Level of force for pacifying the Alpha Quadrant?

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beyond hope
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Level of force for pacifying the Alpha Quadrant?

Post by beyond hope »

I originally thought of this for another thread but it seemed off-topic: what level of Imperial force would really be necessary for subdueing the alpha quadrant powers? Assume that any powers outside of the alpha quadrant (ie. the borg and the Dominion) will not become involved.

My personal view is that it's not necessary for the Empire to send even one Imperator-class star destroyer through the wormhole. Dreadnought-class cruisers should be just as effective in dealing with alpha quadrant ships. Assuming the Empire has them mothballed somewhere, Acclamator-class troop transports could be used for the work of planetary invasions (presumbly refitted for modern Imperial ground units.) To round out your fleet you have Nebulon-B frigates for escort duty, with Carrack light cruisers and corellian corvettes for reconnaisance and picket duty. Add a few Victory-class star destroyers for planetary bombardment should it become necessary, and you're all set. In other words, the Empire should be able to use second-line ships in order to conquer the alpha quadrant. About the only "modern" warship I'd see them needing is the Interdictor.
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Post by Akira »

7500 Nebulon-B
6700 ISD
2000 ISDII
1500 VSD/VSDII
6000 Dreadnorughts
5 SSD
20 Interdictors
1 Deathstar


um... I think that's all. Still not as many ships as the Alpha quad powers have.
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Re: Level of force for pacifying the Alpha Quadrant?

Post by Slartibartfast »

beyond hope wrote:I originally thought of this for another thread but it seemed off-topic: what level of Imperial force would really be necessary for subdueing the alpha quadrant powers? Assume that any powers outside of the alpha quadrant (ie. the borg and the Dominion) will not become involved.

...snipped many, quite accurate stuff..
Allow me to tell you sir, that there's still hope for you.

IMO, to pacify the Alphies I would use something equivalent to about 5 ISD per homeworld (Kronos, Romulus, Remus, Earth, whatever) and it would suffice. Any alternate ship (Carracks, Dreadnoughts, Calamari, etc) in sufficient amount to cover for an ISD is good enough.

This doesn't mean at all that I'm a successful strategist, of course (in fact I suck, :oops: ) so I leave it to the actual experts in this forum.
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Post by SPOOFE »

Well, let's look at things... to destroy the AQ powers, one only needs a fleet of a half-dozen ISD's and a bunch of supply transports. To capture and to occupy the AQ powers... well, that's a whole 'nother story. Ultimately, it depends on how much of the native AQ population one leaves intact... the more population there is, the larger a garrison you'd need on each world. And you'd need to ensure that Imperial technology doesn't fall into the hands of the AQ powers, lest they managed to mount an uprising a decade or two after the occupation begins.

Personally, I think the best tactic would be to have a few ISD's frag an uninhabited world, then broadcast the data feed to the numerous AQ powers, with the message of "Serve us, or this will be you." The whole "fear of force" thing, y'know.
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Post by Eleas »

Akira wrote:7500 Nebulon-B
6700 ISD
2000 ISDII
1500 VSD/VSDII
6000 Dreadnorughts
5 SSD
20 Interdictors
1 Deathstar


um... I think that's all. Still not as many ships as the Alpha quad powers have.
Except, of course, that you didn't take the time to step out of your ganja-clouded room and actually provide some proof that this matters. When you do, I expect you'll be as badly spanked as last time.

Realistic force, IMHO:

1 Deep Space Base (something small, on the order of a dozen kilometers)
1 Executor class Command Ship
2 Giel - type Battlewagons
4 Communications ships
5 ISDs
10 VSDs
500 Strike Cruisers
1000 Carracks

This would not only suffice to take and hold the Alpha Quadrant, but to defend it against Borg incursions and those pathetic Dominion people. If not, scratch everything but the base, the Executor, the Strike Cruisers and the Carracs. Even then, it's overkill, but this gives us force flexibility, which is useful.
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Post by Mr Bean »

Yes the Carrackens are a might force, Deisgned much like the Defiant was for the Feddys its a highly manvurable SW Cap ship that carrys enough TL to equvilate it to eighty TIE's but more powerful(Weapons estmates range from 2MT-42MT on thier weapon) Most of the Guns are based on the MF style Ball-Turrets except they can indivudaly maned or Computer Controled and some verisons mount an additonal Eight MTLs on top of that, There biggest assest is thier firing rate(.5/second) and high Manvurablity

Nasty Nasty things aginst smaller craft as it does not matter where you run it can probably catch up and if you fly past it, it can shoot you contiusly

For accurasy it can get within half a meter of a 5 Meter Long Target(An X-Wing) at over 5000Kms(Rouge Squadren)
Nasty things

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Post by Grand Admiral Thrawn »

Mr Bean wrote:Yes the Carrackens are a might force, Deisgned much like the Defiant was for the Feddys its a highly manvurable SW Cap ship that carrys enough TL to equvilate it to eighty TIE's but more powerful(Weapons estmates range from 2MT-42MT on thier weapon) Most of the Guns are based on the MF style Ball-Turrets except they can indivudaly maned or Computer Controled and some verisons mount an additonal Eight MTLs on top of that, There biggest assest is thier firing rate(.5/second) and high Manvurablity

Nasty Nasty things aginst smaller craft as it does not matter where you run it can probably catch up and if you fly past it, it can shoot you contiusly

For accurasy it can get within half a meter of a 5 Meter Long Target(An X-Wing) at over 5000Kms(Rouge Squadren)
Nasty things



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Post by Mr Bean »

Realy? What then

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Post by Kamakazie Sith »

