I made a Vice City skin of *myself*. :D
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- Utsanomiko
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I made a Vice City skin of *myself*. :D
About 2 weeks ago, I downloaded a dozen or so skins off the net for the PC version of GTA Vice City.
Suffice to say I didn't like them.
So what do I do, as a resourceful, Mad Photoshopper?
That's right. I made my own.
Using the shirt from one skin in particular (made by some guy named Warsaw. I left his name on the skin) and the head from an official VC alternate skin, I figured I would be okay with just cooking up my own 'version' of Tommy Vercetti, as opposed to an identical digital avatar.
So here's the first attempt at solving my problem:
Not bad for a short-term solution, I thought so myself, but after an hour or so, I realized I needed much more to satisfy my vanity.
Only my face would suffice. My own dead-sexy mug and no one else's.
Now, keep in mind that for a 3D model, the 2D skin needs to wrap and stretch over the surface. A simple cut and paste job from a photograph won't suffice unless I want eyes the size of softballs and mishapen, minute lips replacing my nosrils. Since I wasn't doing a CLAMP-style skin (j/k ;P ), I had to make some major modifications and airbrushing in PS 6.0.
Using about 3 photographs and at least 15 layers of various facial elements, skin textures, and other bits and pieces from numerous images I needed to cut apart, reshape, and fill-in to fit the space provided by the original skin, I came up with my first version:
The one on the right is the real-life pic, in case it's hard to tell. I've been told the resemblance is uncanny. Now just to add some cool specs...
...And now it's definitely me. That right there is the best pic in the bunch, I think (the one on the left).
I also added some new faded bluejeans, based on the skin from the GTA3 guy, but they can't be seen in these shots. So then I added some minor dodge/burn changes to fix some oddities in the hair and chin...
That one's the sexiest of the bunch (the one on the right). Oh, and the one on the left isn't too bad either, considering it's the closest shot you can get in the game and the skins aren't technically high enough resolution to view at that distance.
Here's another comparison:
I must admit, playing Vice City as myself is fucking awesome. Few things can beat crusing down the 'Ave in a white '86 Mercedes SE-class, One Night in Bangkok blaring on the radio, and looking this fucking awesome.
Yeah, it's definitely fun.
Suffice to say I didn't like them.
So what do I do, as a resourceful, Mad Photoshopper?
That's right. I made my own.
Using the shirt from one skin in particular (made by some guy named Warsaw. I left his name on the skin) and the head from an official VC alternate skin, I figured I would be okay with just cooking up my own 'version' of Tommy Vercetti, as opposed to an identical digital avatar.
So here's the first attempt at solving my problem:
Not bad for a short-term solution, I thought so myself, but after an hour or so, I realized I needed much more to satisfy my vanity.
Only my face would suffice. My own dead-sexy mug and no one else's.
Now, keep in mind that for a 3D model, the 2D skin needs to wrap and stretch over the surface. A simple cut and paste job from a photograph won't suffice unless I want eyes the size of softballs and mishapen, minute lips replacing my nosrils. Since I wasn't doing a CLAMP-style skin (j/k ;P ), I had to make some major modifications and airbrushing in PS 6.0.
Using about 3 photographs and at least 15 layers of various facial elements, skin textures, and other bits and pieces from numerous images I needed to cut apart, reshape, and fill-in to fit the space provided by the original skin, I came up with my first version:
The one on the right is the real-life pic, in case it's hard to tell. I've been told the resemblance is uncanny. Now just to add some cool specs...
...And now it's definitely me. That right there is the best pic in the bunch, I think (the one on the left).
I also added some new faded bluejeans, based on the skin from the GTA3 guy, but they can't be seen in these shots. So then I added some minor dodge/burn changes to fix some oddities in the hair and chin...
That one's the sexiest of the bunch (the one on the right). Oh, and the one on the left isn't too bad either, considering it's the closest shot you can get in the game and the skins aren't technically high enough resolution to view at that distance.
Here's another comparison:
I must admit, playing Vice City as myself is fucking awesome. Few things can beat crusing down the 'Ave in a white '86 Mercedes SE-class, One Night in Bangkok blaring on the radio, and looking this fucking awesome.
Yeah, it's definitely fun.
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If that's you on a car...I'd look out for that light post beh- *clunk* nevermind...
Anyway, these look f-ing awesome dude. Very very cool indeed.
Anyway, these look f-ing awesome dude. Very very cool indeed.
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It's hard to get online at times that I wanty to when Spanky hogs it for most hours of the day...DPDarkPrimus wrote:You only now posted about this? I remember you showing me a couple of weeks ago...
I've had Freedom Force skins that I made of Strong Bad and Sogmaster (if you don't remember the old Cap'n Crunch commercials, you won't know who that is) for quite a while, but it probably won't be untill later today that I can nab some screenshots and post them in A&P. Hmmph.
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That'd only be possible by editing the standard model with a modeling program and resizing/rewrapping the textures, which would be an evil pain-in-the-ass to do, and isn't even supported by Vice City, as far as I know.Asst. Asst. Lt. Cmdr. Smi wrote:Those look neat! But, on the VC closeup, the glasses look drawn on. Would it be possible to make them look more 3-D?
At least I didn't use the Tommy model to try and make a Terminator skin, like some schmuck did.
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seriously!!! I got to see thatDarth Utsanomiko wrote:That'd only be possible by editing the standard model with a modeling program and resizing/rewrapping the textures, which would be an evil pain-in-the-ass to do, and isn't even supported by Vice City, as far as I know.Asst. Asst. Lt. Cmdr. Smi wrote:Those look neat! But, on the VC closeup, the glasses look drawn on. Would it be possible to make them look more 3-D?
At least I didn't use the Tommy model to try and make a Terminator skin, like some schmuck did.
I've gone to find myself. If I get back before I return, please keep me here
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I want you to hit me as hard as you can
Brotherhood of the Monkey
unleash the power of mediocrity
It's not that i'm a wimp it's just that i have trouble eatting food that looks the same coming out as it did going in
I want you to hit me as hard as you can
Brotherhood of the Monkey
- Utsanomiko
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No, you don't. It looks like shit. The chest isn't even lined up right, the legs are excessively bulky in all the wrong places, and the way the head curves over the hair is pretty damn bad. I'm not going to bother screencapping and uploading it just to gawk it it's awfulness.Darth Utsanomiko wrote:At least I didn't use the Tommy model to try and make a Terminator skin, like some schmuck did.russellb6666 wrote: seriously!!! I got to see that
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Don't you have a home network? Set up Windows ICS , or run Linux with NAT on one of your computers. That's what I did, and it's not that slow on dialup. Of course if you have illogical siblings, they will demand the right to dialup on the computer which does not have sharing set up .Darth Utsanomiko wrote:It's hard to get online at times that I wanty to when Spanky hogs it for most hours of the day...DPDarkPrimus wrote:You only now posted about this? I remember you showing me a couple of weeks ago...
I've had Freedom Force skins that I made of Strong Bad and Sogmaster (if you don't remember the old Cap'n Crunch commercials, you won't know who that is) for quite a while, but it probably won't be untill later today that I can nab some screenshots and post them in A&P. Hmmph.
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