Star Trek vs Star Wars : If games were canon
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Star Trek vs Star Wars : If games were canon
If Star Trek games were considered canon what would happen ? Would the Federation have an actual chance of winning ?
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Not quite sure though. Ships have weapon ranges in tens of thousands of kilometers in Starfleet Command and they maneuvere at fractional lightspeed velocities like Andromeda ships. ISDs do not stand a chance of hitting them. However their weapon power is questionable.SolidSnake wrote:If the SFC games were canon, they'd put up a hell of a better fight.
Bridgecommander being canon would make Star Trek actualy weaker. Weopens have pathetic ranges in that game. And they are very weak. It takes multiple quantum torpedo hits to destroy an asteriod,
Armada might offer some real challenge. Ships in that game have powerful special weapons which if used properly could prove decisive,
Elite Force has some pretty good ground forces. They would be a good match for imperial Stormtroopers.
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And where yet again asteroids are basically immune to anything you can throw at them?evilcat4000 wrote:Armada might offer some real challenge. Ships in that game have powerful special weapons which if used properly could prove decisive,
I don't know about situation as of Elite Force 2, but having a dozen people who might be a good match for Stormtroopers doesn't really cut it.Elite Force has some pretty good ground forces. They would be a good match for imperial Stormtroopers.
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But the special weapons are very powerful. For example the Sovergein is immune to damage with the Corbomite reflector enabled, the Psionic Insanity weapon causes crews on an entire fleet of starships to become mad and fire at their own allies. Imagine the effect of Psionic Insanity on a large fleet of Star Destroyers - they would blasting each other to pieces.And where yet again asteroids are basically immune to anything you can throw at them?
Still I find Elite Force better than standard red shirt tactics.I don't know about situation as of Elite Force 2, but having a dozen people who might be a good match for Stormtroopers doesn't really cut it.
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Actually with the Corbomite...it just reflect most of the beam weaponry and is very limited in terms of time.
And Psi-Insanity also falls under the same problem...time.
Other then this anything else really bringing up because this is falling nearly as bad as the novel thread in terms of what ifs and maybes.
And Psi-Insanity also falls under the same problem...time.
Other then this anything else really bringing up because this is falling nearly as bad as the novel thread in terms of what ifs and maybes.
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Corbomite reflectors work against torpedoes too. Watch closely when torpedoes strike your Sovergein, you will see them bouncing off the reflector and hitting the ship that fired them.Ghost Rider wrote:Actually with the Corbomite...it just reflect most of the beam weaponry and is very limited in terms of time.
And Psi-Insanity also falls under the same problem...time.
Other then this anything else really bringing up because this is falling nearly as bad as the novel thread in terms of what ifs and maybes.
Regarding Psionic Insanity it could be very deadly. Star Destroyers firing at each other would cause a lot of damage.
Of course time would be a problem since the special weapon energy is quickly depleted. But the Federation ships can simply warp away, recharge and come back for a second round.
Well the great ST vs SW debate is getting boring so we are all trying to find new topics to debate. They do not change the fact that Star Wars still wins but they are fun to debate.Other then this anything else really bringing up because this is falling nearly as bad as the novel thread in terms of what ifs and maybes.
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IF ST games were canon, the SW games could be Canon too?
Because that would only serve to prove the fact that Death Stars can be built rapidly, given a large enough shipyard (REbellion)
It would prove that a Tie Fighter is capable of taking out powerful capital ships such as a Star Destroyer (TIE Fighter)
That The (shudders) GUNGANS have a more effective ground military than the Federation
THat a Jedi in a starfighter could seriously fuck up an enemy using force lightning, and destroy large capital ships without assistance ( Jedi Starfighter)
Because that would only serve to prove the fact that Death Stars can be built rapidly, given a large enough shipyard (REbellion)
It would prove that a Tie Fighter is capable of taking out powerful capital ships such as a Star Destroyer (TIE Fighter)
That The (shudders) GUNGANS have a more effective ground military than the Federation
THat a Jedi in a starfighter could seriously fuck up an enemy using force lightning, and destroy large capital ships without assistance ( Jedi Starfighter)
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Well, if we want to do this, then in ST: Invasion (PS1), A carrier ship can withstand an assault by several Borg Cubes, fighters and other vessels.
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LMFAODarth Akwat Kbrana wrote:The Federation would have even less of a chance. TIE fighter pilots would have the option to make themselves invulnerable, and posses unlimited ammunition.
