Halo PC reviewed.
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Halo PC reviewed.
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Personally, I find it odd that he can criticise the speed it runs at and the repetitive level design while still giving it 5 stars.
Personally, I find it odd that he can criticise the speed it runs at and the repetitive level design while still giving it 5 stars.
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I think it's stupid that they moved to a 5 star system. I much preferred the percentile system they had before. Halo PC would have probably gotten an 85 or so there.
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What the hell are you talking about? Do you even fucking read these links or posts before you give some sort of knee-jerk reaction? He's talking about the fact that the game is a fucking system hog, and it runs slowly at times even on a Beefy (2+Ghz) machine. It's a framerate speed issue, not how fast the fucking characters move.DPDarkPrimus wrote:"Waaah! I move slower than in Quake! This game sucks!"
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You probably already know this, but 85% is exactly what the X-Box version got.Hotfoot wrote:I think it's stupid that they moved to a 5 star system. I much preferred the percentile system they had before. Halo PC would have probably gotten an 85 or so there.
That's somewhat reassuring.It ran fine on my 1.73gHz with 512mB RAM, so it should run fine on any newer system *shrug*.
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Totally. The only reason I can see it running any worse is if they had boosted the graphics or level size since the beta got leaked (which is what I've been playing), but I doubt it.3rd Impact wrote:That's somewhat reassuring.It ran fine on my 1.73gHz with 512mB RAM, so it should run fine on any newer system *shrug*.
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Huh, go figure. Well, maybe a 87-88% then. I seemed to remember it getting something like an 82% or something.3rd Impact wrote:You probably already know this, but 85% is exactly what the X-Box version got.
Good things about the PC port (that go above and beyond the call of porting, switching to the Mouse and Keyboard style was to be expected, and if not done would have been counted against the port).
-Negligable load times (huge plus)
-New Multiplayer modes/maps/options (moderate plus)
-Ability to hook up joysticks/wheels to control vehicles (moderate plus)
That's it. Higher resolution and a better control setup overall were to be expected in this port, and the game should not get huge ravings as a result. Now, the downsides of this port:
-Poor character models (according to the reviewer-moderate negative)
-System hog (The days of the 1Ghz minimum are here folks, substantial negative)
-No Co-Op Singleplayer (Huge negative)
Once the final negative listed has been resolved, it will be a will be a must-have game for me. As it is, it's just kind of eh. Been done better before.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
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"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
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Don't count on a single player co-op mode. I'm sure they would love to include it but the Bungie code assumed a single system for co-op and they would have to rewrite the co-op code from scratch (which, if they haven't done it already, isn't very likely). For me I'll probobly get this game simply because I want to play it multi-player with the vehicles without having to go split screen. I'm going to try it out at a LAN party and get back to everyone on how well it holds up.Hotfoot wrote:Huh, go figure. Well, maybe a 87-88% then. I seemed to remember it getting something like an 82% or something.3rd Impact wrote:You probably already know this, but 85% is exactly what the X-Box version got.
Good things about the PC port (that go above and beyond the call of porting, switching to the Mouse and Keyboard style was to be expected, and if not done would have been counted against the port).
-Negligable load times (huge plus)
-New Multiplayer modes/maps/options (moderate plus)
-Ability to hook up joysticks/wheels to control vehicles (moderate plus)
That's it. Higher resolution and a better control setup overall were to be expected in this port, and the game should not get huge ravings as a result. Now, the downsides of this port:
-Poor character models (according to the reviewer-moderate negative)
-System hog (The days of the 1Ghz minimum are here folks, substantial negative)
-No Co-Op Singleplayer (Huge negative)
Once the final negative listed has been resolved, it will be a will be a must-have game for me. As it is, it's just kind of eh. Been done better before.
