Which UFp Starship Amenity would you remove?
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Which UFp Starship Amenity would you remove?
Frankly I'm tossing out the replicators. The crew should eat together in mess hallswith good old fashion kitchens serving them. Frsh food that is freshly cooked has to be far superior to replicated "single bit error" food AND eating together creates an exceptional degree of bomnding amongst the crew that helps knit it together in a way such that the results are far greater than the effort placed into it. Take 10-Forward, expand it, lose the bar and add a regular Kitchen, keep the nice furniture and the occasional onboard jazz band.
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Actually, you should have included a fourth category...
...namely, ALL OF THE ABOVE.
Frankly, the Holodeck is what I'd rip out of every staship. Waste of space and energy, prone to dangerous malfunctioning at least a third of the time, and helps to turn a crew's brains to goo. It might be acceptable to retain one holochamber on board to be used wholly for scientific or tactical research and have no recreational programmes in its system memory.
The food replicators: let them eat buik. A Federation starship is a festival of energy waste.
And the luxury suites have to go as well. Little wonder Federation crews are so soft and muddleheaded, drowning in all that luxury. These are supposed to be ships of the line, not cruiseliners. And all that space could be far better used for extra fuel and consumables storage, materials fabrication, machine shops, extra power reactors, sensors, weapons, cargo storage.
Time to tell the Starfleeters that they're in the Navy now.
Frankly, the Holodeck is what I'd rip out of every staship. Waste of space and energy, prone to dangerous malfunctioning at least a third of the time, and helps to turn a crew's brains to goo. It might be acceptable to retain one holochamber on board to be used wholly for scientific or tactical research and have no recreational programmes in its system memory.
The food replicators: let them eat buik. A Federation starship is a festival of energy waste.
And the luxury suites have to go as well. Little wonder Federation crews are so soft and muddleheaded, drowning in all that luxury. These are supposed to be ships of the line, not cruiseliners. And all that space could be far better used for extra fuel and consumables storage, materials fabrication, machine shops, extra power reactors, sensors, weapons, cargo storage.
Time to tell the Starfleeters that they're in the Navy now.
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The first and only amenity I would remove would be the life support system. As Commisar Pablo's sig says, death solves all problems. No crew, on problem.
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The crew. I'd have a retarded chimp running the ship with a single toggle switch before I'd use a Federation crew.
I'd get rid of the massive quarters first though. While replicators are a stupid waste of power, deleting the huge quarters will free up space for proper mess areas and a sickbay, which can cope with massive personal losses. The holo decks can simply be turned off and the insides have some pool tables thrown in as a short-term measure. But the power will be physically disconnected, I won't risk using only a software switch with those things.
I'd get rid of the massive quarters first though. While replicators are a stupid waste of power, deleting the huge quarters will free up space for proper mess areas and a sickbay, which can cope with massive personal losses. The holo decks can simply be turned off and the insides have some pool tables thrown in as a short-term measure. But the power will be physically disconnected, I won't risk using only a software switch with those things.
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Get rid of those King sized Quarters,double occupancy in the standard roooms with the captain,department heads and guests having personal quarters,Keep the replicators they can free up pace by creating uniforms and some meals >Replicator rations anyone? ,Put in some exercise equipment and rec rooms and declare the holodecks are for trainging and drill only ith manual shut offs .Shit in that one ep where Picard and Riker face off in ships why didnt they use the holodecks??couldnty they network at least two together ? and put in a few mess halls pluss added storage
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Efficency
Eliminating the holodecks and the hotel-suite quarters alone would free up sufficent internal space to store enough bulk consummables for a crew of 1000 for the duration of a Galaxy-class starship's mission —which in turn makes it feasible to dispense with the food replicators.
But its the holodecks which are turning peoples' brains to goo. That's why I say those should be the first to go.
But its the holodecks which are turning peoples' brains to goo. That's why I say those should be the first to go.
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Re: Which UFp Starship Amenity would you remove?
I chose the king-sized quarters. It's a horribly inefficient use of space aboard a starship that presumably has non-trivial costs. A better use of the space would be consumables storage.CmdrWilkens wrote:Frankly I'm tossing out the replicators. The crew should eat together in mess hallswith good old fashion kitchens serving them. Frsh food that is freshly cooked has to be far superior to replicated "single bit error" food AND eating together creates an exceptional degree of bomnding amongst the crew that helps knit it together in a way such that the results are far greater than the effort placed into it. Take 10-Forward, expand it, lose the bar and add a regular Kitchen, keep the nice furniture and the occasional onboard jazz band.
