Which UFp Starship Amenity would you remove?

SWvST: the subject of the main site.

Moderator: Vympel

Which would you remove?

Holodecks
18
25%
Replicators
5
7%
King-sized personal quarters
50
68%
 
Total votes: 73

User avatar
CmdrWilkens
Emperor's Hand
Posts: 9093
Joined: 2002-07-06 01:24am
Location: Land of the Crabcake
Contact:

Which UFp Starship Amenity would you remove?

Post by CmdrWilkens »

Frankly I'm tossing out the replicators. The crew should eat together in mess hallswith good old fashion kitchens serving them. Frsh food that is freshly cooked has to be far superior to replicated "single bit error" food AND eating together creates an exceptional degree of bomnding amongst the crew that helps knit it together in a way such that the results are far greater than the effort placed into it. Take 10-Forward, expand it, lose the bar and add a regular Kitchen, keep the nice furniture and the occasional onboard jazz band.
Image
SDNet World Nation: Wilkonia
Armourer of the WARWOLVES
ASVS Vet's Association (Class of 2000)
Former C.S. Strowbridge Gold Ego Award Winner
MEMBER of the Anti-PETA Anti-Facist LEAGUE

"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. "
-Kingdom of Heaven
User avatar
Patrick Degan
Emperor's Hand
Posts: 14847
Joined: 2002-07-15 08:06am
Location: Orleanian in exile

Actually, you should have included a fourth category...

Post by Patrick Degan »

...namely, ALL OF THE ABOVE.

Frankly, the Holodeck is what I'd rip out of every staship. Waste of space and energy, prone to dangerous malfunctioning at least a third of the time, and helps to turn a crew's brains to goo. It might be acceptable to retain one holochamber on board to be used wholly for scientific or tactical research and have no recreational programmes in its system memory.

The food replicators: let them eat buik. A Federation starship is a festival of energy waste.

And the luxury suites have to go as well. Little wonder Federation crews are so soft and muddleheaded, drowning in all that luxury. These are supposed to be ships of the line, not cruiseliners. And all that space could be far better used for extra fuel and consumables storage, materials fabrication, machine shops, extra power reactors, sensors, weapons, cargo storage.

Time to tell the Starfleeters that they're in the Navy now.
User avatar
Enlightenment
Moderator Emeritus
Posts: 2404
Joined: 2002-07-04 07:38pm
Location: Annoying nationalist twits since 1990

Post by Enlightenment »

The first and only amenity I would remove would be the life support system. As Commisar Pablo's sig says, death solves all problems. No crew, on problem.
It's not my place in life to make people happy. Don't talk to me unless you're prepared to watch me slaughter cows you hold sacred. Don't talk to me unless you're prepared to have your basic assumptions challenged. If you want bunnies in light, talk to someone else.
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

The crew. I'd have a retarded chimp running the ship with a single toggle switch before I'd use a Federation crew.

I'd get rid of the massive quarters first though. While replicators are a stupid waste of power, deleting the huge quarters will free up space for proper mess areas and a sickbay, which can cope with massive personal losses. The holo decks can simply be turned off and the insides have some pool tables thrown in as a short-term measure. But the power will be physically disconnected, I won't risk using only a software switch with those things.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Typhonis 1
Rabid Monkey Scientist
Posts: 5791
Joined: 2002-07-06 12:07am
Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread

Post by Typhonis 1 »

Get rid of those King sized Quarters,double occupancy in the standard roooms with the captain,department heads and guests having personal quarters,Keep the replicators they can free up pace by creating uniforms and some meals >Replicator rations anyone? :twisted: ,Put in some exercise equipment and rec rooms and declare the holodecks are for trainging and drill only ith manual shut offs .Shit in that one ep where Picard and Riker face off in ships why didnt they use the holodecks??couldnty they network at least two together ? and put in a few mess halls pluss added storage
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,

I AM BACK! let the SCIENCE commence!
User avatar
Patrick Degan
Emperor's Hand
Posts: 14847
Joined: 2002-07-15 08:06am
Location: Orleanian in exile

Efficency

Post by Patrick Degan »

Eliminating the holodecks and the hotel-suite quarters alone would free up sufficent internal space to store enough bulk consummables for a crew of 1000 for the duration of a Galaxy-class starship's mission —which in turn makes it feasible to dispense with the food replicators.

