Make your own SD
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Re: Make your own SD
I'd build the Imperium-class Star Destroyer, which I have seen in some places on the net...roughly 256km long and equipped with world devastators so it can travel to other galaxies
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Yeah I kinda knew that, but notice they too have Star Destroyer in their names! Why doesn't that make them a destroyer? Or maybe Star Destroyer doesn't actually mean destroyer but rather a different kind of vessel, but I'll just forget it now, not really the thread to debate whether they are destroyers or not.Illuminatus Primus wrote:The Executor-class is a command ship. Palpatine and Lord Vader and General Solo all referenced it in such a manner that also benefits as coinciding with its actual role.Super-Gagme wrote:Then what about Executor Star Destroyer or Ecplipse Star Destroyer? Also destroyers? Damn I'd love to see a Battleship!
The Eclipse was regarded as a "Super Star Destroyer" which, as we've seen, is a colloquialism for larger-than ISD vessels in a mothership role.
It is similarly, a command ship due to its Executor cousin's canon designation and its role as demonstrated.
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What you really need are specific ships. There are no perfect solutions for a ship for everything, but if you want a mass produced ship for general purposes, what you need to do is reengineer the old Victory class star destroyers; remove a lot of the missile tubes, add more point-defense LTL's then most of the other things DGG said, though if would need large numbers of them to be good at anything.
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2100 m long...
Faster...
More agieler...
More and stronger, armored shieldsdomes...
Thicker armor...
60 - Heavy Turbolaser Batteries
80 - Turbolaser Cannons
50 - Concussion Missile Tubes
30 - Proton Torpedo Launchers
100 - Quad Laser Cannons
20 - Ion Cannons
10 - Tractor Beam Projectors
40 - 360° rotatabel mini Axial-Superlaser (Pointdefence)
A second (emergency) reactor...
Heavy armored hangar and mainwindow bulkheads...
Faster...
More agieler...
More and stronger, armored shieldsdomes...
Thicker armor...
60 - Heavy Turbolaser Batteries
80 - Turbolaser Cannons
50 - Concussion Missile Tubes
30 - Proton Torpedo Launchers
100 - Quad Laser Cannons
20 - Ion Cannons
10 - Tractor Beam Projectors
40 - 360° rotatabel mini Axial-Superlaser (Pointdefence)
A second (emergency) reactor...
Heavy armored hangar and mainwindow bulkheads...
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You missed the point. WEG mislabeled them because they are idiots. That was the point.Super-Gagme wrote:Yeah I kinda knew that, but notice they too have Star Destroyer in their names! Why doesn't that make them a destroyer? Or maybe Star Destroyer doesn't actually mean destroyer but rather a different kind of vessel, but I'll just forget it now, not really the thread to debate whether they are destroyers or not.Illuminatus Primus wrote:The Executor-class is a command ship. Palpatine and Lord Vader and General Solo all referenced it in such a manner that also benefits as coinciding with its actual role.Super-Gagme wrote:Then what about Executor Star Destroyer or Ecplipse Star Destroyer? Also destroyers? Damn I'd love to see a Battleship!
The Eclipse was regarded as a "Super Star Destroyer" which, as we've seen, is a colloquialism for larger-than ISD vessels in a mothership role.
It is similarly, a command ship due to its Executor cousin's canon designation and its role as demonstrated.
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Stalker class Star Destroyer.
Basicly this ship is designed as a long range raider.
The ships design is very similar to an interdictor cruiser (minus the gravity well generators of course). The command center and all C&C functions are inside a command center deep in the ships hull. The "command tower" serves as a platform for missile launchers. Kinda like the warpod on a Nebula. There are four forward firing proton tubes and two aft firing. All Capital ship scale weapons. On the top of the hull (though they can be retrated into it) are four anti fighter missile racks. Two per side of the ship. One firing forward, one firing aft. Like Slave 1's missile racks, they are usualy in the hull but can extend out to launch.
