What would you do if.....
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- TurboPhaser
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What would you do if.....
You are a Starfleet captain and The Federation gets an advanced warning of a fleet of Star Destroyers through a quantum flux temporal energy rupture.....etc etc.
The rupture is in neutral space, and you have information that these ISD's are far more powerful than the best SF ship. Due to the galaxy wide nature of this threat, Q assists (he's feeling nice today) the Federation to open up talks with every species in the ST Galaxy.
SF Command selects you to request whatever ships you need and technology you need to fight and defeat this ISD fleet.
There are 15 ISD's. Q will bring whatever ships you require to the pre-arranged fleet co-ordinates.
What ships and technology would you bring to your fleet? Technology cannot be modified to upgrade to SW standards, all tech as is in the Trek universe.
You cannot just say '10,000 8472 Planet busters', please use logic in selecting ships. Eg: 8472 probably does not have 10,000 planet busters.
Remember, any tech and ships in the trek universe. You may upgrade your selected ships with selected technology, but I repeat, technology remains in confines with establised fact. No upgrading somehow to SW power output, weapon power etc.
Please proceed Captain!
Note: Q will NOT intercede directly, that would be too easy, wouldnt it?
Quit staring at the wall, The Galaxy is at risk!
The rupture is in neutral space, and you have information that these ISD's are far more powerful than the best SF ship. Due to the galaxy wide nature of this threat, Q assists (he's feeling nice today) the Federation to open up talks with every species in the ST Galaxy.
SF Command selects you to request whatever ships you need and technology you need to fight and defeat this ISD fleet.
There are 15 ISD's. Q will bring whatever ships you require to the pre-arranged fleet co-ordinates.
What ships and technology would you bring to your fleet? Technology cannot be modified to upgrade to SW standards, all tech as is in the Trek universe.
You cannot just say '10,000 8472 Planet busters', please use logic in selecting ships. Eg: 8472 probably does not have 10,000 planet busters.
Remember, any tech and ships in the trek universe. You may upgrade your selected ships with selected technology, but I repeat, technology remains in confines with establised fact. No upgrading somehow to SW power output, weapon power etc.
Please proceed Captain!
Note: Q will NOT intercede directly, that would be too easy, wouldnt it?
Quit staring at the wall, The Galaxy is at risk!
Voyager summed up in 1 quote:
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
As you said: Q will bring whatever ships you require to the pre-arranged fleet co-ordinates.
Alright, I'll have all of S8472, all of the Borg, and every one-episode wonder that ever appeared in Star Trek.
That should take out a few ISDs.
Alright, I'll have all of S8472, all of the Borg, and every one-episode wonder that ever appeared in Star Trek.
That should take out a few ISDs.
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I'd like every spaceship, armed and unarmed in existence in the galaxy and fluidic space. I'd also like every space station that’s about as well. That should defeat fifteen ISD's unless they jump away to go attack something else, which is likely. Though Trek should be able to jury rig interdictors will all the one episode wonders combine into some super ship.
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That could work, assuming the ISDs have no clue where the hell they are, and are flying blind (sensors off/destroyed).SolidSnake wrote:Lure the Imperial Fleet into a system with the star about to go supernova.
I would take EVERY ship from the ST universe, upgrading the non-combatant ships with either big piles of explosives or (if time permits) stick weapons in every hole that looks like it can hold one, THEN load them with explosives, and send them all into the battle (floating bombs would be sent in the middle of the battle, from another direction)
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I would also get any and all ships from all Trek species. I would then
set the gathering point at the Bajoran Wormhole. That way, there would
be a retreat to the Gamma Quadrant, perhaps the Prophets would again
close the wormhole to prevent the Imperial ships from following. Once
in the GQ, Fed ships could repair and perhaps gather allies there, for a
second attack, if the Prophets will let them through.
set the gathering point at the Bajoran Wormhole. That way, there would
be a retreat to the Gamma Quadrant, perhaps the Prophets would again
close the wormhole to prevent the Imperial ships from following. Once
in the GQ, Fed ships could repair and perhaps gather allies there, for a
second attack, if the Prophets will let them through.
