[STGOD] Primary Story Thread

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Alyrium Denryle
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Post by Alyrium Denryle »

The chief problem is that it is possible to transmit out of hyperspace but not in. You can view ships on the other side with your sensors somehow....but it does not work from the outside. We fail to see HOW those interdictors would work. They could keep a ship from entering, but could not pull them out.
Last edited by Alyrium Denryle on 2003-05-27 10:07pm, edited 1 time in total.
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Post by Darksider »

Alyrium Denryle wrote:We have solved the problem by patroling hyperspace, and using hyperspace probes to detect threats before they arrive.
The KSE wishes to purchase several of these hyperspace probes, so that we may place a detection grid around our territory.
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Post by Alyrium Denryle »

We will write off the building cost...it is minimal. How many do you need?
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Post by Spyder »

Darksider wrote:
An interesting idea. It has much potential. Are you sure your interdictors will prevent ships from phasing in and out of hyperspace???
Theoretically the unified field emissions from the drone network should prevent any nearby objects from transisioning from normal space to hyper or subspace. It is effective at preventing "jump" style transisions (SW hyperspace) (gate style: B5) and keeps normal space in continuity (ST: Warp). The hyperspace shadow left by the field should also draw incoming ships back into normal space.
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Post by Thirdfain »

Why all this worry? our DE allies salvaged several Universal FTL inhibitor units form the Kokand warfleet. The technology is simply implemented, and has minimal space and power requirements (ooc fuck, if Sea Skimmer was gonna use em, why not us?)

Let us begin disseminating these units, so that it will be easy to bring our enemies to battle.
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Post by Pablo Sanchez »

Thirdfain wrote:Why all this worry? our DE allies salvaged several Universal FTL inhibitor units form the Kokand warfleet. The technology is simply implemented, and has minimal space and power requirements (ooc fuck, if Sea Skimmer was gonna use em, why not us?)

Let us begin disseminating these units, so that it will be easy to bring our enemies to battle.
Given working prototypes, the PSR can devote several major facilities to the production of these devices. Of course, we would prefer some proof of their effectiveness against these unknown bandits.
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Post by Alyrium Denryle »

We can test it against traditional jump drives. But there would be no wa to test it against hyperspace phasing. We like the idea of sending probes to search planets for such ships...they must be based somewhere.
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Post by Captain tycho »

Direct transmission from the Unity External Security Branch, Director Jhal speaking.

We have searched through our sensor archives and have found something very interesting. One of our utomated sensor platforms was close enough to Imperator to witness the the battle and trace the path the fleeing ships took. They all orignally split off in all directions, but later met up in a remote system near our space named Miyagla, where they stayed for 5 hours, departed directly to the galactic rim. We have searched the Miyagla system thourougly, but have found nothing that suggests the attacker's identity. However, trace amounts of the chemical xypoline, an engine coolant, were discovered. None of our ships use xypoline as coolant, and our sensor records show no other ships entering the system in a 2 month period, which means that the coolant trails (which most likely came from poorly maintained engine systems) were indeed from the attacker's ships. We have delivered to all of you a sample of the xypoline found. Hopefully this shall help the investigation.
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Post by Alyrium Denryle »

We would love to know how the unity is tracing ships in hyperspace. Do you have a sensor net set up in hyperspace like we do?
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Post by Raxmei »

Unity:

We forgot to ask you earlier - Is the 4ly sensor range you quoted for passive or active scan?
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Post by Stormbringer »

To: NBA Members
From: Asgard Imperial Palace
Re: Emergency Meeting

Obviously the growing alliance proposed by the Floaters will be a point of debate. Also important items to be discussed will be our own response as well as the long term preperations should it come to all out war.

We have put a rush on the N.E.A. capital ships and escorsts; they should be completed soon. The lot includes 12 Invictus-class (Empress Jessica sub-class), 5 Vampyres, 19 Grendels and 28 Uriels.


