Question about Rogue Leader's ISD's
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Question about Rogue Leader's ISD's
In the game, Rogue Squadron II: Rogue Leader, the ISD's have some type of cannon that shoots a blue pulse in the places where the dorsal HTL batteries should be. What do you think this weapon is because it seems to be pretty powerful whatever it is.
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Turbolaser fire has taken a variety of different colors both canonically and officially.
In recent EU material, the most common color for turbolaser fire IS blue, so I would assume that the weapon is just firing standard HTL shots.
In recent EU material, the most common color for turbolaser fire IS blue, so I would assume that the weapon is just firing standard HTL shots.
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They look nothing like turbolaser shots at all- they're long strangs of blue beams, not unlike the phasers from Star Trek 2 bulked up considerably. The first thing I thought was ion cannons, just going from the old X-Wing cliche, but I'd say they're meant to be the HTLs. I just don't understand why they had to make them look so totally un-Star Wars.
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They aren't beams, they clearly have a big pulse at the front and a huge, but tapered and finite, tail. I think they look frikkin' scary and were cool.
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*shrug*
Games have never portrayed canon weapons right.
Remember X-Wing Alliance and the capships armed with 5 km-range fighter laser batteries that burned up after flying too long?
Games have never portrayed canon weapons right.
Remember X-Wing Alliance and the capships armed with 5 km-range fighter laser batteries that burned up after flying too long?
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Re: Question about Rogue Leader's ISD's
TrekWarsie wrote:In the game, Rogue Squadron II: Rogue Leader, the ISD's have some type of cannon that shoots a blue pulse in the places where the dorsal HTL batteries should be. What do you think this weapon is because it seems to be pretty powerful whatever it is.
This is the game that actually says the dome on the ventral side is a shield generator.
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True. Even the X-wing series pegged that right as the generator.
My first guess was ion cannon, then I thought warhead. But then ISDs don't put warheads launchers there.
My first guess was ion cannon, then I thought warhead. But then ISDs don't put warheads launchers there.
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ISD I's actually do have their rear-most turrets as ion cannon.
I believe the RS models were ImpDueces, though.
I believe the RS models were ImpDueces, though.
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All four turrets shoot those big blue pulses though. Not that it matters, they are supposedly turbolaser turrets, that's why they threaten the Nebulon-B frigate at the edge of the battlefield. If you lose, those big cannons blow it up.Illuminatus Primus wrote:ISD I's actually do have their rear-most turrets as ion cannon.
ImpDueces? What are those?I believe the RS models were ImpDueces, though.
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Ergh.Darth Garden Gnome wrote:ImpDueces? What are those?
X-Wing novel-speak + playing X-Wing Alliance = saying dumbshit.
The fightjock abbreviation for an Imperator Mark II is a "Imp(star) Duece."
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The blue pulses are supposed to be ion cannon fire.
The Y-wing's ion cannon in the game fires a similar looking blast. In addition the visual effect resulting from the blast's impact on a target is the same. You can see the large pulse's effect on a Mon Calamari cruiser in the Battle of Endor level.
Apparently the game designers at factor 5 have bought into the blue ion blast myth.
The Y-wing's ion cannon in the game fires a similar looking blast. In addition the visual effect resulting from the blast's impact on a target is the same. You can see the large pulse's effect on a Mon Calamari cruiser in the Battle of Endor level.
Apparently the game designers at factor 5 have bought into the blue ion blast myth.
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If this is true, then why does the ion cannon fire destroy the Neb-B (if you fail the mission)? Ion cannon fire wouldn't do that.Clone Sergeant wrote:The blue pulses are supposed to be ion cannon fire.
The Y-wing's ion cannon in the game fires a similar looking blast. In addition the visual effect resulting from the blast's impact on a target is the same. You can see the large pulse's effect on a Mon Calamari cruiser in the Battle of Endor level.
Apparently the game designers at factor 5 have bought into the blue ion blast myth.
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Um...warp core breach?
...
Seriously though, no idea. Which is why I considered the idea of them being blind warheads.
Incidentally, why is it that the first ISD bridge is so easy to destroy, but the two at Endor are so much tougher?
...
