[STGOD 2] Nations and Military

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Raxmei
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Post by Raxmei »

Is there any way of intercepting ships in hyperspace, either using interdictors or fighting at ftl speeds? So if you detected a fleet headed for your capital, would you be able to stop them before they arrived?
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Sea Skimmer
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Post by Sea Skimmer »

No such system has been discussed. But I think a very short-range inhibitor could be acceptable, short range enough that you could need to know a vessel was coming ahead of time to get in position rather then simply blanketing an area.
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Post by Stormbringer »

Sea Skimmer wrote:No such system has been discussed. But I think a very short-range inhibitor could be acceptable, short range enough that you could need to know a vessel was coming ahead of time to get in position rather then simply blanketing an area.
I think that would be acceptable. Such a system should be rather bulky and power intensive. Provided that it's fair enough.
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Post by Sea Skimmer »

So, going to finish negotiations in the treaty thread?

And could those of you how have not done so please get at least a naval order of battle up for their power in the finnal thread? Once we have all of those starting this thing becomes an option. But right now where missing several powers.
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Stormbringer
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Post by Stormbringer »

Sea Skimmer wrote:So, going to finish negotiations in the treaty thread?

And could those of you how have not done so please get at least a naval order of battle up for their power in the finnal thread? Once we have all of those starting this thing becomes an option. But right now where missing several powers.
Me? I've got an Order of Battle up. Need to finish negotiations though.
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Post by Sea Skimmer »

Stormbringer wrote:
Me? I've got an Order of Battle up. Need to finish negotiations though.

Not in the sticky
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Stormbringer
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Post by Stormbringer »

Sea Skimmer wrote:
Stormbringer wrote:
Me? I've got an Order of Battle up. Need to finish negotiations though.

Not in the sticky
Yeah, just have to figure out the ground elements.
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Post by Sea Skimmer »

Stormbringer wrote:
Yeah, just have to figure out the ground elements.
Well you could just declare a huge mass of light infantry and the Federation would be happy to sell you a few thousand heavy divisions worth of equipment.
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Post by Spyder »

Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.
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Post by Sea Skimmer »

Spyder wrote:Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.
It's my understanding that most 40K ground forces are only viable with galaxy wide technological regression. But it's fine by me as long as you don't then attempt to claim any exceptional capabilities for them
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Post by Pablo Sanchez »

Sea Skimmer wrote:
Spyder wrote:Can we just assume standardized W40k ground forces with the exceptions declared in the OOB? It's going to be hard enough tracking everybody's ship stats without worrying about what the ground pounders are doing.
It's my understanding that most 40K ground forces are only viable with galaxy wide technological regression. But it's fine by me as long as you don't then attempt to claim any exceptional capabilities for them
I hate WH40K ground combat. Mechs, super-duper space marines, and overemphasis on individuals. It's just not realistic for the galaxy we're describing in this game.
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Post by Sea Skimmer »

Well then scratch that load of crap
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Post by Stormbringer »

Pablo Sanchez wrote:I hate WH40K ground combat. Mechs, super-duper space marines, and overemphasis on individuals. It's just not realistic for the galaxy we're describing in this game.
I mentioned it as a benchmark for technology not as a model for the STGOD. It does have the problems with table top games. But the tech is easy to understand and the universe actually has the whole mix of elements.
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Post by Spyder »

Sea Skimmer wrote:Well then scratch that load of crap
Phew, that's a relief. I've never played a game of W40k in my life.

Ok, how about we just declare a few unique things, like the Hive Recycled Soldiers for example and then just use common sense for the rest. Eg, tanks roll around and blow things up, ARTY starts hammering X outpost or X unit formation ect ect...just common sense stuff.
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Post by Stravo »

Spyder wrote:
Sea Skimmer wrote:Well then scratch that load of crap
Phew, that's a relief. I've never played a game of W40k in my life.

Ok, how about we just declare a few unique things, like the Hive Recycled Soldiers for example and then just use common sense for the rest. Eg, tanks roll around and blow things up, ARTY starts hammering X outpost or X unit formation ect ect...just common sense stuff.
And that note, lets just run ground combat as we would combat now, just with higher tech weapons
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Post by Raxmei »

Request for clarification:
150g was stated as the highest possible acceleration. Is this for ships or for missiles?

I'm working on my ship engines right now and I want to know what the atandard rates are.
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Post by Sea Skimmer »

It was 150-200 and for ships. Technobabble mass reduction is acceptable to allow for faster missiles.
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Post by Stormbringer »

The game's started.

I'm going to keep this open for now.
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Post by Raxmei »

Any word on when we're getting those jump points mapped out?
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Post by Stormbringer »

Raxmei wrote:Any word on when we're getting those jump points mapped out?
I wish Spyder would re-post the map. That'd help.
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Post by Spyder »

Stormbringer wrote:
Raxmei wrote:Any word on when we're getting those jump points mapped out?
I wish Spyder would re-post the map. That'd help.
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
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Post by Sea Skimmer »

Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t really care
Last edited by Sea Skimmer on 2003-06-23 12:40am, edited 1 time in total.
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Post by Spyder »

Sea Skimmer wrote:
Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t care one way or another
Considering that we're all starting at the same time anyway it seemed rediculous to me.
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Post by Alyrium Denryle »

I need those planets and ships....
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Post by Stormbringer »

Spyder wrote:
Sea Skimmer wrote:
Spyder wrote:
It's on it's way, I'm waiting for someone other then Alyrium to respond to my suggestion that the penalties for the "late" entrants be dismissed.
I don’t care one way or another
Considering that we're all starting at the same time anyway it seemed rediculous to me.
It'd be okay with me at this point. I was just kind of ticked that I had left it up for quite a while and had a bunch of people asking only after things had gone forward.
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