[STGOD] Primary Story Thread

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Post by Stormbringer »

On the tactical displays the Floater ships turned a little fuzzy. Their ECM, effective, wasn't effective enough. The Black Forest and her escorts still maintained their locks.

"All ships, prepare for an engagement. Circe and Werewolf: launch now."

Their fighters, over 600 of them, charged into the Floater fleet. Their lesser fighters were being dispatched with ruthless precision by the superior Asgard-built fighters. Their fighters, taken by complete suprise were taking heavy, heavy losses.

The fighters began firing on the Floater dreadnaughts. They concentrated on the ships torch drives. Already missles impacted, slowing the great ships as damage mounted.
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Post by Thirdfain »

Explosions rocked the massive dreadnoughts, but they were fewer than a full-sized fighter strike could have unleashed. A mere 600 fighters, the craft from the two enemy carriers, found themselves up against the massed point defence of eight heavy warships and dozens of strike cruisers, not to mention the interceptor screen from the fleet's six carriers: Over 8,000 craft, equipped with DE gravetic drives and shielding.

The technology gap was not so great as the Kokand commander might have thought. Outnumbered and heavily outgunned, teh fighter strike was blunted.

Though the two Asgard-built carriers had commited their whole strength, (ooc: I think your carrier model carries 300 fighters, no? So a 600 fighter attack is ALL of your fighters.) The Floater Attack Carriers had one strike craft for every interceptor, and these were what came next, heading directly for the Kokander fleet. They mounted the new bomb-pumped laser weapons.

Twelve Strike Cruisers split off from the Floater fleet, with a swarm of interceptors, striking at the two enemy carriers. The two large craft had a choice- drop their bow and stern walls, and make for the main Kokand fleet at full speed, or wallow along on reaction thrusters with their defenses on line.
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Post by Pablo Sanchez »

PSR STRATFLEETCOM
ENCRYPTING...
TRANSMITTING...

Attn. Asgard Expeditionary force: end contact with Asgard commanders, explanation message handled at ministry level. Proceed immediately to support of Floater vessels in Sector ******, all possible speed. Prepare for fleet engagement with Rogue Kokand forces.

END TRANMISSION

----

TO: Asgard Department of Defense
FROM: Pan-Slavic Republic Embassy

We will be reassuming control of our expeditionary force in order to resolve a situation developing around the Black Forest and a Floater task force. We will keep you advised of the situation. We suggest, however, that you refrain from entering the situation yourselves, as this could lead to a regrettable escalation.




OOC: I assumed that either my intelligence service would catch wind of the occurrence, or my Floater allies would recall that I have a large force operating in Asgard space.
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Post by Thirdfain »

My humble apologies.

Of course, we remember.


-ENCRYPTED FREECAST-

Kokand Pirate forces caught in sector ########.

Allied forces, move to assist.
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Post by Stormbringer »

The fighter, most barely scratched by the hellish fire. The enemy had started with 8000 fighters, some 2000 were killed in the strike already. More were dying but now they were aware.

But the missles had got through. The dreadnoughts were forced to slow and the carriers, weak as they were, had been mauled by a hail of missles. The fire had been deliberately concentrated on their vulnerable drives. They would be very, very lucky to catch the Kokand now.

Already the main force was breaking contact. Battle damage and ECM shrouding the Kokand ships. They were breaking off contact and would soon be free.

The carriers, escorted by the two Jakartas were making mincemeat out the Floaters. Yet still they came. They were butchered in appalling numbers, yet still they came.

Then the Asgard ships lets loose their ace in the hole. Massive missles, their warheads gone. Instead they carried massive one-shot EMP weapons. Enough to give any unarmored ship a momentary hiccup. They thundered from the tubes of the Asgard ships.

Exploding they shut down systems all over the Floater shios. The most critical, the anti-matter containment. Secondary explosions rocked them as the strike cruisers were mauled by their own reactors.
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Post by Stormbringer »

Pablo Sanchez wrote:TO: Asgard Department of Defense
FROM: Pan-Slavic Republic Embassy

We will be reassuming control of our expeditionary force in order to resolve a situation developing around the Black Forest and a Floater task force. We will keep you advised of the situation. We suggest, however, that you refrain from entering the situation yourselves, as this could lead to a regrettable escalation.
To: Pan-Slavic Republic Embassy
From: Asgard Admiralty
Re: Expeditionary Forces

Your fleet is yours to do with as you will. However we will be sending the Empress Jessica and her battle group to attempt to engage our rogue ships.
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Post by Thirdfain »

The carriers, escorted by the two Jakartas were making mincemeat out the Floaters. Yet still they came. They were butchered in appalling numbers, yet still they came.
WTF? :shock:

A dozen strike cruisers, mounting heavy anti-capship weapons, are getting mauled by a mere 2 carriers and 2 armored cruisers?