Mr Bean wrote:Realy? What then
Lancer frigate, maybe.
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Post by Grand Admiral Thrawn »

I would need 1 ESSD, 2 SSSDs, 4 SSDs, 5000 ISDs and 2000 ASDs
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Post by Crown »

You would need a larger proportion of personale and soldiers than you would need ships. But maybe that's just my opinion. Although if you were Thrawn, you would make do with a few ISD and lots of treaties with all the 'yokles' :mrgreen:
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Post by Mr Bean »

Checked back, Yep it IS Lancer not Carracken's which mount HTLs

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Post by Cpt_Frank »

Well subjugation requires large garrison forces.
Although the actual destruction of the fleets and planets would only require a force much smaller.
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Post by Crown »

Hang on a second, aren't Lancers (I assume we are talking about SW here) just armed with Laser Cannons, as in AA fire kind of weapons?
:?
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Post by Crown »

This is from Star Wars The Essential Guide To Vehicles And Vessels;
SW:TEGTVAV wrote:The Lancer has twenty Corellian AG-2G quad laser cannons specifically calibrated for use against high-speed, maneuverable starfighter. The weapons have superior tracking and targeting capabilities and are mounted on elevated towers to provide an increased feild of fire; each bank of lasers is fed by a single power generator. Backup gunners must balance power demands to keep the Lancer's weapons operating at full capacity.

Unfortunately, the Lancer has virtually no capital-ship scale, weapons for engaging other combat or capital ships.
From page 102

And from page 16 this;
SW:TEGTVAV wrote:At 350 meters long, Carracks are considered light cruisers, but they are quite heavily armed. The standard Imerial weapon configuration includes then heavy turbolasers, twenty ion cannons, and five tractor-beam projectors.
Right who was leading Mr Bean up the garden path, hmmm?
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Post by Master of Ossus »

I don't think that you would need nearly that many ships, but you would probably need substantially more troops. Here is what I would use:

300 ISD's
5 SSD's
15 Star Destroyers, Vengeance class
1000 picket ships, Lancer class, Carrack class, and Nebulon-B class.

In addition, I would probably need between 25 million and 40 million additional ground forces, and the means to deploy them. The SSD's and Vengeance class ships are primarily there to pacify already conquered planets, and to provide quick firepower against resisting planets. With such a force, I do not believe that the AQ would last more than a couple of years before being completely overrun. It is likely that the entire campaign would be wrapped up in less than a year, and full pacification would probably require five to seven additional years. Additional forces would be required to conquer the rest of the Galaxy, and quite probably substantially more forces.
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Post by TheDarkling »

Bean: You said steps would have to be taken to keep tech out of the natives hands - whats the point on taking over if you cant use your holdings for fear they may rise up against you?
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Post by Cpt_Frank »

The simple yet fairly obvious answer:
Kill the population. Kill them all.
It's not as Imperials are genocidal monsters..... :twisted:
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Post by Master of Ossus »

Cpt_Frank wrote:The simple yet fairly obvious answer:
Kill the population. Kill them all.
It's not as Imperials are genocidal monsters..... :twisted:
But why would you bother to conquer territory, then. Oh, the odd planet would need to be destroyed or terminated, but to conquer a territory and then make it economically worthless by removing its primary resource--slave labor, would only harm the greater Empire. Resettlement might be possible, if you killed everyone with ground forces, but it would also be extremely costly. The best thing to do would be to tax everyone on all of their trade goods, while gradually assimilating the ST races into an Imperial culture.
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Post by Mr Bean »

Bean: You said steps would have to be taken to keep tech out of the natives hands - whats the point on taking over if you cant use your holdings for fear they may rise up against you?
Frankly you don't have to worry about that acutal

Why?

What do Stormys have that Feddys don't already have?

Sure Armored Vechicals and what-not but the majority of the *Good stuff is all on the Ships right?

Keep them off the Ships and you can easly prevent them from getting most of the Imperal *Goodys

Shield Gens stations and Bases, simple, have a WF zone of 1km around the Base, Nothing changes but go withing 1KM of a Shield Gen station or Base and we WILL shot you

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Post by TheDarkling »

Yes but I mean you are going to have to teach them how to build the tech or they are of no use to the Imps - its just a big expenditure with very little come back.
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Post by Master of Ossus »

TheDarkling wrote:Yes but I mean you are going to have to teach them how to build the tech or they are of no use to the Imps - its just a big expenditure with very little come back.
It didn't really cost the Romans that much to teach the Celts to make metal and things like that. The real expense is establishing an infrastructure.
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Post by TheDarkling »

No you missed my point im not saying it would be costly to teach them im saying its costly to take over and not exploit the Feds as builders.
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Post by Master of Ossus »

TheDarkling wrote:No you missed my point im not saying it would be costly to teach them im saying its costly to take over and not exploit the Feds as builders.
I agree completely with that. It is far easier to control trade-routes than it is to actually go through the expense of creating goods yourself. If you can just tax everything, then you are much better off.
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Post by Mr Bean »

No you missed my point im not saying it would be costly to teach them im saying its costly to take over and not exploit the Feds as builders.
Darkling hold it a second

Tell me, How many Human Workers do you need to build a SSD for example?

I'll answear you
100, Thats all you need, Remeber Darkling most of the SW Workforce are Driods. They have a great gain when taking over the AQ because they have whole new sources of reasources, must of which are untouched becuase the Federation does not know what they are worth

Besides one can alaways slowy bring the Races in, just SLOWY, By the time the Grand-kids of the ones first conqured are being born you can star integrating them into the Glory of the Empire

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