But its the holodecks which are turning peoples' brains to goo. That's why I say those should be the first to go.
User avatar
GrandMasterTerwynn
Emperor's Hand
Posts: 6787
Joined: 2002-07-29 06:14pm
Location: Somewhere on Earth.

Re: Which UFp Starship Amenity would you remove?

Post by GrandMasterTerwynn »

CmdrWilkens wrote:Frankly I'm tossing out the replicators. The crew should eat together in mess hallswith good old fashion kitchens serving them. Frsh food that is freshly cooked has to be far superior to replicated "single bit error" food AND eating together creates an exceptional degree of bomnding amongst the crew that helps knit it together in a way such that the results are far greater than the effort placed into it. Take 10-Forward, expand it, lose the bar and add a regular Kitchen, keep the nice furniture and the occasional onboard jazz band.
I chose the king-sized quarters. It's a horribly inefficient use of space aboard a starship that presumably has non-trivial costs. A better use of the space would be consumables storage.

The holodecks, if used properly, would be a great training tool when one gives drills and scenarios that "live-fire" exercises can't supply, such as warp-core failure. Instead of being converted to atoms, the engineering crew merely gets a stern lecture from the NCO in charge of their sections.

Finally, there has to be a reason why replicators are favored over "real" foodstuffs. Presumably one can store much more replicator stock in the cargo holds than actual food. Sure the crew should have a galley/kitchen. All the ship's replicators should be kept in the back of the kitchen, and they would produce foodstuffs that can then be prepared by kitchen personnel.
User avatar
Patrick Degan
Emperor's Hand
Posts: 14847
Joined: 2002-07-15 08:06am
Location: Orleanian in exile

Back in the Navy for you, Mr. Riker

Post by Patrick Degan »

GrandMasterTerwynn wrote:The holodecks, if used properly, would be a great training tool when one gives drills and scenarios that "live-fire" exercises can't supply, such as warp-core failure. Instead of being converted to atoms, the engineering crew merely gets a stern lecture from the NCO in charge of their sections.
Using holodecks for engineering training is redundant: any engineering crew should alredy be certified for reactor duty and they certainly get to practise their craft every day. As for using the holodecks for similated "live fire" exercises, it seems to me that a VR suit hooked into the general computer net would serve this purpose as effectively and for far less cost in space and energy.
Finally, there has to be a reason why replicators are favored over "real" foodstuffs. Presumably one can store much more replicator stock in the cargo holds than actual food. Sure the crew should have a galley/kitchen. All the ship's replicators should be kept in the back of the kitchen, and they would produce foodstuffs that can then be prepared by kitchen personnel.
The only reason for the replicators is so they can provide gourmet meals for every crewman and officer on board. Synthesising food from basic organic compounds and supplemented with hydroponically-grown vegetables, as was done in Kirk's era, should be quite sufficent to feed a starship crew.
User avatar
Knife
Emperor's Hand
Posts: 15769
Joined: 2002-08-30 02:40pm
Location: Behind the Zion Curtain

Post by Knife »

The holodecks must go, they simply make bad ST episodes.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong

But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
User avatar
Cpt_Frank
Official SD.Net Evil Warsie Asshole
Posts: 3652
Joined: 2002-07-03 03:05am
Location: the black void
Contact:

Post by Cpt_Frank »

while the replicators may be inefficient and the holodecks annoying, I'd throw out the huge quarters first. That'd free much space for weapons and fuel etc.
And you can still use the holodecks for military combat training.
Image
Supermod
Asdeed
Padawan Learner
Posts: 175
Joined: 2002-07-05 01:41pm
Location: Well if I knew, I wouldn't be lost, now would I!
Contact:

Post by Asdeed »

I had to go with holodecks, maybe if ships principal form of entertainment was gone it wouldn't seem like a cruise ship anymore, and tourists would stop enlisting for the crew. :lol:

