Tactics and tools against Jedi

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FTeik
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Tactics and tools against Jedi

Post by FTeik »

You are the boss of GFFA-planet, that is NOT part of the GalacticRepublic/New Republic.

For whatever reason you sense trouble in the near future (maybe caused by yourself), that would/could cause Jedi to intervene.

So you task your military think-tanks to develop tools and tactics against the spoon-benders for the following scenarios:

A squad of your troopers against one or two Jedi.

A company, regiment, whatever against more Jedi (20 - 200).

The technology of your world is equal to that of the GR/NR.
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Post by Knife »

Lots of bottlenecks with heavy repeating weapons inside your installation. The best way, IMO, is to overwhelm the Jedi so the easiest way is to limit their manuverablility by closing them into bottlenecks and hit them with heavy rapid fire weapons. Non lightsaber deflectable weapons would be perferable.
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Post by Ted C »

For Scenario 1...

Equip my troops with body armor (as the Emperor did) and shotgun-type weaponry (like the flechette launcher). Such weapons minimize a Jedi's ability to defend against fire, and the armor protects the troops themselves from the weapon, so they can actually fire into a melee involving Jedi without posing a great risk to their own allies.

Purchase some Droidekas from the Trade Federation. The shields on the destroyer droids seems to protect them from telekinetic attack (that, or they keep Jedi to busy blocking shots to use TK). Destroyer droids should be able to hold choke points if needed.

For Scenario 2...

In addition to the preceding preparations, stock up on artillery. Again, the Jedi aren't really equipped to deal with the attack form; a large volume of shrapnel will tear them apart simply because they can't block all of it.

Rapid-fire support weapons (especially rapid fire flechette weapons) would be useful should the Jedi get past the artillery barrage.

Chemical weapons could also be handy, since they would add yet another threat to the mix. Jedi vary in ability, but even the best will only be able to handle a limited number of simultaneous threats.
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Re: Tactics and tools against Jedi

Post by PainRack »

FTeik wrote:You are the boss of GFFA-planet, that is NOT part of the GalacticRepublic/New Republic.

For whatever reason you sense trouble in the near future (maybe caused by yourself), that would/could cause Jedi to intervene.

So you task your military think-tanks to develop tools and tactics against the spoon-benders for the following scenarios:

A squad of your troopers against one or two Jedi.

A company, regiment, whatever against more Jedi (20 - 200).

The technology of your world is equal to that of the GR/NR.
Issue out M-60s. We haven't seen a Jedi move that fast to deflect that many shots before yet.
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Post by Kerneth »

Instead of issuing flechette guns, I'd suggest automated flechette gun turrets, thus preventing the Jedi from sensing a living being's intent to do harm to the Jedi. Not to mention something along the lines of the claymore landmine.

Primitive by Star Wars weaponry standarards, perhaps, but effective nonetheless.
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Post by Ted C »

Kerneth wrote:Instead of issuing flechette guns, I'd suggest automated flechette gun turrets, thus preventing the Jedi from sensing a living being's intent to do harm to the Jedi.
I wasn't aware that a Jedi's sense of danger was limited to only threats from living things. They seem to be perfectly capable of blocking blaster shots from droids, for instance.
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Post by Agent R »

I wasn't aware that a Jedi's sense of danger was limited to only threats from living things. They seem to be perfectly capable of blocking blaster shots from droids, for instance.
The Force warns Jedi of potential dangers regardless of the source. While they can sense the intent behind the actions of living beings, they have to rely more the Force itself and their "danger sense" when fighting the non-living. Incidently, that is also how the Jedi fight the Yuuzhan Vong in NJO.
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Post by Kerneth »

