Magic vs Technology

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Darth_Shinji
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Post by Darth_Shinji »

HRogge wrote:
Darth_Shinji wrote:
HRogge wrote:
The Nightlords would do it... ( Rifts Nightbane )

they collapsed a whole dimension onto itself, killing everything inside... there is no reason why they should be unable to do it again.
I'm a big fan of nightbane nightlords. Which book is this in?
Nightlands, Page 128

"... Using this unimaginable energy level, Moloch caused the entire dimension that had spawned those demons to collapse into itself, causing the obliteration of all things within. An entire 'level' of the Netherworld, easily as big an powerful as Dyval or Hades, ceased to exist."
Thanks. an other book I have to get. :)
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Post by lgot »

It just a matter of what you want to do...

In White Wolf World Of Darkness, Technology is as good as magic and can replace it.
But take the One ring problem for example...
A Magic rule say it can be only destroyed in one particular place.
A Scientific rules say things can be destroyed by other stuff able to cause more destruction than a vulcano.
That was basically the topic...
But it simple; Either the magical rule wont be broken or the scientific rules wont be. The whole debate happened because there is no way to measure which of those would be broken.
Its the same here, if you are going to bring up D&D magic up, you will have to decide also...It works that way good because they never faced technology or would work anyway and there goes.
I think its a sittuation to each with his own...
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Post by Darth_Shinji »

Well Igot, just to nit-pick. Science in the WoD is a form of magic. Tech only works becuase of a belief in it, partly because of tecchnocracy brainwashing.
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Post by Darth_Shinji »

Well Igot, just to nit-pick. Science in the WoD is a form of magic. Tech only works becuase of a belief in it, partly because of tecchnocracy brainwashing.
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Post by lgot »

Well Igot, just to nit-pick. Science in the WoD is a form of magic. Tech only works becuase of a belief in it, partly because of tecchnocracy brainwashing.
well, a nitpick is good as anyother and that i what i mean by "replace it" since it paradigm replaced the previous one to work.
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Post by gravity »

The culture can beat any non-extra-universal non-god. They just sit a few light hours away and wait for the targets defenses to drop (no mage can remain invulnerable to all attacks 24/7) then kill them. If it's something that's immune to everything except magic, just transport it into hyperspace, and without grid engines it won't be able to move, so it'll be stuck their forever or until it dies.
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Post by Thunderfire »

Some Powers/Spells have an unlimited range. Even some
simple D&D Spells could be the doom of the culture.
Ancient Curse targeted at the culture is a good example.
A good curse would be all AIs go mad.
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Post by Lord of the Farce »

In the words of Pug: "There is no magic."
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Post by gravity »

Thunderfire wrote:Some Powers/Spells have an unlimited range. Even some
simple D&D Spells could be the doom of the culture.
Ancient Curse targeted at the culture is a good example.
A good curse would be all AIs go mad.
That's not going to work if they don't even know that the Culture exists. And they never will, since they'll never get anywhere near them, and even if they have spells long enough ranged to detect the Culture, they'd never think to look for them as long as they were subtle enough (which they are).
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Post by NecronLord »

THe Yosemite Bear wrote:Alternately I can use Warhammer Fantasy Roleplay, or Elric to really sic some nasty forces of Chaos or Order on Culture.

Since Multi-Demnsional enities exceed the Span of Light years away......
It is the policy of Games Workshop that Warhammer takes place on a planet in the 40K galaxy. The Slann were the enemies of the Necrons, note the word were. The culture could destroy the planet. Hell they could simply cut off warp space and reneder all the magical powers useless, given enough time.
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Post by SirNitram »

gravity wrote:
Thunderfire wrote:Some Powers/Spells have an unlimited range. Even some
simple D&D Spells could be the doom of the culture.
Ancient Curse targeted at the culture is a good example.
A good curse would be all AIs go mad.
That's not going to work if they don't even know that the Culture exists. And they never will, since they'll never get anywhere near them, and even if they have spells long enough ranged to detect the Culture, they'd never think to look for them as long as they were subtle enough (which they are).
Silly boy. Do you forget that Netheril has space travel?
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Post by Dead on Arrival »

Minimal space travel, and I don't think a Culture GSV has much to fear from a wooden Spelljammer... :D
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Post by SirNitram »

Dead on Arrival wrote:Minimal space travel, and I don't think a Culture GSV has much to fear from a wooden Spelljammer... :D
Prismatic Sphere for defense, Dimensional Lock to cut off it's Grid. GSV shuts down.
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Post by Dead on Arrival »

