Yep yep! Just got a brand-new shipment of Skiprays in; fully loaded ones complete with leather seats and CD player. Zero-percent APR financing available, subject to credit rating.Col. Crackpot wrote:are you a salesman? cuz that post soulnds like a friggin' sales pitch?Striderteen wrote: These are no ordinary fighters.
The Seinar Fleet Systems TIE Defender is the premiere space-superiority starfighter in the Star Wars Galaxy -- it combines the compact profile, high speed and extreme maneuverability of the TIE series with the potent defensive shielding, heavy weapons loadout and hyperdrive capability normally of Rebel fighters like the X-Wing. The basic premise of the Defender is that it's the end-all, be-all of snubfighters; it can outrun and outmaneuver an A-Wing, packs more firepower than an X-Wing and a Y-Wing put together (four laser canons, two ion cannons and two multirole warhead launchers with eight concussion missiles or four proton torpedoes each), and has shields nearly as tough as a B-Wing. The only *bad* thing about the Defender is that it's horrendously expensive, at over 300,000 credits per ship.
The Cygnus Spaceworks "Starwing" Missile Boat is one of the deadliest heavy bombers Star Wars has to offer. Designed by Grand Admiral Thrawn himself, these heavily upgraded versions of the XG-1 Assault Gunboat trade off energy weapons for overwhelming missile firepower; while they are limited to a single SFS L-s9.3 laser cannon, they sport no less than four
SFS M-s3 concussion missile launchers , each loaded with twenty concussion missiles for a total loadout of some eighty missiles per fighter. They're also equipped with SLAM overdrive systems, which allow them to conduct devastating missile hit-and-run attacks against capital ships.
And then there's the Skipray blastboats. These twenty-five meter long bad boys aren't even considered fighters by most authorities since they mount weapons and shielding powerful enough to be considered light capital-class -- three Mendarn Arms Dar-2 medium ion cannons a pair of turret-mounted Senko Systems 5000x2 "Tru-Lok" laser cannons, a proton torpedo launcher and a concussion missile launcher. They are hyperdrive-equipped and carry enough fuel and supplies to operate autonomously for up to a month, making them ideal for patrol and escort duties as well as heavy assault.
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No spare parts for the SSD's engines. There are spare parts for the fighters.Thunderfire wrote:Well the original poster denied the imperials some important supplies. No spareDarth Wong wrote: Expecting a starship as vast as tens of thousands of Fed ships to quickly run out of fighter warheads is probably unwise.
parts means that damaged fighters are out of action pretty fast.
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could skiprays handle most feddie capships? have them wander around, destroying shipyards, then come back to base.
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Even if the Federation ships were as comically inept as a Roger Young, the Imperial fighter squadrons will still lose. Simple losses due to attrition will eventually end their raiding, even if Federation weapons don't.
Howedar is no longer here. Need to talk to him? Talk to Pick.
A Skipray can easily hold a Carrack Cruiser at bay, let alone UFP ships.Enforcer Talen wrote:could skiprays handle most feddie capships? have them wander around, destroying shipyards, then come back to base.
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Why? They don't have to get in close and dice; they can simply launch missiles at maximum range and then double back. They don't have to engage unless they want to, and they can go after soft targets if they want to. How are the Feddies going to kill any of them?Howedar wrote:Even if the Federation ships were as comically inept as a Roger Young, the Imperial fighter squadrons will still lose. Simple losses due to attrition will eventually end their raiding, even if Federation weapons don't.
Realistically, I don't know what their objective would be (sitting on a disabled ship and sending out fighters to harass the enemy seems like a pointless activity), so they'd probably try to negotiate with some local power to get their ship back underway. But I don't see how the Feds are going to be able to hurt them unless they basically choose to make themselves easy targets.
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- seanrobertson
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Err...YT300000 wrote:1. I used an immobile SSD to make sure that the fighters have an indestructible base.Col. Crackpot wrote:ummmmm, if it's just sitting there and has no hyperdrive and the fed's aren't 'stupid enough to attack' i'll have to go with the lone machine gunner vs. 10,000 naked barbarians with a spoon theory. 36 fighters vs the entirety of starfleet and whatever allies decide to pitch in isn't a fair match no matter how much of a technological disparity. the missle boats and blast boats will rip through fed formations like a machete, but there just aren't enough to conquor the the whole quadrant.
2. Fighters vs. Starfleet and only Starfleet, no allies allowed.
3. They don't need to conquer the quadrant, just take out all of the Federation's starships. Sorry, I should have been more specific in my opening post.
All of Starfleet, or thousands of capships vs. ...
How many fighters again?
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- AdmiralKanos
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Actually, it's those fighters vs Starfleet's ships as they trickle into the area at warp speed in singles or small groups vs several squadrons of fighters, some of which are gunships which carry enough shielding to withstand direct hit from Fed capships while dealing out enough firepower to annihilate those capships in return.seanrobertson wrote:Err...
All of Starfleet, or thousands of capships vs. ...
How many fighters again?
Unless, of course, they form up into a huge group far away from the SSD and all approach at once. The fighters could still just lob missiles and charges and torps at them while refusing to engage at close range. As long as they're basically held outside a minimum radius, there's not much they can do.
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But now, you shall witnesss ... its dismemberment!
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Enforcer Talen wrote:could skiprays handle most feddie capships? have them wander around, destroying shipyards, then come back to base.