Seriously though, no idea. Which is why I considered the idea of them being blind warheads.
Incidentally, why is it that the first ISD bridge is so easy to destroy, but the two at Endor are so much tougher?
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I considered getting a GameCube just for this game...
I have no clue what the pulses are, not having seen them. Is there any way you can take a screenshot or something? (maybe pause and take a pic of the screen...)
I have no clue what the pulses are, not having seen them. Is there any way you can take a screenshot or something? (maybe pause and take a pic of the screen...)
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Quality isn't so good, though. I'll look for a better one.
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If this is true, then why does the ion cannon fire destroy the Neb-B (if you fail the mission)? Ion cannon fire wouldn't do that.[/quote]Darth Garden Gnome wrote:
Apparently the game designers at factor 5 have bought into the blue ion blast myth.
Yes they should and do. Ion cannons do cause physical damage and ships have been destroyed by them many times. The zero damages disablement only crap was spawned by one of the earlier X wing games.
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Where? I don't recall any instances, nor have I ever seen or read about them causing physical damage to ships. They didn't cause any damage to the ISD in TESB, either.Sea Skimmer wrote:Yes they should and do. Ion cannons do cause physical damage and ships have been destroyed by them many times. The zero damages disablement only crap was spawned by one of the earlier X wing games.
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Look like Ion cannon fire to me, even though the last time I saw Ion cannon bolts was in the original X-Wing game (I still have 1 of the floppy disks, i think) and it's sequel, Tie Fighter...Darth Yoshi wrote:*snip*
I think that was the original X-Wing series where Ion cannons didn't do physical damage. I remember they damaged shields, then started to disable hull. damn I wish I could find that game again...Sea Skimmer wrote:*snip*
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With the larger capital ships, the ion cannons would eventually disable them and leave them floating in space. Against fighters, though, the ion cannons would outright destroy them once you got through the shields.Mitth-raw-nuruodo wrote: I think that was the original X-Wing series where Ion cannons didn't do physical damage. I remember they damaged shields, then started to disable hull. damn I wish I could find that game again...
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I remember disabling fighters damnit... or at least shuttles and tugs... and a friendly TIE Defender (that one was in the Tie Fighter game).. oh well, you've probably played the game mor erecently than I have.Mutant Headcrab wrote:With the larger capital ships, the ion cannons would eventually disable them and leave them floating in space. Against fighters, though, the ion cannons would outright destroy them once you got through the shields.Mitth-raw-nuruodo wrote: I think that was the original X-Wing series where Ion cannons didn't do physical damage. I remember they damaged shields, then started to disable hull. damn I wish I could find that game again...
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Nope... at least, not completely. Just listen to the commentaries for the Hoth level, it's specifically said that they made the Hoth ion cannon shot red bolts because that's how it is in the movie (despite the official misconception).Clone Sergeant wrote:The blue pulses are supposed to be ion cannon fire.
-snip
Apparently the game designers at factor 5 have bought into the blue ion blast myth.
But then, it is just a game, and designed more for atmosphere than realisim.
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I forgot about that. Perhaps they felt that most players were accustomed to seeing blue ion cannon pulses, since they were that way in the first Rogue Squadron game on the N64. So they kept it the same for the sake of familiarity. When it came time to do the ISD ion cannon effect they carried the same visual effect over from the Y-wing and merely scaled it up. They may have thought it didn't matter since we have never actually seen the an ISD fire it's ion cannons in any of the films.Lord of the Farce wrote: Nope... at least, not completely. Just listen to the commentaries for the Hoth level, it's specifically said that they made the Hoth ion cannon shot red bolts because that's how it is in the movie (despite the official misconception).
But then, it is just a game, and designed more for atmosphere than realisim.
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Nope, ion cannons brought the systems level down to 0% on fighters, too, disabling the craft. This is a key way to win several missions.Mutant Headcrab wrote:With the larger capital ships, the ion cannons would eventually disable them and leave them floating in space. Against fighters, though, the ion cannons would outright destroy them once you got through the shields.Mitth-raw-nuruodo wrote: I think that was the original X-Wing series where Ion cannons didn't do physical damage. I remember they damaged shields, then started to disable hull. damn I wish I could find that game again...
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