(OOC: those ships were part of the naval expansion from the beginnings of the thread)
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Post by weemadando »

Floater Cluster Xanadu - Traffic Control Network

"Incoming vessel - please identify, I repeat, incoming vessel, please identify. We show as one minute short of the gate and still transmitting emergency codes - please identify."

"Still no response?"

"Nothing except the distress beacon. But its coming in hard and fast. Pushing the upper limits of transition speed for the gate."

"Try them again."

"Incoming vessel - please identify, I repeat please identify prior to gate transition. Still nothing sir. Wait, they're transmitting gate codes - there could be someone still alive!"

"Or it could be running on autopilot - scramble a squadron and get SAR standing by..." The gate flares and a jump-point forms, immediately a freighter leaps forth into realspace, its engines flaring at maximum burn. "VID it!"

"Its one of the ConglomoCorp vessels that was reported missing! Hull No. VXL-19223. Wait, whats that -" A camera focuses on the side of the vessel, painted onto its side is a huge slogan: Special Delivery! From the Stellar Liberation Army! The vessels cockpit is a tangled mess, blasted outwards from an explosion within.

"Holy -" The ship showed no sign of slowing as it charged at the floater cluster. "Activate the defenses! Take it out!" The defenses begin to engage as the freighter detonates from within sending thousands of hull fragments scything towards the floater cluster at high speed. Like a myriad of gigantic shotgun pellets they impact ripping through a section of the cluster with horrific effect.
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Post by Captain tycho »

Alyrium Denryle wrote:We would love to know how the unity is tracing ships in hyperspace. Do you have a sensor net set up in hyperspace like we do?
Our sensor platforms can scan for the faint but tell tale gravtic distubances that ships in hyperspace generate in this diemension as they travel. The range is pathetic when tracking small individual vessels, but large ships generate enough of a distubance that we can detect them at very long rages without hyperspace sensor nets.
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Post by Captain tycho »

Raxmei wrote:Unity:

We forgot to ask you earlier - Is the 4ly sensor range you quoted for passive or active scan?
The active scan.
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Post by Raxmei »

Captain tycho wrote:
Raxmei wrote:Unity:

We forgot to ask you earlier - Is the 4ly sensor range you quoted for passive or active scan?
The active scan.
Most interesting. And what is the range of the passive scan?
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Post by Captain tycho »

Raxmei wrote:
Captain tycho wrote:
Raxmei wrote:Unity:

We forgot to ask you earlier - Is the 4ly sensor range you quoted for passive or active scan?
The active scan.
Most interesting. And what is the range of the passive scan?
The standard sensor platform has passive scanners which have a range of 15 light years. The technology is for sale, if you wish to purchase it.
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Post by weemadando »

Captain tycho wrote:
Raxmei wrote:
Captain tycho wrote: The active scan.
Most interesting. And what is the range of the passive scan?
The standard sensor platform has passive scanners which have a range of 15 light years. The technology is for sale, if you wish to purchase it.
[OOC] How about NO?!?!? This tech is well and truly off the fucking scale. It means that you can detect using PASSIVE systems a vessel 2 systems away? Fuck no. [/OOC]
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Post by Captain tycho »

weemadando wrote:
Captain tycho wrote:
Raxmei wrote: Most interesting. And what is the range of the passive scan?
The standard sensor platform has passive scanners which have a range of 15 light years. The technology is for sale, if you wish to purchase it.
[OOC] How about NO?!?!? This tech is well and truly off the fucking scale. It means that you can detect using PASSIVE systems a vessel 2 systems away? Fuck no. [/OOC]
OOC: Ever hear of a sales pitch? And I never once said it could detect anything in very high detail at such ranges AT ALL. That 15 L.Y statement was the absolute maximum at which you could detect anything at all, not the operable range. The operable range is around 6-7 light years, and even then resolution is not very great. And really, do you HAVE to explode every time a little exagerration is made? It kinda ruins the story when you explode over something like this. You have to realize what is said in character comes from a living thing's mouth, and every thing he/she/it says is not going to be true because of normal errors and exgerrations. And finally, can't some species be more advanced in other fields than some? My species has lame weapons and defensive technology, but very good sensor and medical technology. Not every species is going to be EXACTLY even in all aspects of technological development.
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Post by Raxmei »