Despite being significantly bigger, Skips are comparable to snubfighters in terms of agility -- they can match an X-Wing for linear accelleration, although their turning performance isn't as good. Trekkie ships will have a lot of trouble hitting them with phasers or torpedoes, and their capital-grade shields make them tough enough to take quite a few hits.Howedar wrote: Even if the Federation ships were as comically inept as a Roger Young, the Imperial fighter squadrons will still lose. Simple losses due to attrition will eventually end their raiding, even if Federation weapons don't.
The Skip, on the other hand, should be able to reduce any Starfleet vessel to scrap in short order -- it don't even have to waste missiles, since the warp core will blow up the ship for you once the ion cannons knock out the computer.
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And if they form up a big battlegroup like that, the Imps can just use hyperdrive to be elsewhere or retreat to the SSD.AdmiralKanos wrote:Actually, it's those fighters vs Starfleet's ships as they trickle into the area at warp speed in singles or small groups vs several squadrons of fighters, some of which are gunships which carry enough shielding to withstand direct hit from Fed capships while dealing out enough firepower to annihilate those capships in return.seanrobertson wrote:Err...
All of Starfleet, or thousands of capships vs. ...
How many fighters again?
Unless, of course, they form up into a huge group far away from the SSD and all approach at once. The fighters could still just lob missiles and charges and torps at them while refusing to engage at close range. As long as they're basically held outside a minimum radius, there's not much they can do.
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One other thought: since the Skips have *capital ship* missile tubes, they should be able to use rotten eggs -- T-33 shieldbuster torpedoes, which produce an intense radiation burst which overloads defense shields in a manner similar to ion cannons. Given how heavily dependent Trekkie ships are on shielding for defense, T-33s should be *immensely* effective against them -- and since they rely on simple raw-energy overload rather than any special effect, they should work on any kind of shield.
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They don't need to. Accidents and breakdowns will down the fighters sooner orDarth Wong wrote: Why? They don't have to get in close and dice; they can simply launch missiles at maximum range and then double back. They don't have to engage unless they want to, and they can go after soft targets if they want to. How are the Feddies going to kill any of them?
later.
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Wrong; the SSD has plenty of spare parts and maintenance crews.Thunderfire wrote:They don't need to. Accidents and breakdowns will down the fighters sooner orDarth Wong wrote: Why? They don't have to get in close and dice; they can simply launch missiles at maximum range and then double back. They don't have to engage unless they want to, and they can go after soft targets if they want to. How are the Feddies going to kill any of them?
later.
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Load of good thats going to do to the fighter stranded away from the SSD.Striderteen wrote:Wrong; the SSD has plenty of spare parts and maintenance crews.Thunderfire wrote:They don't need to. Accidents and breakdowns will down the fighters sooner orDarth Wong wrote: Why? They don't have to get in close and dice; they can simply launch missiles at maximum range and then double back. They don't have to engage unless they want to, and they can go after soft targets if they want to. How are the Feddies going to kill any of them?
later.
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You don't understand reality do you? Accidents can and do happen even when you do everything in your power to prevent them.Striderteen wrote:The Imperials aren't that inept. Accidents only happen when people are too stupid or lazy to follow proper safety protocols.
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True, but you're talking like the fighters will all be destroyed within a short time because of accidents, unlikely since they will return to the SSD after a mission for maintenance. It may take many years until all have been crippled or destroyed because of accidents.Alyeska wrote:You don't understand reality do you? Accidents can and do happen even when you do everything in your power to prevent them.Striderteen wrote:The Imperials aren't that inept. Accidents only happen when people are too stupid or lazy to follow proper safety protocols.
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- seanrobertson
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Ah.AdmiralKanos wrote:Actually, it's those fighters vs Starfleet's ships as they trickle into the area at warp speed in singles or small groups vs several squadrons of fighters, some of which are gunships which carry enough shielding to withstand direct hit from Fed capships while dealing out enough firepower to annihilate those capships in return.seanrobertson wrote:Err...
All of Starfleet, or thousands of capships vs. ...
How many fighters again?
I see
That makes more sense now!
Pain, or damage, don't end the world, or despair, or fuckin' beatin's. The world ends when you're dead. Until then, ya got more punishment in store. Stand it like a man ... and give some back.
-Al Swearengen
Cry woe, destruction, ruin and decay: The worst is death, and death will have his day.
-Ole' Shakey's "Richard II," Act III, scene ii.
-Al Swearengen
Cry woe, destruction, ruin and decay: The worst is death, and death will have his day.
-Ole' Shakey's "Richard II," Act III, scene ii.
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Mistakes and accidents happen...the point is, good safety protocols not only reduce the probability but also prevent them from ever becoming a problem; failure is a contingency that is already planned for and dealt with.Alyeska wrote:You don't understand reality do you? Accidents can and do happen even when you do everything in your power to prevent them.Striderteen wrote:The Imperials aren't that inept. Accidents only happen when people are too stupid or lazy to follow proper safety protocols.
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Stranded? These fighters have 1.0 hyperdrives.Alyeska wrote: Load of good thats going to do to the fighter stranded away from the SSD.
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welcome to ssd vengeance, home of imperial traders inc! you can buy the top notch in federation starships! only minor repears needed!Grand Admiral Thrawn wrote:Send a distress signal, capture a lot of Fed ships, and sell them for engine parts.
come here now!
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Imperial savety protocols can't be that good. Accidents happen in the films andStriderteen wrote:
Mistakes and accidents happen...the point is, good safety protocols not only reduce the probability but also prevent them from ever becoming a problem; failure is a contingency that is already planned for and dealt with.
some manuvers are quite stupid. e.g. the Vader's tie formation in ANH during
the trench run.