Then some real crew could get in and redesign the thing from the ground up!
User avatar
RadiO
Jedi Knight
Posts: 641
Joined: 2002-07-12 03:56pm
Location: UK

Post by RadiO »

I'd throw the holodecks out. Gross waste of energy, dangerous, addictive. Crap, in other words. Get some decent books and a ship's TV station in there instead.
I'd keep the large crew quarters though. Why? Steel and air are apparently cheap in ST, and they're asking people to go into deep space for several years at a time. No matter how much they dress things up with ranks and their talk of duty and service, Starfleet isn't a military; it's just playing at being one. Besides, I don't see that 800 rooms full of air with four striplights instead of two are a drain on resources of the order as the Holodecks, which are supposedly for training but mostly seem to be used like a giant PlayStation 2.
Of course, if I were in charge of the UFP Starfleet would be a civilian scientific agency, with its military roles passed on to a proper Navy. Starfleet would have large, comfortable ships for mapping and research; the Navy would have destroyers with, say, 65 crewmembers and heavy automation, maintaining a reasonable standard of crew comfort while still having room for shitloads of weaponry and other fun stuff.
"Oh, a lesson in not changing history from Mr I'm-My-Own-Grandpa! Let's get the hell out of here already! Screw history!" - Professor Farnsworth
User avatar
Mr Bean
Lord of Irony
Posts: 22459
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Remove everything BUT Holo-Decks, mearly cut down the size/volume of them, If they are closet sized say six of them along a corridor and had manual cut offs they would be excelent and as for that idiotic *Rotting thier brains aurgment aginst them, that would only matter if they used them to begin with...

Seriously though I would never ship out on a UFP ship unless it had Holo-Deck aboard as its increably vauble as a training tool and rec, Your point is valid they should already know what to do if X breaks, but a Holo-Deck can simunlate much more like the Heat/Alarms and even the expolision if you so chose :D You just don't get the same experance except in VR

Make em booths, place them Num 1 on the prority list of things that if break fix/first things to power down when need energy and you should do fine

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
RadiO
Jedi Knight
Posts: 641
Joined: 2002-07-12 03:56pm
Location: UK

Post by RadiO »

Mr Bean wrote:Remove everything BUT Holo-Decks, mearly cut down the size/volume of them, If they are closet sized say six of them along a corridor and had manual cut offs they would be excelent and as for that idiotic *Rotting thier brains aurgment aginst them, that would only matter if they used them to begin with...

Seriously though I would never ship out on a UFP ship unless it had Holo-Deck aboard as its increably vauble as a training tool and rec, Your point is valid they should already know what to do if X breaks, but a Holo-Deck can simunlate much more like the Heat/Alarms and even the expolision if you so chose :D You just don't get the same experance except in VR

Make em booths, place them Num 1 on the prority list of things that if break fix/first things to power down when need energy and you should do fine
And they could have padlocks on the doors, so the Captain can keep them for official use only. "Sorry, Ensign - go and do your T'ai Chi in your quarters, you dismal bastard. You don't need a majestic mountain view and a waterfall trickling away in the background to keep fit."
"Oh, a lesson in not changing history from Mr I'm-My-Own-Grandpa! Let's get the hell out of here already! Screw history!" - Professor Farnsworth
User avatar
Master of Ossus
Darkest Knight
Posts: 18213
Joined: 2002-07-11 01:35am
Location: California

Post by Master of Ossus »

I just hate their crew quarters. Seriously, they are on a military ship, not the Hotel Rammada. And they don't even have room-mates, or anything like that to make the whole thing even remotely reasonable.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul

Latinum Star Recipient; Hacker's Cross Award Winner

"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000

"Happiness is just a Flaming Moe away."
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Post by weemadando »

Get rid of the giant crew quarters. With a bit of a change in UFP policy replicators and in particular holodecks would become highly useful tools for life aboard ship. Rather than extravagances.

The quarters, though nice serve only to add volume and hence target size to the vessels.
User avatar
Evil Jerk
Moderator Emeritus
Posts: 998
Joined: 2002-08-30 08:28am
Location: In the Castle of Pain on the Mountain of Death beyond the River of Fire

Post by Evil Jerk »

I'd get rid of the huge quarters, definitley.
Even the Captain shouldn't have a room that big, it is the biggest waste of space in the entire ship.
Evil Horseman, ready to torment the damned!

