Halo PC reviewed.

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Halo PC reviewed.

Post by Companion Cube »

Link

Personally, I find it odd that he can criticise the speed it runs at and the repetitive level design while still giving it 5 stars.
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Post by Hotfoot »

I think it's stupid that they moved to a 5 star system. I much preferred the percentile system they had before. Halo PC would have probably gotten an 85 or so there.
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Post by DPDarkPrimus »

"Waaah! I move slower than in Quake! This game sucks!"

:roll:
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Post by Slartibartfast »

Good old frictionless Quake.
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Post by Hotfoot »

DPDarkPrimus wrote:"Waaah! I move slower than in Quake! This game sucks!"

:roll:
What the hell are you talking about? Do you even fucking read these links or posts before you give some sort of knee-jerk reaction? He's talking about the fact that the game is a fucking system hog, and it runs slowly at times even on a Beefy (2+Ghz) machine. It's a framerate speed issue, not how fast the fucking characters move.
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Post by Embracer Of Darkness »

It ran fine on my 1.73gHz with 512mB RAM, so it should run fine on any newer system *shrug*. 8)
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Post by Companion Cube »

Hotfoot wrote:I think it's stupid that they moved to a 5 star system. I much preferred the percentile system they had before. Halo PC would have probably gotten an 85 or so there.
You probably already know this, but 85% is exactly what the X-Box version got.
It ran fine on my 1.73gHz with 512mB RAM, so it should run fine on any newer system *shrug*.
That's somewhat reassuring.
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Post by Embracer Of Darkness »

3rd Impact wrote:
It ran fine on my 1.73gHz with 512mB RAM, so it should run fine on any newer system *shrug*.
That's somewhat reassuring.
Totally. The only reason I can see it running any worse is if they had boosted the graphics or level size since the beta got leaked (which is what I've been playing), but I doubt it.
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Post by neoolong »

I have just about the systems requirements. Damn.
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Post by Hotfoot »

3rd Impact wrote:You probably already know this, but 85% is exactly what the X-Box version got.
Huh, go figure. Well, maybe a 87-88% then. I seemed to remember it getting something like an 82% or something.

Good things about the PC port (that go above and beyond the call of porting, switching to the Mouse and Keyboard style was to be expected, and if not done would have been counted against the port).

-Negligable load times (huge plus)
-New Multiplayer modes/maps/options (moderate plus)
-Ability to hook up joysticks/wheels to control vehicles (moderate plus)

That's it. Higher resolution and a better control setup overall were to be expected in this port, and the game should not get huge ravings as a result. Now, the downsides of this port:

-Poor character models (according to the reviewer-moderate negative)
-System hog (The days of the 1Ghz minimum are here folks, substantial negative)
-No Co-Op Singleplayer (Huge negative)

Once the final negative listed has been resolved, it will be a will be a must-have game for me. As it is, it's just kind of eh. Been done better before. :|
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Post by The Kernel »

Hotfoot wrote:
3rd Impact wrote:You probably already know this, but 85% is exactly what the X-Box version got.
Huh, go figure. Well, maybe a 87-88% then. I seemed to remember it getting something like an 82% or something.

Good things about the PC port (that go above and beyond the call of porting, switching to the Mouse and Keyboard style was to be expected, and if not done would have been counted against the port).

-Negligable load times (huge plus)
-New Multiplayer modes/maps/options (moderate plus)
-Ability to hook up joysticks/wheels to control vehicles (moderate plus)

That's it. Higher resolution and a better control setup overall were to be expected in this port, and the game should not get huge ravings as a result. Now, the downsides of this port:

-Poor character models (according to the reviewer-moderate negative)
-System hog (The days of the 1Ghz minimum are here folks, substantial negative)
-No Co-Op Singleplayer (Huge negative)

Once the final negative listed has been resolved, it will be a will be a must-have game for me. As it is, it's just kind of eh. Been done better before. :|
Don't count on a single player co-op mode. I'm sure they would love to include it but the Bungie code assumed a single system for co-op and they would have to rewrite the co-op code from scratch (which, if they haven't done it already, isn't very likely). For me I'll probobly get this game simply because I want to play it multi-player with the vehicles without having to go split screen. I'm going to try it out at a LAN party and get back to everyone on how well it holds up.
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Post by YT300000 »

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Post by Hamel »

Nice

If I ever upgrade, I might get this game
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Post by Coaan »

Question, is this game actually worth it?...the lack of coop is a serious off put...it makes it just another unreal-2 with a multiplayer...we've got countless fps
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Post by MKSheppard »

My brother "acquired" a copy from SA, and he uninstalled
it in 30 minutes - said it was just a generic FPS with autoaim,
bad level design, and everything looked the same.
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Post by YT300000 »

Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
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Post by Hotfoot »

YT300000 wrote:Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
Some people just suck.