I used to do that when I first started playing. I wanted to do missions, but I was a n00b who couldn't fly (it didn't help I was using the keyboard...)
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The mechanism of TOS era ship phasers should be redefined, as they could be fired a la guided turbolaser bolts. Starfleet officers have better pockets, which could hold chalkboards about five feet wide.(Judgement Rites)
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SAme With Stormtroopers though,Lord Pounder wrote:On a side note the Red Shirt would be able to re-spawn causing him or her to learn from their mistakes.
Oh! And lets not forget that Everyimportant mission would feature a Death Star II style final shodown within the core of a large space installation or warship.
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This does bring up an interesting point.
St:Borg had Q sending a guy back in time to Wolf 359, and helped
him through various decisions.
Were the games to be made cannon, this would be a cannon example
of Q showing up to help the Federation, and would bring new questions
to the whole "You can't use Q in "vs" debates. Show where he once
showed up to help, then you can use him" line.
St:Borg had Q sending a guy back in time to Wolf 359, and helped
him through various decisions.
Were the games to be made cannon, this would be a cannon example
of Q showing up to help the Federation, and would bring new questions
to the whole "You can't use Q in "vs" debates. Show where he once
showed up to help, then you can use him" line.
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Q was just a way for stupid game creators to come up with a plot device. Not to mention the TNG riters themselves despite the plethora of uber powerful alien races TOS had already spawned. Fuck Q and fuck the Continuum.Equinox2003 wrote:This does bring up an interesting point.
St:Borg had Q sending a guy back in time to Wolf 359, and helped
him through various decisions.
Were the games to be made cannon, this would be a cannon example
of Q showing up to help the Federation, and would bring new questions
to the whole "You can't use Q in "vs" debates. Show where he once
showed up to help, then you can use him" line.
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The canon from the shows would still overrule the games.
And yes, ISDs could still hit fed ships. Read the fucking site, they manuver at % of C themselves.
The Empire has dozens of Dark Jedi - Jedi Knight (but only 200 systems SW Rebellion )
And yes, ISDs could still hit fed ships. Read the fucking site, they manuver at % of C themselves.
The Empire has dozens of Dark Jedi - Jedi Knight (but only 200 systems SW Rebellion )
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No, he helped one dude, for a laugh. Not the same as vaporising the cube now is it?Equinox2003 wrote:This does bring up an interesting point.
St:Borg had Q sending a guy back in time to Wolf 359, and helped
him through various decisions.
Were the games to be made cannon, this would be a cannon example
of Q showing up to help the Federation, and would bring new questions
to the whole "You can't use Q in "vs" debates. Show where he once
showed up to help, then you can use him" line.
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If thats the case then using the games is pointless. The whole point about this thread is the possibilities of using the game itself as the source of canon.NecronLord wrote:The canon from the shows would still overrule the games.
With SFC2 I do not believe the Federation could loose. Their largest battleships can shatter a planet while combat at less then 10,000km is considered CLOSE range. They have a proper fleet with things such as carriers and battleships as well as guided missile ships.
I do not recall anything in SW games that could help. Hell, I think the SW games would hurt SW and SW would be better off staying with the standard canon.
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It would also prove that by shooting out a Star Destroyer's warhead launcher, it is possible to fly inside it to find that it is entirely hollow, and can be generally shot up whilst in there.
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OMFG, I did that once! I was being chased by evil assault shuttles (OF DEATH!) so I shot out the SD's warhead launcher and hid inside there for awhileThe_Lumberjack wrote:It would also prove that by shooting out a Star Destroyer's warhead launcher, it is possible to fly inside it to find that it is entirely hollow, and can be generally shot up whilst in there.
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*grumbles about lack of edit button*
Also, if SW games are canon, the Death Star has all kinds of random obstacles sticki out into the middle of the trench, requiring you to manuver around near-constantly. You don't get to turn on your targeting computer and stare at a little screen while barely manuvering for 5 minutes (source- Star Wars: Rouge Squadron on Nintendo 64)
Also, if SW games are canon, the Death Star has all kinds of random obstacles sticki out into the middle of the trench, requiring you to manuver around near-constantly. You don't get to turn on your targeting computer and stare at a little screen while barely manuvering for 5 minutes (source- Star Wars: Rouge Squadron on Nintendo 64)
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