YOU SHALL BE AS GODS
YOU SHALL BE AS GODS
YOU SHALL BE AS GODS
Am I annoying you yet?
YOU SHALL BE AS GODS
HemlockGrey
Fucking Awesome
Posts: 13834
Joined: 2002-07-04 03:21pm

Post by HemlockGrey »

Ditch the quarters. Divert the space to one or two dedicated barracks, so that if the ship is ever boarded there are actual trained soldiers on board instead of just officers and crewmen running around with phasers.

More foodspace, too, and room for a proper sickbay.

The Holodeck I'd keep, but disable *all* luxary simulations, instead turning it into something like the Battle Room from Ender's Game.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses

"The Wire" is the best show in the history of television. Watch it today.
User avatar
RedImperator
Roosevelt Republican
Posts: 16465
Joined: 2002-07-11 07:59pm
Location: Delaware
Contact:

Post by RedImperator »

Definitely the giant crew quarters have to go. You don't have to pack the crew in at modern Navy densisites. You don't even have to double people up. Give each crewman a single cabin the size of a college dorm room, and you're still saving space.
Image
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963
X-Ray Blues
User avatar
Stormbringer
King of Democracy
Posts: 22678
Joined: 2002-07-15 11:22pm

Post by Stormbringer »

I'd keep the giant quarters just put five crewmen to each. Split the extra space between consumables storage and quarters for some real marines to defend the ships and provide real protection for away teams.

Get rid of the recreational use of the holodeck. It's dangerous, stupid and a waste of energy. I'd use it for training purposes only. That's what it ought to be used for in the first place. Maybe the occasional whole-crew recreational activity as a reward for good performance.

Toss food replicators. They aren't necessary and are, again, a waste of energy. Put in a real mess and kitchen instead of everone having a replicator. It would go along way towards forging crew unity and providing meaningful social interaction.
Image
User avatar
Cpt_Frank
Official SD.Net Evil Warsie Asshole
Posts: 3652
Joined: 2002-07-03 03:05am
Location: the black void
Contact:

Post by Cpt_Frank »

I say give them cabins as big as those on today's naval vessels.
Those ships have far more than he 1500 crew aboard the Sovereign class, and that ships is so much more big, imagine what you could do with all the free space! That'd be 2 extra warp cores, together with fuel supplies, and at least double as many weapons.
Image
Supermod
User avatar
Coalition
Jedi Master
Posts: 1237
Joined: 2002-09-13 11:46am
Contact:

Post by Coalition »

Two more warp cores! Do you have any idea how unstable that ship would be if all three were operating at the same time?
User avatar
paladin
Jedi Master
Posts: 1393
Joined: 2002-07-22 11:01am
Location: Terra Maria

Post by paladin »

Get rid of the king-size personal quarters. Even Scottie was surprised at the large size!

Keep the replicators and holodecks.
"Single-minded persistence in the face of futility is what humanity does best." Tim Ferguson
User avatar
Cpt_Frank
Official SD.Net Evil Warsie Asshole
Posts: 3652
Joined: 2002-07-03 03:05am
Location: the black void
Contact:

Post by Cpt_Frank »

Then you have to make the fucking cores more stable! Damn the TNG federation it was possible during TOS and TOS movie why not now anymore???
Construct the cores the way they were during TOS even if that means loss of performance or increased fuel inefficency. It can't be that difficult, and you could have 1 core powering the weapons systems, 1 for the drives and 1 for all the other systems.
Image
Supermod
User avatar
Darth Yoshi
Metroid
Posts: 7342
Joined: 2002-07-04 10:00pm
Location: Seattle
Contact:

Post by Darth Yoshi »

Get rid of half the luxury quarters and force the crewmen to share rooms. That means plenty of space for a nifty little technology called [drumroll]"electric generators"[/drumroll]. That means that all low powered systems will rely on these "electric generators," getting rid of the exploding console syndrome, and allowing the warp core to put more power into weapons.
Image
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
Post Reply