The ship has 4 heavy turbolaser turrets. One Ventral Port, one Dorsal Port, one Ventral Starboard, one Dorsal Starboard. There are 40 light turbolasers in all 4 arcs. They are mounted half on the top of the rim trench, half on the bottom one after the other (so the guns are on the very outside of the ventral and dorsal surfaces). Anti Fighter defene is provided by 40 Quad Laser cannons, like on the Lancer Class Frigate. They are linked in groups of 5 instead of 20 to provide maximum anti fighter power or anti missile power. The ship has a turreted twin heavy ion cannon on its bow.
Shields are roughly 2/3rds that of an ISD I.
The ship also has an aft mounted mine launcher bay and a nominal mix of EmpIon mines, Seaker mines and anti fighter concussion grenade mines.
The ship carries a compnay of Stormtroopers usualy involving at least 24 spacetroopers. No other ground troops are embarked. It carries an assault shuttle for the spacetroopers and one squadron of fighters (mission dependent but usualy Assault Gunboats).
Its engine power is far in excess of similar sized ships. It has four times the acceleration of an ISD and nearly five times the manouvering ability. Hyperdrive speeds are relativly similar.
Bascily she is a fast, long range raider. Designed to attack enemy supply convoys which will genearly only have light escorts such as Nebulon B's. Blow everything in sight away, disable anything they want to and board. It can match and usualy win against a standard Mon Cal and its fighter screen. It is also ideal for raids on pirates bases or enemy starfighter bases. As a ship of the line, they are generaly held back from the main battle, using their supperior speed and agility to skirt the enemy ships, then attack from the flanks or rear with a devistating alpha strike of turbolasers and torpedoes. It can screen the big ships with its impressive secondery weapons, smashing enemy pickets or fighters with its secondery weapons while wasting smaller cap ships with its primary weapons.
Stalker class Star Destroyer.
Design: Long Range Cruiser
Length: 1200 meters.
Manufacture: Kuat Drive Yards.
Weapons:
40 X Light Turbolasers (10 per arc)
40 X Quad Laser Cannons (disperesed in batteries of 5)
6 X Heavy Proton Torpedo tubes (4 Forward, 2 aft)
4 X Heavy Turbolaer Turrets (2 Ventral, 2 Dorsal)
4 X Anti Figher missile Racks ( 2 Forward, 2 Aft)
1 X Twin Heavy Ion Cannon.
1 X Mine Launcher (variable mines)
Support Craft:
12 X Assault Gunboats
1 X Lambda Class Shuttle
1 X Gamma Class Assault Shuttle.
Troops:
1 X Stormtrooper company (containing at least 24 Spacetrooper qualified stormtroopers)
Basicly this ship is designed as a long range raider.
The ships design is very similar to an interdictor cruiser (minus the gravity well generators of course). The command center and all C&C functions are inside a command center deep in the ships hull. The "command tower" serves as a platform for missile launchers. Kinda like the warpod on a Nebula. There are four forward firing proton tubes and two aft firing. All Capital ship scale weapons. On the top of the hull (though they can be retrated into it) are four anti fighter missile racks. Two per side of the ship. One firing forward, one firing aft. Like Slave 1's missile racks, they are usualy in the hull but can extend out to launch.
The ship has 4 heavy turbolaser turrets. One Ventral Port, one Dorsal Port, one Ventral Starboard, one Dorsal Starboard. There are 40 light turbolasers in all 4 arcs. They are mounted half on the top of the rim trench, half on the bottom one after the other (so the guns are on the very outside of the ventral and dorsal surfaces). Anti Fighter defene is provided by 40 Quad Laser cannons, like on the Lancer Class Frigate. They are linked in groups of 5 instead of 20 to provide maximum anti fighter power or anti missile power. The ship has a turreted twin heavy ion cannon on its bow.
Shields are roughly 2/3rds that of an ISD I.
The ship also has an aft mounted mine launcher bay and a nominal mix of EmpIon mines, Seaker mines and anti fighter concussion grenade mines.
The ship carries a compnay of Stormtroopers usualy involving at least 24 spacetroopers. No other ground troops are embarked. It carries an assault shuttle for the spacetroopers and one squadron of fighters (mission dependent but usualy Assault Gunboats).
