A note to Quake 3 players

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A note to Quake 3 players

Post by Shinova »

If you are an admin of a server, and a guy named "Scooby" joins the game and starts camping like crazy, ban him. This guy redefines the term camping.

Eventually I threatened to get him banned from as many servers as possible and he did the funniest backpedal ever!

"I think I'll give the camping a rest now"

Shortly after,

"Actually I have to go do something. Bye."


:mrgreen: LOL

Fastest backpedal ever. :lol:


Anyway, if you see this guy, try to get him banned or at least kicked. Blatant camper. :evil:
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Post by Hotfoot »

What's wrong with camping, exactly?
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Post by SPOOFE »

Frankly, I think camping should be accepted as part of the game. The best players are always the ones that know the map and the best places to get in a skirmish... campers just take it one level higher. Eventually, one can figure out the best camping spots and ambush the camper.

'Course, I say this as a person that always managed to jump around a corner and blast a camper to pieces before he managed to get a singled shot off...
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Post by Shinova »

Hotfoot wrote:What's wrong with camping, exactly?
Camping puts the camper at a vastly significant advantage over other people. It's not too bad until the camper takes it to an obscene level.


Besides, the guy I'm talking about camped everything, from places where people can't see, all the way to spawn points. Mercilessly.
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Post by Shinova »

SPOOFE wrote:'Course, I say this as a person that always managed to jump around a corner and blast a camper to pieces before he managed to get a singled shot off...
Quake 3 InstaUnlagged Rail-only is a bit different in that aspect. When you're strafing at a running speed that outspeeds most other FPSs, it's kinda hard to hit a target even if it's stationary. And given that the stationary target as equal skill as you, he's at a great advantage.
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Post by Hotfoot »

Shinova wrote:Camping puts the camper at a vastly significant advantage over other people. It's not too bad until the camper takes it to an obscene level.


Besides, the guy I'm talking about camped everything, from places where people can't see, all the way to spawn points. Mercilessly.
If he was exploiting the map, that's one thing. It's not camping in and of itself, it's exploiting. Spawn-killing in most games tends to be pretty lame, I'll agree. Still, the initial way you describe it makes it seem like anyone who is exceptionally good at camping is bad. Whenever I play a game, if I'm beaten by someone who is just exceptionally good, it doesn't bother me overly much. If I'm beaten by someone who is blatantly using an exploit or cheat, I get pissed off.
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Post by Darth Wong »

It depends on the level design. I remember the old days with QuakeWorld, and once being killed something like 10 times in a row by the same fucking camper at the same respawn point. I'm sure he was laughing his ass off, but that's just fucking stupid.

Some of the newer games address this through better level design and a brief period of invincibility after spawning.
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Post by Howedar »

The problem with campers is that very often there is a time limit or similar, so one cannot go around with the care and caution they would in real life.
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Post by TheFeniX »

Camping is part of the game. If you want to win, and camping is a way to win: people will do it. If I'm in a tourny, and camping the quad damage, shield belt, whatever is getting me wins: you bet your ass I'm gonna do it. Camping isn't uselful to me personally because I like to keep moving so other players stay on their feet as I "work the map," but if I'm playing a DemoMan in TFC, I will be camping our bases flag. I got into one TFC server that ran an anti-camping program. I died because I laid my pipebombs and was killing the other teams scout when he'd rush in and the script kicked in and killed me for it.

I'm a fucking demoman, all I should be doing is camping.

Luckily the admin was on, so I could bitch at him. He threatened to IP ban me for it. I told him to go ahead because I'm not playing on that shitty server again. Problem solved.

Camping is part of the game. People should learn to deal with it. If he was exploiting the map or some other form of cheating, yes ban him. But camping is not a cheat/hack/exploit. Not being able to deal with a camper is a failing on the other player's part, not the camper. I'm neutral on the whole camping a spawn point because it's different for each game. In FFA, it's not a big deal. But in a game that has a dedicated single spawn point (BF1942, TFC, NS, among others) it does get annoying, but I live with it.

