It will probably be made harder by the fact they don't exist. Just look up one episode (ie. The Siege of AR558) and look for screencaps of the "pop-up, duck-down" fight that they had. You'll see that their weapons aren't doing any kind of structural damage to the crates that everyone's hiding behind.TurboPhaser wrote: If I had photos I would show them. I suppose you think its easy finding screencaps of such particular incidents? But you asked, so I will try to find some.
In all of RotJ I can spot only two stormtroopers that fall down after being hit with arrows. One of them doesn't appear to be dead, he just looked like he was diving for cover. The other one was hit in the body-glove with an arrow. There is at least one other clear instance of an arrow bouncing off of stormtrooper armor (note that my good friend, DarkStar, went through a long diatribe about how that arrow was less massive than one that allegedly killed the stormtrooper that I mentioned earlier as he was diving for cover, and therefore it might have bounced off while the previous one didn't).Whats with the aggression?
I suppose its possible that the arrows hit in the rubber areas, but from what I remember from RotJ, it didnt look that way.
Because you seem to have no appreciation of how much more powerful observed blaster fire is than phaser fire. Take ST:Nemesis, for example. In the film, Captain Picard sealed a blast-door behind him, and a group of Reman soldiers spent some time opening fire on the door in an effort to punch through it. I would characterize the size of the craters their weapons were leaving in the door as the size of walnuts, even though this represented a substantial increase in the amount of damage over their previous errant shots that hit the walls of the Scimitar. To me, this indicates an increased power, and would presumably be a maximum power. Blaster fire in ANH blasted large chunks of a concrete-like material from the walls of a docking bay. In ESB, weapons fire from stormtrooper rifles left softball sized craters in solid metal walls. That represents MUCH more power than the previously mentioned Reman weapons, which seemed comparable to phasers in all respects (in fact, they seemed much better than phasers in the film).Why is it you assume i'm not willing to abmit the ANH scene? I am, I never said I wouldnt.
There is one cracked shoulder guard, but there's no indication of when it was broken or how. It's already broken when the stormtrooper comes onto camera.Cracking? I believe I saw a screencap somewhere of a crack in their armour during the Endor battle, I'll try to find it.
The "Cathexis" shot was a stun shot. What does that have to do with anything?If I recall correctly, something about wide kill shots was mentioned in 'Worst Case Scenario'. And if you can calculate that, I'm sure you could do the same with the stun wide field demonstrated in 'Cathexis'.
If "wide-angle kill" actually exists, why wasn't it used on the closely packed Reman troops in ST:Nemesis? SF personnel knew where the Remans were coming from. They knew the width of the corridors, and could have easily figured out the range to the Reman troops as they rounded a corner (or somesuch) by their knowledge of the layout of the ship. Why didn't they have Riker set his hand phaser to "wide-angle kill" and destroy the boarding party in one fell swoop?
He knows that you either didn't see a MASSIVE decrease in intensity as a problem, or that you didn't bother to do even rough calculations to determine what the loss in intensity would be.After all, I'm apparently not bright enough to do the math am i? Don't make insulting comments about my education when you know nothing of it.