How to defeat them pesky starfighters!
Moderator: Vympel
How to defeat them pesky starfighters!
You know, in the movies and books we get getting the impression that the mighty turbo-laser infested Imperial starships and the death star itself had a real problem when little pesky fighters fly into the trenches such that the big dang turbolaser barrels cant track or depress enough in elevation to hit em?
Why not just swerve them damn star destoyer left and right huh? Them rebel fighter jocks fly within several meters of the outer hull dodging and weaving the laser blasts. Ha! Watch em dodge the whole dang star destroyer slamming into them! Or just rotate the death star at a measly 1 degree per second and the trench walls would swat em pesky rebel fighters into space debris.
Why not just swerve them damn star destoyer left and right huh? Them rebel fighter jocks fly within several meters of the outer hull dodging and weaving the laser blasts. Ha! Watch em dodge the whole dang star destroyer slamming into them! Or just rotate the death star at a measly 1 degree per second and the trench walls would swat em pesky rebel fighters into space debris.
- Cpt_Frank
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You get the impression in the books, that SDs are vulnerable to starfighter attacks, which of course is nonsense.
The Star Destroyer is vulnerable to snubfighters thing actually is a brain bug of the EU writers which originates from Almighty Executor's demise.
If you watch the movies carefully you can clearly see the ISD's anti-fighter fire is quite effective. Trying to ram the fighters is not necessary.
As far as the DS is concerned: it had a special flaw making it especially vulnerable to snubfighter attacks.
And the DS actually was rotating while the fighters were in the trench, it was getting into position to fire on Yavin 4.
You can't rotate the DS fast enough to cause the fighters crash into the wall.
The Star Destroyer is vulnerable to snubfighters thing actually is a brain bug of the EU writers which originates from Almighty Executor's demise.
If you watch the movies carefully you can clearly see the ISD's anti-fighter fire is quite effective. Trying to ram the fighters is not necessary.
As far as the DS is concerned: it had a special flaw making it especially vulnerable to snubfighter attacks.
And the DS actually was rotating while the fighters were in the trench, it was getting into position to fire on Yavin 4.
You can't rotate the DS fast enough to cause the fighters crash into the wall.
Supermod
Rotation.
I know about the brain bug thingy. I am talking about cases where the fighters have gotten so close that the weapons cant depress or track them.
Smashing the ship into them takes a split second. End of problem.
As for the death star, if you take a diameter of _just_ over 100km, a rotation of 1 degree per second (a lot slower then when the hologram of the death star rotates in the movies) can translate into the trench walls moving _sideways_ to the X-wings flight path nearly 1km per second. Thats about mach 3! Looking at how starfighters manoeveur in the movies, trench walls suddenly lunging at them at mach 3 would be a big problem...
Smashing the ship into them takes a split second. End of problem.
As for the death star, if you take a diameter of _just_ over 100km, a rotation of 1 degree per second (a lot slower then when the hologram of the death star rotates in the movies) can translate into the trench walls moving _sideways_ to the X-wings flight path nearly 1km per second. Thats about mach 3! Looking at how starfighters manoeveur in the movies, trench walls suddenly lunging at them at mach 3 would be a big problem...
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Rouge Squadren II SHOULD BE WIPED FROM THE MEMORY OF MANKIND FORVER!
The game is terrible
1. The Orgional stayed within a few hundred yards of Cannon, II has not even seen the Country Cannon is in
Ugg I can Destroy Ties 1 hit all the time, Xwings in 3 and If it was possible the Death Start in eight
FREKEN MACHINGUN LASERS!
Torps that track Fighters worse than Trecky Trops do 600 meter long ships!
Don't talk about Rouge II around me
~shudder
The game is terrible
1. The Orgional stayed within a few hundred yards of Cannon, II has not even seen the Country Cannon is in
Ugg I can Destroy Ties 1 hit all the time, Xwings in 3 and If it was possible the Death Start in eight
FREKEN MACHINGUN LASERS!
Torps that track Fighters worse than Trecky Trops do 600 meter long ships!