The holodecks, if used properly, would be a great training tool when one gives drills and scenarios that "live-fire" exercises can't supply, such as warp-core failure. Instead of being converted to atoms, the engineering crew merely gets a stern lecture from the NCO in charge of their sections.
Finally, there has to be a reason why replicators are favored over "real" foodstuffs. Presumably one can store much more replicator stock in the cargo holds than actual food. Sure the crew should have a galley/kitchen. All the ship's replicators should be kept in the back of the kitchen, and they would produce foodstuffs that can then be prepared by kitchen personnel.
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Using holodecks for engineering training is redundant: any engineering crew should alredy be certified for reactor duty and they certainly get to practise their craft every day. As for using the holodecks for similated "live fire" exercises, it seems to me that a VR suit hooked into the general computer net would serve this purpose as effectively and for far less cost in space and energy.GrandMasterTerwynn wrote:The holodecks, if used properly, would be a great training tool when one gives drills and scenarios that "live-fire" exercises can't supply, such as warp-core failure. Instead of being converted to atoms, the engineering crew merely gets a stern lecture from the NCO in charge of their sections.
The only reason for the replicators is so they can provide gourmet meals for every crewman and officer on board. Synthesising food from basic organic compounds and supplemented with hydroponically-grown vegetables, as was done in Kirk's era, should be quite sufficent to feed a starship crew.Finally, there has to be a reason why replicators are favored over "real" foodstuffs. Presumably one can store much more replicator stock in the cargo holds than actual food. Sure the crew should have a galley/kitchen. All the ship's replicators should be kept in the back of the kitchen, and they would produce foodstuffs that can then be prepared by kitchen personnel.
The holodecks must go, they simply make bad ST episodes.
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I'd throw the holodecks out. Gross waste of energy, dangerous, addictive. Crap, in other words. Get some decent books and a ship's TV station in there instead.
I'd keep the large crew quarters though. Why? Steel and air are apparently cheap in ST, and they're asking people to go into deep space for several years at a time. No matter how much they dress things up with ranks and their talk of duty and service, Starfleet isn't a military; it's just playing at being one. Besides, I don't see that 800 rooms full of air with four striplights instead of two are a drain on resources of the order as the Holodecks, which are supposedly for training but mostly seem to be used like a giant PlayStation 2.
Of course, if I were in charge of the UFP Starfleet would be a civilian scientific agency, with its military roles passed on to a proper Navy. Starfleet would have large, comfortable ships for mapping and research; the Navy would have destroyers with, say, 65 crewmembers and heavy automation, maintaining a reasonable standard of crew comfort while still having room for shitloads of weaponry and other fun stuff.
I'd keep the large crew quarters though. Why? Steel and air are apparently cheap in ST, and they're asking people to go into deep space for several years at a time. No matter how much they dress things up with ranks and their talk of duty and service, Starfleet isn't a military; it's just playing at being one. Besides, I don't see that 800 rooms full of air with four striplights instead of two are a drain on resources of the order as the Holodecks, which are supposedly for training but mostly seem to be used like a giant PlayStation 2.
Of course, if I were in charge of the UFP Starfleet would be a civilian scientific agency, with its military roles passed on to a proper Navy. Starfleet would have large, comfortable ships for mapping and research; the Navy would have destroyers with, say, 65 crewmembers and heavy automation, maintaining a reasonable standard of crew comfort while still having room for shitloads of weaponry and other fun stuff.
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Remove everything BUT Holo-Decks, mearly cut down the size/volume of them, If they are closet sized say six of them along a corridor and had manual cut offs they would be excelent and as for that idiotic *Rotting thier brains aurgment aginst them, that would only matter if they used them to begin with...