Uh uh.

It goes like this. I call an attack, you call the results and your counterattack. Then I do the same. None of this "My massive ECM missiles ignore the heavy PD and suddenly scored hits against heavily stealthed warships and make their reactors blow!"

I won't abuse you. You don't abuse me. That simple.
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Post by Stormbringer »

Thirdfain wrote:WTF? :shock:

A dozen strike cruisers, mounting heavy anti-capship weapons, are getting mauled by a mere 2 carriers and 2 armored cruisers?

Uh uh.

It goes like this. I call an attack, you call the results and your counterattack. Then I do the same. None of this "My massive ECM missiles ignore the heavy PD and suddenly scored hits against heavily stealthed warships and make their reactors blow!"

I won't abuse you. You don't abuse me. That simple.
You throw hundreds of thousands of fighters into a pair of ships that are designed to kill fighters you're going to lose some.

And your ships had a dangerous flaw. I exploited that. They aren't contact missles. They're large area effect missles.
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Post by Beowulf »

Thirdfain wrote:
The carriers, escorted by the two Jakartas were making mincemeat out the Floaters. Yet still they came. They were butchered in appalling numbers, yet still they came.
WTF? :shock:

A dozen strike cruisers, mounting heavy anti-capship weapons, are getting mauled by a mere 2 carriers and 2 armored cruisers?

Uh uh.

It goes like this. I call an attack, you call the results and your counterattack. Then I do the same. None of this "My massive ECM missiles ignore the heavy PD and suddenly scored hits against heavily stealthed warships and make their reactors blow!"

I won't abuse you. You don't abuse me. That simple.
They didn't need to score hits. They just had to get within range to be able to have the EM pulse fry the control circuitry of the targeted ships. Oh, and for future reference, recall that the cruisers are light cruisers, which, since they were purpose designed as a fleet escort, mount extremely heavy anti-fighter armaments...
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Post by Thirdfain »

And your ships had a dangerous flaw. I exploited that. They aren't contact missles. They're large area effect missles.
It is quite possible to armor circuits against EMP without magical energy shielding.

Additionally, "large missiles" are easy targets- you are firing at vessels with ECM superior to yours. How big are these radii? Enough that they can take a ship out form outside it's PD range?
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Post by Thirdfain »

Oh, and for future reference, recall that the cruisers are light cruisers, which, since they were purpose designed as a fleet escort, mount extremely heavy anti-fighter armaments...
I am sure they do. That doesn't mean that two of them can hold off an entire task force's strike component, and a dozen Strike Cruisers, which are heavier warships than light cruisers, and are designed to hit enemy capital ships.

additionally, Stormbringer is ignoring the STGOD combat format- you call your attack, your enemy calls the damage. Any disputes you have, bring them up in the OOC thread.
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Post by Thirdfain »

Which I should be doing. Move this to OOC, please.
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Post by Beowulf »

Thirdfain wrote:
And your ships had a dangerous flaw. I exploited that. They aren't contact missles. They're large area effect missles.
It is quite possible to armor circuits against EMP without magical energy shielding.

Additionally, "large missiles" are easy targets- you are firing at vessels with ECM superior to yours. How big are these radii? Enough that they can take a ship out form outside it's PD range?
If you fit the missiles with heavy shields...
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Post by Stormbringer »

Thirdfain wrote:It is quite possible to armor circuits against EMP without magical energy shielding.
And it's possible to overcome them.
Thirdfain wrote:Additionally, "large missiles" are easy targets- you are firing at vessels with ECM superior to yours. How big are these radii? Enough that they can take a ship out form outside it's PD range?
Since no one has ever posted hard stats (least of all you) trying demand them now is a little sad. And the missles would be Ghost Rider size, large but only a little over the standard and of course modern ships have the tubes for them.

And my vessels have ECM easily as good as yours. Perhaps better.
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Post by Stormbringer »

Beowulf wrote:If you fit the missiles with heavy shields...
Impeller wedge missle have a degree of built in sheilding simply to prevent them from being destroy by their own flight.
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Post by Thirdfain »

The damage had been heavy, but the majority of the Floater vessels had suffered damage largely to their engines. The Kokand vessels were getting away.