I quit playing CS (among many other reasons) because people can't seem to fathom the idea that maybe the terrorists should just get into good spots and gun down the CT's when they come in one by one.
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Post by Hotfoot »

Darth Wong wrote:It depends on the level design. I remember the old days with QuakeWorld, and once being killed something like 10 times in a row by the same fucking camper at the same respawn point. I'm sure he was laughing his ass off, but that's just fucking stupid.
Definately. Like I said, spawn-killing is lame in most games, especially when done repeatedly. There's no skill involved in doing that, and really it amounts to exploiting the poor level design, the same as a camper who manages to find an invisible ledge to snipe from that can't be reached through all but the most practiced of methods.
Some of the newer games address this through better level design and a brief period of invincibility after spawning.
I like the brief invulnerability period myself, but good level design is always welcome.

Still though, some camping can be really fun. For example, in Deus Ex Multiplayer, the Cathedral map lent itself to some really fun exercises in camping. For example, one of the several sentry guns had its computer console set up inside of the building it was designed to defend (the one with the pool/sewer system). I hacked it and made it my own. People would run by and get blasted by it, and one or two even got killed by it. One person ran in to try and hack the console, but I was waiting, cloaked, with an autoshotgun. He started hacking the sentry gun and I would unload into the poor bastard's head with six shells or so. Suck his body for bio-energy, then cloak again.

He died exactly this way five or six times before he figured out that someone was in the room, so he'd spray the room as he entered...more specifically, where I was standing. So I moved. Then he would spray the entire room. So I stood just outside the door, or in the water.

Hanging around that one computer console got me something like thirty kills, and since in Deus Ex MP the more kills you get the more skills and augs you get, I got to be pretty damn powerful after the first dozen or so kills with maxed-out skills and augs. :twisted:

Of course, whenever I played with skilled players on that map, it never worked quite as well, but that run was extremely fun. All I had to do was camp the console. :mrgreen:
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Post by Darth Wong »

TheFeniX wrote:Camping is part of the game.
No, camping is part of real-life military tactics. Computer games are generally not really meant to simulate real-life military tactics. They are meant for fun, and if excessive camping is ruining everyones' fun, then it's a perfectly good idea to ban and/or discourage it.
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Post by TheFeniX »

Darth Wong wrote:No, camping is part of real-life military tactics. Computer games are generally not really meant to simulate real-life military tactics. They are meant for fun, and if excessive camping is ruining everyones' fun, then it's a perfectly good idea to ban and/or discourage it.
So using valid tactics that get you kills/wins ruins people's fun? By that note we should ban anyone who:
Can pull of the shock rifle combo in UT.
Goes Onos/Heavy armor in Natural Selection.
Kills you with a leg shot with a TFC Sniper.
Uses the AWP in CS (of course, people do get kicked for this).
Does a Zerg Rush in Starcraft.
I could go on.

None of these are fun for the guy on the recieving end. Spending 40 seconds in a Natural Selection Server staring at the inside of an onos belly after getting devoured and being unable to do anything about it, is not fun. I don't call a kick vote on the guy.

These are valid tactics used to win the game. If camping gives you an advantage, it's no different than grabbing a shield belt, or quad damage: they give you an advantage. Complaining about camping (which no game developer that I've seen has tried to actively stop) is just an excuse for dealing with a tactic you can't beat.

Exploits, cheats, hacks and other techniques along those lines are actually unfair, because they give you an advantage that the other person can't use. Camping is not one of these. Camping is there for everyone to use.

If your Quake server doesn't allow camping, that's fine. Our JA server doesn't allow chat killing. Some people don't like it. But a game like Quake 3 FFA (which I assume is what you run) measures most of your fun in if you win. I'm not going to IP ban some guy just because his tactics make my life harder. If I went by that, I'd have to flat out ban anyone who was better with a lightsabre than I am or who knew that the Sith Saber Butterfly attack is unbeatable because Raven fucked up.