- TurboPhaser
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I dont think the Imps would bother with a wormhole.
*coughhyperspacecough*
*coughhyperspacecough*
Voyager summed up in 1 quote:
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
- NecronLord
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V'ger. Two million plus of them.
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I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower. Then I would go for Borg cubes, lots of them. I would gather all allied fleets as well. Then all small vessels--TAC fighters, Birds of Prey, anything smaller than the Defiant--would be loaded with antimater/matter warheads and used as hard to hit flying bombs. Allied fleets annoy the ISDs and my heavy hitting Husnoks use their warp maneuvering to stay "under" the ISDs (This will work until some of them roll over, but they are always "right-side" up onscreen, so they should start off that way). The few heavy weapons down their means my hitters live longer, and that belly is nice and exposed. Borg vessels encircle the ISDs and are set to full auto-fire, all weapons (They are under my command, after all).
The mass of allied ships make targeting difficult and get most of the attention in the beginning, while flying bombs go for Bridge Towers and Hanger bays. The Borg fire from all sides, the Husnok concentrate on the Hanger bay areas, with luck the combined attack will confuse them and the many explosions act as a kind of jamming. In the end, huge casualties on my side, but near fatal casualties on theirs.
The mass of allied ships make targeting difficult and get most of the attention in the beginning, while flying bombs go for Bridge Towers and Hanger bays. The Borg fire from all sides, the Husnok concentrate on the Hanger bay areas, with luck the combined attack will confuse them and the many explosions act as a kind of jamming. In the end, huge casualties on my side, but near fatal casualties on theirs.
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"You're prepared for a giant monster made entirely of nulls stomping around Mainframe?!"
"That is correct!"
"How do you plan for that?"
"Uh... lucky guess?"
"You're prepared for a giant monster made entirely of nulls stomping around Mainframe?!"
"That is correct!"
"How do you plan for that?"
"Uh... lucky guess?"
I've got it!
Step 1- Go tell Portal (Tkon Empire, first episode with Ferengi) the problem, and hope he is willing to help and tell me the secret to moving stars
Step 2- Tow star to the 'access path' the ISD's are going to us
Step 3- Watch ISD's ram the star
Alternate #1
Step 1- Get all the warheads and anti-matter reactors in the galaxy, and put them there for the Empire to ram into (that should do it, that's alot of explosives)
Step 2- Keep manufacturing them and have them sent as soon as they are ready
Alternate #2
When they get through, hail them, tell them we've been expecting you, and have a diplomatic resception waiting on a nearby planet.
Wine and dine them as quick and thouroghly as possible, etc.
(i.e try to convince them to open trade) and offer to sell them territory for technology
Alternate #3
I'd bloody well join up.
Alternate #4
Have a giant (2 - 3 million kilometer) tall nude Captain Janeway hologram waiting for them to the crews go insane and kill themselves
Alternate #5
Go to Aldea, get planetary cloaking devices, and hope you can get them installed on the nearby worlds so they think the galaxy is largely planetliess and therefore useless
Step 1- Go tell Portal (Tkon Empire, first episode with Ferengi) the problem, and hope he is willing to help and tell me the secret to moving stars
Step 2- Tow star to the 'access path' the ISD's are going to us
Step 3- Watch ISD's ram the star
Alternate #1
Step 1- Get all the warheads and anti-matter reactors in the galaxy, and put them there for the Empire to ram into (that should do it, that's alot of explosives)
Step 2- Keep manufacturing them and have them sent as soon as they are ready
Alternate #2
When they get through, hail them, tell them we've been expecting you, and have a diplomatic resception waiting on a nearby planet.
Wine and dine them as quick and thouroghly as possible, etc.
(i.e try to convince them to open trade) and offer to sell them territory for technology
Alternate #3
I'd bloody well join up.
Alternate #4
Have a giant (2 - 3 million kilometer) tall nude Captain Janeway hologram waiting for them to the crews go insane and kill themselves
Alternate #5
Go to Aldea, get planetary cloaking devices, and hope you can get them installed on the nearby worlds so they think the galaxy is largely planetliess and therefore useless
- StarshipTitanic
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I figure I can live phase-cloaked in the middle of a star alone on a ship with a decent holodeck to keep myself busy for the rest of my life.