Don't talk about Rouge II around me
~shudder
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Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
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- StarshipTitanic
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I've never had that problem. Did you play the mission where you had to single-handedly take out an ISD's shields and bridge in a B-Wing while fighting off it's horde of fighters?Mr Bean wrote:Rouge Squadren II SHOULD BE WIPED FROM THE MEMORY OF MANKIND FORVER!
The game is terrible
1. The Orgional stayed within a few hundred yards of Cannon, II has not even seen the Country Cannon is in
Ugg I can Destroy Ties 1 hit all the time, Xwings in 3 and If it was possible the Death Start in eight
FREKEN MACHINGUN LASERS!
Torps that track Fighters worse than Trecky Trops do 600 meter long ships!
Don't talk about Rouge II around me
~shudder
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
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"Hal grabs life by the balls and doesn't let you do that [to] hal."
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I hate that mission. It's simple to beat, but impossible to get a Gold. It's worse than Endor.
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
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Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
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The point of that mission is to destroy two star destroyers shield generators, so as to by time to attack the DS. The makers of thegame consider the big bubble on the bottom ofthe SDs part of the shielding system, which is interesting because mostpeople think the two towers on top are the only shielding part.
- Smalleyjedi
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Actually, it's recommended to use an ion burst to temporarily short out the generators in Rogue Leader, then finish it off with blasters. That, I think, helps rationalize the relative ease with which those things go up. Plus, this is Rogue Squadron II we're talking about. And the bulge on the ventral surface is the main reactor, isn't it? If it is, then calling it a shield generator kinda makes sense, since only an idiot wouldn't have a backup shield protecting his power source. And if the generator is housed within the reactor, then the only way to destroy it is to destroy the reactor.
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
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My God...I've gotten the gold in all levels except the bonus Death Star level where you get to be Darth Vader. I have to admit, the ISD level with the B-Wing was very hard to beat, but all you have to do is speed over to the ISD ASAP, blast a few TIEs, blast a few turrets (the easiest ones are the HTLs), blow up the two shield generators with equal distribution of torps and lasers, swing on down to the last shield generator (it's really the solar ionization reactor), blow that up, speed back up, and just pull an A-Wing guns blazing into the command deck on the bridge. Once you slam into that command deck, the computer will recognize that you beat the level before you died, and will end the mission. Therefore, you won't have any lives lost, and you will get the gold. I did this with a B-Wing, but it's possible to do it with an X-Wing, although the shields are weaker and there aren't as many torps to quickly blow up the shield generators (and the solar ionization reactor). It took me a long time to do, but I finally did it. But overall, MAN THAT GAME ROCKS!!! It's the most accurate Star Wars game I have EVER seen! There are lots of minor glitches and inaccuracies, but the detail that they got right was amazing... The only noticeable things are that the Corelian Corvette/Blockade Runner (Tantive IV type ship) has orange engines when it really should have red engines. And the HTLs are blue, but then again those could be ion cannons...we never really saw them fire in the movies. Actually...we never got that close to SEE what the guns really look like, and if they are even there or not. But the sheer size of that ISD model is just stunning...compare pictures to it and the actual model, and you'll see that the CG one probably has even MORE details in the textures than on the actual model! I've noticed it myself, but then again I didn't analyze it closely. Anyway, the detail that they put into that game is just stunning...the shields and everything were amazingly accurate. They used the original trilogy as their reference in making the lasers, ships, explosions, the way the ships move, and everything. Seriously, when you say in three hits the X-Wings and TIEs blow up....that's how they were in the movies!!! That is what I love about the game. No matter what, everything that was in the movies will be like it was in the movies. The only thing is that the starfighter AI, sad to say, doesn't impress me all that much after playing it countless times. When they pursue you, they are hard to hit and such, but they don't really dodge or...well, if you've ever played X-Wing Alliance and then played Rogue Leader, you'd feel the same way. I bet six Rogue Leader B-Wings could wipe out every last starifighter, both Rebel and Imperial, in the Battle of Endor level if they had the Super Ace AI from XWA. Of course they would only have blasters, but the AI in XWA is that good. There are a lot more features in XWA, but it is only in space. And obviously the graphics are nothing compared to Rogue Leader. However, Rogue Leader strives for realism, and it does that in a way I could have never imagined possible. Okay, enough of my rant. lol
