Connor MacLeod wrote:Stravo wrote:
This is just off the top of my head. I'm sure if I look in the books I'll find more insanely powerful uses for the high level disciplines. For the Antedeluvians, the area of effect is most often cities or nations. For instance, Malkav slumbers beneath the ME and his dreams 'leak' into the minds of mortals in the ME causing them to be even more violent and insane.
Be my guest. I welcome more information.
*SPOILERS*
Dont read if you're a V:TM player who doesn't want to know about the higher Disciplines.
The Vampire Players Guide, 2nd Edition
Animalism, Level Ten
Army of Beasts
This power enables the character to summon all of the creatures within a certain area, and to become one with all of them. While her body remains stationary, she takes control of each animal summoned as though she were that animal. In effect she becomes both general and soldier, seeing through the eyes of whatever horde of creatures she has called. No special concentration is required to control the animals - they are she and she is they.
Auspex, Level Ten
Pulse of the Canaille
This is a more powerful variation of the earlier Precognition power. (
Note: This other power, level nine Auspex allows the Kindred to see into the future up to a year ahead, provided that no vampire or mortral controlled by a vampire takes action deliberately intended to change the future) Pulse of the Canaille not only allows the character to sense what will happen in a certain place and time, but enables the character to sense the current moods, trends, attitudes and directions in which entire groups of mortrals are heading. This power also enables the character to sense who influences or controls the affected mortals, and to identify these secret masters.
Dominate, Level Ten
Puppet Master
The character is able to Dominate another so completely that the victim will act as if he is the character, taking actions just as the character would. He has in fact become the Dominator, and his personality has been infused with that of the master. A link is maintained between the two; thus, the puppet is intuitively aware of what the master needs and desires.
Obfuscate, Level Ten
Memory's Fading Glimpse
With this power, a vampire can erase all traces of her existence from the annals of time and mind, leaving absolutely no evidence that she ever existed - everyone simply forgets about her. The effect is automatic and complete, affecting everyone in the world except for those with 10 Auspex or it's magical equivalent. The character is not invisible, but is simply not recognized and not remembered.
Though written references to the character do not vanish and videotapes of the character do not go blank, all who read the references or see the images will hypnotically overlook them (though years and years later the images and words may return to their consciousness)
Presence, Level Ten
Dream World
A character with this potent power can affect the dreams of everyone in the world (though she can focus on one city, or even on one individual if he so wishes). The character can send symbols, themes, stories, images, anything she wants, even nightmares.
Protean, Level Ten
Body of the Sun
With a great expenditure of vitae, the character can turn his body into an invulnerable ball of fire, burning and blinding all around him, While in this form, the character cannot be hurt by anything physical - whatever is not destroyed by the flames and heat passes safely through this gaseous form. The character maintains his old form and weight, but his appearance is hazy and unclear.
Thaumaturgy, Level Ten Ritual
Invulnerable Weakness
This a jealously guarded ritual, allegedly known only to Tremere himself. The ritual takes an entire year to cast, and a massive number of complex components to complete. The most important component is a large diamond bathed in the sun's rays for an entire, cloudless dau and engraved with the symbols of life and death. This gem is then consumed on the final night of the ritual. It will stay inside the Warlock's body until it slowly and mystically decomposes after a period of Stamina + Occult (difficulty 4) years. During that time (or until the stone is removed from the caster's body) the caster is immune to fire, heat and sunlight. Furthermore, the vampire can remain awake during the day for Stamina + Fortitude (difficulty depens on the time of day) hours. (
Deleted bit about how the caster's blood is better for diablerie)
Chimerstry, Level Ten
Reality
This alows the illusion master to trap another in an alternate reality. Until the victim escapes or is let free, she wanders around in a universe where everything from it's appearance to its physical laws are defined by the wielder of this power.
Necromancy, Level Ten
Death Pact
This power allows the character to act as though he were the Prince of Darkness himself. The character drafts a written pact with the target, in which the character agrees to serve as needed. This pact is then sealed by a drop of the target's blood. If the character upholds his part of the deal, the victim's spirit becomes a complete slave to the character upon death. The character need not roll to summon or compel the spirit.
Obeah, Level Ten
Resurrection
This power allows the character to summon the soul of a recently dead human back to its body.
Quietus, Level Ten
Immaculate Vitae
By using this Discipline to alter his blood, the character is able to Blood Bond drinkers to him even if they only once drink one Blood Point of his vitae.
Serpentis, Level Ten
Mark of Damnation
By placing her hand on the intended target's forehead, the user of this power burns a hideous brand into the target's body and soul.
Sadly, I don't have my copy of
The Guide to the Sabbat handy. If anyone else does, they can dig up what high level Vicissitude and Obtenebration do for you.