Well after I'm done this next chap of my fic I'm going to whip up a SP/DM mod for HL but I have found the worldcraft realy blows dead donkey dic, I can not get the fucking thing to work, I have patched it updated it and still the GUI keeps craping out on me so fuck it.
What I need to know is where I can find an editor that will work with HL Op4 and Blue shift that will let take maps from all of the HL games patch them into one big ass map and edit all the MDL's from the three HL games as well as there placement and weapon editting as well and be easy to use so that I don't have to take a ix year computer programing corse just to make the smallest mod to the game.
Thanks.
LT.Hit-Man
Half Life editting advice needed
Moderator: Thanas
- LT.Hit-Man
- Rabid Monkey
- Posts: 1351
- Joined: 2003-01-08 09:23pm
Half Life editting advice needed
Brotherhood of the Monkey: Rabid Sith Monkey from hell.
Mad scribbler of the Writer's Guild Headquarters
Grand Inquisitor of ASVS (ret) ASVS Vets Assc.
" poor bruised and mistreated? jesus Christ Iggy, you haven't been watching Voyager reruns again have you? " - Darth Fanboy
Mad scribbler of the Writer's Guild Headquarters
Grand Inquisitor of ASVS (ret) ASVS Vets Assc.
" poor bruised and mistreated? jesus Christ Iggy, you haven't been watching Voyager reruns again have you? " - Darth Fanboy
- Slartibartfast
- Emperor's Hand
- Posts: 6730
- Joined: 2002-09-10 05:35pm
- Location: Where The Sea Meets The Sky
- Contact:
- Mitth`raw`nuruodo
- Harry Potter on Acid
- Posts: 2867
- Joined: 2003-03-23 07:38pm
the half-life SDK helps...Slartibartfast wrote:You don't actually make the mods themselves with the editors, just the maps. You need C++ to make the mods.
<< SEGNOR: Grand Admiral of the Gnomish Hordes >< GALE: Equal Opportunity Lover >< SDNet Keeper of the Lore >< Great Dolphin Conspiracy >>
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
- Crayz9000
- Sith Apprentice
- Posts: 7329
- Joined: 2002-07-03 06:39pm
- Location: Improbably superpositioned
- Contact:
And Worldcraft 2 will not help, anyway. If you're going to do map development, you need the Valve Hammer editor (what WC got renamed to). It's an offshoot of Worldcraft 3.
A Tribute to Stupidity: The Robert Scott Anderson Archive (currently offline)
John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
- Mitth`raw`nuruodo
- Harry Potter on Acid
- Posts: 2867
- Joined: 2003-03-23 07:38pm
available hereCrayz9000 wrote:And Worldcraft 2 will not help, anyway. If you're going to do map development, you need the Valve Hammer editor (what WC got renamed to). It's an offshoot of Worldcraft 3.
<< SEGNOR: Grand Admiral of the Gnomish Hordes >< GALE: Equal Opportunity Lover >< SDNet Keeper of the Lore >< Great Dolphin Conspiracy >>
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
My Audioscrobbler
Cult of Vin Diesel - When you mix Vin Diesel with a strong acid you get salt water.
- LT.Hit-Man
- Rabid Monkey
- Posts: 1351
- Joined: 2003-01-08 09:23pm
Hey thanks Mitth-raw-nuruodo, Crayz9000 for the links and Slartibartfast for the info on the C++ note
Brotherhood of the Monkey: Rabid Sith Monkey from hell.
Mad scribbler of the Writer's Guild Headquarters
Grand Inquisitor of ASVS (ret) ASVS Vets Assc.
" poor bruised and mistreated? jesus Christ Iggy, you haven't been watching Voyager reruns again have you? " - Darth Fanboy
Mad scribbler of the Writer's Guild Headquarters
Grand Inquisitor of ASVS (ret) ASVS Vets Assc.
" poor bruised and mistreated? jesus Christ Iggy, you haven't been watching Voyager reruns again have you? " - Darth Fanboy
- Slartibartfast
- Emperor's Hand
- Posts: 6730
- Joined: 2002-09-10 05:35pm
- Location: Where The Sea Meets The Sky
- Contact:
Well, yeah you need both C++ and the SDK (unless you want a mod that adds some numbers or concatenates some strings ) but the point remains.Mitth-raw-nuruodo wrote:the half-life SDK helps...Slartibartfast wrote:You don't actually make the mods themselves with the editors, just the maps. You need C++ to make the mods.