Its engine power is far in excess of similar sized ships. It has four times the acceleration of an ISD and nearly five times the manouvering ability. Hyperdrive speeds are relativly similar.
Bascily she is a fast, long range raider. Designed to attack enemy supply convoys which will genearly only have light escorts such as Nebulon B's. Blow everything in sight away, disable anything they want to and board. It can match and usualy win against a standard Mon Cal and its fighter screen. It is also ideal for raids on pirates bases or enemy starfighter bases. As a ship of the line, they are generaly held back from the main battle, using their supperior speed and agility to skirt the enemy ships, then attack from the flanks or rear with a devistating alpha strike of turbolasers and torpedoes. It can screen the big ships with its impressive secondery weapons, smashing enemy pickets or fighters with its secondery weapons while wasting smaller cap ships with its primary weapons.
Stalker class Star Destroyer.
Design: Long Range Cruiser
Length: 1200 meters.
Manufacture: Kuat Drive Yards.
Weapons:
40 X Light Turbolasers (10 per arc)
40 X Quad Laser Cannons (disperesed in batteries of 5)
6 X Heavy Proton Torpedo tubes (4 Forward, 2 aft)
4 X Heavy Turbolaer Turrets (2 Ventral, 2 Dorsal)
4 X Anti Figher missile Racks ( 2 Forward, 2 Aft)
1 X Twin Heavy Ion Cannon.
1 X Mine Launcher (variable mines)
Support Craft:
12 X Assault Gunboats
1 X Lambda Class Shuttle
1 X Gamma Class Assault Shuttle.
Troops:
1 X Stormtrooper company (containing at least 24 Spacetrooper qualified stormtroopers)
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Personally, I favor the Victory class Star Destroyer as a general-purpose platform, simply because it's small enough to operate in atmosphere and thus doesn't need to use landing barges. That's *big* advantage when you're trying to build something with maximum versatility and bang for the buck.
Mark III Victory Class Star Destroyer
Compared to previous versions of the VSD, the Mark III trades off firepower for increased speed and protection; while it lacks ion cannon batteries, the "Victor-Triple" sports upgraded sublight engines, thicker hull armoring and dual-redundant shield systems. The armament package consists of four triple-barrel heavy turbolaser cannons, sixteen light turbolaser cannons and twenty capital ship concussion missile launchers; while it mounts relatively few weapons, the guns are extraordinarily powerful for a ship of this size class, allowing the Mark III to dominate lighter vessels with massively superior surge firepower or conduct highly effective hit-and-fade attacks on larger ships.
Mark III Victory Class Star Destroyer
Compared to previous versions of the VSD, the Mark III trades off firepower for increased speed and protection; while it lacks ion cannon batteries, the "Victor-Triple" sports upgraded sublight engines, thicker hull armoring and dual-redundant shield systems. The armament package consists of four triple-barrel heavy turbolaser cannons, sixteen light turbolaser cannons and twenty capital ship concussion missile launchers; while it mounts relatively few weapons, the guns are extraordinarily powerful for a ship of this size class, allowing the Mark III to dominate lighter vessels with massively superior surge firepower or conduct highly effective hit-and-fade attacks on larger ships.
Shit, am I the only one who thinks a small, cheap ship wit some firepower, but lots ofstaying power is more appropriate.
It's weapons are as follows:
4 SHTLS since this is a small vessel the only way to mount these is to the superstructure. The way they are mounted means that they can only fire forward. They do have the ability to T&E but it is limited to 20 degrees.
They are the equivalant to the THLS on the ISD2
10 HTLS in dual turret mounts. Concentrate most firepower to the front and side arcs with equal cover dorsally and ventrally
20 MTLs they are dispersed evenly to cover all fire arcs equally.
30 LTL Antifighter and light cap ship defense.
The weapons are not what make the vessel survivable. It is the shield system. It consists of 3 layers of shields:
1. The first layer are point defence shields. These shields are project about 10M from the hull and nly cover and area of about 50 square meters. They can be moved around to cover incoming fire. They are the same strength as the normal shields, but are concentrated in a small area. The generators are hooked into a system of capacitors. THese drain quickly and the shields cannot stand up to prolonged firepower for very long, but they can be brought back online in a matter of seconds.