Auto-aim has been a feature on numerous PC FPS games. So long as it's toggled off for multiplayer, and you can choose to turn it on or off for singleplayer it doesn't make the game worse, and in some cases make it better for some people.

I had a roomate one year who was fucking terrible at FPS games. Want to know how bad he was? We would play on the Football Stadium level for Duke Nukem 3D, and the only time he could kill me is if I went out of my way to stand in FRONT of him and not move.

As a note, this was BEFORE I started using a mouse in FPS games.
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Post by YT300000 »

Hotfoot wrote:
YT300000 wrote:Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
Some people just suck.

Auto-aim has been a feature on numerous PC FPS games. So long as it's toggled off for multiplayer, and you can choose to turn it on or off for singleplayer it doesn't make the game worse, and in some cases make it better for some people.

I had a roomate one year who was fucking terrible at FPS games. Want to know how bad he was? We would play on the Football Stadium level for Duke Nukem 3D, and the only time he could kill me is if I went out of my way to stand in FRONT of him and not move.

As a note, this was BEFORE I started using a mouse in FPS games.
:shock:
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Post by Hotfoot »

YT300000 wrote: :shock:
He couldn't dodge, he couldn't aim, and he couldn't find out where I was shooting him from. The defining moment was a time I got my hands on a Jetpack and the rocket-launcher. Two of my friends were in the room watching the deathmatch and saw what I was doing and started laughing. Lee was in the middle of the football field, spinning around looking for me. I was directly above him, looking down. From across the dorm room, I said "Hey Lee, look up!"

"Huh? AAAH!!!"

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The really sad thing? I did this to him three or four times in a row before I finally gave up and went back to killing him on the ground. :roll:
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Post by Shogoki »

Coaan wrote:Question, is this game actually worth it?...the lack of coop is a serious off put...it makes it just another unreal-2 with a multiplayer...we've got countless fps
I don't think it needs a coop, mouse aiming makes it almost too easy, i made it through the beta in way less than 2 hours in the setting before legendary (don't remember the name)
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Post by SirNitram »

I'm one of the 'can't aim' FPS players. Which is why I was such a great Heavy in Tribes, because I quickly learned how 'almost hit' is good enough when playing with rockets, mortars, and grenades. Needless to say, an autoaim feature can be alot of fun.

In Renegade, for example, on the really large maps where guys fire from far away, you can more or less load up your bog-standard rifle and let off bursts from a klick or more away, garnering headshots on the move. While having rockets fly at you. It may not be balanced, but it's fun.
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Post by DPDarkPrimus »

Hotfoot wrote:
DPDarkPrimus wrote:"Waaah! I move slower than in Quake! This game sucks!"

:roll:
What the hell are you talking about? Do you even fucking read these links or posts before you give some sort of knee-jerk reaction?
No, as a matter of fact, I read them after giving a knee-jerk reaction.
He's talking about the fact that the game is a fucking system hog, and it runs slowly at times even on a Beefy (2+Ghz) machine. It's a framerate speed issue, not how fast the fucking characters move.
Which is a much more important issue, I grant you. I misread Impact's post.
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Post by Stark »

Its pretty generic; I'm actually surprised that any PC player would want to play it. It looks like shit. I haven't seen any slowdown tho, even on the crappy 2.4/geforce 2 I make my friends use. To be expected, given the hardware the XBox incorporates. I think it's ironic that mods for UT and HL have better texturing etc, since thats one area where the porters could have easily improved on the original. But look at Doom3, look at HL2, even look at Breed and stuff - Halo is good why? I just don't understand :?
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Post by weemadando »

I'm running Halo Beta 1.5 (naughty me) on my system (p3-866, 512mb SD-RAM, GF4-Ti4200) with it being nothing but happy except when it has to checkpoint, then I get a slowdown for 3-5 seconds.

I'm running in 800x600x32 with nearly everything on High detail.
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Post by Stark »

Interesting point - the 'loading....' bits seem to take longer on my XP2.0 9700pro than on the xbox... on console it only flashes up for perhaps a second, but on the Beta I'm playing, it takes 4-5ish.
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