into fed territory, and destroy things, the Missile Boats would only go medium distances, and the Tie Defenders would stay within a few sectors of the SSD.
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Post by Striderteen »

I'd hold the missile boats in reserve; that way running back to the SSD isn't the only contingency strategy available when my raider forces run into something they can't fight.
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Post by Thunderfire »

YT300000 wrote: By the time it runs out, all of the fighters will be destroyed. But not after inflicting alot of damage on the feddies. :twisted:
I agree. Attrition will take out the fighters before the federation runs out of
ships.
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Post by meNNis »

If the Feddies were ALOT smarter, I MIGHT give them the battle, with huge losses of course, but seeing as how they are not, I believe the Empire has this one.
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Post by Darth Wong »

Federation starships have never demonstrated reliable accuracy against small, fast, maneuverable targets like fighters. In "Conundrum" (TNG) and "Dragon's Teeth" (VOY) Fed ships had considerable trouble with fighters, and could only engage them at close range. In all of the DS9 battles, fighters were able to engage starships at point-blank range rather than being effortlessly picked off at long range the way some would have you believe.

Therefore, if their objective is to hit the Federation ships which are presumably trying to blockade the immobile SSD, they can simply go out on regular sorties with huge warheads, fly right toward them, launch missiles, and head back to base. There is no need to engage with guns or approach to ranges where the Feddies can reliably hit them, and the SSD is mammoth enough to have hundreds of thousands of missiles on board. They can just keep flying out, launching missile swarms at maximum range, and then scooting back home.

Even if the Feddies are able to shoot down some of the missiles, they will take heavy losses over time, and not be able to do much in return unless they decide to get aggressive and try to cut off the fighters' base of operations or chase them into the SSD's field of fire: a foolhardy idea which would cost them dearly.
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Post by Arthur_Tuxedo »

It also goes without saying that if it takes teratons upon teratons to bring down an Acclamator's shields, a heavy warhead should obliterate any fed ship in one hit.
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Post by neoolong »

The problem is that they can't keep going back and forth. Eventually one side is going to run out of something. And I think that would be the destroyer rather than the Feds with a better supply route.

Then it becomes whether the Feds have enough ships to lose before they manage to get lucky and destroy the fighters or they run out of something that makes them unable to fight.
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Post by Darth Wong »

neoolong wrote:The problem is that they can't keep going back and forth. Eventually one side is going to run out of something. And I think that would be the destroyer rather than the Feds with a better supply route.
Doubtful. The SSD alone is as large as 20,000 Fed ships. Its war supplies are undoubtedly vast. It can afford to use up warheads more easily than the Feds can afford to use up ships. And resupply is not an issue when the key element is not supply shortages but ships being blown up.

besides, if supply lines are an issue, gunships can hyperdrive to Fed strategic targets and depots and just blow them up with seismic charges.
Then it becomes whether the Feds have enough ships to lose before they manage to get lucky and destroy the fighters or they run out of something that makes them unable to fight.
Expecting a starship as vast as tens of thousands of Fed ships to quickly run out of fighter warheads is probably unwise.
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Post by neoolong »

I guess. If they can keep from losing the fighters then I agree.
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Post by Thunderfire »

Darth Wong wrote: Expecting a starship as vast as tens of thousands of Fed ships to quickly run out of fighter warheads is probably unwise.
Well the original poster denied the imperials some important supplies. No spare
parts means that damaged fighters are out of action pretty fast.
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Post by Striderteen »

Thunderfire wrote:
Darth Wong wrote: Expecting a starship as vast as tens of thousands of Fed ships to quickly run out of fighter warheads is probably unwise.
Well the original poster denied the imperials some important supplies. No spare
parts means that damaged fighters are out of action pretty fast.
Actually, I think no spare parts meant spare parts for the SSD's engines -- it stays put, period.
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Post by Thunderfire »

Striderteen wrote:
Actually, I think no spare parts meant spare parts for the SSD's engines -- it stays put, period.
Hmm you are probably right. Lots of spare part for fighters mean that the
technicans should be able to build more crafts - much more and different
crafts.
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Post by Drooling Iguana »

Can SW ships calculate a second hyperspace jump before they take their first one? If they can, the Imperial ships would be able to use their sensors to find any nearby Federation ships, hyperjump over to them, fire their warheads, then jump away before the Fed ships would be able to get a target lock.

And they wouldn't need to take on the entire Federation at once. Ships in far away star systems could take days or weeks to reach the SSD at maximum warp. On the other hand, the Imperial fighters would be able to hit targets anywhere in Federation space any time they wanted to.
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Post by Col. Crackpot »

Striderteen wrote: These are no ordinary fighters.

The Seinar Fleet Systems TIE Defender is the premiere space-superiority starfighter in the Star Wars Galaxy -- it combines the compact profile, high speed and extreme maneuverability of the TIE series with the potent defensive shielding, heavy weapons loadout and hyperdrive capability normally of Rebel fighters like the X-Wing. The basic premise of the Defender is that it's the end-all, be-all of snubfighters; it can outrun and outmaneuver an A-Wing, packs more firepower than an X-Wing and a Y-Wing put together (four laser canons, two ion cannons and two multirole warhead launchers with eight concussion missiles or four proton torpedoes each), and has shields nearly as tough as a B-Wing. The only *bad* thing about the Defender is that it's horrendously expensive, at over 300,000 credits per ship.

The Cygnus Spaceworks "Starwing" Missile Boat is one of the deadliest heavy bombers Star Wars has to offer. Designed by Grand Admiral Thrawn himself, these heavily upgraded versions of the XG-1 Assault Gunboat trade off energy weapons for overwhelming missile firepower; while they are limited to a single SFS L-s9.3 laser cannon, they sport no less than four
SFS M-s3 concussion missile launchers , each loaded with twenty concussion missiles for a total loadout of some eighty missiles per fighter. They're also equipped with SLAM overdrive systems, which allow them to conduct devastating missile hit-and-run attacks against capital ships.

And then there's the Skipray blastboats. These twenty-five meter long bad boys aren't even considered fighters by most authorities since they mount weapons and shielding powerful enough to be considered light capital-class -- three Mendarn Arms Dar-2 medium ion cannons a pair of turret-mounted Senko Systems 5000x2 "Tru-Lok" laser cannons, a proton torpedo launcher and a concussion missile launcher. They are hyperdrive-equipped and carry enough fuel and supplies to operate autonomously for up to a month, making them ideal for patrol and escort duties as well as heavy assault.
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