2. Second layer are standard shields hooked into more generators than one would suspect for ship of this size.
3. The third layer of the shields are virtually identical to the second layer, but the difference is the the shield are projected onto the hull armor. What this does is allow both the shield and the armor to take the hit at the same time adding both of their strengths against the attack.
Now this system does take up a lot of room and power, so to make room for the shield generators and a second power core the vessel can not carry any fighters, or ground forces. This ship is a pure fleet vessel.
It's weapons are as follows:
4 SHTLS since this is a small vessel the only way to mount these is to the superstructure. The way they are mounted means that they can only fire forward. They do have the ability to T&E but it is limited to 20 degrees.
They are the equivalant to the THLS on the ISD2
10 HTLS in dual turret mounts. Concentrate most firepower to the front and side arcs with equal cover dorsally and ventrally
20 MTLs they are dispersed evenly to cover all fire arcs equally.
30 LTL Antifighter and light cap ship defense.
The weapons are not what make the vessel survivable. It is the shield system. It consists of 3 layers of shields:
1. The first layer are point defence shields. These shields are project about 10M from the hull and nly cover and area of about 50 square meters. They can be moved around to cover incoming fire. They are the same strength as the normal shields, but are concentrated in a small area. The generators are hooked into a system of capacitors. THese drain quickly and the shields cannot stand up to prolonged firepower for very long, but they can be brought back online in a matter of seconds.
2. Second layer are standard shields hooked into more generators than one would suspect for ship of this size.
3. The third layer of the shields are virtually identical to the second layer, but the difference is the the shield are projected onto the hull armor. What this does is allow both the shield and the armor to take the hit at the same time adding both of their strengths against the attack.
Now this system does take up a lot of room and power, so to make room for the shield generators and a second power core the vessel can not carry any fighters, or ground forces. This ship is a pure fleet vessel.
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Re: Make your own SD
I'd put in it at least one of everything.Admiral Johnason wrote:You have been ordered by the Emperor to make a new class of general purpose Star Destroyer. You have unlimited resources and five years to design the thing, plus you get to keep the first one for yourself as you are an admiral. How would you make yours?
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I actually thought this up a few years back.consequences wrote:The ISD as it stands is not a bad General purpose ship, the trouble is that General purpose translates into English as "kinda sucks at any given task".
And Admiral Johansan, how the hell did you get your hands on my seventh grade notebook?
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Re: Make your own SD
You mean just 1 HTL!?Slartibartfast wrote:I'd put in it at least one of everything.Admiral Johnason wrote:You have been ordered by the Emperor to make a new class of general purpose Star Destroyer. You have unlimited resources and five years to design the thing, plus you get to keep the first one for yourself as you are an admiral. How would you make yours?
Liberals for Nixon in 3000: Nixon... with carisma and a shiny robot body.
never negoiate out of fear, but never fear to negoiate.
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HAB submarine commander-
"We'll break you of your fear of water."
never negoiate out of fear, but never fear to negoiate.
Captian America- Justice League
HAB submarine commander-
"We'll break you of your fear of water."
Why is everyone designing WUSS SHIPS?
5 years and unlimited Resources, and these are the best you can come up with?
Geez, they built Death Star 2 in 6 months...
