kojikun wrote:BoredShirtless wrote: 
So explain why a game at 30fps appears smoother at 60fps. And that's not even indictive of the output rate of our retina, but our brains processing speed.
Because with a 60Hz game two images are superimposed on the retina so that they contain two pieces of information slightly offset making the motion blurred ever so slightly, seeming smoother.
If we did blur frames at 60fps, BLUR would be produced, not smoothness. Have you ever played a game with blur? Imagine how hard it would be to aim a rocket launcher if your target was blurring all over the place.
In film, "motion blur" refers to blurred images on each frame of film. This allows us to see movies smoothly even at a frame rate of 24fps. Try running computer animation [frames aren't blurred in animation] at 24fps; the flicker is very noticeable.
Although "motion blur" is a film rendering technique, WE can see motion blur when looking at non-flickering things. Turn on your bedroom light, and rapidly shake your head from side to side; you will see blur.
So let's see. We have proven motion blur for non-flickering sources, and know that motion blurred frames give smooth movies [not applicable to digital cameras]. Now, I want you to prove your assertion that we motion blur flickering images flickering at a rate > 30Hz.
kojikun wrote:
Prove it.
That our eyes have 30Hz input cycles? I'm not the one making claims. Burden of Proof is on you.
What kind of fucking idiot are you? Tue Aug 12, 2003 1:50 pm, you wrote:
"Irrelevant. Our eyes still use ~30Hz input cycles. "
kojikun wrote:
Proof that retinas have input cycles of 1/30th of a second?
The fact that we perceive anything above that as being smooth motion.
Bullshit. Monitors refreshing at TWICE that speed aren't smooth. If you can see a CRT monitor flickering at 60Hz, you have NOT reached the critical threshold between "flicker" and "smooth". Claiming that threshold is 30Hz is clearly baloney.
Our eyes do not "cycle" the way you're suggesting. They respond to stimulus [light] at a rate dependent on light intensity. If you turn down the brightness and contrast on your monitor low enough, you can actually perceive smooth motion at 1/5th of a second.
kojikun wrote:
Our eyes have, depending on light intensity, a lower limit for flicker free sight of 50Hz. It's worth repeating: lower limit. It's actually worth repeating one more time: LOWER LIMIT. Knowing this, I want you to now prove to me our retinas have an UPPER LIMIT of 30Hz.
Prove that we have a "framerate" of >220Hz.
Why? I cited that Air Force experiment as proof that we can register and process an image at 1/220th of a sec. I also spent considerable effort to explain that the experiment does NOT prove our visual cortex can process frames at that speed. I did make an assumption however that our retinas, having a response time of about a picosecond, would be fast enough to react to a frame rate of 220fps. That's our eyes ability to register images; NOT our brains, which is what "Prove that we have a "framerate" of >220Hz.

" is essentially asking.
kojikun wrote:
Rubbish. Do you have a CRT monitor? Set the refresh rate to 60 Hz and stare at it for a while. You can actually see the refreshes, which proves we can see beyond 60fps.
All that proves is that during each refresh theres significant brightness difference over the course of one input cycle to be apparent.
An input cycle has ended if we can DETECT the damn flickering.
kojikun wrote:
Notice in the chart you showed theres a distinctive drop after a certain point? You know what that indicates? That the peak is where the synchronisation offset between the light and our eyes is enough to be apparent. Anyone who knows the slightest thing about wave interaction knows that there are interactions between two non-identical waves that produce distinct periods of peak activity and periods of no activity, it doesn't prove anything about faster receving frequency.
My patience for sorting through your bullshit is up. Rewrite the above and place a little context with each of your scientific words.
kojikun wrote:
We do not motion blur at 60fps.
Sure we do. They're just not significant enough to be apparent.
Easily the worst non sequitur I've ever seen you make. That's it I'm going to the pub.