But seriously, can I destroy the wormhole after it opens up? If I could I'd devote the fleet to smashing it up and then suiciding on anything that made it through. Hopefully no more than one TIE...
But seriously, can I destroy the wormhole after it opens up? If I could I'd devote the fleet to smashing it up and then suiciding on anything that made it through. Hopefully no more than one TIE...
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FIRST of all the entire premise of SW invading ST depends on the Empire actually being able to attack. This, surprisingly, would prove very hard for the Empire. Considering that in ANH Han needed to plot a course so that he didn't ram into a star or some other such nastiness. The Empire would have no star charts, no maps, no way to plot a course in the ST Galaxy and in effect would be blind. So how would they even do anything? They could probably get a starchart at some point, but that's if they didn't wind up in the middle of nowhere which is unlikely. Chances are they'd end up in some barren part of the galaxy and not even be heard of for years, by which time they'd all have died from old age and massive, empty warships would be hanging there in the dead of space.
Lol, that would be a very anticlimatic end to the entire question of SW vs ST.
Lol, that would be a very anticlimatic end to the entire question of SW vs ST.
"A single death is a tragedy; a million deaths is a statistic"
Vexx wrote:FIRST of all the entire premise of SW invading ST depends on the Empire actually being able to attack. This, surprisingly, would prove very hard for the Empire. Considering that in ANH Han needed to plot a course so that he didn't ram into a star or some other such nastiness. The Empire would have no star charts, no maps, no way to plot a course in the ST Galaxy and in effect would be blind.
Ancient argument.
It's called using a telescope man. Not that the Empire need rely on such mapping facilities, considering they have probe droids, or could simply by charts off some shoddy Ferengi called Quark on DS9.
Oy vey ...So how would they even do anything? They could probably get a starchart at some point, but that's if they didn't wind up in the middle of nowhere which is unlikely. Chances are they'd end up in some barren part of the galaxy and not even be heard of for years, by which time they'd all have died from old age and massive, empty warships would be hanging there in the dead of space.
The Empire is not limited by Warp Drive. The SW galaxy is 120,000LY across (i.e. bigger than the Milky Way), and can be crossed in a matter of days.
Only if you haven't ever followed the debate.Lol, that would be a very anticlimatic end to the entire question of SW vs ST.
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- TurboPhaser
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Husnock warships dont seem all that good in ship to ship combat.The Silence and I wrote:I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower. Then I would go for Borg cubes, lots of them. I would gather all allied fleets as well. Then all small vessels--TAC fighters, Birds of Prey, anything smaller than the Defiant--would be loaded with antimater/matter warheads and used as hard to hit flying bombs. Allied fleets annoy the ISDs and my heavy hitting Husnoks use their warp maneuvering to stay "under" the ISDs (This will work until some of them roll over, but they are always "right-side" up onscreen, so they should start off that way). The few heavy weapons down their means my hitters live longer, and that belly is nice and exposed. Borg vessels encircle the ISDs and are set to full auto-fire, all weapons (They are under my command, after all).
The mass of allied ships make targeting difficult and get most of the attention in the beginning, while flying bombs go for Bridge Towers and Hanger bays. The Borg fire from all sides, the Husnok concentrate on the Hanger bay areas, with luck the combined attack will confuse them and the many explosions act as a kind of jamming. In the end, huge casualties on my side, but near fatal casualties on theirs.
Their weapons cant seem to defeat shields, merely scramble them. Anfd their weapons of 400GW seem to do only thermal to medium damage to Galaxy hulls.
400 GW is nothing to Imp shields. However, we do not know if the scarmbling effect is without limit, for all we know, a single shot may scramble the Imp shields due to its special properties.
Besides, the Husnock are all dead, you cant pick them.
Voyager summed up in 1 quote:
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
Neelix: These people dont appreciate what they have! This ship is the match of anything in a hundred lightyears, yet what do they do with it?
(fake voice) Oh, well lets go find some space anomaly today that'll rip it apart!