Captain tycho wrote:
Raxmei wrote:
Captain tycho wrote: The active scan.
Most interesting. And what is the range of the passive scan?
The standard sensor platform has passive scanners which have a range of 15 light years. The technology is for sale, if you wish to purchase it.
We don't mean maximum range. We mean range at which one would be able to detect things, such as ships, with a fair degree of accuracy. As in how far away would you have to be to get accurate intelligence about ship movements and such.
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Post by Captain tycho »

Raxmei wrote:
Captain tycho wrote:
Raxmei wrote: Most interesting. And what is the range of the passive scan?
The standard sensor platform has passive scanners which have a range of 15 light years. The technology is for sale, if you wish to purchase it.
We don't mean maximum range. We mean range at which one would be able to detect things, such as ships, with a fair degree of accuracy. As in how far away would you have to be to get accurate intelligence about ship movements and such.
The range is between 6-8 L.Y., then.
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Post by Arthur_Tuxedo »

Emperor Tuxedo quickly scanned over the report before stamping his seal onto it. "Looks in order to me, Admiral. Get it done, and fast. We need every homeworld and colony protected at all times. The planetary shields should prevent what happened to the Romans, but I don't even want to think about what a successful attack in our space would do to our immigration and trade." He read over the proposal one final time, skipping to the most important parts:

The construction and upgrade plan has four parts.

1. Manufacture chosen designs of new fighters and bombers with FTL capability. Relegate old STL fighters to planetary defense and close system patrol. Can be completed fairly quickly. Estimated time 4-6 weeks.

2. Manufacture more cruisers until total count in each fleet is increased from 2 to 6. New cruisers will utilize the improved railgun and particle beam systems, as well as the POD (Projectile Ordnance Defense) system. They will also mount a mix of capital grade lasers and particle beams. Estimated time 2-3 months.

3. Manufacture eight new carrier groups. Aside from the POD system, new carriers will feature only minor improvements. Estimated time 4 years, 6 months each group.

4. Modernize and upgrade existing with the same improved systems. Due to the fact that the fleet is already stretched too thin against a potential enemy that can come seemingly out of nowhere and that virtually all shipyard space will be devoted to the first 3 goals for the forseeable future, estimated time is 4 years to full modernization.
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Post by Companion Cube »

ATTN:KSE, Floaters, DE.
FROM:Outworlds Alliance Diplomatic Office
RE:Terrorist Attacks

While the OA has had the good fortune (so far) not to have suffered attack from this new enemy, we feel that we must contribute to the safety of our allies. Have several dozen capital ships on standby, and will deploy them where you see fit.
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Post by Arthur_Tuxedo »

ATTN: All interested militaries
From: The United Pirate Kingdom Navy
Re: Projectile Ordnance Defense system

The POD system, which will be installed on all our newly constructed ships, is an advanced sensor suite and tractor beam system designed to deflect the paths of incoming projectiles away from the ship. Past problems with similar attempts centered around the lack of something to "push off" from to generate enough force to deflect high momentum projectiles. By tying the tractor beams into the engines, we have solved this problem. For every action, there is an equal and opposite reaction, and the ship itself is moved clear of the projectile's path even as that path is altered. Testing indicates a high rate of success.

Price of the license and information on how to build them is 1 billion UPK marks, or technologies of equal value in trade. Price of each individual unit is 10,000 marks with installation. License must be bought before units can be purchased. The only restriction is that it must not be made available to other empires.
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Post by Spyder »

All parties be advised: Minmatar probes have detected A time/space anomaly near Sol. We are as yet unaware of what effect this will have on the rest of the sector.
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Post by Companion Cube »

Spyder wrote:All parties be advised: Minmatar probes have detected A time/space anomaly near Sol. We are as yet unaware of what effect this will have on the rest of the sector.
This anomaly seems to have affected our communications even here on the edge of the sector. We have lost several data files...
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