And BTW: In TFC, camping by my pipe bombs and blowing the Hell out of that scout when he tries to grab our flag is ass-loads of fun for me. Tough shit if he's the one banging on his computer desk in anger.
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Post by Darth Wong »

TheFeniX wrote:
Darth Wong wrote:No, camping is part of real-life military tactics. Computer games are generally not really meant to simulate real-life military tactics. They are meant for fun, and if excessive camping is ruining everyones' fun, then it's a perfectly good idea to ban and/or discourage it.
So using valid tactics that get you kills/wins ruins people's fun?
Strawman fallacy, based on a series of completely unjustified assumptions on your part. My actual position is that in a mindless shooter, using cheap tactics that provide an incentive to hide and skulk rather than running around blasting shit ruins peoples' fun. Are you always this much of an asshole, to leap to such huge extrapolations of peoples' arguments as to completely misrepresent them?
By that note we should ban anyone who:
Can pull of the shock rifle combo in UT.
Goes Onos/Heavy armor in Natural Selection.
Kills you with a leg shot with a TFC Sniper.
Uses the AWP in CS (of course, people do get kicked for this).
Does a Zerg Rush in Starcraft.
I could go on.
I'm sure you could. The fact that this has nothing whatsoever to do with what I'm saying has obviously escaped your feeble mind.
These are valid tactics used to win the game. If camping gives you an advantage, it's no different than grabbing a shield belt, or quad damage: they give you an advantage. Complaining about camping (which no game developer that I've seen has tried to actively stop) is just an excuse for dealing with a tactic you can't beat.
Bullshit. If camping is excessive and works really well (this depends on the nature of the game engine), it discourages aggressive gameplay, which in turn makes the game slow right down. If the game was intended for kinetic, aggressive, fun play and people have done this to it, then they're ruining the game.
If your Quake server doesn't allow camping, that's fine.
You just whined earlier that a server which doesn't allow camping is a piece of shit. Concession accepted.
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Post by Coaan »

Camping is bloody annoying and gives the guy an advantage yes...but when people get killed from being sniped by a camper in a middle of the map...do they not think to go around rather than charge these people? Activly thinking of ways around campers that aren't bluntly exploiting a map makes it fun for you...and challenging for them to get out of a bind....eventually people would be discouraged from camping because it'll quite frankly get you killed.

Exploiting poor level design is something the admin of a server should be watching though, not people using their brains to set up an ambush...that's just fucking stupid on the admin's part. The same goes for kicking those who pick specific weapons...get over it!...people will use these things...they've been put into the game for a reason.
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Post by Shinova »

Camping in the Quake 3 games I play (Railgun-only) is especially bad cause they often camp in places where you have to look up and aim extra hard to tag him (while watching where you step in case you accidentally jump off a ledge) while all he has to do is look down and stay looking down at you. So while you're busy trying to tag someone who's also busy trying to rail you, that camper on top can pick off both of you without either of you knowing at first what the heck happened. (anyone who's played Q3 rail-only knows just how much easier it is to pick someone off camping-wise than to try to frag the person while jumping around and running)

It gets even worse when that person can simply step back and you won't be able to hit him. Then someone else enters the area and you're busy fending him off, then the camper pops right back out and frags both of you.

I suppose in real-life this is justified, but in Q3 rail-only people tend to be very fast and very accurate. Therefore if someone is camping, it is most likely that he'll be able to frag you before you get a chance to respond. And if you do fire back, there's a good chance you'll miss.

I play camper-killer often when someone's camping and it's not easy.
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Post by Hamel »

The Quake series is all about fast paced action. If you want to camp like a whore, go to CS and buy your newbie AWP.
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Post by Darth Wong »

As I said, it depends on the game engine, level design, etc. Ideally, camping won't be so effective that it becomes a serious problem. But when a game which was intended for fairly kinetic play starts getting bogged down by excessive camping, there's nothing wrong with kicking the campers.
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Post by Utsanomiko »

Darth Wong wrote:As I said, it depends on the game engine, level design, etc. Ideally, camping won't be so effective that it becomes a serious problem. But when a game which was intended for fairly kinetic play starts getting bogged down by excessive camping, there's nothing wrong with kicking the campers.
I'd generally agree that camping becomes a problem when it affects the intended gameplay, which is a bit related to the lack of variety in these areas; a strategic FPS map meant for sneaking, sniping, and out-smarting would probably have a handful of various sniping weapons, anti-camping features and tools, and dozens of good camping/sniping spots that still provide cover and work-arounds to stop the camper. A map meant for head-on, brutal fights might only have one good sniping weapon, one or two thinsg that can 'sorta' be used aganst campers, and maybe two or three spots to camp that are usually exploitive. The first game's camping has variety and balance. The Second game's camping is a repetivie exploit of hiding spots and certain weapons.


