Freespace 2

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Freespace 2

Post by HemlockGrey »

I'm about to get this. Anyone played it? It any good?
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Post by Datana »

Definitely one of the best space shooters I've played. The ending was inconclusive, but that was because at the time, Freespace 3 was expected to come out; Interplay cancelled the project after Freespace 2's lousy sales. It was overlooked by most of the public, much to its detriment. If you can get it, get it.
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Post by RayCav of ASVS »

I loved it, it ranks up there with TIE Fighter
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Post by Stormbringer »

Get it. Especially if you can find one of the it bunched with the original Freespace. Awesome game, good story. Really unfortunate that the sequel was cancelled
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Post by HemlockGrey »

Played the demo.

I am buying this game.
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Post by Vertigo1 »

Yeah, go get it. I absolutely love the game. When you finish the main campaign, surf on over to volition watch and nab the Derelict campaign.
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Post by Kimango »

Makes the Wing commander series look like child's play

Freespace 2 is what a space sim should be like: little fighters dodging flak around hulking capital ships that are tearing holes in each other with massive beam weapons

BTW, love the Herc II and the Erynes (sp?), that eight gun one.

and it's nice that FS 2 has continuity, e.g. the old carrier hulls from the great war are still around, with the obselete weapons removed and replaced. unlike Wing com where it seems every five years the entire confed rebuilds its navy from the ground up.
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Post by Larz »

A must buy game, I especially like the Tornado Missle, eight little packages of whoop-ass, 16 if you launch 2 missles at a time. Fly at an enemy bomber formation wait till your in close and launch, bound to get at least two of them.
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Post by Alyeska »

Kimango wrote:Makes the Wing commander series look like child's play

Freespace 2 is what a space sim should be like: little fighters dodging flak around hulking capital ships that are tearing holes in each other with massive beam weapons

BTW, love the Herc II and the Erynes (sp?), that eight gun one.

and it's nice that FS 2 has continuity, e.g. the old carrier hulls from the great war are still around, with the obselete weapons removed and replaced. unlike Wing com where it seems every five years the entire confed rebuilds its navy from the ground up.
Actually in WC3 and WC4 your seeing older ships. In one of the WC books it describes a sneak attack by the Kilrathi that almost made it to Earth and cost the Confed almost every single modern ship they had. So in WC3 and WC4 the Confed is relying on older ships while the Kilrathi pulled their newer ships off the front line temporarily while they built up a massive cruiser fleet (which explains why Confed ships were still equal to Kilrathi ships).

As to Freespace, that series freaking rocks. The beam weapons make the game so much beter. Fighters are still capable of tearing capships a new one (except for the Sathanas and Colossus of course) but the new cap ship defenses make that harder. Even better, you can let the capships make the kills rather then yourself. Remember how annoying it was that allied capships were nearly useless in the original Freespace? In FS2 the capships just shred eachother with Beam cannons.
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Post by Slartibartfast »

FreeSpace 2 is great. I prefer the original FreeSpace though, although they're basically the same engine with newer ships/weapons/eye candy.

I think the climax in the final battle of the first game was one of the best I've ever played. Play both, I tell you. You MUST.

Everywhere I've read reviews they describe it as Wing Commander/X-Wing done right.

The slow tech progression of the first game is also very interesting and fun. I'd say there's more plot - FS2's plot is still good.
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Post by Alyeska »

Slartibartfast wrote:FreeSpace 2 is great. I prefer the original FreeSpace though, although they're basically the same engine with newer ships/weapons/eye candy.

I think the climax in the final battle of the first game was one of the best I've ever played. Play both, I tell you. You MUST.

Everywhere I've read reviews they describe it as Wing Commander/X-Wing done right.

The slow tech progression of the first game is also very interesting and fun. I'd say there's more plot - FS2's plot is still good.
I agree. Freespace seemed to have more plot compared to Freespace 2, and the weapons in the original were nice, especially starting out without shields.
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Post by Vertigo1 »

Yeah, FS1 gave you more of a sense of urgency than anything else. You *had* to destroy the Lucifer, otherwise your homeworld would be destroyed. Even the intro made you go "holy shit!" the first time you see it.