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Nice
If I ever upgrade, I might get this game
If I ever upgrade, I might get this game
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My brother "acquired" a copy from SA, and he uninstalled
it in 30 minutes - said it was just a generic FPS with autoaim,
bad level design, and everything looked the same.
it in 30 minutes - said it was just a generic FPS with autoaim,
bad level design, and everything looked the same.
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Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
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Some people just suck.YT300000 wrote:Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
Auto-aim has been a feature on numerous PC FPS games. So long as it's toggled off for multiplayer, and you can choose to turn it on or off for singleplayer it doesn't make the game worse, and in some cases make it better for some people.
I had a roomate one year who was fucking terrible at FPS games. Want to know how bad he was? We would play on the Football Stadium level for Duke Nukem 3D, and the only time he could kill me is if I went out of my way to stand in FRONT of him and not move.
As a note, this was BEFORE I started using a mouse in FPS games.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
Hotfoot wrote:Some people just suck.YT300000 wrote:Autoaim? On a console, I understand, but with Mouse+Keyboard... what's the point?
Auto-aim has been a feature on numerous PC FPS games. So long as it's toggled off for multiplayer, and you can choose to turn it on or off for singleplayer it doesn't make the game worse, and in some cases make it better for some people.
I had a roomate one year who was fucking terrible at FPS games. Want to know how bad he was? We would play on the Football Stadium level for Duke Nukem 3D, and the only time he could kill me is if I went out of my way to stand in FRONT of him and not move.
As a note, this was BEFORE I started using a mouse in FPS games.
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Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
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He couldn't dodge, he couldn't aim, and he couldn't find out where I was shooting him from. The defining moment was a time I got my hands on a Jetpack and the rocket-launcher. Two of my friends were in the room watching the deathmatch and saw what I was doing and started laughing. Lee was in the middle of the football field, spinning around looking for me. I was directly above him, looking down. From across the dorm room, I said "Hey Lee, look up!"YT300000 wrote:
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BOOOOOOOOOOOOM
The really sad thing? I did this to him three or four times in a row before I finally gave up and went back to killing him on the ground.
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"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
I don't think it needs a coop, mouse aiming makes it almost too easy, i made it through the beta in way less than 2 hours in the setting before legendary (don't remember the name)Coaan wrote:Question, is this game actually worth it?...the lack of coop is a serious off put...it makes it just another unreal-2 with a multiplayer...we've got countless fps
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I'm one of the 'can't aim' FPS players. Which is why I was such a great Heavy in Tribes, because I quickly learned how 'almost hit' is good enough when playing with rockets, mortars, and grenades. Needless to say, an autoaim feature can be alot of fun.
In Renegade, for example, on the really large maps where guys fire from far away, you can more or less load up your bog-standard rifle and let off bursts from a klick or more away, garnering headshots on the move. While having rockets fly at you. It may not be balanced, but it's fun.
In Renegade, for example, on the really large maps where guys fire from far away, you can more or less load up your bog-standard rifle and let off bursts from a klick or more away, garnering headshots on the move. While having rockets fly at you. It may not be balanced, but it's fun.
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No, as a matter of fact, I read them after giving a knee-jerk reaction.Hotfoot wrote:What the hell are you talking about? Do you even fucking read these links or posts before you give some sort of knee-jerk reaction?DPDarkPrimus wrote:"Waaah! I move slower than in Quake! This game sucks!"
Which is a much more important issue, I grant you. I misread Impact's post.He's talking about the fact that the game is a fucking system hog, and it runs slowly at times even on a Beefy (2+Ghz) machine. It's a framerate speed issue, not how fast the fucking characters move.
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Its pretty generic; I'm actually surprised that any PC player would want to play it. It looks like shit. I haven't seen any slowdown tho, even on the crappy 2.4/geforce 2 I make my friends use. To be expected, given the hardware the XBox incorporates. I think it's ironic that mods for UT and HL have better texturing etc, since thats one area where the porters could have easily improved on the original. But look at Doom3, look at HL2, even look at Breed and stuff - Halo is good why? I just don't understand
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