That being said, I should also mention that I consider there to be a difference between camping for 'sniping/ambushing' and camping for 'hiding'. I still think that as long as it's not some 'perfect littl hole in the wall' type of exploit, and they're actually being sucessfull without being unbalanced, I don't have a problem with it.

If you're crouching on the right side of a box against a wall of a main hallway that runs left to right, and in a typical game people run by from left to right every 10-40 seconds, you're busy getting kills from people who don't bother turning to check a spot in a major area. If you were sitting on top of a ledge on the far end of a hall, you'd be getting kills from people who don't bother to look up as they go by. This is basically sniping and ambushing, and you should be aware that people are waiting behing/above places like this just as much as you should watch your back so people don't sneak up on you.

On the other hand, if you're hiding behind a box in a tinly little room, and nobody has come by in the last minute or so, you've got no reason to be there except to hide. Unless someone's going to run into your little spot (at least quicker than you'd find them by runnig around), or both that and you're the last guy on your team and have to lie in wait, then you are just hiding from enemies and you're not being productive. Find a more effective and active spot or get moving.

Of course, it really sucks when everyone is camping, especially when it's down to the last two guys and they're hoping the other will stumble past their view. :roll: But like Mike said, that's what admins are for. The good CS servers I've been on will tell the last two people to both get moving if they're both just lying in wait. Or they'll kick someone who simply keeps hiding uand waiting untill their team kills all but the last enemy to come out.
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Post by TheFeniX »

Darth Wong wrote:
TheFeniX wrote:So using valid tactics that get you kills/wins ruins people's fun?
Strawman fallacy, based on a series of completely unjustified assumptions on your part.
And yet you defining that using actual tactics that work in real life don't belong in a game where winning is the objective is ok? Camping is a valid tactic. It is not a hack/exploit/cheats/etc. No games have built in "anti-camping" scripts or anything to that effect. Yet, the act of staying in one area for an extended period of time is "cheap" and ruins the fun of the game?
My actual position is that in a mindless shooter, using cheap tactics that provide an incentive to hide and skulk rather than running around blasting shit ruins peoples' fun. Are you always this much of an asshole, to leap to such huge extrapolations of peoples' arguments as to completely misrepresent them?
So now it's "cheap" to play smart? This is where this really gets to me: people claiming that anything that puts a dent into their rythm of gaming is "cheap." If the game engine allows smart playing, how is a person failing by trying to take advantage of that? If Quake is just a "mindless shooter" then why do campers have this all-mighty advantage over the average guy running around blowing shit up?
By that note we should ban anyone who:
Can pull of the shock rifle combo in UT.
Goes Onos/Heavy armor in Natural Selection.
Kills you with a leg shot with a TFC Sniper.
Uses the AWP in CS (of course, people do get kicked for this).
Does a Zerg Rush in Starcraft.
I could go on.
I'm sure you could. The fact that this has nothing whatsoever to do with what I'm saying has obviously escaped your feeble mind.
Actually, it has everything to do with what you're saying. You just have been indoctrinated by online gaming to believe "camping" is on par with cheating. It's a legitimate tactic, just like everyone that's in my list. If used correctly, all of those give the other player an advantage over others players/teams. Why is camping different than someone who can pull of shock rifle combos in UT with no problems? Both give you an advantage, and both get you loads of kills if used correctly.
Bullshit. If camping is excessive and works really well (this depends on the nature of the game engine), it discourages aggressive gameplay, which in turn makes the game slow right down. If the game was intended for kinetic, aggressive, fun play and people have done this to it, then they're ruining the game.
Once again, we come to the point of the failing of the other player, not the camper. I never played Quake much, but back when I gamed UT all the time, campers weren't a big issue if you knew how to deal with them. You are seriously going to tell me that people can't deal with campers without completely ruining their fun? Maybe I just don't understand the "run around aimlessly and bitch at people who use tactics" routine.
If your Quake server doesn't allow camping, that's fine.
You just whined earlier that a server which doesn't allow camping is a piece of shit. Concession accepted.
You seem to like to take shit out of context like you accuse me of doing. My problem was an admin not allowing camping in a mod that some classes need to camp in order to win. Whereas, a complete class isn't made useless in Quake (which doesn't have classes) by banning camping, so if all you want is a "mindless shooter" then you can have that.