So, Let's see
Length:
1000 kilometers long (57 times the length of the Eclipse class)
Based on the ratios of weapons from the other "star destroyer" design family (I think Star Destroyer refers to the style) that would let me put on the following weapon systems
1 heavy turbolaser battery for each 25 meters of length (approx)
1 Standard Turbolaser battery per 15 meters of length (approx)
1 Warhead launcher per 15 meters of length
1 Point defense blaster canon per 3 meters of length
A tractor beam every 100 meters
1 Gravity well projector per 450 meters
1 Starfighter squadron up to Bomber size per 250 meters of length
This would let you stick on a 1000 KM ship:
40,000 Heavy Turbolaser Batteries
65,000 Standard Turbolaser Batteries
65,000 Standard Ion Cannon Batteries
65,000 Warhead launchers
300,000 Point Defense Blaster Cannons
10,000 Tractor Beams
2000 Gravity Well Generators
up to 4000 Tie Starfighter squadrons
With me, I'd do this
25,000 Heavy Turbolaser Batteries
50,000 Standard Turbolaser Batteries
50,000 Standard Ion Cannon Batteries
30,000 Warhead Launchers
200,000 Point Defense Blaster Cannons
500 Tractor Beams
200 Gravity Well Generators
2000 Squadrons of Tie Avengers
1200 Squadrons of Tie Defenders
600 Squadrons of Tie Interdictors
200 Squadron of Missile Boats
(note: If I could, all Starfighters have Missile Boat SLAMS and Warhead launchers and Tie Phantom Cloaking Shields. If they do, replace the Missile Boasts with Tie Defenders)
As well as several Co-Axial Superlasers (say 5 forward, 1 Aft, 3 Port, 3 Starboard)
Other stuff from the EU I'd toss on
World Devastator processing plants for eating those rogue moons and asteroids
Galaxy Gun capability
Sun Crusher capability (Resonator Torpedoes)
Qauntum Armor (20 layers)
Magnetic Pulse Cannons (X-Wing series)
Omega Frost Generators (Marvel Comic series)
Ion Ring Ship capacity (Marvel Comic Series)
And all the extra power left over I could have put into weapons, goes into shields.
Any maybe stick planetary level shield generators on it
I'd also, like has been suggested, remove the bridge tower and put it in the main hull.
Class Name:
Emperor's Sword
(And I'd start a running joke the Death Star was the Emperor's Shield, get it?)
At the award ceromony for designing the ship, I'd start my speech with
"I'd like to thank the Emperor for this unprescedented chance to bankrupt the Galaxy"
Either that, or I surround myself with Ysalamari, declare myself Emperor and dare the Imperial fleet to stop me.
5 years and unlimited Resources, and these are the best you can come up with?
Geez, they built Death Star 2 in 6 months...
So, Let's see
Length:
1000 kilometers long (57 times the length of the Eclipse class)
Based on the ratios of weapons from the other "star destroyer" design family (I think Star Destroyer refers to the style) that would let me put on the following weapon systems
1 heavy turbolaser battery for each 25 meters of length (approx)
1 Standard Turbolaser battery per 15 meters of length (approx)
1 Warhead launcher per 15 meters of length
1 Point defense blaster canon per 3 meters of length
A tractor beam every 100 meters
1 Gravity well projector per 450 meters
1 Starfighter squadron up to Bomber size per 250 meters of length
This would let you stick on a 1000 KM ship:
40,000 Heavy Turbolaser Batteries
65,000 Standard Turbolaser Batteries
65,000 Standard Ion Cannon Batteries
65,000 Warhead launchers
300,000 Point Defense Blaster Cannons
10,000 Tractor Beams
2000 Gravity Well Generators
up to 4000 Tie Starfighter squadrons
With me, I'd do this
25,000 Heavy Turbolaser Batteries
50,000 Standard Turbolaser Batteries
50,000 Standard Ion Cannon Batteries
30,000 Warhead Launchers
200,000 Point Defense Blaster Cannons
500 Tractor Beams
200 Gravity Well Generators
2000 Squadrons of Tie Avengers
1200 Squadrons of Tie Defenders
600 Squadrons of Tie Interdictors
200 Squadron of Missile Boats
(note: If I could, all Starfighters have Missile Boat SLAMS and Warhead launchers and Tie Phantom Cloaking Shields. If they do, replace the Missile Boasts with Tie Defenders)
As well as several Co-Axial Superlasers (say 5 forward, 1 Aft, 3 Port, 3 Starboard)
Other stuff from the EU I'd toss on
World Devastator processing plants for eating those rogue moons and asteroids
Galaxy Gun capability
Sun Crusher capability (Resonator Torpedoes)
Qauntum Armor (20 layers)
Magnetic Pulse Cannons (X-Wing series)
Omega Frost Generators (Marvel Comic series)
Ion Ring Ship capacity (Marvel Comic Series)
And all the extra power left over I could have put into weapons, goes into shields.