Ted C wrote:
Kerneth wrote:Instead of issuing flechette guns, I'd suggest automated flechette gun turrets, thus preventing the Jedi from sensing a living being's intent to do harm to the Jedi.
I wasn't aware that a Jedi's sense of danger was limited to only threats from living things. They seem to be perfectly capable of blocking blaster shots from droids, for instance.
They can block blaster bolts just fine, but in addition to the "faster reflexes" precog warnings, they can sense violent intent (particularly when it's directed towards the Jedi). They cannot, however, sense this when fighting droids or automated systems, or enemies protected by ysalamiri. I don't remember which book mentions that, unfortunately, but I think it's brought up in Vision of the Future and a few others.
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Post by FTeik »

To make this a little more difficult:

no droids and the soldiers have to be able to carry the equipment



I´m not totally convinced of the M60 and the grenades. After all, what would prevent a Jedi to jump out of my line of fire (say twenty meters) or out of the destructive radius of my grenades.
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Post by Darth Yoshi »

That's why you try to lead the Jedi into a choke point. That drastically lowers there evasive capabilities, allowing you to get some lucky shots in. Also, just flood the engagement zone with 7 different types of nerve gas while pouring out machine gun fire. The Jedi can't filter the air while dodging bullets. If that doesn't work, flame throwers.
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Post by FTeik »

Darth Yoshi wrote:That's why you try to lead the Jedi into a choke point. That drastically lowers there evasive capabilities, allowing you to get some lucky shots in.
True. But that makes it necessary, that the Jedi are stupid enough to do that for me.
Also, just flood the engagement zone with 7 different types of nerve gas while pouring out machine gun fire. The Jedi can't filter the air while dodging bullets. If that doesn't work, flame throwers.
Oh man, i can already feel the weight.

Seriously, no overkill with machine-guns or e-webs, if we are in scenario 1 (1 or 2 would be alright in the sense of the "heavy weapons-squad") and the little gadges should work, even if the meeting with the Jedi is accidental (so no long set-ups and preperations).
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Post by Sir Sirius »

- Equip my troops with body armour, one that grants full NBC protection as well.
- Nastiest possible chemical weapons I can find, both blistering and nerve agents. I can't remember instances of jedi dealing with those (I'm not all that well versed in the EU).
- Full-auto shotguns, or some similar weapons.
- Air burst (either timed or proximity) shrapnel granade launchers (similar to the OICW's 20mm in function).
- Flamethrowers.

As for tactics... In addition to taking advantage of the terrain if possible the best tactic might simply be to attempt to overwhelme the Jedi(s), so surround them if possible and charge.

Ah, the Dioxisin(sp?) gas in TPM, did the Jedi have to do more then hold their breath in order to protect them selves from the gas?
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Post by Solauren »

Biological and Chemical weapons

Either that, or else wide area intense stun weapons (i.e triple+ strength stun grenades)
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Re: Tactics and tools against Jedi

Post by His Divine Shadow »

PainRack wrote:Issue out M-60s. We haven't seen a Jedi move that fast to deflect that many shots before yet.
This is an issue of much problems I think, I mean SW has pistol like bullet weapons with the fire-rate of a G-36, why the hell aren't they used as the ultimate jedi killing weaponry?
I think they have shotguns too.
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Re: Tactics and tools against Jedi

Post by Sir Sirius »

His Divine Shadow wrote:This is an issue of much problems I think, I mean SW has pistol like bullet weapons with the fire-rate of a G-36, why the hell aren't they used as the ultimate jedi killing weaponry?
I think they have shotguns too.
The same reason no one in Trek use rifles against the Borg? :lol:

Seriously, has anyone even ever tried high-RoF KE weapons against a Jedi in the EU? Has the possibility even been ever mentioned?
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Post by CaptainChewbacca »

A lightsaber can't deflect stun-blasts. Problem solved.
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Post by Ghost Rider »

CaptainChewbacca wrote:A lightsaber can't deflect stun-blasts. Problem solved.
Yet Jedi are shown consititently to resist Stun blasts in the EU :roll:

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Re: Tactics and tools against Jedi

Post by Darth Garden Gnome »

Sir Sirius wrote:Seriously, has anyone even ever tried high-RoF KE weapons against a Jedi in the EU? Has the possibility even been ever mentioned?
Given a time period of 25,000 years in the making, one would believe that at some point a Jedi would face down a slug thrower-wielding thug. Although instances in the EU seem to be nil.