My problem is with people who think that word "camping" is a four letter word. Then go off about how it's "cheap" and "ruins the game." It does none of this for me in either slow-paced or fast-paced games. You can go on about how games are meant for fun, but winning is fun. Don't kick someone because you don't like their tactics. Beat them at their own game, or just admit they are better than you.
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Post by Darth Wong »

TheFeniX wrote:Strawman fallacy, based on a series of completely unjustified assumptions on your part.
And yet you defining that using actual tactics that work in real life don't belong in a game where winning is the objective is ok?
Learn to read, asshole. I said the objective is to have fun. If you play these games to prove something to someone, that's your problem, and it's something to work out with your therapist, not me.
Camping is a valid tactic. It is not a hack/exploit/cheats/etc. No games have built in "anti-camping" scripts or anything to that effect. Yet, the act of staying in one area for an extended period of time is "cheap" and ruins the fun of the game?
It can. Obviously, you're so fucking stupid that you simply ignore everything I say in favour of polarizing the issue to extremes. I see no reason to bother answering the rest of your argument which idiotically assumes that anytime someone stops moving, it constitutes the kind of gameplay-ruining activity I was describing. You also appear to be too fucking stupid to notice that I said the problem may or may not be intractable depending on level design and gameplay mechanics.
My problem is with people who think that word "camping" is a four letter word. Then go off about how it's "cheap" and "ruins the game." It does none of this for me in either slow-paced or fast-paced games. You can go on about how games are meant for fun, but winning is fun.
I'm sure you would have had a blast finding a good camping spot near a respawn point and knocking off spawners 30 times in a row in the older FPS games, then.
Don't kick someone because you don't like their tactics. Beat them at their own game, or just admit they are better than you.
You honestly think it's a matter of player skill to sit on a respawn point or find some cheapshot place to hide out in a level? :roll:
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Post by Einhander Sn0m4n »

Camping is boatloads of phun, so is picking off campers from across the level; I'm good at both.

Generally, if I'm on a server with some campers, they can expect to suck my Railgun at least once ;)

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Post by Embracer Of Darkness »

Shinova wrote:
Hotfoot wrote:What's wrong with camping, exactly?
Camping puts the camper at a vastly significant advantage over other people. It's not too bad until the camper takes it to an obscene level.

Besides, the guy I'm talking about camped everything, from places where people can't see, all the way to spawn points. Mercilessly.
If camping gets him points, then good for him. If you don't like it, change servers. :roll: Spawn-camping is cheap though, and should be enforced.
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Sarevok
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Post by Sarevok »

If camping is bad in a FPS then it is terrible in a simulation like Mechwarrior. Camping light gauss Madcat IIs and Novacat laserboats have ruined fun in Mechwarrior4 games this days.

Regarding Quake 3 I do not think campers are a big threat. A static target is just asking to be hit by rocket launchers
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Shinova
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Post by Shinova »

evilcat4000 wrote:Regarding Quake 3 I do not think campers are a big threat. A static target is just asking to be hit by rocket launchers
The problem is, it's a railgun-only server. The camper is at a much superior position than you are, who must strafe like hell, hoping to throw off the camper's aim, which almost never happens.
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Xon
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Post by Xon »

Shinova wrote:
Hotfoot wrote:What's wrong with camping, exactly?
Camping puts the camper at a vastly significant advantage over other people. It's not too bad until the camper takes it to an obscene level.


Besides, the guy I'm talking about camped everything, from places where people can't see, all the way to spawn points. Mercilessly.
Then design the maps better! :roll:
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