I know fairly well how to award XP for monster encounters and battles and the like.
But how much XP should I give for purely, or mostly, story-based adventures?
D&D XP awarding...
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D&D XP awarding...
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However much you feel they earned. I used to game in a mostly story based game, and the DM would hand out ep. based on how well you drove the story along, and kept it interesting, and how well you stayed in character, and true to your character. Also, in a mostly story driven game, it's a good idea to keep notes, on what your players do. Example, if someone says something extremely funny, or witty, or if they have a brilliant idea, you can give them a few extra points, assuming what they do, or say, fits the characters personality.
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Re: D&D XP awarding...
My personal attitude is about as much as they would have gotten from a fighting adventure of the same level. After all, story adventures also tend to have less loot, and you don't want players to dread the next time they take part in a story adventure.Dahak wrote:I know fairly well how to award XP for monster encounters and battles and the like.
But how much XP should I give for purely, or mostly, story-based adventures?
If you can find some old 2nd Ed books, they had wonderful suggestions for non-combat experience.
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My current DM uses a pretty good system. Whenever a player does something clever, makes an amusing in-character comment or something along those lines, they get a check. Each check is worth 20 times the character's level, and every 11th is worth 50 times level. Very impressive stuff (like figuring out a major plot twist with very little information) is worth a star, which is character level times 100. It's a good system from my experience.
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