Prismatic Sphere is immobile and too small to surround a Spelljammer... :)
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Post by SirNitram »

Dead on Arrival wrote:Prismatic Sphere is immobile and too small to surround a Spelljammer... :)
Not the way magic works in Netheril. All the level-based caps are off in that time period. And it will work if you center the effect on the center of the Spelljammer. Even if that application didn't work, enchanting heavy magic with it and painting the hull will work. There's a reason why the only thing to ever kill off the Netherese was their own magic.
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Post by Dead on Arrival »

Ooh, I did forget about Heavy Magic didn't I? A misapplication by Karsus turned Wulgreth into a lich, so that is some nifty stuff. However, Karsus was the only one with any practical knowledge of its use. Even more powerful than the Empire of Netheril (in its entirety, Karsus was the exception) is ancient Elven High Magic and the works of the Creator Race (precursor race of lizardfolk/saurian races) who wrote the human-discovered Nether Scrolls which were the basis of the Netherese magic. :)
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Post by SirNitram »

Dead on Arrival wrote:Ooh, I did forget about Heavy Magic didn't I? A misapplication by Karsus turned Wulgreth into a lich, so that is some nifty stuff. However, Karsus was the only one with any practical knowledge of its use. Even more powerful than the Empire of Netheril (in its entirety, Karsus was the exception) is ancient Elven High Magic and the works of the Creator Race (precursor race of lizardfolk/saurian races) who wrote the human-discovered Nether Scrolls which were the basis of the Netherese magic. :)
Very true. Though Heavy Magic was in rather large use outside of Karsus(I'm still amused that the stupid bastard made a feedback loop.), this is largely just guesswork. I know one arcanist used walls coated with Prismatic Wall as a nigh-on-impenetrable defense...

And yes. I fear the Creator Race. The only thing I fear more than them is Moander's Avatar. And possibly, POSSIBLY, the Tarrasque.
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Post by Dead on Arrival »

Could have sworn only Karsus had access, but it has been awhile since I read the books. They are free download from Wizards, so I have no excuse not to now. :D

PS: The Tarrasque is a wuss, just cast Fly and the Shapechange into a giant block of lead and squish the poor thing... :p
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Post by SirNitram »

Dead on Arrival wrote:Could have sworn only Karsus had access, but it has been awhile since I read the books. They are free download from Wizards, so I have no excuse not to now. :D

PS: The Tarrasque is a wuss, just cast Fly and the Shapechange into a giant block of lead and squish the poor thing... :p
Thing has like a 40 Strength, it can catch said peice of lead.

Now, Polymorph Any Object as a weapon, that's another story....
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Post by Dead on Arrival »

With Shapechange you could turn yourself into a 200 ft in diameter plate of Lead, there is no way the Tarrasque could catch it. :)

Of course, this wouldn't actually kill the Tarrasque...as he would begin to regenerate from his flattened state the instant after impact. :D
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Post by SirNitram »

Dead on Arrival wrote:With Shapechange you could turn yourself into a 200 ft in diameter plate of Lead, there is no way the Tarrasque could catch it. :)

Of course, this wouldn't actually kill the Tarrasque...as he would begin to regenerate from his flattened state the instant after impact. :D
And it totally ruins his pituitary gland, making the whole thing moot.
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Post by Darth_Shinji »

Dead on Arrival wrote:Could have sworn only Karsus had access, but it has been awhile since I read the books. They are free download from Wizards, so I have no excuse not to now. :D
What site are you talking about please? I've wanted to read more about spelljamers for awhile now.
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Post by Sea Skimmer »

The tangible beats the intangible any day of the week…

Anyway, sufficiently advanced technology is magic for all intents and purposes, and that’s what I go by for debates. Good enough tech beats magic; you don't need magic to beat magic.
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Post by Darth_Shinji »

Sea Skimmer wrote:The tangible beats the intangible any day of the week…

Anyway, sufficiently advanced technology is magic for all intents and purposes, and that’s what I go by for debates. Good enough tech beats magic; you don't need magic to beat magic.
And vice versa.
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Post by SirNitram »

Sea Skimmer wrote:The tangible beats the intangible any day of the week…

Anyway, sufficiently advanced technology is magic for all intents and purposes, and that’s what I go by for debates. Good enough tech beats magic; you don't need magic to beat magic.
I agree. Any group which can slay a deity and immediately replace the slain with one of their own, through technology, is a match for the Empire of Netheril.
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