Blargh, zombies!

OT: anything goes!

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Ryoga
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Blargh, zombies!

Post by Ryoga »

http://www.blearg.com/zombies/zombies.htm

Now I see why Umbrella spent all that time and effort developing them as bio-weapons.... :twisted:
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Jadeite
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Post by Jadeite »

Neat :) I found myself sorta cheering for the pink dots. Some of them formed pockets of resistance in the city, and managed to kill off the zombies for a while, before being overwhelmed eventually.
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Post by Companion Cube »

Ah, Zombies.
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Exonerate
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Post by Exonerate »

Heh, very amusing...

Seems to work well when a zombie starts in a small enclosed area, allowing it to take over it and populate. Once you've got about 5 in one area, it's game over for the humans.

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Post by Sea Skimmer »

Haha, Three times in a row the humans killed the first zombie before it could convert anyone else.
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Post by Trytostaydead »

Lesson learned in zombie attacks? Don't panic!
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Post by Darth Garden Gnome »

Pretty cool. If the humans weren't such spineless wimps (3/4 usually run away at the sight of a zombie) they might actually win for once. I did like how some of the tougher humans bunched together and managed to take out 30+ zombies before finally sucumbing.
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Lord Poe
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Post by Lord Poe »

In the city I got, there was a street that had no way in for the zombies, and no way out for the two humans. The entire city was overrun by zombies, except for this one street!
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Ryoga
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Post by Ryoga »

Well, according to the description every time a person sees a zombie they undergo the classic 'fight or flee' decision. Apparently as the infestation gets worse, people start to realize that they're running out of places to run and begin to fight back. I think this is pretty cool, but I want to see them code Lickers or Tyrants! :P
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Post by aphexmonster »

and just for kicks, dogs and crows...
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TrailerParkJawa
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Post by TrailerParkJawa »

Thats interesting. I watched 1 lone human last for a long time, before getting assimilated. Sometimes the simulation draws a room with no exit. I like how when a single zombie enters a room, the humans panic.
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Post by Darth Yoshi »

That was pretty cool. Moral of the story: Corridors are dangerous to everyone.
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Post by SyntaxVorlon »

Notice, this is the second update, of the second version of this game.
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