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- Smalleyjedi
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And to think I actually like your little picture thing on the side bar there man!!! The first Rogue Squadron actually had plenty of contradictions of it's own. Main thing, TIE Interceptors were not introduced massively until around ESB, yet in the first game, they are almost the only thing you fight. This is just a minor nitpick but it's going to get the ball rolling. They show up at Correlia and the Empire is attacking. Who comes to the rescue? Solo?!? Wasn't he supposed to be on the run? Either way. I don't want to dog that game, because I loved it. A few things it has over it's sequel was the Millenium Falcon and the TIE Interceptor. The Falcon flies perfectly. It's faster than everything else in the game. It is the fastest ship in the fleet. Then you get to fly the TIE Interceptor. In RS II the Falcon basically flies like crap. Instead of an Interceptor you get the TIE Fighter. Now don't get me wrong, I love the TIE Fighter, but I would have preferred the squint over the eyeball. Both actually to me, set the standards for graphics in thier genre, and even in most gaming. Gran Turismo 3 really has the bar for graphics in the next gen market, but RS II is right next to it. The AI never really awed me in any sense, but then again, I don't really want to get flamed down by starfighters before I can blink. Really, all in all, I just fall out with the two games. BoP and XWA had longevity just because they had a shitload of missions. However, even as short as RS II is and RS didn't go much further, they just blow past those games. I know that everyone has this zombie following to those games, but I started on them too when there was no Rogue Squadron, and I've made the switch. Try new Diet Dr. Pepper. This will be a quick comparison. Basically flying felt sluggish, and ships did not zip by at all. I could look out my viewport and things just crawled. Ships seemed mediocre at best. In Rogue Squadron everything felt larger than life and the battles raced. Enough of that, I'm sure that alone will spark debate, much heated ones at that.Mr Bean wrote:Rouge Squadren II SHOULD BE WIPED FROM THE MEMORY OF MANKIND FORVER!
The game is terrible
1. The Orgional stayed within a few hundred yards of Cannon, II has not even seen the Country Cannon is in
Ugg I can Destroy Ties 1 hit all the time, Xwings in 3 and If it was possible the Death Start in eight
FREKEN MACHINGUN LASERS!
Torps that track Fighters worse than Trecky Trops do 600 meter long ships!
Don't talk about Rouge II around me
~shudder
First off, TIEs in one hit. Actually, it's like two. The squints and bombers take a few more. But in the movie they got flamed pretty easy too. XWings and Ywings didn't fair any better though. I think your just one of those hippies hung up on XvT. Really, TIE's can take that many hits? Here's another one for the 'space/flight sim'. An X-Wing is stated to have a top speed, or accel, whatever of 100mglt right? So, why would you have to shunt energy from your engines to lasers in order to use them through a fight? Wouldn't that mean the top speed is really 88mglt, since that is what it peeks at when you divert energy? I understand they were trying to make some sort of sim like thing, but were do they get this idea of having to lose your speed advantage in order to keep shooting. Shouldn't the weapons and sheilds have thier own power supply, or not just thier own, but one that sustains the drain, so the main system can operate?
I don't know what you mean by machine gun lasers. Machine gun jubblies, now that I am all over. If you mean the point that you can just hold down and laser's just stream out, then RS and RS II hit the mark. Those ships can really stream out the shots.
This torp thing, hmm. Torps were shown to perform a 90* turn at some ungodly velocity. We've seen what Jango's torps could do. But seriously, you expect a torp to track, follow and nail a starfighter easier than trek torps do to thier over sized tin cans? Man, another EUer that needs to watch the movies sometime.
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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Rouge Squadron II was a great game, even if it contradicted just about everything in the movies. It had great graphics, good music, and exciting levels, and that's what video games are all about. Sure, I would have liked it better if there was more capital ship combat, besides the fire exchanged between an ISD and Home One on the Endor Level, and to have more support form your wingmen (The command cross is useless, IMO), and to have better depictions of the TIE Fighters, the Millenium Falcon, and esppecially, the Slave I (It is not a slow, poorly shielded ship!). But if every movie-based video game was true to the movie, they wouldn't be as good. If Goldeneye for the N64 was like the movie in every way, it wouldn't have nearly as many levels.
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