Furthermore, who's to say Jedi can't stop bullets--indeed even flechette or grenade shrapnel--simply by creating a "Force wall" much like Anakin did in the AOTC novelization? Or Yoda in the hangar? Bullets bounce harmlessly off the "wall", Jedi are perfectly fine.

Chemical weapons seem ineffective (although I don't no about nerve agent; would a Jedi be so easily felled even with major irritation of the eyes?). Flamethrowers might work, as per AOTC. Although Mace may have not had enough time to raise a defense, we'll never know.

The most effective weapon, it would seem, is biological weapons. Maybe some sort of corrosive, skin-dissolving thing. Seeing as Jedi refuse to wear any sort of armor (NBC protected or otherwise) and even if they were to start some sort of treatment on themselves (Jedi healing powers, or whatnot) this would leave them seriously unprepared for more coventional tactics (laser fire).
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Post by consequences »

Mono molecular wire set up in cramped corridors, with ambushing forces to encourage the Jedi to run ahead to get out of the cross-fire and go right through the death-web. No living creatures hostile intent, no active forces for the Jedi to detect in their path, its all going to be up to their precog, danger, sense, and ability to rapidly decelerate under those conditions.

Electrify the floor, walls, and ceiling of your installation, at least at strategic choke points. Preferably in conjunction with the mono-wire ambush to overload the Jedi with threats.

Use the engines of the fighters/shuttles/transports in your hangar bays to flash-fry any Jedi who approaches.

Really quickly shutting blastdoors, again, in conjunction with the other tactics.

Simply pumping all of the air out of your installation.
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Post by CaptainChewbacca »

Yeah, someone tried once with the vaccuum chamber on Luke. It didn't work, because he luckily had some explosives and was able to get his lightsaber free. I think it was "New Rebellion".

If a Jedi is aware of it, nerve agents can be countered by detoxifying techniques.
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Post by YT300000 »

Here are a handful of good tools:

Tri-Sun Development Stingray Chain Blaster Cannon
Zone Control Viper 2 Grenade Launcher
MerrSonn Munitions EWHB-10 Heavy Repeating Blaster
Frohad Galactic Firearms Magna Caster 100 Rail Gun
BlasTech G-12 Equalizer Personal Weapons Platform
Corondex VES-700 Pulse Rifle
Stouker Arms X-1 Concussion Rifle
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Post by consequences »

'Spectre of the Past' actually. AndI'd intend to be actively shooting at him during this. Besides, not every Jedi is Luke.
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Re: Tactics and tools against Jedi

Post by Drooling Iguana »

His Divine Shadow wrote:
PainRack wrote:Issue out M-60s. We haven't seen a Jedi move that fast to deflect that many shots before yet.
This is an issue of much problems I think, I mean SW has pistol like bullet weapons with the fire-rate of a G-36, why the hell aren't they used as the ultimate jedi killing weaponry?
I think they have shotguns too.
I'd imagine that the Jedi would just be able to pull a Neo if they were shot at with projectile weapons. They'd use their TK to stop the bullets.
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Re: Tactics and tools against Jedi

Post by YT300000 »

Darth Garden Gnome wrote:The most effective weapon, it would seem, is biological weapons. Maybe some sort of corrosive, skin-dissolving thing
A T-238 or a Plank Gas Grenade ought to do the trick.

Also, have troops wear cortosis-laced armour.
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Post by aerius »

Against a couple Jedi, use flash-bang grenades to keep them off balance and open fire on them with full-auto weapons and frag grenades. If possible booby trap the area with various mines and explosives, and put some decoys in for good measure.

Dealing with a squad of Jedi, I'd say aerial and artillery bombardment would be called for.
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