Any maybe stick planetary level shield generators on it
I'd also, like has been suggested, remove the bridge tower and put it in the main hull.
Class Name:
Emperor's Sword
(And I'd start a running joke the Death Star was the Emperor's Shield, get it?)
At the award ceromony for designing the ship, I'd start my speech with
"I'd like to thank the Emperor for this unprescedented chance to bankrupt the Galaxy"
Either that, or I surround myself with Ysalamari, declare myself Emperor and dare the Imperial fleet to stop me.
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Unlimited resources?
I design an SSD Executor, execpt the Sensor globes are the size of the DSII and come with the standard superlasers. superlasers everywhere, and It carries a gillion Tie Shadows (seen in Dark Empire) and It shall be known as the "Narcissist Ego"
I design an SSD Executor, execpt the Sensor globes are the size of the DSII and come with the standard superlasers. superlasers everywhere, and It carries a gillion Tie Shadows (seen in Dark Empire) and It shall be known as the "Narcissist Ego"
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No, those were Tie Driods. He is refering to the super fighters form dark Empire II.Solauren wrote:Tie Shadows?
Are those the Robotic ties from the first part of Dark Empire during the Attack on Mon Calamari, or from further into the series
(please forgive my lack of knowledge, but I have not yet read or seen a copy of Dark Empire 2 or Empire's End)
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never negoiate out of fear, but never fear to negoiate.
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givin it a try
hmmmm lets see
Name- Dire Wolf
Weapons- around 200 light anti fighter point defense or whatever the hell lasers
1 super laser capible destroying Home Ones and knocking SSD's in half and taking out a ground target the size of Australia.
12 Squadrons of TIE Defenders
16 Squads of Missle Boats
Special stuff or whatever- really powerful sensors
2 more of the large engines added to increase speed
4 Emergency shield generators for every primary SG
6 Extra Hyperdrives just in case
8 emergency reactors just enough to power shields, life support and engines
The primary bridge would be removed and probly one of the two new engines would be placed there. primary bridge in center of ship somwhere safe but near life pods * hey shit happens*
Use- simple... ship HS's in to location where enemy capital ships are or enemy planet that needs to be F*ed up. Ship fires the super laser a few times destroying whatever targets it wants and hauls ass.
Missle boats and Defenders are for just in case somthing goes wrong and alot of firepower is needed to take out a Gravity well generator or 50 and anti fighters are for well fighters cause rebel pilots just get lucky somtimes and i want to have somthing there to stop them.
any ways thats my messed up ship...
Name- Dire Wolf
Weapons- around 200 light anti fighter point defense or whatever the hell lasers
1 super laser capible destroying Home Ones and knocking SSD's in half and taking out a ground target the size of Australia.
12 Squadrons of TIE Defenders
16 Squads of Missle Boats
Special stuff or whatever- really powerful sensors
2 more of the large engines added to increase speed
4 Emergency shield generators for every primary SG
6 Extra Hyperdrives just in case
8 emergency reactors just enough to power shields, life support and engines
The primary bridge would be removed and probly one of the two new engines would be placed there. primary bridge in center of ship somwhere safe but near life pods * hey shit happens*
Use- simple... ship HS's in to location where enemy capital ships are or enemy planet that needs to be F*ed up. Ship fires the super laser a few times destroying whatever targets it wants and hauls ass.
Missle boats and Defenders are for just in case somthing goes wrong and alot of firepower is needed to take out a Gravity well generator or 50 and anti fighters are for well fighters cause rebel pilots just get lucky somtimes and i want to have somthing there to stop them.
any ways thats my messed up ship...
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Write a letter to my mom.
Tell her I died with a grin.
Putting smoke on Ho Chi Minh!
Im a sore loser, ok? We need to stop the Iraq and Korea shit and go re invade Vietnam and kick some commie ass!