- Voy: 'The Cloud'
The Husnock ship was an illusion. It was never meant to destroy the Enterprise, just scare it away. Scrambling their shields seemed to do the trick!TurboPhaser wrote:Husnock warships dont seem all that good in ship to ship combat.The Silence and I wrote:I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower. Then I would go for Borg cubes, lots of them. I would gather all allied fleets as well. Then all small vessels--TAC fighters, Birds of Prey, anything smaller than the Defiant--would be loaded with antimater/matter warheads and used as hard to hit flying bombs. Allied fleets annoy the ISDs and my heavy hitting Husnoks use their warp maneuvering to stay "under" the ISDs (This will work until some of them roll over, but they are always "right-side" up onscreen, so they should start off that way). The few heavy weapons down their means my hitters live longer, and that belly is nice and exposed. Borg vessels encircle the ISDs and are set to full auto-fire, all weapons (They are under my command, after all).
The mass of allied ships make targeting difficult and get most of the attention in the beginning, while flying bombs go for Bridge Towers and Hanger bays. The Borg fire from all sides, the Husnok concentrate on the Hanger bay areas, with luck the combined attack will confuse them and the many explosions act as a kind of jamming. In the end, huge casualties on my side, but near fatal casualties on theirs.
Their weapons cant seem to defeat shields, merely scramble them. Anfd their weapons of 400GW seem to do only thermal to medium damage to Galaxy hulls.
400 GW is nothing to Imp shields. However, we do not know if the scarmbling effect is without limit, for all we know, a single shot may scramble the Imp shields due to its special properties.
Besides, the Husnock are all dead, you cant pick them.
Heh, yeah, I was going to say they could just buy charts of someone, or take them, or use probes.Ancient argument.
It's called using a telescope man. Not that the Empire need rely on such mapping facilities, considering they have probe droids, or could simply by charts off some shoddy Ferengi called Quark on DS9.
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Nice assumption. Prove that there was only one ship that attacked that planet.The Silence and I wrote:I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower.
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Prove that here wasn't?Darth Servo wrote:Nice assumption. Prove that there was only one ship that attacked that planet.The Silence and I wrote:I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower.
That's right, you can't. There's absolutely no evidence, circumstantial or otherwise, that points to there being more than 1 of them. However, there is evidence, circumstantial or otherwise, that points to 1 of them being able to attack that planet and cause that destruction.
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WHAT evidence for only one attacking the planet and doing that damage? We can't say either way so the ORIGINAL POSTER has NO BUSINESS claiming that it was only one. I simply pointed out that it was falacious to assume only one was required to accomplish the given task.Vexx wrote:Prove that here wasn't?Darth Servo wrote:Nice assumption. Prove that there was only one ship that attacked that planet.The Silence and I wrote:I would see if I can get all the ships in the dead Husnok fleet, if one can perform a limited BDZ in a day or two (or less) then they have needed firepower.
That's right, you can't. There's absolutely no evidence, circumstantial or otherwise, that points to there being more than 1 of them. However, there is evidence, circumstantial or otherwise, that points to 1 of them being able to attack that planet and cause that destruction.
"everytime a person is born the Earth weighs just a little more."--DMJ on StarTrek.com
"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
"You see now you are using your thinking and that is not a good thing!" DMJay on StarTrek.com
"Watching Sarli argue with Vympel, Stas, Schatten and the others is as bizarre as the idea of the 40-year-old Virgin telling Hugh Hefner that Hef knows nothing about pussy, and that he is the expert."--Elfdart
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Genesis torpedoes.
Delete the full biosphere programming from the Matrix and reprogram it for pure protomatter...to go 'boom' immediately.
Also, get obsolete but still warp capable ships, fill 'em up with antimatter, and ram the ISDs; hey, who ever expects suicide runs during First Contact?
Delete the full biosphere programming from the Matrix and reprogram it for pure protomatter...to go 'boom' immediately.
Also, get obsolete but still warp capable ships, fill 'em up with antimatter, and ram the ISDs; hey, who ever expects suicide runs during First Contact?
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