"All torpedo tubes: Open fire."

Each of the Strike Cruisers attached to the fleet opened up with their 8-shot box magazines. The Dreadnoughts each launched 100 torpedoes, and the Strike Cruisers carried 50 torpedoes apeice in single-shot boxes.

800 missiles appeared among the Kokand warships, their large bomb-pumped laser warheads going off. Even the sidewalls of the Asgard pirate vessels were unprepared for the horrific blasts.
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Post by Stormbringer »

With the crippling of the Strike Cruisers the two Asgard-built carriers dropped their bow and stern walls and began running. The crippled ships were soon falling far behind. Unless the Floaters diverted ships they would lose the carriers and the stolen cruisers.

* * *

The Kokand warships clustered close the Black Forest as over a thousand of light laser batteries opened up. They went to work, thinning the missles immediately.

X-ray lasers lashed at sheilds as they bucked in a tidal wave of fire. For the most part they held.

Already the Kokand response was hurtling back. Smaller missles with a shorter range perhaps. But sheer volume would go a long way towards making the difference. The results were not much different.
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Post by Thirdfain »

FTL missiles, millisecond flight time, you don't GET time to cluster around the Black Forest.

FTL rounds go over 5000c. They arrive on target defenses know they've been fired.
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Post by Beowulf »

Thirdfain wrote:FTL missiles, millisecond flight time, you don't GET time to cluster around the Black Forest.

FTL rounds go over 5000c. They arrive on target defenses know they've been fired.
FTL inhibitor drops them back out at sufficient rang to get killed.
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Post by Stormbringer »

Thirdfain wrote:FTL missiles, millisecond flight time, you don't GET time to cluster around the Black Forest.

FTL rounds go over 5000c. They arrive on target defenses know they've been fired.
Umm, remember last time? :roll: FTL Inhibitor on that big sucker you're after? Besides, it might be nice if you specified which it was since you use both.
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Post by Thirdfain »

Umm, remember last time? FTL Inhibitor on that big sucker you're after? Besides, it might be nice if you specified which it was since you use both.
Of course I remember. Your FTL inhibitor obviously isn't on, as my ships were able to jump in close enough that your fighter strike arrived before my own fighters had time to react.

you never declared turning your FTL inhibitor on after you allowed my vessels into your trap.
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Post by Stormbringer »

Thirdfain wrote:
Umm, remember last time? FTL Inhibitor on that big sucker you're after? Besides, it might be nice if you specified which it was since you use both.
Of course I remember. Your FTL inhibitor obviously isn't on, as my ships were able to jump in close enough that your fighter strike arrived before my own fighters had time to react.

you never declared turning your FTL inhibitor on after you allowed my vessels into your trap.
Do I have to specify turning on a basic combat system? Jeez, I didn't specify that I turned on the lasers. That must mean they're down.
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Post by Thirdfain »

Do I have to specify turning on a basic combat system? Jeez, I didn't specify that I turned on the lasers. That must mean they're down.
FTL inhibitors aren't basic combat systems, and this is a situation in which you may not have wanted to have yours activated- after all there are a whole hell of a lot of ships heading for the Pirate force, and you may have wanted to FTL out. You didn't declare the status of a system which you may have left down, and evidence so far shows that your FTL inhibitor is in fact down- my fleet jumped in almost on top of yours.
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Post by Beowulf »

Thirdfain wrote:FTL inhibitors aren't basic combat systems, and this is a situation in which you may not have wanted to have yours activated- after all there are a whole hell of a lot of ships heading for the Pirate force, and you may have wanted to FTL out. You didn't declare the status of a system which you may have left down, and evidence so far shows that your FTL inhibitor is in fact down- my fleet jumped in almost on top of yours.
So he uses the ansible to time the dropping of the FTL inhibitor system with the hyperspace engagement. And the reason why he couldn't have raised the inhibitor after you jumped in is?
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Post by Stormbringer »

Thirdfain wrote:FTL inhibitors aren't basic combat systems, and this is a situation in which you may not have wanted to have yours activated- after all there are a whole hell of a lot of ships heading for the Pirate force, and you may have wanted to FTL out. You didn't declare the status of a system which you may have left down, and evidence so far shows that your FTL inhibitor is in fact down- my fleet jumped in almost on top of yours.
So what if you jumped in? It doesn't cover entire systems and you jumped in a fair distance away. Certainly not right in the middle of my fleet.
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