Although rumor has it that [V] had planned on having an alternate ending (like with FS2) where the Lucifer won, and you see Earth getting toasted.
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Post by Kuja »

Freespace, Silent Threat, is also an awesome game, especially with the add on single missions it has.
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Post by Slartibartfast »

Vertigo1 wrote:Yeah, FS1 gave you more of a sense of urgency than anything else. You *had* to destroy the Lucifer, otherwise your homeworld would be destroyed. Even the intro made you go "holy shit!" the first time you see it.

Although rumor has it that [V] had planned on having an alternate ending (like with FS2) where the Lucifer won, and you see Earth getting toasted.
What do you mean? If you fail, the Earth *does* get toasted in a FMV.

Actually FS2 had 2 endings. In both you succeeded, except if you don't make it you get toasted along with the bad guys (anyway why were the bad guys trying to toast themselves?)

Also the way you destroyed the Lucifer was interesting, you needed a lot of resource management (wingmen) to succeed.
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Post by Kuja »

how do you get the toasty ending? take too long on the last level?
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Post by Alyeska »

IG-88E wrote:how do you get the toasty ending? take too long on the last level?
Sorta. If you don't make it to the gate in time, you get an ending in which the Admiral of the Aquitane consoles the crew over the loss of the squadron leader of the Blue Lions. More often then not people do die on this mission because the mission is designed that the enemies keep popping out further and further from the gate drawing you farther away. The best way to survive that mission is to have chossen the Perseus Interceptor on the mission before hand. Gives you the speed to attempt to survive.
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Post by Vympel »

Freespace 1 and 2 absolutely rock, but 2 was definitely superior from a combat viewpoint- the debut of the GTD Colossus was absolutely incredible.

One minor gripe though:

Did anyone notice that the enemy beam weapons would lance out and concetrate their fire on a single point on your capships, never missing, whereas the beam weapons on your own capships would strafe along the hull- usually a good portion of them is wasted on open space; not to mention the several times I've been hit by my own sides anti-cap ship beam weapon!!!
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Post by Kuja »

It's always something......
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Post by Alyeska »

Most Terran and Vasudan Beam Weapons are of the "slash" design. While the time on target is less, it allows for the beam weapon to sweep across the ship and destroy systems and weapon emplacements.
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Post by weemadando »

Freespace was awesome. Freespace 2 was downright amazing (my debut play of it was on a system with 21" screen and full surround sound). Capships have never been so cool.

What were peoples opinions of Starlancer anyway? I liked it, though it wasn't nearly as good as the FSes.

And why oh why did Sierra kill Into The Fire?
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Post by Bob McDob »

Because when Quake III came out everyone went ga-ga and played that or StarCraft or anything else instead of FreeSpace, thus causing Sierra and everyone else to panic and pull the plug.

This also killed StarLancer II and Privateer Online.
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Post by Vympel »

Starlancer was alright- but it was damn easy though. It also wasn't nearly as pretty as Freespace 2.

Also, the enemies were quite lame. "Oh no, its the evil Russians, Middle East and Chinese!!!!"

Fuck off you racist cockheads.
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Post by Edi »

Get it already! But get FS1 and the Silent Threat expansion to it first, otherwise the plot of FS2 won't make much sense. It's too bad that I never got the expansion to FS2...

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Post by Alyeska »

Bob McDob wrote:Because when Quake III came out everyone went ga-ga and played that or StarCraft or anything else instead of FreeSpace, thus causing Sierra and everyone else to panic and pull the plug.

This also killed StarLancer II and Privateer Online.
Bull. Privateer Online was dead back in 99'. It was just a rotting corpse that people had hoped wasn't really dead for a few years after that.
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Post by Vympel »

Freelancer.

Who cares about Privateer Online?

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