Seriously though I would never ship out on a UFP ship unless it had Holo-Deck aboard as its increably vauble as a training tool and rec, Your point is valid they should already know what to do if X breaks, but a Holo-Deck can simunlate much more like the Heat/Alarms and even the expolision if you so chose You just don't get the same experance except in VR
Make em booths, place them Num 1 on the prority list of things that if break fix/first things to power down when need energy and you should do fine
Seriously though I would never ship out on a UFP ship unless it had Holo-Deck aboard as its increably vauble as a training tool and rec, Your point is valid they should already know what to do if X breaks, but a Holo-Deck can simunlate much more like the Heat/Alarms and even the expolision if you so chose You just don't get the same experance except in VR
Make em booths, place them Num 1 on the prority list of things that if break fix/first things to power down when need energy and you should do fine
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And they could have padlocks on the doors, so the Captain can keep them for official use only. "Sorry, Ensign - go and do your T'ai Chi in your quarters, you dismal bastard. You don't need a majestic mountain view and a waterfall trickling away in the background to keep fit."Mr Bean wrote:Remove everything BUT Holo-Decks, mearly cut down the size/volume of them, If they are closet sized say six of them along a corridor and had manual cut offs they would be excelent and as for that idiotic *Rotting thier brains aurgment aginst them, that would only matter if they used them to begin with...
Seriously though I would never ship out on a UFP ship unless it had Holo-Deck aboard as its increably vauble as a training tool and rec, Your point is valid they should already know what to do if X breaks, but a Holo-Deck can simunlate much more like the Heat/Alarms and even the expolision if you so chose You just don't get the same experance except in VR
Make em booths, place them Num 1 on the prority list of things that if break fix/first things to power down when need energy and you should do fine
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I just hate their crew quarters. Seriously, they are on a military ship, not the Hotel Rammada. And they don't even have room-mates, or anything like that to make the whole thing even remotely reasonable.
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Ditch the quarters. Divert the space to one or two dedicated barracks, so that if the ship is ever boarded there are actual trained soldiers on board instead of just officers and crewmen running around with phasers.
More foodspace, too, and room for a proper sickbay.
The Holodeck I'd keep, but disable *all* luxary simulations, instead turning it into something like the Battle Room from Ender's Game.
More foodspace, too, and room for a proper sickbay.
The Holodeck I'd keep, but disable *all* luxary simulations, instead turning it into something like the Battle Room from Ender's Game.
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Definitely the giant crew quarters have to go. You don't have to pack the crew in at modern Navy densisites. You don't even have to double people up. Give each crewman a single cabin the size of a college dorm room, and you're still saving space.
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I'd keep the giant quarters just put five crewmen to each. Split the extra space between consumables storage and quarters for some real marines to defend the ships and provide real protection for away teams.
Get rid of the recreational use of the holodeck. It's dangerous, stupid and a waste of energy. I'd use it for training purposes only. That's what it ought to be used for in the first place. Maybe the occasional whole-crew recreational activity as a reward for good performance.
Toss food replicators. They aren't necessary and are, again, a waste of energy. Put in a real mess and kitchen instead of everone having a replicator. It would go along way towards forging crew unity and providing meaningful social interaction.
Get rid of the recreational use of the holodeck. It's dangerous, stupid and a waste of energy. I'd use it for training purposes only. That's what it ought to be used for in the first place. Maybe the occasional whole-crew recreational activity as a reward for good performance.
Toss food replicators. They aren't necessary and are, again, a waste of energy. Put in a real mess and kitchen instead of everone having a replicator. It would go along way towards forging crew unity and providing meaningful social interaction.
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I say give them cabins as big as those on today's naval vessels.
Those ships have far more than he 1500 crew aboard the Sovereign class, and that ships is so much more big, imagine what you could do with all the free space! That'd be 2 extra warp cores, together with fuel supplies, and at least double as many weapons.
Those ships have far more than he 1500 crew aboard the Sovereign class, and that ships is so much more big, imagine what you could do with all the free space! That'd be 2 extra warp cores, together with fuel supplies, and at least double as many weapons.
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Then you have to make the fucking cores more stable! Damn the TNG federation it was possible during TOS and TOS movie why not now anymore???
Construct the cores the way they were during TOS even if that means loss of performance or increased fuel inefficency. It can't be that difficult, and you could have 1 core powering the weapons systems, 1 for the drives and 1 for all the other systems.
Construct the cores the way they were during TOS even if that means loss of performance or increased fuel inefficency. It can't be that difficult, and you could have 1 core powering the weapons systems, 1 for the drives and 1 for all the other systems.
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Get rid of half the luxury quarters and force the crewmen to share rooms. That means plenty of space for a nifty little technology called [drumroll]"electric generators"[/drumroll]. That means that all low powered systems will rely on these "electric generators," getting rid of the exploding console syndrome, and allowing the warp core to put more power into weapons.
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